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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

No, he's wrong - you do not get warned about destroying loot. The message is probably caused by a "mimic beacon corpse" (if the mimic beacon is killed rather than despawned, it leaves a corpse and you get warned about damaging it).



You've started in North Asia probably, so most of your missions have been in that region (which is snowy). But the 'snowy bit' is just a theme which is applied to the map after it's been generated. (there's a great video showing the same map in different biomes somewhere)

In terms of the shack & cemetary? I'm approaching the end of my second playthrough and I've only seen that once (on a campaign map).

The randomization seems to work well, although it would be nice to see more assets in the workshop suitable for those maps.

OK, mimic beacon corpse is the correct answer then, since I pulled 3 pods at once and had to throw it down there. Didn't even think of that.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
Perhaps cover should offer protection from crits at half the value of the defense, but it's odd, because the biggest "That's X-Com baby!" moments happen due to things like being crit through high cover, so sometimes I feel the community wants things like that. I, on the other hand, would rather like to be able to have a sustained firefight without worrying that my Colonel will be randomed out by something like that. Right now, there is too much incentive to not let your opponents fight you. Hell, some of my friends who have completed the game don't even know what a Gatekeeper does because they Stasis or kill it whenever it gets activated.

There's no chance for XCOM moments if enemies aren't shooting at all, though.
 

mbpm1

Member
No, he's wrong - you do not get warned about destroying loot. The message is probably caused by a "mimic beacon corpse" (if the mimic beacon is killed rather than despawned, it leaves a corpse and you get warned about damaging it).

Okay, that was a rumour then.
 
MGSV Customization Items.
7BECFECF5FDB97D3B15E4470A42F7910B2C65B99
 

Sblargh

Banned
I want to cry. I don't want to get into details. Let's just say it involves a heroic sniper almost killing the last enemies by himself. Then the last sectoid, with his last 2 life, mind controlled him.
 

Steel

Banned
I want to cry. I don't want to get into details. Let's just say it involves a heroic sniper almost killing the last enemies by himself. Then the last sectoid, with his last 2 life, mind controlled him.

You may find him again later.

Save him.
 
I remember hearing that your soldiers would get scars automatically after getting wounded. That has yet to happen to me. Glitch, or possible mod conflict?
 

Sblargh

Banned
You may find him again later.

Save him.

That might be hard, considering my roster.


I don't even know what to say, I just laughed when I opened the soldiers screen to see how many I had left; completely unplanned.
Some suspect nepotism was involved.

I'm still laughing. Was it subconsciously? What a bizarre turn of events.
 

mbpm1

Member
I want to cry. I don't want to get into details. Let's just say it involves a heroic sniper almost killing the last enemies by himself. Then the last sectoid, with his last 2 life, mind controlled him.

Reminds me of the Starcraft 1 story

That might be hard, considering my roster.



I don't even know what to say, I just laughed when I opened the soldiers screen to see how many I had left; completely unplanned.
Some suspect nepotism was involved.

I'm still laughing. Was it subconsciously? What a bizarre turn of events.

When he said you might find him later, he literally meant you. Commander.
 

Sblargh

Banned
You know what is painful? When you have an amazing soldier, and you customize him/her, then write the biography and save to the character pool and all that.

Then you find him/her on another campaign, except now he is horrible and constantly let you down.

It's like a betrayal. "I wrote your biography. How dare you?"
 
I wrote a single biography. For my character. It basically reads: Mobius and "The Pet" Octopus is a time traveler who got stuck in this timeline because his time traveling device broke. And he hopes to recover technology from the aliens to fix his device.

This explains why he can also be a dark VIP, because he is willing to work with the aliens in exchange for technology.
 

Sulik2

Member
You know what is painful? When you have an amazing soldier, and you customize him/her, then write the biography and save to the character pool and all that.

Then you find him/her on another campaign, except now he is horrible and constantly let you down.

It's like a betrayal. "I wrote your biography. How dare you?"

Y'all are weird. Soldiers in X-COM are faceless being sent into battle. All this customization, biography stuff confuses me so much. Apparently I am dead at heart that I have no interest in making my soldiers special or creating stories for them.
 
My ace gunslinger from one playthrough has become a beast of a ranger this time around. Never seen so many lower percentage shots rock aliens socks off.
 

Falk

that puzzling face

This game is gonna give me a heart attack.

(That loot tho)

edit: I'm not clear what happened, but right at the start of the mission Bradford mumbled something about the extraction point being compromised, and it respawned right on top of the Dark VIP (HAHA) and I decided to just bum rush it since I could evac easily.

Reinforcements get called in, I shrug, go for tower hack, and another set of reinforcements get called in. Then next turn going on the extraction point aggros another pod. This SHOULD have been a run-ending squad wipe - my three best grenadiers.

RIP loot :(
 
Damn, somebody needs the health as numbers mod. It starts looking like enemies have their genome sequence over their heads on legendary.
 

Falk

that puzzling face
How would the roof randomly get destroyed at the start of a mission tho?

(I *think* it was on a roadside somewhere, anyway)

edit: So much weird shit happens almost every other mission that I'm actually legit going to miss the jank if they ever polish the game hahahaha.

edit2: Also 3 grenadiers, with a total payload of 3 plasma, 2 Incendiary+ 2 poison+ and 2 acid+, each doing ~6-7 guaranteed damage + DOTs in a huge area is pretty hilarious. I'm tempted to actually not replace the 3rd grenadier with a Psi Ops, but that's probably a bad idea for the final mission since cooldowns > consumables.

I have enough nades right now to spam two per pod and have one leftover, and the map turns into a giant mess of environmental hazards where pods used to be.

Andromedon or Sectopod patrolling and wrecking the place with their fat asses and chicken legs.

That makes sense.
 
How would the roof randomly get destroyed at the start of a mission tho?

(I *think* it was on a roadside somewhere, anyway)

edit: So much weird shit happens almost every other mission that I'm actually legit going to miss the jank if they ever polish the game hahahaha.

Andromedon or Sectopod patrolling and wrecking the place with their fat asses and chicken legs.
 

cdyhybrid

Member
Y'all are weird. Soldiers in X-COM are faceless being sent into battle. All this customization, biography stuff confuses me so much. Apparently I am dead at heart that I have no interest in making my soldiers special or creating stories for them.

If it's worth doing, it's worth looking good while doing it.
 

verbatimo

Member
Finally finished on Veteran. Final mission was the biggest bullshit.
Every few turns constant teleporting reinforcements and avatars mind controlling soldiers.
I lost 5 soldiers on the final stretch because mind control and shit luck.

In the end only one sniper and
my own avatar
managed to survive.

Next run I play on Commander difficulty and try to build PSI troops much sooner.
 

mercviper

Member
God Legend playthroughs are rough. In July, just got predator armor and plasma nades are on the horizon, but with a roster of 7 any catastrophic loss is a campaign ender. Council mission just popped up which as VIP has a high chance of that. -_-

Also, TIL Facility leads cost intel to research (100 on legendary). Not sure if I really want that as a reward anymore, even though I used it since I'm 2 countries away from the nearest facility and alien cypher is ongoing lol.
 
Y'all are weird. Soldiers in X-COM are faceless being sent into battle. All this customization, biography stuff confuses me so much. Apparently I am dead at heart that I have no interest in making my soldiers special or creating stories for them.

I shed a few tears in XCOM:EW after Barney "Snake Eyes" Dinosaur got gooned by a muton that decided to fucking ignore everyone else and bust his purple sniper ass into the ground.

I'm sad you'll never know that feeling.
 

mbpm1

Member
I shed a few tears in XCOM:EW after Barney "Snake Eyes" Dinosaur got gooned by a muton that decided to fucking ignore everyone else and bust his purple sniper ass into the ground.

I'm sad you'll never know that feeling.
I would have done the same.

As the muton. :p
 

Erheller

Member
Having your biography written is like showing your colleagues a picture of your grandkids or being a week away from retirement.
 

Falk

that puzzling face
Also, TIL Facility leads cost intel to research (100 on legendary). Not sure if I really want that as a reward anymore, even though I used it since I'm 2 countries away from the nearest facility and alien cypher is ongoing lol.

I'm looking at one right now that's 50.
 
Y'all are weird. Soldiers in X-COM are faceless being sent into battle. All this customization, biography stuff confuses me so much. Apparently I am dead at heart that I have no interest in making my soldiers special or creating stories for them.
Madness! Playing XCOM without customizing your soldiers is like playing Oregon Trail and not putting your friends and family as your party members.
 

Eyeh4wk

Member
Finally finished legendary campaign. And by the end of the game my squad was so powerful it was literally not even fun. Repeaters are OP and dodge mechanic is BS.
I executed 2 sectopods and 1 avatar, with 2 mind controlled Archons pulling all the agro from the reinforcements and spamming blazing pinnons the aliens had 50% chance of hitting me and when i got hit I dodged.
The struggle of the early game is much more tactical and fun IMO.
 
Boy do I love/hate proximity mines. Just had enemies walk through them without triggering twice in a row.
OK, I put one by a lancer that was under a turret and he runs through it without it going off, the turret gets to shoot, THEN it blows up, not damaging the lancer, but dropping the turret. I put another by a group of enemies in the fog that a panicked trooper went by (he shot an Archon, tee-he-he), figuring he'd come back to fight after the panic went away. So he runs through the mine without it going off, and then crits my Psi Op.

This...game...my...blood pressure...
 

Sober

Member
Maybe it's distance based? 50x link distance? Mine is two links away. Not too terrible if that's the case

Or this. More likely this
Link distance only matters for contacting regions from your next closest relay. It's 30 Intel unless you have cypher up at which case it's 60 intel per region.

100 intel seems a lot if you aren't really behind on the avatar counter anyway, but a facility lead will let you straight up fly to the mission without needing to unlock the region if you do. The time and intel required to link two regions together during the length of that dark event is even more expensive even if you go to the effort to putting up a relay right next door.
 

mercviper

Member
Link distance only matters for contacting regions from your next closest relay. It's 30 Intel unless you have cypher up at which case it's 60 intel per region.

100 intel seems a lot if you aren't really behind on the avatar counter anyway, but a facility lead will let you straight up fly to the mission without needing to unlock the region if you do. The time and intel required to link two regions together during the length of that dark event is even more expensive even if you go to the effort to putting up a relay right next door.
Lol I wish. On legendary it's 80 Intel per contact if next to a relay, so with my cipher its 160 per. Avatar countdown popped up so I needed to burn the lead as I only have 250 Intel Atm. I wasn't sure about the cipher increasing the lead research since it's inconsistent with all Intel costs. Like I think it's 110 to recruit a specialist from the market right now, and that may be more than normal but it's sure as hell not 55 Intel normally to recruit on legend. Even if I had the Intel, it'd be 2.5 weeks to get there, or 2 weeks if I could spare the Intel and didn't build a relay.
 
I remember hearing that your soldiers would get scars automatically after getting wounded. That has yet to happen to me. Glitch, or possible mod conflict?

I'm pretty sure you get a scar assigned automatically when you get the "shaken" status. It's a really nice touch since my scars indicate the real badasses that have gone though the shaken/recovered debuff/buff.
 

Rentahamster

Rodent Whores
Regarding intel:

Since I discovered that I could farm the Blacksite mission for free EXP by killing everything and then aborting, I've started to try to farm intel, but I only have one skulljack. Theoretically, if I had prepared for it, and made like 3 skulljacks, I could probably farm out a lot of intel too. All while not progressing the global timer at all.

Just don't get anyone injured. Eventually, your skulljack specialists will get injured, though, because of the feedback from a failed skullmine.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
So, confession time, i never played LW beyond a cursory look.

Should i push through XCOM2 L\I, or go back to LW?
 
So, confession time, i never played LW beyond a cursory look.

Should i push through XCOM2 L\I, or go back to LW?

I think LW has some good ideas, but I think I am too spoiled by simple things like XCOM 2... like overwatch not firing 3 times at a dead enemy. I also really hated the air combat, especially in LW... my god it was such as asshat in long war.

Another thing you'll get sick of is the repetition of maps. And you have to do certain set pieces, like base attacks and HQ defense, multiple times.
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