Approaching mid-game now on my first Ironman play through (or at least the first that got past the first 2 missions). I kinda feel like there's almost too much going on. Like, I want to build a Training Center so I can some sweet bond action going. But I also want to build a Psi-Lab so I can get some sweet Psi action going. But I also have yet to build a SPARK, but I'm already having trouble working in all the soldiers I want to develop. Can SPARKS go on Covert Actions?
I also could use an infirmary, because my best Sharpshooter who has killed literally dozens of Sectoids somehow has a chance to panic every time she sees one. And my best Ranger who should be rushing headlong into the fray as long as she's not scouting has Cautious and so decides to hunker down instead of blowing alien's faces off occasionally.
And man, having a coherent research and build order, mostly getting mag weapons and plated armor as early as possible, makes such a huge difference. That extra health and utility slot on everyone is such a boon.
Also Bladestorm on Templars is fucking bonkers. Today I forgot that Mutons give no fucks about melee and so rushed my Templar in for a strike. Get's countered, and takes 4 damage, but she still triggered Momentum for a Parry, and triggered Bladestorm off the melee damage taken. Gets max focus off those two strikes. Muton moves, triggers another Bladestorm, barely lives and shoots the Templar nearly point blank, but get's Parried and rushed again. I had this awesome image in my head of the rest of the squad yelling "Get back, you idiot, you can't beat a Muton in a slugfes- oh...". Felt great.