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Xenia Is A Working Xbox 360 Emulator,Showcased Running Commercial Game For First Time

Summoner

Member
Great progress!

DX12 [drawcall count/full CPU multicore utilization] will accelerate PS3/X360 emulators by a lot.
This is the most important part, current emulation progress with multi-threaded systems like the PS3/360 is useless without it.
 
Theres about 150 360 games that were exclusive and not released on pc. Mostly shovelware but there are a few gems that would be good to dig up the discs for. This emulator would be great for those few games that will be forgotten in a few years. They will have a chance to be not be physically lost forever.the team should focus on those exclusive games that are not available on any other platform especially the ones thay didnt have much sales but i guess if they got a few of the big exclusives to work then maybe others will start helping out on the project as well. Hopefully 120fps patch for the gears series or something like 4K will give the image buffs a way to show off the emulator and have more peoole working on it.

Being able to play off original discs might be cool if ever possible.
 

Green Yoshi

Member
Impossible, the chipset blueprints don't exist.

Then how could they achieve backwards compatibilty on 360? It's unlikely for big companies to throw data away (you might need them if patent trolls sue you). And does the developer of this emulator have access to the blueprints? Isn't it confidential?

So it is only a question of raw power now to get this emulator to work? Would a supercomputer (40,000 CPUs) be able to run games properly?
 

PGamer

fucking juniors
Then how could they achieve backwards compatibilty on 360?

I'm assuming he meant publicly.

And does the developer of this emulator have access to the blueprints? Isn't it confidential?

Presumably. Microsoft shouldn't have had to reverse engineer their own hardware to create the Xbox backwards compatibility mode.

So it is only a question of raw power now to get this emulator to work? Would a supercomputer (40,000 CPUs) be able to run games properly?

No, the emulator is no where near complete right now. Also high core counts don't typically matter much for emulation as you're largely limited by how many processing cores of the actual hardware you are emulating.
 
They'd have to emulate an online system, otherwise you just get tutorial missions. ):
Thank god people were pushing hard for a copyright exemption to recreate servers for abandoned games. Maybe someone can recreate the online by the time this emulator is mostly working for all games.
 

Durante

Member
If DX12/Vulkan work the miracles it has been prophesied then emulation should be possible with cpu's lower than haswell.
No.

You still need to emulate the 360 CPU on the CPU, that has nothing at all to do with the graphics API used. And that alone will require a very powerful CPU for any of the more demanding games.
 

Mivey

Member
If DX12/Vulkan work the miracles it has been prophesied then emulation should be possible with cpu's lower than haswell.
As far as I understand the lower level control, especially for memory, could allow them to more accurately emulate what the original system is doing without going through weird hoops. More accurate emulation could mean it is slower though... So a mixed bag if you are only interested in a few special games and not the emulator in general.
 

Foffy

Banned
Thank god people were pushing hard for a copyright exemption to recreate servers for abandoned games. Maybe someone can recreate the online by the time this emulator is mostly working for all games.

Hasn't the ESA been a fucking cunt about that, though? Basically saying "lolno".

Kinda hard to get passed the MPAA/RIAA of video games, though..look at the mess those bodies have caused from changes.
 
Really great prospects, really great progress. I love how terrifying the phantasy star one looked due to how the polygons and bones got all jarbled.
 
Hasn't the ESA been a fucking cunt about that, though? Basically saying "lolno".

Kinda hard to get passed the MPAA/RIAA of video games, though..look at the mess those bodies have caused from changes.
Well, tons of people sent in comments about it and the EFF and some other organizations testified about it in a hearing, so maybe there'll be a copyright exemption, especially since it's limited to games that have been abandoned by the publishers.
 
How feasible would it be for a few sw engineers to set up a kickstarter to fund their full-time salaries on working on a 360/ps3 emulator? There have been a few emu related crowd funding campaigns like the GLideN64 graphics plugin and porting Mupen64 to Ouya. An emu of either PS360 would obviously attract way more attention and I too would donate money to it, question is, could MS/Sony do something about it?
 

Mivey

Member
An emu of either PS360 would obviously attract way more attention and I too would donate money to it, question is, could MS/Sony do something about it?
Except make their lives a living hell by way of DMCAs? I don't think so. Emulation is completely legal, from a development standpoint. Even a legal precedent for it. Forgot the names involved, though.
 

Lazaro

Member
How do you rip games for this does it require a modded console or can a standard DVD drive read them?

I'm guessing a standard DVD will be fine to rip, but I'm not sure. If you place a 360 Disc in your PC or DVD Player a short X360 video plays.
 

Foffy

Banned
Well, tons of people sent in comments about it and the EFF and some other organizations testified about it in a hearing, so maybe there'll be a copyright exemption, especially since it's limited to games that have been abandoned by the publishers.

That I get. But it's all of that against the leading industry body. You know how that goes in America.
 
That I get. But it's all of that against the leading industry body. You know how that goes in America.
The Copyright Office seems to be a bit less in the industries pockets, since they've been granting exemptions for stuff like format shifting and the like for years, plus it helps that there are actual organizations that promote preservation involved in the fight to get an exemption for those kinds of games. Of all the video game related copyright exemptions (see this thread), it's the one we're most likely to win.
 

PGamer

fucking juniors
How feasible would it be for a few sw engineers to set up a kickstarter to fund their full-time salaries on working on a 360/ps3 emulator? There have been a few emu related crowd funding campaigns like the GLideN64 graphics plugin and porting Mupen64 to Ouya. An emu of either PS360 would obviously attract way more attention and I too would donate money to it, question is, could MS/Sony do something about it?

I think the main issue is whether or not there's enough demand to pay for engineers to do work on emulation full time. If someone has enough experience and skill to lead development of an advanced emulator they can probably make at least a six figure salary doing software engineering. Microsoft or Sony could probably also try to intervene if they really wanted to but I don't know if they'd have any basis to get it shut down.

Hopefully. As long as i can cap to at least 30fps, it'll be great. Games like Resonance of Fate really would need some graphic adjustments to make it look good.

Capping frame rates to lower FPS doesn't really work well in emulation. You will want to run the game the same speed that it runs on the console.

Also more Xenia videos: Exit and the Red Dead Redemption menu.
 

wwm0nkey

Member
FBP7x2j.png

Got to the title screen once, but it mostly hangs up here now.

Next up: ChromeHounds!
 

Tesseract

Banned
How feasible would it be for a few sw engineers to set up a kickstarter to fund their full-time salaries on working on a 360/ps3 emulator? There have been a few emu related crowd funding campaigns like the GLideN64 graphics plugin and porting Mupen64 to Ouya. An emu of either PS360 would obviously attract way more attention and I too would donate money to it, question is, could MS/Sony do something about it?

very feasible if the pay is lucrative

not a bad idea
 
Dude this is Xbox 360 emulation. A thing people thought was impossible for a long time. Shit got real the second anything booted up at all.

This...

Xbox is in emulation hell, 360 emu already 10 times more successful than Xbox, can't wait to see what the 360 emu scene will be like in another 12-18months..
 
If anyone's curious, I tested a few myself ripped from my Xbox.

Red Dead Redemption - Intros work perfectly, crashes as soon as the main menu would appear. This was a pretty surprising result considering the FAQ says "does *insert game work*: no".

PGR 4 - Blank screen, no crash. No activity at all, but wasn't expecting anything. The .xex for Geometry Wars boots, renders the stars behind the main menu, then they all move around leaving trails until the screen is completely grey. No menus, nothing playable.

Forza 4 - Emulator hangs on its green splash screen.
 
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