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XCOM 2: War of the Chosen |OT| Mario + Rabbids + Autopsies

I fly home tomorrow evening, then you don't have to put up with my whining about not being able to play the game and will have to put up with my whining about not being able to be good at the game

Any vets from my old lps here besides frag, poodle and erheller? I need a Bradford, shen and tygen equiv for names. I'd ask mcnum again but he doesn't seem to be active.

Bruh bruh bruh

I wanna be Bradford
 

Tacitus_

Member
Holy crap this is a Game Changer! Has this option been in past XComs? Its crazy that it isn't on as default.

I think it's new, or at least I don't remember it being in the base game. It's a lot more handy than the red crosshairs that appears on the enemy health bars.
 

BeesEight

Member
Do you have to research them to use them? I have the Assassin weapons in my inventory but they don't show up in the equip screen.

Yeah they're basically the Chosen "autopsy" from what I can tell. Short research at least for me but when I did it I think I had a lot of scientists. I want to put it at about four days though.
 
I fly home tomorrow evening, then you don't have to put up with my whining about not being able to play the game and will have to put up with my whining about not being able to be good at the game

Any vets from my old lps here besides frag, poodle and erheller? I need a Bradford, shen and tygen equiv for names. I'd ask mcnum again but he doesn't seem to be active.

Don't post a huge amount, but I think I either got injured early on or was a pilot? Down for cannon fodder for this play through.
 

Tacitus_

Member
Did they remove adjacent bonuses for building power plants next to each other in the base?

They weren't in to begin with in XCOM2 and were replaced with the workshop. Staffing one engineer there will give you two engineer drones to staff adjacent buildings (horizontal and vertical).
 

FlyinJ

Douchebag. Yes, me.
They weren't in to begin with in XCOM2 and were replaced with the workshop. Staffing one engineer there will give you two engineer drones to staff adjacent buildings (horizontal and vertical).

Oh dann I didn't realize this. Can these drones staff any rooms that need engineers?

Ugh I was laying out my base with a mind towards adjancancies of similar rooms. Can you move built rooms?
 
Oh dann I didn't realize this. Can these drones staff any rooms that need engineers?

Ugh I was laying out my base with a mind towards adjancancies. Can you move built rooms?

Drones can fill any staff engineers can fill, and with a fully upgraded workshop, you get 4 of the things. It's pretty nice.

You can't move any already built rooms, you'll have to tear them down and rebuild. Frankly, though, you're better off just building a temporary power relay until you can get down to the bottom and stick in a couple on top of the power coil slots, then tear down the first one.
 
Oh man, this expansion is slick. The performance alone is worth it, I've gone from having to get up and take a break when a mission loads to less than 10 second loads.
 

Joey Ravn

Banned
I've been playing XCOM 2 all afternoon. I love it, but I was harshly reminded that this game is XCOM first, 2 second. If that makes sense. Some quick thoughts about it:

I like the new abilities for the different classes. They make it worthwhile training more than snipers, which were my bread and butter in the first game. I'm trying to work out how Specialists best function... Any tips?

The game is absolutely brutal. Seven or eight missions in, and it's already throwing at me two Mecs, four Stun Lancers, two Sectoids and a Chosen. I was able to play the first game without getting any soldier wounded. Now I have to be happy if no one dies.

Aiming percentages still feel like total bullshit. They feel totally biased against you. I downloaded a mod that separates the chances for Hit, Crit and Dodge as they worked in Enemy Unknown, so at least they feel a bit more natural. Otherwise the game uses a single roll to determine whether the shot hits, crits or is dodged.

Some enemies are way, way too OP. Those dudes in white can mind-control one of your characters, put another one in stasis and shoot at yet another one. The same goes for Sectoids. In a squad of four, that's devastating. Stun Lancers are super quick, move very far and hit like a truck. Muttons and Mecs have a lot of health and armor, and they use grenades to blast your team to pieces if there are two units close together. In the end, I'm having to play extremely cautiously, so as to be able to kill one of those enemies before they even have the chance to attack. Otherwise I'm fucked.

I wish the game moved slower. There's a new event every few days, and it doesn't give me the chance to recover from the previous battle or develop new technologies. I wish events were more spaced out, to give me some time to breathe between missions.
 

Baalzebup

Member
I fly home tomorrow evening, then you don't have to put up with my whining about not being able to play the game and will have to put up with my whining about not being able to be good at the game

Any vets from my old lps here besides frag, poodle and erheller? I need a Bradford, shen and tygen equiv for names. I'd ask mcnum again but he doesn't seem to be active.
Aw, I almost forgot: !signup
One of the meat-heads, same as before. My self-insert has to have a decent chance of kicking the bucket for it to be any fun.
 
And that's the assassin down. I must say I'm not a big fan of these multi layered missions but this was more fun than I expected. I'm starting to turn around the situation, my income has risen to 120$ and I'm close to be able to purchase the third tier armour.
 
Just want to say Godspeed for all of you.
I can't bring myself to play this due to previous trauma, but I have a lot of fun reading and watching the streams.

Seems like a great expansion.
 
I've been playing XCOM 2 all afternoon. I love it, but I was harshly reminded that this game is XCOM first, 2 second. If that makes sense. Some quick thoughts about it:

I like the new abilities for the different classes. They make it worthwhile training more than snipers, which were my bread and butter in the first game. I'm trying to work out how Specialists best function... Any tips?

The game is absolutely brutal. Seven or eight missions in, and it's already throwing at me two Mecs, four Stun Lancers, two Sectoids and a Chosen. I was able to play the first game without getting any soldier wounded. Now I have to be happy if no one dies.

Aiming percentages still feel like total bullshit. They feel totally biased against you. I downloaded a mod that separates the chances for Hit, Crit and Dodge as they worked in Enemy Unknown, so at least they feel a bit more natural. Otherwise the game uses a single roll to determine whether the shot hits, crits or is dodged.

Some enemies are way, way too OP. Those dudes in white can mind-control one of your characters, put another one in stasis and shoot at yet another one. The same goes for Sectoids. In a squad of four, that's devastating. Stun Lancers are super quick, move very far and hit like a truck. Muttons and Mecs have a lot of health and armor, and they use grenades to blast your team to pieces if there are two units close together. In the end, I'm having to play extremely cautiously, so as to be able to kill one of those enemies before they even have the chance to attack. Otherwise I'm fucked.

I wish the game moved slower. There's a new event every few days, and it doesn't give me the chance to recover from the previous battle or develop new technologies. I wish events were more spaced out, to give me some time to breathe between missions.

Its a game that greatly values flanking and taking advantage of weakness.

My tips:

- Flank every time you get.
- No, seriously, flank every time.
- No, seriously, get your man back there and flank them, worse case, the enemy has to reposition and you might even get an Overwatch shot on them.
- no joke, I would actually call XCOM 2 primarily a Flanking Simulator.
- Download the mod Gotcha Again, it has a icon that lets you know when you're flanking that is invaluable.
- using the Left-Alt target preview can also help.
- Flashbang Sectoids, or anything with psionics. Really good way to mediate them. Can't mind control you when they're disoriented, and it knocks any current effects off them.
- in general, use grenades and flashbang all the time, they're pretty strong. There's no hit percentage for an explosion, and enviromental damage to remove cover for other shooters is quite the wombo combo. Heavy grenadier use is entirely valid when not dealing with Lost.
- upgrade weapons asap. Better guns was the best technogical solution, who knew?
-Dont be afraid to be bold and use a sword, especially early game when conventional weapons just aren't cutting it. Sometimes a target just needs to be taken out even if it's risky.

In the end, I'm having to play extremely cautiously, so as to be able to kill one of those enemies before they even have the chance to attack. Otherwise I'm fucked.

Got that right. That's XCOM. You gotta find the biggest threat and neutralize it as soon as possible. They can't kill you when they're dead. Focusing priority targets is also crucial.
 
Man , I finished XCOM2 last year after it came out, so its been a little while since I've touched the game but having just started a new campaign with War of the Chosen and the game sure throws you in the deep end. At least when you're first starting up its just tossing system after system at you along with one interruption and new mission after another. Its fantastic but also pretty overwhelming and I'm saying this as somebody who already played the XCOM2 base campaign.

Somehow I completely overlooked the option to do a Ironman campaign at the start too. I swear I never had the option pop up when I first started, but after some bizarre misclicks in a couple missions now, I think I'm ok just savescumming a little bit here and there at least for an initial run through War of the Chosen, especially since it seems like there is so much new stuff they've packed into the base game.
 

Steel

Banned
Man , I finished XCOM2 last year after it came out, so its been a little while since I've touched the game but having just started a new campaign with War of the Chosen and the game sure throws you in the deep end. At least when you're first starting up its just tossing system after system at you along with one interruption and new mission after another. Its fantastic but also pretty overwhelming and I'm saying this as somebody who already played the XCOM2 base campaign.

Somehow I completely overlooked the option to do a Ironman campaign at the start too. I swear I never had the option pop up when I first started, but after some bizarre misclicks in a couple missions now, I think I'm ok just savescumming a little bit here and there at least for an initial run through War of the Chosen, especially since it seems like there is so much new stuff they've packed into the base game.

If you have the tutorial turned on you won't see the option for ironman. That being said, I'm a few ironman campaigns down(Ending in miserable failures) and I still haven't figured out all the systems. The buddy system is still hard for me to work out and the changes they made really messed with what my usual build order is.
 
If you have the tutorial turned on you won't see the option for ironman. That being said, I'm a few ironman campaigns down(Ending in miserable failures) and I still haven't figured out all the systems. The buddy system is still hard for me to work out and the changes they made really messed with what my usual build order is.

I think that's probably it then- I'm pretty sure I left the Tutorial turned on when I started up.
 
Im so mad , i finished the game with the extension but no achievement for that... So disappointed ...

3pLYRqH.gif
 
So, after Mario+Rabbids, I've decided to try out XCOM. Should I start with the first one or does it matter?

It doesn't really matter with which one you start, but the first one is really good and cheaper, so probably is the better option unless you really want to jump in directly to 2.
 
They really handled the older DLC in a weird way in this expansion. I hadn't played either of Alien Ruler's or Shen's Last Gift, but I followed the recommendation the expansion had for integrating them. And now I encountered one of the rulers, with no background info, and Central rambling on about stuff I have no clue about.
 
im experiencing a weird issue with the game. my actions randomly freeze without progressing and the game seems to be running just fine? i had to exit the game several times over my current play through to fix.
 

Lister

Banned
Oh Jake Solomon you son of a bitch!

I had one of my top guys captured by a Chosen. Had to stop playing to make dinner, came back, and guess what I see on the main menu screen?

That bastard smiling, looking at my poor captured soldier about to do god knows what!
 

sixghost

Member
The whole concealment/ambush mechanic is so good. It provides a really nice change of pace for the beginning of the mission.
 

Nokagi

Unconfirmed Member
Just had such a crazy map. The Lost were spawning each turn as I was fighting a Ruler that I was very much not prepared for. Funny thing is there were so many Lost that it was kinda like I had a brief truce with the Ruler cause he was also fighting off the horde. Didn't think I would manage to get through that mess but ended up getting out with 2 guys left. Good times.
 
Alright I bit the bullet even though I'm terrible at these games and the RNG annoys the piss out of me.

Is it okay to play this on low difficulty or should I really put it to normal? I put Uncharted TLL on easy mode just to enjoy the story - is there enough story here to warrant an easy mode play through?
 
Alright I bit the bullet even though I'm terrible at these games and the RNG annoys the piss out of me.

Is it okay to play this on low difficulty or should I really put it to normal? I put Uncharted TLL on easy mode just to enjoy the story - is there enough story here to warrant an easy mode play through?

The story is... well, it's not much of a draw. If you're really RNG averse and/or bad, I would still put it on easy though. No shame.
 
Just had the weirdest bug. Had a guy throw an overwatch shot at a patrol, kill the first guy, proc his skill that gives him more overwatch shots when they hit, hit an Andromedon and just... get stuck in slowdown. Camera stayed behind my guy's shoulder, and the slow never stopped.

edit: oh fuck, reloaded and it's happening again... I might have to take a different approach on this turn, lmao.

Damn shame too, pair of critical overwatch hits.

e2: tried to salvage it by turning off action cam... nada. Perpetual slowdown. It's the second proc, I think, plus the rest of the pod moving around. The game knows that it should have an extra reaction shot, but it can't execute on it for whatever reason.
 

Nick_C

Member
Just missed a 94% hit. Done for the night.

Kinda liking the SitReps though. I had the Low Profile one for a mission, which limited my squad to low level troops. Almost ran into a full team wipe, but my 2 sharpshooters on opposite high ground in what was essentially a valley ended up killing both Archons, four Mutons and about 20-30 Lost. Now I'm debating whether or not to just let them "retire" or keep promoting them.
 
Just had the weirdest bug. Had a guy throw an overwatch shot at a patrol, kill the first guy, proc his skill that gives him more overwatch shots when they hit, hit an Andromedon and just... get stuck in slowdown. Camera stayed behind my guy's shoulder, and the slow never stopped.

edit: oh fuck, reloaded and it's happening again... I might have to take a different approach on this turn, lmao.

Damn shame too, pair of critical overwatch hits.

e2: tried to salvage it by turning off action cam... nada. Perpetual slowdown. It's the second proc, I think, plus the rest of the pod moving around. The game knows that it should have an extra reaction shot, but it can't execute on it for whatever reason.
Yeah, I've had this. But it also happened in default Xcom 2. Not all the bugs have been squished, unfortunately, as well as some annoying oversights like Vipers spitting through walls and closed doors. That always pisses me off.
 

Ri'Orius

Member
Holy crap this is a Game Changer! Has this option been in past XComs? Its crazy that it isn't on as default.

I am confused about something on the Geoscape. So, I started the campaign on the east coast. I then made my first contact with the rebels in Mexico. But for some reason it says I'm maxed out on contacts at 3/3. On the east coast, where I started, there is no radio tower, just a reaper hq that I can scan for intel. In Mexico there is a radio tower I can improve. That's it. Why does it say I have 3 contacts?

Wow, sorry nobody answered this. You've probably figured it out by now, but in case not:

You have a limit to the number of Contacts (territories you 'control'/get income from/can do missions in) you can have. The easiest way to increase it is by building (and then staffing and upgrading) a Resistance Comms facility.

Later in the game you'll occasionally get other opportunities to increase your number of Contacts (via scanning locations, cover ops, and faction orders), but the only reliable way to do it early is by building the facility, so you should totally do that.

To be clear, the radio towers you can build don't do anything to increase your Contacts limit. They help unlock continent bonuses (which require all the territories in the continent and one or two radio towers, based on the little dots next to the bar) and reduce the Intel cost to make contact (which is always 40 x number of jumps to nearest radio tower).
 
Just had such a crazy map. The Lost were spawning each turn as I was fighting a Ruler that I was very much not prepared for. Funny thing is there were so many Lost that it was kinda like I had a brief truce with the Ruler cause he was also fighting off the horde. Didn't think I would manage to get through that mess but ended up getting out with 2 guys left. Good times.

My first ruler was viper king. He got cornered by lost and I just watched the camera zoom on him once a turn, he gets whacked and takes a few points of dmg every turn. 30 or however many turns later, he was done.
 
I just had a mission to defend a terminal. Was a sectopod next to it blasting it for 11 damage a turn while my squad was 3 or 4 dashes away from the objective. All the enemies were all bunched up by the terminal. Somehow I made it before the terminal blew up. Jane Kelly went in bleed out by the sectopod. Stabilized her then she got hit by a mec's missile salvo and started bleeding again. Stablized her again. She was gravely wounded in the end but only for 9 days and no new negative traits.

I don't know if she is rigged to get destroyed with all that happened to her in this game and in the previous ones I tried but she is still alive. Just a bit low leveled because of all the injuries she gets.
 
12 faceless in one CQB map woooooo, Dragunova died again because of ledge collapse, and my Chloe Price grenadier that I created died to a random crit out of nowhere AT FULL HEALTH. I got the savage sitrep so the map was full of faceless.
 

Tacitus_

Member
12 faceless in one CQB map woooooo, Dragunova died again because of ledge collapse, and my Chloe Price grenadier that I created died to a random crit out of nowhere AT FULL HEALTH. I got the savage sitrep so the map was full of faceless.

Did you pack enough detection for the faceless?
 
Did you pack enough detection for the faceless?

The faceless were already revealed. Should have tried to make a chokepoint in hindsight like with the Lost but they would have got to me anyway due to sheer numbers. All the enemies were faceless except for 1 stun lancer.
 
On that sitrep I was in the sewers I had my templar hold them off with parry while the rest of my team shot them from a distance. basically they all wanted to hit him but didnt want to kill each other so most of them just waited their turn to be rended. Only the first faceless would hit my templar. I had the assassin to deal with and she knocked one of my 4 man squad uncounscious so I appreciated their stupidity.
 

Sentenza

Gold Member
Lost-crowded missions aren't that hard with the "Between the eyes" perk active, but I have honestly no idea how anyone could manage those without it.

In the beginning they all have 2-3 HP max. By mid-late game they consistently go above 8-9 HP.
 

Tacitus_

Member
The faceless were already revealed. Should have tried to make a chokepoint in hindsight like with the Lost but they would have got to me anyway due to sheer numbers. All the enemies were faceless except for 1 stun lancer.

That is a lot of health to chew through :eek:

Lost-crowded missions aren't that hard with the "Between the eyes" perk active, but I have honestly no idea how anyone could manage those without it.

In the beginning they all have 2-3 HP max. By mid-late game they consistently go above 8-9 HP.

Bladestorm Ranger with the Chosen sword makes the Lost a joke. And Chrysalids for that matter.
 

Sentenza

Gold Member
Bladestorm Ranger with the Chosen sword makes the Lost a joke. And Chrysalids for that matter.
Yeah... But a "bladestorm ranger with Chosen sword" is:

1- end game stuff.
2- Able to kill only the lost who are going to swarm him, not his companions.

Also, in that sense a templar is almost just as good, but he has the same limit.
So that's not really what I was asking.

Anyway, I hope to never "roll" a game where Between the Eyes is unavailable, because it's a godsend to blast zombies.
A sharpshooter with a side gun can clean an entire map fully crowded without even wasting ammo.
 
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