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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Can someome list what upgrades cover your entire team please?

I know magnetic weapons and predator armor do.
 

DrBo42

Member
Okay so I spent way too much time upgrading and now I'm in the final countdown until we all die. A supply raid showed up on my map (red icon with fire or explosions around it), will that delay the Avatar project and give me some breathing room?

Edit: Nope. Well fuck. Time to start campaign 3.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
So what exactly happens when you get those upgrades? Im researching magnetic now, when its complete do all my soldier just automatically get new weapons?
 
After Long War, I kinda miss that feeling of having a large group of soldiers that you have to rotate between, instead of just sticking with the same few people. Also, is the starting group of soldiers randomized? First mission in, I had around 90% female recruits. Few more men now, but still in the minority lol.

Couple of screens.

NtHb.png

(Character pool bug)

OtHb.png


Hope we get a mod that replaces the later armour with starting armour visually. Not a fan of the designs, and the customization sucks in comparison.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Im surprised theres no long war 2 ready for launch considering they worked with firaxis this time
 

Spinifex

Member
When you buy one, yup. Totally caught me off guard.

This is not really clear and I'm still not absolutely certain how it works. You research Magnetic weapons and that unlocks the ability to buy Magnetic Rifles but it will upgrade JUST the assault rifle. Which in most squads only the Specialist and Rookies actually use. You actually also need to buy specific items to upgrade cannons, shotguns, and sniper rifles, and even then it only buys one, for one soldier.

^ This may be all wrong, so correct me if that's the case.
 
This is not really clear and I'm still not absolutely certain how it works. You research Magnetic weapons and that unlocks the ability to buy Magnetic Rifles but it will upgrade JUST the assault rifle. Which in most squads only the Specialist and Rookies actually use. You actually also need to buy specific items to upgrade cannons, shotguns, and sniper rifles, and even then it only buys one, for one soldier.

^ This may be all wrong, so correct me if that's the case.

Nah, the upgrades are universal for all of them but they're not all magnetic. Magnetic weapons unlock the upgraded rifle, pistol, and shotgun, all of which are one-time purchases. To get the upgraded cannons and sniper rifles, you need to research gauss weapons, which are also one-time purchases.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
This is not really clear and I'm still not absolutely certain how it works. You research Magnetic weapons and that unlocks the ability to buy Magnetic Rifles but it will upgrade JUST the assault rifle. Which in most squads only the Specialist and Rookies actually use. You actually also need to buy specific items to upgrade cannons, shotguns, and sniper rifles, and even then it only buys one, for one soldier.

^ This may be all wrong, so correct me if that's the case.

Now im confused
 
Nah, the upgrades are universal for all of them but they're not all magnetic. Magnetic weapons unlock the upgraded rifle, pistol, and shotgun, all of which are one-time purchases. To get the upgraded cannons and sniper rifles, you need to research gauss weapons, which are also one-time purchases.

This is right, at least for mag and gauss
 

Echoplx

Member
Now im confused

Basically you research magentic weapons (or whatever) then you need to buy the magnetic rifle, shotgun etc. separately and once you buy them everyone gets them.

So research > buy > everyone gets them.

But yeah class specific weapons like the snipers, swords and drones have separate research, I forgot about that.
 

Baalzebup

Member
What madness is this... The weapon upgrades are pretty damn simple, really.
Researching X, Y and Z opens certain weapons to the workshop, which, when developed there, replace their lower tier counterparts on all people who use said weapon types automatically. All weapons are replaced, as are all basic armors. You CAN manually downgrade again from the outfitting menu, but they default to the highest tier weapons.

One off things are always either accessories, EXO/WAR suit special weapons or the special armors.
 

Corpekata

Banned
Warden Armors are approaching stupid sexy Flanders level of goofy. Designed characters based around the early armors and now my rough around the edges grenadier psychopath looks all elegant and shiny
 

Weebos

Banned
Im surprised theres no long war 2 ready for launch considering they worked with firaxis this time

They're making their own game now. They originally weren't going to make any mods for XCOM 2, apparently Firaxis convinced them to make a few.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
They're making their own game now. They originally weren't going to make any mods for XCOM 2, apparently Firaxis convinced them to make a few.

Well thats super disapointing
 

Dsyndrome

Member
I've been sitting on Magnetic Weapons forever once I researched them because I didn't want to pay 60+ supplies for one gun, wish I would've known from the get-go that they were party-wide.
 
God, nothing is going my way on my new 'Commander' run. I've had one squad wipe already since a stun trooper managed to knock out two soldiers in a row, and then a sectoid one-shot one of my guys and sent the last soldier into panic. The mission after that was also pretty dire with one dead, and the other three members of the all rookie squad gravely wounded. If I can pull off this latest VIP mission with one vet and four rookies, I might be able to turn things around since I'm one day away from unlocking magnetic weapons and should have a decent shot at completing the blacksite mission.
 

Echoplx

Member
They're making their own game now. They originally weren't going to make any mods for XCOM 2, apparently Firaxis convinced them to make a few.

Oh well fuck, I was hyped for the new modding support because I assumed they would be making an even better version of Long War.
 
I'm sure we'll see mods as good as TLW now that Firaxis has made and released mod tools.

And yea, I'm considering a restart. The death meter isn't unmanageable, but I totally misunderstood how the armour and weapons research works - especially in conjunction with Proving Grounds projects.
 
Am I imaging it or do your troops pick up scars over time?

Nope. I think soldiers will sometimes get scars automatically after getting severely wounded. One of my specialist got wounded, and received the "shaken" penalty. Now she has a burn scar covering half her face. I think soldiers can also change attitude when they get wounded? Like they'll go from 'happy go lucky' to 'twitchy' or 'hard luck'.
 

zchen

Member
Broncos win and a successful Avenger Defense on Commander difficulty with no soldiers dead, can't be a better night than that.
FbLI7PU.jpg



do have to take a rook and a squadie on a retaliation mission now......
 
Rockets break the Avenger defense map so badly. A few rockets or blaster bombs let you destroy the object from afar without ever having to risk going very far.
 
I can't believe that Firaxis locked a ton of base gameplay variables in .uc files, which means that there's basically no mod compatibility if you try to implement multiple changes to those files.
 

zchen

Member
Rockets break the Avenger defense map so badly. A few rockets or blaster bombs let you destroy the object from afar without ever having to risk going very far.

Wish I had known that or access to those weapons. My phantom ranger is gravely wounded due to having to run for her life after shooting that device.

Does any one know if Advant reinforcements just keep showing up for eternity or do they eventually stop? I had wanted to milk the experience for even more turns.
 
Wish I had known that or access to those weapons. My phantom ranger is gravely wounded due to having to run for her life after shooting that device.

You can automatically use rockets if you equip an exo or war suit that you develop from the proving grounds. The blaster launcher is an upgraded rocket launcher with insane range you also research at the proving grounds, it's also an instant research if you have the Africa bonus. Generally you unlock new proving grounds options from corpse research, but I can't recall which ones unlock those suits.
 

zchen

Member
You can automatically use rockets if you equip an exo or war suit that you develop from the proving grounds. The blaster launcher is an upgraded rocket launcher with insane range you also research at the proving grounds, it's also an instant research if you have the Africa bonus. Generally you unlock new proving grounds options from corpse research, but I can't recall which ones unlock those suits.

I was 1 day out from completing exo suit before this mission. LOL
 

Baalzebup

Member
You can automatically use rockets if you equip an exo or war suit that you develop from the proving grounds. The blaster launcher is an upgraded rocket launcher with insane range you also research at the proving grounds, it's also an instant research if you have the Africa bonus. Generally you unlock new proving grounds options from corpse research, but I can't recall which ones unlock those suits.

There is no specific "Africa" bonus. The continents bonuses are randomized this time around. I've even seen few guys mention bonuses that I don't even have available right now, so I'm assuming the pool of the bonuses is greater than the number of areas with bonuses.
 
There is no specific "Africa" bonus. The continents bonuses are randomized this time around. I've even seen few guys mention bonuses that I don't even have available right now, so I'm assuming the pool of the bonuses is greater than the number of areas with bonuses.

Huh, good to know. The bonus I was speaking of is one that makes certain proving grounds research (ammo, grenades, powered weapons, something else I'm forgetting) instantaneous.
 
What's the dealio with 'gravely' wounded anyway?

I've been noticing times where my guy had 2 hp taken off out of 6 or 7 total, just a single choke from a snakeman, and it counted as gravely wounded.
 

Sciz

Member
Alright, I'm slowly realising that Specialists are a must during timed missions. Their high hacking score can give huge benefits that go beyond the encounter--like permanent buffs or global changes.

The best I've seen so far was a hack that gave a full refresh of the entire squad's action points. That turn started with four vipers and two archons staring me down and ended with zero.
 
What's the dealio with 'gravely' wounded anyway?

I've been noticing times where my guy had 2 hp taken off out of 6 or 7 total, just a single choke from a snakeman, and it counted as gravely wounded.

There seems to be a bit of a random element to it regardless of damage amount. I had the last enemy in a recent mission bring three of my troops down to 10/13 health with a grenade right before he died and all three were somehow gravely wounded.
 

Echoplx

Member
What's the dealio with 'gravely' wounded anyway?

I've been noticing times where my guy had 2 hp taken off out of 6 or 7 total, just a single choke from a snakeman, and it counted as gravely wounded.

It's either RNG based like everything else in this game or the cause of the damage affects the wound type. 99% chance it's the former.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
The best I've seen so far was a hack that gave a full refresh of the entire squad's action points. That turn started with four vipers and two archons staring me down and ended with zero.

All my hacks fucked me over, its too risky imo. Unless you get greater chances of success with higher level specialists
 
The best I've seen so far was a hack that gave a full refresh of the entire squad's action points. That turn started with four vipers and two archons staring me down and ended with zero.

I got one once that disoriented all enemies for two turns.

Similar results.
 

Echoplx

Member
All my hacks fucked me over, its too risky imo. Unless you get greater chances of success with higher level specialists
You do have a tech rating that you can increase, the highest I've seen on an enemy is 125 (Sectopod) but even when my specialist has a rating of 140 it still fails sometimes. More RNG I guess.
Yeah the hacking strength goes up with gremlin upgrades. Not sure if the level of the soldier adds as well.
The Data Mining upgrade for the Mindjack also increases your tech rating by 20 but you need to have it equipped.
 
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