Can someome list what upgrades cover your entire team please?
I know magnetic weapons and predator armor do.
Predator, Warden for armors
Magnetic and Plasma for weapons
There's only 3 tiers so not much really.
Ty echo, you grumpy bastard
So what exactly happens when you get those upgrades? Im researching magnetic now, when its complete do all my soldier just automatically get new weapons?
When you buy one, yup. Totally caught me off guard.
This is not really clear and I'm still not absolutely certain how it works. You research Magnetic weapons and that unlocks the ability to buy Magnetic Rifles but it will upgrade JUST the assault rifle. Which in most squads only the Specialist and Rookies actually use. You actually also need to buy specific items to upgrade cannons, shotguns, and sniper rifles, and even then it only buys one, for one soldier.
^ This may be all wrong, so correct me if that's the case.
This is not really clear and I'm still not absolutely certain how it works. You research Magnetic weapons and that unlocks the ability to buy Magnetic Rifles but it will upgrade JUST the assault rifle. Which in most squads only the Specialist and Rookies actually use. You actually also need to buy specific items to upgrade cannons, shotguns, and sniper rifles, and even then it only buys one, for one soldier.
^ This may be all wrong, so correct me if that's the case.
Nah, the upgrades are universal for all of them but they're not all magnetic. Magnetic weapons unlock the upgraded rifle, pistol, and shotgun, all of which are one-time purchases. To get the upgraded cannons and sniper rifles, you need to research gauss weapons, which are also one-time purchases.
Now im confused
Im surprised theres no long war 2 ready for launch considering they worked with firaxis this time
They're making their own game now. They originally weren't going to make any mods for XCOM 2, apparently Firaxis convinced them to make a few.
Im surprised theres no long war 2 ready for launch considering they worked with firaxis this time
They're making their own game now. They originally weren't going to make any mods for XCOM 2, apparently Firaxis convinced them to make a few.
Am I imaging it or do your troops pick up scars over time?
Rockets break the Avenger defense map so badly. A few rockets or blaster bombs let you destroy the object from afar without ever having to risk going very far.
Wish I had known that or access to those weapons. My phantom ranger is gravely wounded due to having to run for her life after shooting that device.
You can automatically use rockets if you equip an exo or war suit that you develop from the proving grounds. The blaster launcher is an upgraded rocket launcher with insane range you also research at the proving grounds, it's also an instant research if you have the Africa bonus. Generally you unlock new proving grounds options from corpse research, but I can't recall which ones unlock those suits.
You can automatically use rockets if you equip an exo or war suit that you develop from the proving grounds. The blaster launcher is an upgraded rocket launcher with insane range you also research at the proving grounds, it's also an instant research if you have the Africa bonus. Generally you unlock new proving grounds options from corpse research, but I can't recall which ones unlock those suits.
There is no specific "Africa" bonus. The continents bonuses are randomized this time around. I've even seen few guys mention bonuses that I don't even have available right now, so I'm assuming the pool of the bonuses is greater than the number of areas with bonuses.
Alright, I'm slowly realising that Specialists are a must during timed missions. Their high hacking score can give huge benefits that go beyond the encounter--like permanent buffs or global changes.
What's the dealio with 'gravely' wounded anyway?
I've been noticing times where my guy had 2 hp taken off out of 6 or 7 total, just a single choke from a snakeman, and it counted as gravely wounded.
What's the dealio with 'gravely' wounded anyway?
I've been noticing times where my guy had 2 hp taken off out of 6 or 7 total, just a single choke from a snakeman, and it counted as gravely wounded.
Rockets break the Avenger defense map so badly. A few rockets or blaster bombs let you destroy the object from afar without ever having to risk going very far.
The best I've seen so far was a hack that gave a full refresh of the entire squad's action points. That turn started with four vipers and two archons staring me down and ended with zero.
The best I've seen so far was a hack that gave a full refresh of the entire squad's action points. That turn started with four vipers and two archons staring me down and ended with zero.
All my hacks fucked me over, its too risky imo. Unless you get greater chances of success with higher level specialists
You do have a tech rating that you can increase, the highest I've seen on an enemy is 125 (Sectopod) but even when my specialist has a rating of 140 it still fails sometimes. More RNG I guess.All my hacks fucked me over, its too risky imo. Unless you get greater chances of success with higher level specialists
The Data Mining upgrade for the Mindjack also increases your tech rating by 20 but you need to have it equipped.Yeah the hacking strength goes up with gremlin upgrades. Not sure if the level of the soldier adds as well.