https://www.rockpapershotgun.com/2016/02/24/xcom-2-too-hard/
Jake Solomon talking about difficulty.
It's a funny topic, because a lot of people in this thread (me included) consider only Legend to be a challenge. Some consider only the beggining of Legend to be a challenge.
And I am no super-hardcore XCOM player, by any means. I finished EW on classic and that's it. Impossible was too much. But Commander here is too little. I can't help, but steamroll through Commander. And I already don't use flashbangs (don't like them for some reason. Every time I tried, people just shot and killed someone anyway) and my Ironman/Commander run, I made a total of one mimic beacon. It did made a difference, but replaying the game on Commander with the larger enemy squads mod showed me that, by the time I do get around to actually having a mimic beacon, I am already killing most pods in one turn.
I don't think I could have survived Legend without mimic beacons, tho. And I think there, they become a helpful, but not game-breaking tool. It makes me thing the game was balanced with Legend in mind, the other difficulties being the tutorial.
Anyway, my point is, and I hope I do not come across as arrogant, I don't know how people find Veteran to be too difficult. I just don't.
I can understand a newer player making mistakes like activating several pods at once, activating pods with the last units, prioritizing wrong enemies (I wanted to reach into the PC when I was watching the super best friends let's play and they were utterly convinced you have to kill the sectoid first, ignoring all the advent troopers around them). But that's skills you have to learn. How to properly position and scout to prevent stuff like that to happen is how you get better at the game; it's like parrying or walking through corners with your shield up in Dark Souls.
It's a game that punished mistakes quite heavily, but it is also turn based where you and the enemies share the same range of vision. As a very general rule, if your soldier who is the furthest can't see enemies, than everyone behind them, won't too. This is bent by corners and windows and general line of sight blockers, but by following that alone, I can't see how anyone can have a hard time on veteran. Move someone, is he safe? Then everyone you park behind him will generally be, too.
I didn't intended for this to be such a long rant. It's just that it is kind of weird how the community is reacting to difficulty. You have half the people frustrated at the game being too hard and the other half at the game being too easy. Now, if it is too easy, you can mod in additional enemies and pods and nerf to your heart content.
If it is too hard on veteran, then there is basic stuff you need to learn about the game. It is a turn-based game. You are not messing up combos or timings that need to be practiced, you are deliberately making decisions that end up with failure.
I kind of wanted to make a tutorial about how to play the game, but I don't think I'm that great of a player (several people in this thread seems to be simply better than me, given how their experience with legend seems to have been compared to mine).
I hate the "git gud" meme, which is why I am kind of fearful of how this post will be seen, but a lot of complaints about how the game is unfair or RNG based to me just sounds like people unwilling to learn how to learn the systems of a game that is always upfront about how it is going to kill you if you don't learn the systems.
Anyway, sorry to be a bad person and all that.
Jake Solomon talking about difficulty.
It's a funny topic, because a lot of people in this thread (me included) consider only Legend to be a challenge. Some consider only the beggining of Legend to be a challenge.
And I am no super-hardcore XCOM player, by any means. I finished EW on classic and that's it. Impossible was too much. But Commander here is too little. I can't help, but steamroll through Commander. And I already don't use flashbangs (don't like them for some reason. Every time I tried, people just shot and killed someone anyway) and my Ironman/Commander run, I made a total of one mimic beacon. It did made a difference, but replaying the game on Commander with the larger enemy squads mod showed me that, by the time I do get around to actually having a mimic beacon, I am already killing most pods in one turn.
I don't think I could have survived Legend without mimic beacons, tho. And I think there, they become a helpful, but not game-breaking tool. It makes me thing the game was balanced with Legend in mind, the other difficulties being the tutorial.
Anyway, my point is, and I hope I do not come across as arrogant, I don't know how people find Veteran to be too difficult. I just don't.
I can understand a newer player making mistakes like activating several pods at once, activating pods with the last units, prioritizing wrong enemies (I wanted to reach into the PC when I was watching the super best friends let's play and they were utterly convinced you have to kill the sectoid first, ignoring all the advent troopers around them). But that's skills you have to learn. How to properly position and scout to prevent stuff like that to happen is how you get better at the game; it's like parrying or walking through corners with your shield up in Dark Souls.
It's a game that punished mistakes quite heavily, but it is also turn based where you and the enemies share the same range of vision. As a very general rule, if your soldier who is the furthest can't see enemies, than everyone behind them, won't too. This is bent by corners and windows and general line of sight blockers, but by following that alone, I can't see how anyone can have a hard time on veteran. Move someone, is he safe? Then everyone you park behind him will generally be, too.
I didn't intended for this to be such a long rant. It's just that it is kind of weird how the community is reacting to difficulty. You have half the people frustrated at the game being too hard and the other half at the game being too easy. Now, if it is too easy, you can mod in additional enemies and pods and nerf to your heart content.
If it is too hard on veteran, then there is basic stuff you need to learn about the game. It is a turn-based game. You are not messing up combos or timings that need to be practiced, you are deliberately making decisions that end up with failure.
I kind of wanted to make a tutorial about how to play the game, but I don't think I'm that great of a player (several people in this thread seems to be simply better than me, given how their experience with legend seems to have been compared to mine).
I hate the "git gud" meme, which is why I am kind of fearful of how this post will be seen, but a lot of complaints about how the game is unfair or RNG based to me just sounds like people unwilling to learn how to learn the systems of a game that is always upfront about how it is going to kill you if you don't learn the systems.
Anyway, sorry to be a bad person and all that.