Everyone playing on Ironman is really brave considering the amount of bugs the game has. I've ran into more than enough unfair bugs to scare me away from doing that until I see some patching.
anyone playing this on rookie? im pondering dropping the difficulty down a notch. really wish there was a level in between rookie and veteran.
this game is worse than dark souls in terms of difficulty.
anyone playing this on rookie? im pondering dropping the difficulty down a notch. really wish there was a level in between rookie and veteran.
this game is worse than dark souls in terms of difficulty.
anyone playing this on rookie? im pondering dropping the difficulty down a notch. really wish there was a level in between rookie and veteran.
this game is worse than dark souls in terms of difficulty.
-Places hidden Faceless on each mission
or
-places hidden chryssalid on each mission
-Places hidden Faceless on each mission
or
-places hidden chryssalid on each mission
Faceless, for sure. You can at least avoid civilians to dodge them, what if a Chryssalid ganks you out of nowhere?
Faceless, for sure. You can at least avoid civilians to dodge them, what if a Chryssalid ganks you out of nowhere?
-Places hidden Faceless on each mission
or
-places hidden chryssalid on each mission
i'll need to grab that
I went with faceless (as in avoiding those), from what ive seen of Chryssalids this time around they are nowhere near as scary as EU
...famous last words
Not much longer now.
Hopefully someone will mod in sectood and viper equivalents of the muton centurion or the upgraded Advent.Combat specialists are perfect for dealing with mechs. Stunning or taking control of a sectopod is fun.
Also, kinda disappointed that enemies like sectoids and vipers seem to stop appearing after a point. Just when my soldiers were getting good enough to resist psychic attacks.
Just bring back the Archangel armor.Mod ideas:
A flying soldier class as a counterpart to the Archon
Ability to create "hybrid" versions of two different classes for your soldiers
More effective sword stuff at late game
Also, can you get every area with just one Resistance Comms or do you need two? Do you even need all areas?
Mod ideas:
A flying soldier class as a counterpart to the Archon
Ability to create "hybrid" versions of two different classes for your soldiers
More effective sword stuff at late game (since it becomes more like a gimmick and not particularly more effective than just moving and shooting by then)
My gunslinger sniper needs a pistol with upgrades.
Sword can be decent in certain situations. Like you've got one turn left on a guy, and he hasn't got line of sight on an enemy, just run over and stab him.
While you can do this, run and gun can pretty much let you do the same thing.
All the stuttering fixes are already incorporated in this modded BaseEngine.ini:did someone with wonky performance tried this http://steamcommunity.com/sharedfile.../?id=616682629 ?
i'm at work, i'll give it a shot tonight
we full anime now boys!
WAR and Wraith suits worth it over the warden? Im still using spider on my sniper(s) tho, the grapple is too good, but the EXO suit is outclassed by the regular Warden
So landmines and concealment are hilarious.
did someone with wonky performance tried this http://steamcommunity.com/sharedfiles/filedetails/?id=616682629 ?
i'm at work, i'll give it a shot tonight
Just had my entire squad captured because of the stupid turn limit.
we full anime now boys!
WAR and Wraith suits worth it over the warden? Im still using spider on my sniper(s) tho, the grapple is too good, but the EXO suit is outclassed by the regular Warden
I didn't try Wraith, but WAR is a Warden suit with one item slot less, 1 extra armor and a heavy weapon ala EXO suit. Oh, and a shield ability you will probably never use