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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

mbpm1

Member
I got enough PCS' my first playthrough to give to every soldier.

Never really noticed how much they helped until well...every other attempt.
 

Jintor

Member
The fact that the market costs intel makes it soooooooo much more valuable. Now if I only I knew which corpses are okay to sell so I can still impulsively holding on to all of them because I don't want to look up the tech tree until I finish my suboptimal first run
 

Sober

Member
Put it this way. If you intend to stick your Sniper at the start of the map with a height advantage and use him for long range support, Lightning Hands is useless while Deadeye is at least situational.

But on the flipside, the opportunities where you CAN afford to put a Sniper that far back and crawl to each pod with a ninja Ranger is limited to non-timed missions, so it in itself is situational to begin with.
I feel like there should be a way to negate some of or most of or even all of the squadsight aim (maybe even crit) penalties if you move down the sniper tree over the gunslinger tree, honestly. That way you can have that off-map artillery piece if you really want though I assume some of the cone aim abilities require you to be in a particular range anyway.
 

Echoplx

Member
The fact that the market costs intel makes it soooooooo much more valuable. Now if I only I knew which corpses are okay to sell so I can still impulsively holding on to all of them because I don't want to look up the tech tree until I finish my suboptimal first run

But Intel is more limited than supplies and you need it to make contact.
 

Sciz

Member
Mine started with Campaign 50. I didn't check but I wonder if it was pulling my XCOM 1 save data?

Mine did too. Not sure if that's a bug or a meta reference to XCOM's twenty years of failure thus far.

Having one is fine, but not early on. Like I said the investment costs are very high. Killzone + Conceal with no timers is one of the most effective and safe methods of clearing.

I feel like snipers are at their most valuable early on, when everyone's aim sucks and the front line doesn't have the skills and gear to mop up effectively. Once heavy armor starts showing up they can respec to gunslinger, just in time for the good pistol perks.

I haven't really tried gunslingers, I'll give them more of a shot on my next playthrough, but fundamentally they seem inferior to long range snipers.
Snipers can't drop five shots into a single target in a single turn. Throw AP or bluescreen rounds on and you'll do huge amounts of damage, and it gets even more hilarious when you throw in a rupture first. When you need a target dead now, there's nothing better.
 
I learned a few things tonight:

One - you can't skullmine a mind-controlled soldier. My Psi Operative mind controlled a dude and brought him to my skulljack-carrying Specialist, but it didn't give me the option to Skullmine him until he was no longer under my control. Lame.

Two - Overwatch shots apparently don't count towards your made shot percentage on the final tally coming back from a mission. I whiffed about 50% of my overwatch shots but still got 100% on my hit percentage on the mission summary.

Three - Mutons can apparently counter melee hits. Oof, that one caught me by surprise.
 

Erheller

Member
But Intel is more limited than supplies and you need it to make contact.

I find that how much intel you get really depends on the missions you get and intel cache drops. Sometimes I get huge amounts of intel, other times I'm strapped throughout the game.
 

Hazaro

relies on auto-aim
I feel like snipers are at their most valuable early on, when everyone's aim sucks and the front line doesn't have the skills and gear to mop up effectively. Once heavy armor starts showing up they can respec to gunslinger, just in time for the good pistol perks.
Hmmmmmmm. Height Advantage snipers do have good aim, idk. I'm not making it far enough in Legendary to find out. Need to train more.
 
I don't think it counts overwatch shots.

Friends, are grenades the no 1 way to kick off an ambush or what

I'm all for grenades initially, but man a powered up Sniper launching into free for all from a high vantage point ends up being ruthless. In fact Free for All is probably the most ridiculous power in the game.
 

Miletius

Member
Did my first Blacksite today. I figured that since X-Com EU punishes you if you wait too long I wanted to do certain story missions. Man, I was not prepared.

So, I'm clearing things and it's the first time I see a Viper for the first time and I kinda go overboard. New enemy must be able to something horrible right. End up wasting a smoke gernade to protect people while they get in to kill the viper. Also ended up getting my ringer, NeoGAF's Jintor, poisoned along with one of my gernadires (named after a friend). I didn't realize the poison spread via contact, so a 3rd guy gets poisoned but luckily it only ticks for one.

So, I'm forced to use my medkits pretty early to heal the damage. No big deal, right. I take down a sectoid/Advent Trooper pack and head inside. Robot advent trooper is tough, but I had 2 gernadiers and a sniper so we come out alright. His lackeys get overwatched. Hey, the mission is over, right? Grab the canister and maybe take out one more pack. Wrong.

I get close to the canister and another pack triggers. 2 baton swingers and a viper. Fuck. Decide to tactically retreat inside the building because the baton swings will likely try to come after me regardless. Surprisingly, the viper acts first and consumes almost all of the overwatch, dying in the process. Baton twirler comes down from the glass ceiling like a true badass, and knocks my sniper unconcious. First thing to go wrong. I take him and his buddy out and the heavy grabs the sniper and slings him over his shoulder.

I grab the canister and the aliens get reinforcements. So I set myself up in ambush mode and we manage to get through that pack Everybody is wounded by this point, it seems like between baton advent and just pot shots and poison everybody is doing pretty bad. Ranger ends up on top of a cliff near the extraction point. Another enemy beacon drops as soon as the last guy drops from that pack. Double screwed.

So there's no way my ranger is gonna hold these guys off by herself. But I can't go back, we are all close to dead and depends on who drops we don't really have a strategic point to retreat to. Plus the fact that I have no idea if these beacons are just gonna keep on triggering or what. So I set my ranger on overwatch and everybody just high tails it for the cliff, using up all of their movement. Two baton bastards come outta the transport. The ranger misses her overwatch. Shit. Still we got a turn to mop it up, we'll probably be alright. Plus with baton guys you don't really need to worry about cover since they are just gonna run up to you anyways. So, I flank one with my specialist and -- miss. Shit. 3 guys left. My 2nd heavy runs up and hits -- not crits. Guy's at 2 bars. First heavy puts down the unconcious sniper. Run up, and misses. Shit. 3 bad luck events in a row. My assault is forced to run up and finish off the 2 health one, leaving one guy ready to go. Praying for no crit on the baton. He runs up, and knocks another guy unconscious (the 2nd grenadier). At least he ain't dead, right.

Needless to say we took that guy out, slung the 2nd guy over the shoulder and high tailed it outta there. Everybody survived, but everybody was gravely wounded.

And now, I've got another strongly recommended mission, with a squad of nothing but rookies. Wish me luck!

This game is awesome.
 

Roshin

Member
I find XCOM no fun if you can't lose, tbh. Though the Avatar count needs to be slowed down, I'm fine with it being there.

I understand that, but you can still lose the tactical part, which is the part I enjoy.

Another reason the Avatar counter annoys me is that it keeps ticking on, but in my current game I have only gotten two blacksites within reach. If I hadn't modded the game, I would have lost already to this.
 

Echoplx

Member
I understand that, but you can still lose the tactical part, which is the part I enjoy.

Another reason the Avatar counter annoys me is that it keeps ticking on, but in my current game I have only gotten two blacksites within reach. If I hadn't modded the game, I would have lost already to this.

Wait you're saying the aliens DON'T just let you defeat them at your own pace? Wow what assholes.
 

Echoplx

Member
You can only have two max right? Hope there's a mod for a full Squad. Then I'll play Iron Man mode lol

You can only train two at once, you could alternate I guess. Just imagining mind controlling 6 enemies every battle, would not be a fair fight at all haha.
 

evangd007

Member
I find that how much intel you get really depends on the missions you get and intel cache drops. Sometimes I get huge amounts of intel, other times I'm strapped throughout the game.

Between council missions, hacks, and strategic placement of radio towers, I never found myself wanting for Intel, even on Commander. Same thing with Alloy and Elerium so long as I didn't screw up supply raids. On Veteran, I had even more Intel to throw around and made extensive use of the Black Market.
 
Legendary, soldier is grazed takes 2 dmg. Gravely wounded 39 days.

What-Meme-13.jpg
 
Grazed in the nuts.

Refuses to come out of his room citing "needs time to come to terms"
Lmao... Guess, all injuries are either to the head or the nuts then coz even a scratch puts soldiers out of commission in this game. Aliens play dirty and always go for low blows. :D
 
My current run is commander, ironman, with the muton centuron mod + smg mod... plus a mod that increases the pod sizes by 1-2 units apiece. This run is way more exciting than my first commander/ironman run I brought to victory.

So basically all the new facilities that popped up were 3-4 regions away. And when the black market opened up (only 1 facility was up at the time) I probably spent a little too much intel. But at the time I didn't know they were going to add another 2 facilities so far from me. Everything was going great until the new facilities were put in, but I also had some rough times in the field, especially when a previously easy story objective became twice as hard (due to the pod mod).

I actually had the avatar bar fill up and the clock countdown, but I was already hurrying hard to get to a blacksite and made it just in time (7~ days left on countdown). Now I got the shadow room up, another blacksite about to be taken down, and going to finish research to let me do the next story mission which drops avatar progress as well... I think I am finally getting back on my feet.

Soldier, it's ok. We have the technology.

giphy.gif

I never noticed how little that gun makes sense.
 
Sectopods are pretty scary.
The first time I saw an Andromedon, I was like "Wtf?"
And when it
reanimated after death
I panicked for the first time in this game.

But, I think I fear chryssalids and gatekeepers the most. The latter mostly coz I've never allowed them to actually fire on my squad so I don't even know what they're capable of. I think I find xcom 2 a lot scarier than xcom EU and EW.
 

Corpekata

Banned
I've mind controlled like 80 percent of the gatekeepers I've encountered (their high health and armor makes for a wonderful distraction).
 
god fucking damn it these stun lancers are running 3 miles to attack my dudes and leaving them unconscious every single time. i've effectively got one solider i can actually use.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
just found out about ammo. why did I ignore ammo ;_;

another thing to use on a second playthrough I guess
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
lol holy shit psi soldiers are completely ridiculous

Starting to get bored of this game after only 18 hours. It's a good game but i just think xcom EW is much better, might just go back to playing that.

the same game just better in every way is boring and the other isnt? alrighty then
 
Starting to get bored of this game after only 18 hours. It's a good game but i just think xcom EW is much better, might just go back to playing that.
 

bjaelke

Member
Two occasions now where I've been unable to see the reinforcement beacon despite it landing on top or near one of my squad members.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
you can only use
4 soldiers in the last mission
? whut >_>
 
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