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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Palmer_v1

Member
Would it be possible to mod retaliation missions to be more of a battle? I assume most resistance camps would at least be somewhat prepared to defend themselves, so I wish instead of civilians, it was basically AI controlled squaddies with shitty weapons. Could tie into some upgrades or projects that enable the resistance to you know, resist, on their own a bit.
 
Does it look unnatural?

Yeah. It's like speeding up a walking animation in a game and calling it running. Doesn't look right. Pretty minor thing for me, as I actually unsubbed from that Stop Wasting My Time mod, since I thought it changed too much.


Bah, I think I could be burnt out on the game anyway. Need to wait for mods to fix my issues with it I guess.
 
So she got completely vaporized apparently...

2bRSEUN.jpg
 

Salsa

Member
I really dunno why im sucking so much

I beat EU on Ironman Commander on my second run

now on this im seriously considering going ironman rookie

did like 5 runs on ironman Veteran on this since last night and I get slaughtered less than midway through

I guess ironman rookie it is? at least to get my bearings. damn
 

Palmer_v1

Member
I really dunno why im sucking so much

I beat EU on Ironman Commander on my second run

now on this im seriously considering going ironman rookie

did like 5 runs on ironman Veteran on this since last night and I get slaughtered less than midway through

I guess ironman rookie it is? at least to get my bearings. damn

What's killing you? There are some assumptions I made in some of my early campaigns that made it needlessly hard.
 
Beyond just the time limit pressure, I find that XCOM 2 starts a lot tougher due the enemy's ability to displace squads. The sectoid's mindspin, lancer's melee, viper's grip, and muton's grenades all can hugely disrupt the way battles play out. It isn't until you get experienced soldiers and advanced grenades that the battlefield starts becoming level (and levelled)... of course, this is when greater threats reveal themselves.

Also, in early runs it's incredibly easy to lowball communications expansions, which dooms players in the long run. So don't do that.


Now, the proest of tips: flashbangs will solve 99% of problems.
 

Salsa

Member
What's killing you? There are some assumptions I made in some of my early campaigns that made it needlessly hard.

maybe that's it. im quitting after a particularly, say, awful battle cause of Avatar gettin big and knowing im fucked training rookies from zero and all that

that + some power / stuff management

maybe im giving up early. just seems like im done



sure wish I could skip that first mission btw
 

Erheller

Member
The key to succeeding in XCOM 2 is to never let the enemies take a shot or use an ability on your soldiers. In most cases, this means completely wiping out enemy pods on the turn you activate them. Or, if you leave an enemy alive, have it be disoriented or suppressed or hacked or have a mimic beacon out.

This can be really tough in the first few missions before you get more advanced skills. The greatest tools for one-turning pods are grenadiers (cover removal, AoE damage) and rangers (high hit chance shotguns). Specialists are good too with combat protocol (guaranteed damage). Snipers are a pain to set up because of LoS stuff and squadsight getting aim penalties at long range, but they can be useful too. I personally prefer gunslingers for cleaning up after a grenade, but it all comes down to playstyle.

Don't be afraid to use your consumables. A lot. On easier difficulties you'll find very few missions with more than 10 enemies. This means that consumables are easily managed as long as you're not egregiously spamming them.
 

Salsa

Member
god fucking dammit

got a key player heavily injured cause I figured you could Skulljack an Advent Trooper

nope. just officers

fucking shit god dammit FUCKING FUCK
 
god fucking dammit

got a key player heavily injured cause I figured you could Skulljack an Advent Trooper

nope. just officers

fucking shit god dammit FUCKING FUCK

If you think they just fall over.... well they do.

It'll be OK, Salsa. Just believe in yourself! And keep that evac button handy.
 
Someone on Reddit said that crash logs take up absurd amounts of space now. Checked the documents folder, deleted 2GB of log files after 1 or 2 crashes.
 

Salsa

Member
I was doing amazing this run

was gonna asault my first alien base

decided to stall a bit cause wanted to upgrade armor

random target shows up

go to it

2 codex enemies

take care of the first one

but

sniper misses shot. destroys intel. now mission is useless

but also

retaliation with pistol ability thing from my sniper shoots one. It clones itself

it kills my entire squad

my entire 5 people squad

the same from the beggining of the game

now im pressed to attack the alien base

all I have is rookies

every single mission until this was either flawless or perfect

I sincerely feel like crying. Im not a stable enough person at this point in life to play this game. Fuck everything off this piece of shit earth
 

Skunkers

Member
I thought this patch added an option to exhaust the character pool before creating random grunts? I just started a new game post patch, and it in my base I see I only have two characters from the pool and the rest are randoms. I have it set to Pool Only in the Character Pool screen, and I don't see any other settings in options. What gives?
 

Anno

Member
Anyone here tried out the A Better Advent mod? On the surface it seems amazing with the variety it could bring, but I'm curious about the AI changes.
 

Trey

Member
I thought this patch added an option to exhaust the character pool before creating random grunts? I just started a new game post patch, and it in my base I see I only have two characters from the pool and the rest are randoms. I have it set to Pool Only in the Character Pool screen, and I don't see any other settings in options. What gives?

Probably still bugged. You can go into the game files and try to force it there.
 

Pooya

Member
I started this yesterday and not liking it at all so far. It just feels so random at times.

My guy is across the map, quite far. pew pew critical he's dead from full health.

I'm about to wipe everyone, bam white alien guy spawns in, reanimation, mind control dead.

Turn limits can gtfo too.

What are the mods to get to make this game morel like the first game? That was random too often but not instant game losing random.
 

peakish

Member
I started this yesterday and not liking it at all so far. It just feels so random at times.

My guy is across the map, quite far. pew pew critical he's dead from full health.

I'm about to wipe everyone, bam white alien guy spawns in, reanimation, mind control dead.

Turn limits can gtfo too.

What are the mods to get to make this game morel like the first game? That was random too often but not instant game losing random.
If you haven't already, get some flashbangs. They're invaluable when it comes to decreasing the risk of RNG deaths.
 

SRG01

Member
For the new players just joining the thread: flashbangs not only decrease enemy accuracy, but they effectively turn off all enemy skills.

Sectoid mind control? Off.
Codex spawning? Off.

The only abilities that it won't affect are grenades and officer marking (iirc on this one).
 
The camera yanking you back and centering on the next soldier needs to stop. I can't believe I've only read the one other person here complaining about. So annoying.
 

Salsa

Member
flashbangs really are a fuckin requirement

straight up going out with 1 regular grenade and all flashbangs

at first they seem weak cause they only last one turn but they're life savers

anyway. About to launch that run to see if I can survive with my top tier squad having been wiped out :/
 

Sblargh

Banned
I never build flashbangs. I guess I just don't know how to use them properly. Or they don't mesh well with my "covers are optional" awesome Aggressive style.
 
I take 1 flashbang on missions just to have an option against Codex enemies. Flashbang and then bomb them to hell. It's probably better to use gas grenades against (organic) enemies, if reducing their chance to hit is the goal.
 

GeoGonzo

Member
I've literally never managed to make an enemy miss with a flashbang. I use them to disable their skills (succesfully), but every time (5 out of 5) I leave an enemy standing they'll shoot and hit, often crit, heavy cover be damned.
 

Sblargh

Banned
I've literally never managed to make an enemy miss with a flashbang. I use them to disable their skills (succesfully), but every time (5 out of 5) I leave an enemy standing they'll shoot and hit, often crit, heavy cover be damned.

Yep. I will take my chances against a psi zombie versus a sectoid who decided to use his only piece of gear. When sectoids shoot, they hit. And when they hit, they crit.
 

Salsa

Member
the inability to skip the first stupid ass plant chargers / kill 6 aliens mission is by far the dumbest thing in this game

not only that but going through the whole animation / first soldiers upgrade stuff
 

Salsa

Member
ok sorry but this game is being a complete piece of shit


raid mission

put sniper with 5 abilities, up on truck

next turn

truck besides it, out of view, blows up. blowing up the one im in. Sniper dies. This is on the second turn of the mission



then, I kill a viper

I SWEAR I see it drop loot

so I go with a ranger to it

no loot

this move eventually gets him killed

the loot showed up when the thing died, then it disappeared



both that, and the truck, were completely unpredictable

this is garbage
 

SRG01

Member
ok sorry but this game is being a complete piece of shit


raid mission

put sniper with 5 abilities, up on truck

next turn

truck besides it, out of view, blows up. blowing up the one im in. Sniper dies. This is on the second turn of the mission



then, I kill a viper

I SWEAR I see it drop loot

so I go with a ranger to it

no loot

this move eventually gets him killed

the loot showed up when the thing died, then it disappeared



both that, and the truck, were completely unpredictable

this is garbage

Loot can be destroyed by explosions or environment damage. Did any of those happen?
 

GeoGonzo

Member
Also, I'd argue that heavy cover is much better than light cover, but light cover or NOTHING is better than explosive cover. I stay away from vehicles unless they're covered in vines (those do not blow up).
 
Finally got rapid fire on a specalist. Also got chain shot on a...sniper.

Happy-excited-gif.gif




Slow down, Salsa! :) Seriously, just slow down and think about your moves a bit before you commit. Going next to a car, or anything explosive is a huge risk, since even missed shots can cause it to go off. I generally only use cars as concealment cover, not as actual cover during combat. You also get 3 turns to grab loot, so don't feel like you need to sprint towards it right away. Loot is never worth a soldiers life.
 

Hazaro

relies on auto-aim
Apparently you can't build 2 Psi Labs. Shit. At least I peaked at 2000 supplies on Legendary. Guess I'll outfit everyone with Proxy mines and keep buying warm bodies to throw at the aliens.
the inability to skip the first stupid ass plant chargers / kill 6 aliens mission is by far the dumbest thing in this game

not only that but going through the whole animation / first soldiers upgrade stuff
I actually like it since it calms me and forces me to go slow again.
ok sorry but this game is being a complete piece of shit

raid mission

put sniper with 5 abilities, up on truck

next turn

truck besides it, out of view, blows up. blowing up the one im in. Sniper dies. This is on the second turn of the mission



then, I kill a viper

I SWEAR I see it drop loot

so I go with a ranger to it

no loot

this move eventually gets him killed

the loot showed up when the thing died, then it disappeared

both that, and the truck, were completely unpredictable

this is garbage
Slow down and learn the tactics!
Here is a nice man to help you think of how to attack / move differently.

Basic tips:
Half cover = no cover
Height advantage early = good
Grenades blow up cover
Look for flank shots, and look how your units will get flank shot at
Don't be afraid to fall back and overwatch behind full cover
Don't move too far forward to minimize alien activations
Blue move safely and watch your fog of war so you don't get spotted

https://www.youtube.com/user/Beaglerush/videos
 

SRG01

Member
I've literally never managed to make an enemy miss with a flashbang. I use them to disable their skills (succesfully), but every time (5 out of 5) I leave an enemy standing they'll shoot and hit, often crit, heavy cover be damned.

This is because of how dice rolls work in XCOM2. The crits come in from the right hand side and share the same dice roll as the to-hit percentage.

To put it another way, critical hits are not a re-roll after hits are made like in other games. Rather, it's a condition check imposed on the to-hit roll.

What this means in practical terms is that if a disoriented enemy needs a high roll to hit, that same high roll is more likely to result in a critical hit.
 
I find the game incredible frustrating and annoying compared to EU.

I hate the avatar shit. Spend 14 hours on it, and have to start over for the third time, because I can't figure out how the game wants me to play before the avatar countdown goes up to 10.

Either I don't have enough supplies/engineers/scientists to follow the linear boring path of upgrading whatever the game tells me to do- Frustrating, as I want to upgrade the armors and weapons on my squad, not build all these extra facilities.

If I start scanning for resources to have enough, I constantly am chased back and forth and cant keep up. The game is CONSTANTLY interrupting itself by throwing all these actions and emergency missions at you. constantly you have to navigate across the world map to do something over there. It's so tiresome and annoying. bad controls and interface and just a hassle.


Why did they design the game like this? its incredible linear and repetitive when you have to upgrade everything to their keel. In EU you followed a progression, but you could rebounce if your best men got killed. Here, even on rookie its just fucking over. :/
 
There is some strange stuff going on. My long watch sniper took a shot at some pod way off in the fog of war. Nobody had eyes on them, and they weren't close enough to get in range.
 

Salsa

Member
I recovered from that, surprisingly

installed a bunch of mods. mostly being able to customize everyone to the fullest out the gate. cool

that situation was absolute bullshit, still, but I think Im back on my feet
 

r1chard

Member
Holy crap, did those "protect device" missions get bumped in difficulty or am I just very unlucky? I've had two now where I had basically four to five turns to get to the device and kill all the aliens before they destroyed it (it seems to have about 50 HP and there's sometimes Andromedons doing 11 per hit to it).

I *thought* I recalled that I used to be able to remote hack them to save the data, but that's not working. Walking up to them does nothing now too. Just have to kill all the aliens (and these missions always seem to have many pods around the device).
 

Sblargh

Banned
Holy crap, did those "protect device" missions get bumped in difficulty or am I just very unlucky? I've had two now where I had basically four to five turns to get to the device and kill all the aliens before they destroyed it (it seems to have about 50 HP and there's sometimes Andromedons doing 11 per hit to it).

I *thought* I recalled that I used to be able to remote hack them to save the data, but that's not working. Walking up to them does nothing now too. Just have to kill all the aliens (and these missions always seem to have many pods around the device).

I think so, but also, andromedons were always the device nemesis.
And your recollection is wrong, I think.
 

SRG01

Member
I find the game incredible frustrating and annoying compared to EU.

I hate the avatar shit. Spend 14 hours on it, and have to start over for the third time, because I can't figure out how the game wants me to play before the avatar countdown goes up to 10.

Either I don't have enough supplies/engineers/scientists to follow the linear boring path of upgrading whatever the game tells me to do- Frustrating, as I want to upgrade the armors and weapons on my squad, not build all these extra facilities.

If I start scanning for resources to have enough, I constantly am chased back and forth and cant keep up. The game is CONSTANTLY interrupting itself by throwing all these actions and emergency missions at you. constantly you have to navigate across the world map to do something over there. It's so tiresome and annoying. bad controls and interface and just a hassle.


Why did they design the game like this? its incredible linear and repetitive when you have to upgrade everything to their keel. In EU you followed a progression, but you could rebounce if your best men got killed. Here, even on rookie its just fucking over. :/

It's to build a certain sense of urgency within the game. The whole point of the Avenger/Strategic layer is that you don't have to scan for every reward or resource.

Have you played through the tutorial? It's a pretty good guide on how to go through the strategic layer. If not, just keep in mind that your main priority is to achieve the main objectives -- which is, at the beginning, to build out your resistance network and Skulljack the Advent Officer. Everything else is supplemental; upgrading weapons and armor should be a natural progression.

I cannot emphasize how important it is to achieve the first two objectives, particularly the Advent Officer branch. It unlocks Proving Grounds and gives you Acid (Experimental) Grenades -- which is absolutely critical if you want to have a fighting chance.

Holy crap, did those "protect device" missions get bumped in difficulty or am I just very unlucky? I've had two now where I had basically four to five turns to get to the device and kill all the aliens before they destroyed it (it seems to have about 50 HP and there's sometimes Andromedons doing 11 per hit to it).

I *thought* I recalled that I used to be able to remote hack them to save the data, but that's not working. Walking up to them does nothing now too. Just have to kill all the aliens (and these missions always seem to have many pods around the device).

You're just unlucky, I think. If you're encountering Andromedons, try mind-controlling one -- most missions have a max of two -- and have it tank hits for you while you wipe out pods as quickly as possible.
 
WTF, this final mission is nightmarish. So many enemies appear as well as 3 enemies that REGENERATE 5 HEALTH every turn,can mind control multiple troops and teleport around the map as soon as they get hurt. How do you deal with this? I think I need to grind and prepare more...

And so the Aliens still rule over Earth. I dread to think about what's happened to the remaining humans.
 
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