Yeah I can't think of anything it does better than the tutorials and story pacing.What are those many things?
All I can think of is better tutorials and perhaps story pacing.
Party management, hands down.What are those many things?
All I can think of is better tutorials and perhaps story pacing.
As I understand it, yes. It can fail if the enemy has high evasion or you have low accuracy, but it will display a "MISS" instead of a damage number then.Stupid question I know but as long as you're able to select a melee art with an enemy targeted, it means that it will land right? I mean, accuracy aside but it's not like you'll swing and just hit air correct? Same thing for ranged, as soon as the art is able to be used, it means you're in proper range?
That's another one, but the only downsides to that I see is letting non-active members get reduced exp gain, and the system for switching them in/out at anytime. Granted, the way it works in X may be a prompt for you to actually want to explore around NLA and pick up the yellow info blurbs. At least non-active party members get battle points.Party management, hands down.
It feels so good when you pick up a quest from an NPC and you have already collected all the required materials.
Okay then that works. For some reason it seemed to me that I've selected a melee attack due to a Soul Voice request from ranged distance and it didn't do anything. I'll have to try again later when I can play but since that happened I've been running like mad to get close before using it. Playing sniper atm so trying to stay a ways away when I can.As I understand it, yes. It can fail if the enemy has high evasion or you have low accuracy, but it will display a "MISS" instead of a damage number then.
The arbitrary party restrictions for missions is probably my biggest complaint with the game. Having Elma and Lin essentially stapled to you at all times really limits how you can set up your party, and moments where I'm forcefully saddled with some level 15 dude I never use are infuriatingThat's another one, but the only downsides to that I see is letting non-active members get reduced exp gain, and the system for switching them in/out at anytime. Granted, the way it works in X may be a prompt for you to actually want to explore around NLA and pick up the yellow info blurbs. At least non-active party members get battle points.
Holofigures.Anyone know what the items you get are that says (male) or (female) after the item name? It's not gear as far as I can tell.
The arbitrary party restrictions for missions is probably my biggest complaint with the game. Having Elma and Lin essentially stapled to you at all times really limits how you can set up your party, and moments where I'm forcefully saddled with some level 15 dude I never use are infuriating
If the other party members leveled along with the core team it wouldn't be much of an issue. I feel like that was a huge oversight and should probably be patched in at some point.
Ideally, they'd just have had everyone go hang out in BLADE HQ after they joined you.
Unless you use other members, you'll never have enough Affinity to do their Affinity Missions.
If the other party members leveled along with the core team it wouldn't be much of an issue. I feel like that was a huge oversight and should probably be patched in at some point.
I think I just found the most fun way to level up
Just going around kicking stuff with my skell, I don't even have to fight
I even think the music is mostly better. The only music i've disliked in XCX so far is the sudden battle music when you're spotted by an enemy, and it only lasts like a minute.
I don't know if this is something more hardcore fans of the franchise than me have concluded ages ago, but is the Lifehold design pretty much directly referencing the Zohar?
I wouldn't mind if it was just the Heart-to-Heart stuff locked behind affinity like in XB. When you relegate a lot of the story and characterization to sidequests, walling them off behind grindy bullshit is not fun. I don't like that I have to spend hours doing throwaway missions with generic dudes before they show anything resembling a discernible personality.The bigger problem is Affinity gains. You are essentially locked out of a bunch of the game's story via a giant, horrible grind if you play the game "normally".
That's what grinding is for!
I don't think it's that surprising honestly, it's their first HD game, but most importantly, their first open world game. They're experimenting with the open world mechanics, and as a whole it's a rather impressive effort, but there are chinks and oversights which they didn't consider, that other developers with open world/MMO experience know about. They missed on some of those. They also tried to balance the open world with story progression, along with stuffing considerable amounts of story into sidequests. I think overall, all things considered they did a pretty respectable job, let's just hope they learn from these small issues (maybe we should write them mails with all our support, positives and negatives?), and their next game is completely on fleek, whether linearly structured or open world.
In terms of actual game mechanics, I think they improved almost everything from Xenoblade, they added so many convenient touches to exploration, tons of further depth to battle, tons of customizability in the game itself (not the character creator though... lol). The only issues I can really think of are ones that stem from structure and the consequences of going with an open world approach as opposed to linear, such as pacing, locking into quest lines and quest management (which is still tons better than XenoWii), and party management.
yup, people were discussing this ages ago.I don't know if this is something more hardcore fans of the franchise than me have concluded ages ago, but is the Lifehold design pretty much directly referencing the Zohar?
I don't know if this is something more hardcore fans of the franchise than me have concluded ages ago, but is the Lifehold design pretty much directly referencing the Zohar?
Wheres Yelv?
Still can't find info about the color code for equipment rarity. Anyone knows?
What class do you find yourself enjoying the most?
Is the "New Rival?" quest in NLA a DLC character?
yup, people were discussing this ages ago.
Ah ok, I see. I must admit I didn't follow a lot of the early hype since I mainly get interested close to the release of games.Yeah I think so.
On a completely random note, I really like the font they chose for the localized version. It's really pleasing to me for some reason and I feel like I've never seen a font like this in a game.
This game has huge story progression issues. Affinity issues will prevent you from continuing with the story and you cannot abandon them until completed.
But without a guide it is impossible to complete some of them since you get almost no information what you need to do exactly. One of the worst examples is the very first affinity mission very early in the game called 'The repair job' with 3 tasks and zero information.
99% of the non-hardcore players will quit playing this game here. Nobody tells you that the first item can only be found by placing a mining data probe on one of 3 very hard to reach mining spots and waiting for several real time hours until the rare item is mined. Nobody tells you where to find the second and 3rd item either, they are hidden somewhere in this extremely huge world and you do not get any information at all. Nobody tells you that you can cheat here by using reward tickets or that you should collect your division spoils daily, especially for free Skell repair without insurance.
The side quest and affinity quest design can be extremely bad sometimes and destroy all the fun because you are forced to complete them (which can take up to 6 long and bad hours per mission) in order to continue with the story.
Reward tickets? division spoils, what are those :OThis game has huge story progression issues. Affinity issues will prevent you from continuing with the story and you cannot abandon them until completed.
But without a guide it is impossible to complete some of them since you get almost no information what you need to do exactly. One of the worst examples is the very first affinity mission very early in the game called 'The repair job' with 3 tasks and zero information.
99% of the non-hardcore players will quit playing this game here. Nobody tells you that the first item can only be found by placing a mining data probe on one of 3 very hard to reach mining spots and waiting for several real time hours until the rare item is mined. Nobody tells you where to find the second and 3rd item either, they are hidden somewhere in this extremely huge world and you do not get any information at all. Nobody tells you that you can cheat here by using reward tickets or that you should collect your division spoils daily, especially for free Skell repair without insurance.
The side quest and affinity quest design can be extremely bad sometimes and destroy all the fun because you are forced to complete them (which can take up to 6 long and bad hours per mission) in order to continue with the story.
Yes.
Most of the Affinity Missions without party member requirements and a max size of 3 are DLC character unlock missions.
The Mad Monk and Hope ones are traps. Don't do them too early.