Rentahamster
Rodent Whores
I always thought the AI was like, "for each pod, if civvies killed this alien phase <1, take a potshot". (can miss)
Or maybe it was just two attacks that I'm remembering? Yeah I dunno.
I always thought the AI was like, "for each pod, if civvies killed this alien phase <1, take a potshot". (can miss)
Does it look unnatural?
So she got completely vaporized apparently...
I really dunno why im sucking so much
I beat EU on Ironman Commander on my second run
now on this im seriously considering going ironman rookie
did like 5 runs on ironman Veteran on this since last night and I get slaughtered less than midway through
I guess ironman rookie it is? at least to get my bearings. damn
What's killing you? There are some assumptions I made in some of my early campaigns that made it needlessly hard.
god fucking dammit
got a key player heavily injured cause I figured you could Skulljack an Advent Trooper
nope. just officers
fucking shit god dammit FUCKING FUCK
I thought this patch added an option to exhaust the character pool before creating random grunts? I just started a new game post patch, and it in my base I see I only have two characters from the pool and the rest are randoms. I have it set to Pool Only in the Character Pool screen, and I don't see any other settings in options. What gives?
If you haven't already, get some flashbangs. They're invaluable when it comes to decreasing the risk of RNG deaths.I started this yesterday and not liking it at all so far. It just feels so random at times.
My guy is across the map, quite far. pew pew critical he's dead from full health.
I'm about to wipe everyone, bam white alien guy spawns in, reanimation, mind control dead.
Turn limits can gtfo too.
What are the mods to get to make this game morel like the first game? That was random too often but not instant game losing random.
I've literally never managed to make an enemy miss with a flashbang. I use them to disable their skills (succesfully), but every time (5 out of 5) I leave an enemy standing they'll shoot and hit, often crit, heavy cover be damned.
the inability to skip the first stupid ass plant chargers / kill 6 aliens mission is by far the dumbest thing in this game
not only that but going through the whole animation / first soldiers upgrade stuff
There is a mod called quick start.
ok sorry but this game is being a complete piece of shit
raid mission
put sniper with 5 abilities, up on truck
next turn
truck besides it, out of view, blows up. blowing up the one im in. Sniper dies. This is on the second turn of the mission
then, I kill a viper
I SWEAR I see it drop loot
so I go with a ranger to it
no loot
this move eventually gets him killed
the loot showed up when the thing died, then it disappeared
both that, and the truck, were completely unpredictable
this is garbage
I actually like it since it calms me and forces me to go slow again.the inability to skip the first stupid ass plant chargers / kill 6 aliens mission is by far the dumbest thing in this game
not only that but going through the whole animation / first soldiers upgrade stuff
Slow down and learn the tactics!ok sorry but this game is being a complete piece of shit
raid mission
put sniper with 5 abilities, up on truck
next turn
truck besides it, out of view, blows up. blowing up the one im in. Sniper dies. This is on the second turn of the mission
then, I kill a viper
I SWEAR I see it drop loot
so I go with a ranger to it
no loot
this move eventually gets him killed
the loot showed up when the thing died, then it disappeared
both that, and the truck, were completely unpredictable
this is garbage
I've literally never managed to make an enemy miss with a flashbang. I use them to disable their skills (succesfully), but every time (5 out of 5) I leave an enemy standing they'll shoot and hit, often crit, heavy cover be damned.
Holy crap, did those "protect device" missions get bumped in difficulty or am I just very unlucky? I've had two now where I had basically four to five turns to get to the device and kill all the aliens before they destroyed it (it seems to have about 50 HP and there's sometimes Andromedons doing 11 per hit to it).
I *thought* I recalled that I used to be able to remote hack them to save the data, but that's not working. Walking up to them does nothing now too. Just have to kill all the aliens (and these missions always seem to have many pods around the device).
I find the game incredible frustrating and annoying compared to EU.
I hate the avatar shit. Spend 14 hours on it, and have to start over for the third time, because I can't figure out how the game wants me to play before the avatar countdown goes up to 10.
Either I don't have enough supplies/engineers/scientists to follow the linear boring path of upgrading whatever the game tells me to do- Frustrating, as I want to upgrade the armors and weapons on my squad, not build all these extra facilities.
If I start scanning for resources to have enough, I constantly am chased back and forth and cant keep up. The game is CONSTANTLY interrupting itself by throwing all these actions and emergency missions at you. constantly you have to navigate across the world map to do something over there. It's so tiresome and annoying. bad controls and interface and just a hassle.
Why did they design the game like this? its incredible linear and repetitive when you have to upgrade everything to their keel. In EU you followed a progression, but you could rebounce if your best men got killed. Here, even on rookie its just fucking over. :/
Holy crap, did those "protect device" missions get bumped in difficulty or am I just very unlucky? I've had two now where I had basically four to five turns to get to the device and kill all the aliens before they destroyed it (it seems to have about 50 HP and there's sometimes Andromedons doing 11 per hit to it).
I *thought* I recalled that I used to be able to remote hack them to save the data, but that's not working. Walking up to them does nothing now too. Just have to kill all the aliens (and these missions always seem to have many pods around the device).