BLEEDINGOUT_TURNS=4
BLEEDOUT_BASE=50
BLEEDOUT_SIGHT_RADIUS=3
BLEEDOUT_ROLL=100
BLEEDOUT_BONUS_ROLL=50
BURNING_TURNS=2
ACID_BURNING_TURNS=2
CONFUSED_MOBILITY_ADJUST=-5
CONFUSED_WILL_ADJUST=-3
DISORIENTED_TURNS=2
DISORIENTED_MOBILITY_ADJUST=-6
DISORIENTED_AIM_ADJUST=-25
DISORIENTED_WILL_ADJUST=-30
POISONED_TURNS=5
POISONED_MOBILITY_ADJUST=-4
POISONED_AIM_ADJUST=-30
POISONED_INITIAL_SHED=0
POISONED_PER_TURN_SHED=20
POISONED_DAMAGE=1
POISONED_INFECT_DISTANCE=1
POISONED_INFECT_PERCENTAGE=100
BOUND_MOBILITY_ADJUST=0
PANIC_WILL_ADJUST=-2
STUNNED_WILL_ADJUST=-40
PANICKED_TURNS=2 ; 1 more than intended as its removed on Begin turn, so 2 results in 1 turn of panick
PANICKED_AIM_ADJUST=-25
PANIC_SUCCESS_WILL_MOD=30
UnitHeightAdvantage=3 ; Number of tiles a unit must be >= another unit to be given height advantage for shooting
UnitHeightAdvantageBonus=20 ; Amount of additional Aim granted to a unit with height advantage
UnitHeightDisadvantagePenalty=0 ; Amount of Aim lost when firing against a unit with height advantage
REACTION_FINALMOD=0.3f
REACTION_DASHING_FINALMOD=0.4f
I think Floaters just got a flat, annoying "flying!!" bonus, unless they were indoors/on the ground.You know, I always assumed there was because of the penalty to hitting Floaters, but I actually don't know!
Falk confirmed for worst XCOM player ever.
I am sorry to bother with you all with this type of question, but with all the talk of how poorly optimized this is I am wondering if my vurrent rig: i5 2500k radeon 6970 and 16gig of ram is sufficient to get a decent performance out of this. Or should I just wait for a new rig?
I think Floaters just got a flat, annoying "flying!!" bonus, unless they were indoors/on the ground.
You know, I always assumed there was because of the penalty to hitting Floaters, but I actually don't know!
Falk confirmed for worst XCOM player ever.
Please stop giving my soldiers deadeye. Even lowering the aim penalty in the ini file doesn't make it all that great. Just give rapid fire to all the things.
Archons have a straight out defense bonus, like most of the elite aliens. I believe it's 25 for all difficulties.
(Gatekeepers have 40 on Legendary, send help)
Just finished,pretty much confirmed, right?Terror from the Deep
Wait, what?I believe in addition to armor, their defense also drops when they open up.
Wait, what?
Wait, what?
You don't want them to. Seriously.
Just kill them ASAP!
And the big one...
XCOM 2: oddly, the game actually cheats RNG in your favour on all difficulties but the highest one. It's in the INI somewhere. Basically, the aim the player has is always higher than is displayed in-game. XCOM: EU was the same, I believe.
Firaxis has many aces up its sleeve.
Read in another thread. This true?
Read in another thread. This true?
Anyone would be interested in a comparative analysis thread of XCOM2 vs Darkest Dungeon?
Yes. Except for Legend, the game stacks for the player, particularly with aim.
http://www.giantbomb.com/xcom-2/3030-49817/forums/xcom-2-is-un-fair-1792143/#35
The way this game CONSTANTLY glitches when it comes to buildings is incredibly annoying. Almost every single turn the camera gets stuck showing either the rooftop or the interior of the building, making it a crapshoot to move a soldier where you want.
No way I would do Ironman with the way the game is currently. My save-scumming Legendary run is going pretty well though. First couple of missions were really though, especially knowing that getting hit once would send a soldier out of commission for a month or two, but now that I have squad size +1 and a few leveled up soldiers, things are looking up.
Long War's Heavy Floaters give me nightmares.
Flying (+20? defense)
Tactical Sense (+5 defense per enemy in view, up to +20 defense)
Damn Good Ground (+10 defense and +10 aim against lower elevations)
Repair Servos (Healing)
Oh, and they toss nades.
Archons are annoying, but at least they don't fly out of grenade range unless they use Blazing Pinions.
Has anyone had suppression overwatch just not work?
I've had enemies under suppression, the enemy moves, and the character keeps shooting as if there's still an enemy to suppress.
Pretty awful bug.
I may be wrong, but I figured if the first tile the unit moves to is out of LOS, suppression doesn't trigger.
Or a real tutorial.This game needs a compendium of intended mechanics.
It's so hard to tell what's a bug and what's intentional!
Has anyone seen any mods that add research options? I'm wondering specifically about new weapon/armor tiers. I'd like to see Lasers come back in between Ballistic and Gauss, so it goes Projectile -> Energy -> Projectile -> Energy
I'd be more interested in seeing them not be linear upgrades, but have different capabilities. E.g. can only use ammo mods on gauss or ballistic, lasers have extreme accuracy but poor damage, plasma has poor range. Idk if the game can cope with you using different 'tiers' simultaneously though. Make magnetic weapons a linear upgrade on ballistic, but come later in the game, with maybe lasers as a specialist but not full replacement tier appearing before then, plasma coming just after mags or what not.
Wait, so if you can repeat the blacksite mission if you fail it, does that mean you can just kill everything on the map, evac, and then repeat, for lots of quick EXP?
Yes. Except for Legend, the game stacks for the player, particularly with aim.
http://www.giantbomb.com/xcom-2/3030-49817/forums/xcom-2-is-un-fair-1792143/#35