King Tubby
Member
Death From Above on a Ranger is insane. Just eliminated an entire pod putting my concealed ranger on a hill above them. Since firing the shotgun only takes one action it's basically Serial at will.
I dont think thats a bug, I mean they can see your gremlin hovering around. What shouldn't break concealment is when you loot the safes with the things.Concealment from hacking a tower doesn't work at all, does it? Spotted both times I used it.
Dear Firaxis,
Can you please fix these bugs?
Love, RandomSeed
Thank you for contacting us, RandomSeed, and thanks for buying our game. Which bug would you like us to fix for you today?
Combat protocol is incredible. Its so much better then ranged heals its not even funny. My specialists shred mechanicals, its awesome.
I dont think thats a bug, I mean they can see your gremlin hovering around. What shouldn't break concealment is when you loot the safes with the things.
I'm not talking about sending my Gremlin in and they spot that, I'm talking about getting the hacking ability of concealment, then just moving around afterwards and having enemies spot the soldier from that 17 (?) tile distance, rather than the shorter viewing distance.
And I sure wish the camera worked during overwatch in this game. Just had a bladestorm ranger near where enemy reinforcements were dropping in, and three of them just ran past her to cover. Eh, screen froze, then some damage showed up on each of them, so it was less exciting than it could have been.
Well, I'm at odds right now with whether or not to go forward withwith my second Psi Op not yet fully-specced for what comes after, or waiting for them to finish their last few bits of training and risk fighting a UFO.hitting the ADVENT Network Tower
Well, I'm at odds right now with whether or not to go forward withwith my second Psi Op not yet fully-specced for what comes after, or waiting for them to finish their last few bits of training and risk fighting a UFO.hitting the ADVENT Network Tower
(Also, I'm in September, so I'm not entirely sure if I'm on the schedule the developers balanced the game around, or if I blitzed through the story missions like a bat out of hell since I've not suffered an A-Team loss at all this campaign, merely potential A-Team candidates.)
There's a cheevo for beating the game on Commander by July 1st, so...
Wraith Sniper and Scout are amazing because of their free mobility gains and height changes. DfA gives you a mobility option after a shot/Serial, which is great since it means you don't waste a turn just repositioning.
Specialist is the class I find to be actually useless but take one along for the Haywire and Capacitor Discharge. Two grenadiers, one sniper, one scout, and one Psi-Op and you're golden, last slot is whatever.
I guess the best way to build a Spec would be the offensive spec, and then use them largely as infinite Overwatch/Guardian defense turrets with super-aim and crit. Use the Overwatch Protocol (Threat Assessment?) on a forward scout with dodge PCS, and just farm/shoot everything for days. That's like 60+ dodge stat on your Wraith+PCS+Overwatch Protocol (Threat Assessment?) Scout unit, and then Specialist has (ammo limited) infinite Overwatch. You'll need an superior expanded clip, though.
Of course, I may have understood how Threat Assessment works, and it may only trigger once?
Specialist was the only class I made sure to bring on 100% of my missions during my first run through the game. Just saved the day so many times by hacking a Mec, and abilities like Combat Protocol or Capacitor Discharge are good for some guaranteed damage when you need it. Overall just felt like a versatile class that could do something useful nearly every round.Wraith Sniper and Scout are amazing because of their free mobility gains and height changes. DfA gives you a mobility option after a shot/Serial, which is great since it means you don't waste a turn just repositioning.
Specialist is the class I find to be actually useless but take one along for the Haywire and Capacitor Discharge. Two grenadiers, one sniper, one scout, and one Psi-Op and you're golden, last slot is whatever.
I guess the best way to build a Spec would be the offensive spec, and then use them largely as infinite Overwatch defense turrets with super-aim and crit. Use the Overwatch Protocol (Threat Assessment?) on a forward scout with dodge PCS, and just farm/shoot everything for days. That's like 60+ dodge stat on your Wraith+PCS+Overwatch Protocol (Threat Assessment?) Scout unit, and then Specialist has (ammo limited) infinite Overwatch. You'll need an superior expanded clip, though.
Only think there should be more ways to increase the hacking stat and that it overall should be a bit more reliable. Failing a 90% hacking chance that leads to the enemy being alerted really, really sucks.
I love specialists. I've gotten into the habit of taking two. One for each tree, although not strict.
Threat assement doesn't give infinite shots. It gives one shot. But that shot also stacks with regular overwatch. If you threat assement your specialist with guardian, and then put that guardian on overwatch, you have two guaranteed shots. If they hit then you get a 50% chance at another shot. And I am fairly positive that after you use that guardian shot, you still have an overwatch shot even if that doesn't trigger another guardian shot.
I pick threat assessment on every specialist build. The covering fire one just isn't worth it imo. I had a pull today where between both my specialists, I got 6 overwatch shots and cleared an entire pod with only using 1 threat assessment with both on overwatch. This is all before I got the overwatch bonus from the GTS too.
Specialist was the only class I made sure to bring on 100% of my missions during my first run through the game. Just saved the day so many times by hacking a Mec, and abilities like Combat Protocol or Capacitor Discharge are good for some guaranteed damage when you need it. Overall just felt like a versatile class that could do something useful nearly every round.
Some of the bonuses you get from hacking those towers are really amazing too. Like getting control of a random enemy, or squad gaining concealment again.
Only think there should be more ways to increase the hacking stat and that it overall should be a bit more reliable. Failing a 90% hacking chance that leads to the enemy being alerted really, really sucks.
I really enjoy the balance between classes. I guess people think Psi soliders are OP but they just took so long for me to start getting and then you need to train them for ages, with no promotions gained from bringing on missions. Made them boring for me.
Ranger is my favorite class. On the final mission, my ranger "Valkyrie" took out 7 enemies on the same turn using Reaper.
Really the problem for me felt like the penalties for failing were so harsh. Like the skulljack, you have a 70% chance to hit at all, and then you need to pass the hacking and if you fail you get feedback damage.I've only had really 1 high % hack fail that I was really sad about. And that was like an 85% chance to locate an alien facility, which would have been really helpful at the time since when you get that you don't have to contact the zone it's in to attack it. It would have also been my first facility (after the blacksite) and would have let me focus on tech/psiops rather than rushing the nearest facility (and building com stations/power relays to make that happen).
Really the problem for me felt like the penalties for failing were so harsh. Like the skulljack, you have a 70% chance to hit at all, and then you need to pass the hacking and if you fail you get feedback damage.
Yes, but its a free kill against ANY trooper. The risk/reward is there for sure with that skill.
Instagibbng a 10+ health/armor ADVENT soldier is nothing small.
Really the problem for me felt like the penalties for failing were so harsh. Like the skulljack, you have a 70% chance to hit at all, and then you need to pass the hacking and if you fail you get feedback damage.
Hacking is far too unreliable on Commander IronMan, and I can't even imagine how bad it would be on Legend. I don't want to risk powering up a MEC or every unit on the map, or ordering a troop back-up deployment (well... actually, sometimes I will do this intentionally if lets me farm them for free kills exp).
Yeah, I agree. It's a pretty reasonable trade off for a full distance One hit KO. I just wish the feedback effect wouldn't still make me take damage even if I try to hack during that same mission.
Actually, because the game is extended in Legendary my top specialist is better than ever, because I've hit so many Enemy Protocols that I barely saw in other playthroughs.
Do you mean just farming the reinforcement fails on hacking? Ya, I can see that as being viable for Legendary.
No, I mean the reward that gives you a permanent 20 point boost to the hack skill. I would only get that like once or twice in an entire Commander playthrough, but in my current Legendary run I've gotten it 3 times on my best Specialist and I don't even have power armor or plasma rifles yet. It's fantastic, she can hack anything.
True, it just rarely felt like the smartest move to make for me. Instead of a 70% insta-kill chance (with risk of feedback damage), you can usually use some combination of 90-100% hit-chances to take down that trooper instead, and just use the skulljack to improve you specialist's hacking stat so he can get a 70+% chance to hack a MEC which is more reliable and has no risk of feedback damage, or use the gremlin to deal guaranteed damage.Yes, but its a free kill against ANY trooper. The risk/reward is there for sure with that skill.
Instagibbng a 10+ health/armor ADVENT soldier is nothing small.
Really? I don't remember that. If so, that's good.If you miss the 70% chance you get to take another action, even if it's on a dash move.
Just read on Reddit that smoke grenades are bugged and don't do anything.
Just read on Reddit that smoke grenades are bugged and don't do anything.
There's a bunch of paid DLC you can get for free if you ordered the Digital Deluxe Edition and/or preordered, but that's it.Was any kind of free DLC announced?
Because "DLC0" keeps appearing in the update history.
If you miss the 70% chance you get to take another action, even if it's on a dash move.
This is probably common knowledge, but you can shoot from inside the evac zone and then evac (just like you can dash to it).
Good for farming a last bit of exp before a daring escape.
Just read on Reddit that smoke grenades are bugged and don't do anything.
This is probably common knowledge, but you can shoot from inside the evac zone and then evac (just like you can dash to it).
Good for farming a last bit of exp before a daring escape.
Oh. My. God.
That final mission isa boring stroll in a rehashed alien musuem (I did land a six-kill Serial, so that was fun), followed by an absolutely insane difficulty wall I was not anticipating. I had two people bleeding out (and only one medkit) after not losing anyone for dozens of hours and missions. I haven't backed up my Ironman Commander game in over a week. And then...
I have this one Grenadier whose nickname is "D.H." because, well, she's my designated hitter. When it looked like I was going to be swarmed by multiple Codex/Andromedon/Faceless, she executed back-to-back Avatars with back to back shots on back to back turns.
That is the most clutch thing I have seen in hundreds of hours of every iteration of X-COM and XCOM combined.
I'm speechless.
At least you see an icon above enemies when you place the cursor on a tile you want to move to so you know beforehand if you're about to hit. I don't know if EU had this but I remember that it was also a bit of luck to get line of sight after movement.OH come on game! I should be able to hit them! Line of sight is sometimes so strange in this game a.k.a. bugged.
Oh. My. God.
That final mission isa boring stroll in a rehashed alien musuem (I did land a six-kill Serial, so that was fun), followed by an absolutely insane difficulty wall I was not anticipating. I had two people bleeding out (and only one medkit) after not losing anyone for dozens of hours and missions. I haven't backed up my Ironman Commander game in over a week. And then...
I have this one Grenadier whose nickname is "D.H." because, well, she's my designated hitter. When it looked like I was going to be swarmed by multiple Codex/Andromedon/Faceless, she executed back-to-back Avatars with back to back shots on back to back turns.
That is the most clutch thing I have seen in hundreds of hours of every iteration of X-COM and XCOM combined.
I'm speechless.
She has a stock and an Advanced Repeater. Which I think makes the odds of what she did exactly 1%.