I'm making progress in the game, and despite some bugs, I really like this.
There's one particular design decision that I can't really understand though. Why do the game so often insist that I clear out all enemies?
I just played a dark event mission, where I was supposed to go in and hack something to gain...something. And I did that. I used my specialist to hack it from a distance, and had cleared all enemy pods but one. And when I discoved that the last one or two contained a sectopod, alongside 5 advent soliders, I decided to call in the skyranger and just leave. I mean, I had gotten what I was supposed retrieve, had all 6 soldiers alive, and got out of there. Success, right? No, the game claimed that it was a failure, and all my soldier hung their heads in shame.
Why? Did I have to remove all the witnesses? Is the sectopod going to talk about me in the press now? Or is it a matter of pride?