ISee
Member
WoW. Reapers are so crazy powerful.
Great tip, will try.
There's already a mod that shows healt values, for those interested.
Great tip, will try.
There's already a mod that shows healt values, for those interested.
Is the intro different? Did not play the base game so I have no fucking idea what's going on... also what happened in the first game canon wise? I kinda know but the game does not tell me anything, haha.
I did the verify file integrity thing in steam to trigger my download right away
Well, if you take the original version of the final mission at face value,Canon-wise, you lost the EU/EW campaign after a few weeks of fighting, and the Elders kept you in stasis for twenty years to run simulations in order to refine and perfect their strategy and tactics. Essentially every 'won' game of EU/EW was a simulation. Now the resistance are finally breaking you out.
Much better. Like, much. I'm kind of stunned.Anymore performance impressions?
Is it running better than vanilla 2 ran? About the same?
Ugh, so yeah I still get constant crashes. And not just "normal" crashes too, just huge hardlocks that require me to reboot my PC.
I really don't know what the hell the problem is![]()
Much better. Like, much. I'm kind of stunned.
Load times are a fraction of what they were for vanilla. Framerate is still a little erratic, but I don't get the single digits on map load that I used to, and there are fewer hitches for destruction/explosions/fire.
The only place that isn't routinely hitting 60fps on nearly-max setting at 1440p is the squad loadout/edit screen, which was always a bugbear.
It also doesn't do that thing it used to where I temporarily got a black screen with little patches of green lighting whenever I returned to the Avenger.
Mission load times are about 1/8 of what they used to be. Crazy
Anymore performance impressions?
Is it running better than vanilla 2 ran? About the same?
Damn all this XCOM 2 and Mario+Rabbits talk got me thinking about maybe getting back into XCOM EW, dropped that for no good reason kinda early on.
No. Play at least one campaign of vanilla to learn how the game works, then jump into WOTC.Good news guys, I have a question that's probably been asked already!
I was reading the Kotaku review, and they mentioned that if you're playing XCOM 2 for the first time, it wouldn't be a bad idea to just go straight into War of the Chosen. Is that true?
Go to Documents/My Games/XCOM 2 WOTC/. There's a Photo Booth folder there that holds all your posters.So how do I export propaganda posters without taking a screen of the game?
Go to Documents/My Games/XCOM 2 WOTC/. There's a Photo Booth folder there that holds all your posters.
Alternate mod launcher is so damn good. By the way, on the subreddit there's a master list of WotC compatible popular mods. Some of my favorite ones I use in vanilla are working:Hope the Alternate Mod Launcher gets an update soon. The vanilla launcher is fucking awful. Takes ages to load, no sorting, no renaming, lack of extra features, etc.
Yes, controller support is in! I had a mini-freak out for about 5 minutes before realizing I had to re-enable controller support in Options.I'm assuming this has (non-steam) controller support, just like what was added in September?
Was totally planning to play with my elite controller and realized with it not being in at launch, i probably shouldn't assume it's in at launch here either...
Is the Commander difficulty the equivalent to Classic in XCOM: EU?
Is the Commander difficulty the equivalent to Classic in XCOM: EU?
Yes indeedy.
I havent bought this but I will probably get it soon.
Also on PC the demo is still there for the poster maker, right? If so that means anyone can be part of GAF-COM. Are we still doing that?
The expansion performs so much better than the base game. Load times are much faster, and hitching is gone.
Did they patch the base game without expansion to perform as well?
What's the difference between 'DLC integrated' and selecting the missions "the nest" and a specific Shen DLC mission separately?
Because I figured not selecting those would disable those DLC's for my first campaign, but if 'integrated' means they're already active, what's the difference?
i added my amazon key to steam and i don't see a separate entry for this, does it launch from xcom 2?
Yes. When you play WotC you can get rid of them if you want but if you keep them you no longer have to do the missions and the weapons that you find you develop and make instead. The Alien Hunters are still there but they don't attack every move now and you're warned when one appears. In my case at an Alien Facility. Basically they've been streamlined and incorporated into the WotC game.Bout to pick it up, didn't realize it but I had all the DLC, hadn't played in a while. I should keep Shens gift and Alien Hunters on right?
Here's a list of cosmetic mods that may and may not work. They've all been tested in the Propaganda Center demo, which is as close as we can get to WOTC right now.
More or less fully functional:
Tested by tiagobmiranda:
- Military Camouflage Patterns
- More eye colors
- More armor colors
- HistoricalCamoPack
- Mass Effect Armor & Camo Pack
- New Countries
- Custom Face Paints
- Lipstick Pack (Facepaint)
- Stargate Glyphs
- More hair colors
- Symmetrical Kevlar Arms!
- Valkyria Chronicles Country Pack
- MGS 4 Frog Trooper Outfit
- Anarchys Children Extra Options
- SliWhists SPARK Pack
- Adam Jensen's Glasses
- Stenchfury Modular Armors
Barely functional:
- Destroyer's Female Hair Pack
- Destroyer's Female Hair Pack 2.0
- Lara Croft Squadmate
- Hotline Miami Masks Pack [W.I.P]
- Invisible Heads
- XCOM EU/EW Ports: Tier 1 Armour
Tested by tiagobmiranda:
- Eyepatch Right (no texture)
- [Customisation Set] Im Too Fancy For Thouse Ayys (some textures/materials might not be working right)
- XCOM EU/EW Ports: Helmets (textures don't load and can cause crashing)
- WA'sCustomGear (texture errors)
- Halo ODST Armour (no textures)
- XCOM EU/EW Ports: Extras (no texture, causes lag)
- Halo Reach Marines Pack (texture errors on helmets, not textures on everything else)
- EW MEC Ports (no textures, slight lag)
- ME3 Tali Squadmate (no textures besides face plate)
- ME3 Kasumi Squadmate (some textures load, others don't)
- ME 3 Cat-6 Mercenaries Pack (no textures)
- CX Praetor Armor (Doomguy / Chick 2016) (leg & 1 helmet textures work, error on transparent face plate, no textures on arms and chest)
- Warden Gear (no textures and/or texture errors)
- ADVENT MEC For SPARK (no textures)
- XCom EW helmets for SPARK's (texture errors and/or no textures)
- Spart's SPARKBashes (some textures work, others turn neon, some have bits that bug out)
- Capn' Bubs (some textures work, others broken)
- Marvel Squadmate - Deadpool (no textures)
- [PAYDAY] Payday 2: Masks (no textures, which is no surprise since there is a disclaimer at its description stating that it doesn't work with the propaganda center)
- Star Wars Helmets (no textures, causes lag. R.I.P. Platoon, and thanks for the awesome mod)