Yeah all of the little annoying things about the game are starting to annoy the shit out of me. If it were just one or two I could definitely power through it but there are just so many terrible QOL decisions that make the game far more of a chore than it should be. It doesn't help that most of the content consists of garbage fetch quests with mostly uninteresting stories tied behind him. The game DOES have an amazing overworld (arguably the best ever) and a fantastic combat system but that's not really enough anymore. I'm probably going to shelve the game once I get my Skell.There are so, so, so many things competing for "worst thing in the game". Like every game in the Huge RPG genre, the game is all about whether the great can compensate for the bad.
For me, the unholy intersection of...
- Forced Party Members
- Affinity Requirements
- Terrible Party Swapping mechanics
are the game's central trainwreck.
I wish they wrote some more jokes for him and Lin though. I don't mind the food bit but it's literally all they have.
It's just for moving people in and out of your party. It's badly named.
It's already a little repetitive to have literally every character introduced to him compare him to food, I have no idea what the thought process was behind making it the focus of the vast majority of the dialogue between him and Lin as well. Watching it play out is bad enough, I can't imagine how sick of it the writers would have gotten...
An actual reserve party would have helped so much. It's such a natural addition I was sure I was missing something when characters didn't stay in the 'reserve party' - but no, it's just there to taunt us.
I'm only 3 hours in, but I'm enjoying the game so far. My only issue at the moment is that I find it very difficult to tell when an enemy is hitting me, how they hit me, with what, etc. I hope that makes sense. It feels like hits come out of nowhere so I don't know what steps to take to avoid them. Maybe I just need to spend a fight letting my character auto attack while I just observe the enemy.
Anyone else experience anything similar? I hope over time I will become better at picking out enemy animations, but for now it's my main gripe. Dunno if it's the game, me, or both.
They more or less do come out of nowhere. All that matters is that you're in range of their attack. It's the same for you, if you look at your attack animations. As long as you're in range, the attack will do damage depending on accuracy and evasion stats, rather than the weapon actually visually connecting with the enemy. It's very RPG in that sense, not action.I'm only 3 hours in, but I'm enjoying the game so far. My only issue at the moment is that I find it very difficult to tell when an enemy is hitting me, how they hit me, with what, etc. I hope that makes sense. It feels like hits come out of nowhere so I don't know what steps to take to avoid them. Maybe I just need to spend a fight letting my character auto attack while I just observe the enemy.
Anyone else experience anything similar? I hope over time I will become better at picking out enemy animations, but for now it's my main gripe. Dunno if it's the game, me, or both.
There are so, so, so many things competing for "worst thing in the game". Like every game in the Huge RPG genre, the game is all about whether the great can compensate for the bad.
For me, the unholy intersection of...
- Forced Party Members
- Affinity Requirements
- Terrible Party Swapping mechanics
are the game's central trainwreck.
Whenever Tatsu opens his fucking mouth I skip the cutscene. I have no tolerance for badly written, unfunny jokes told by an unlikeable character via embarrassing VA.It's already a little repetitive to have literally every character introduced to him compare him to food, I have no idea what the thought process was behind making it the focus of the vast majority of the dialogue between him and Lin as well. Watching it play out is bad enough, I can't imagine how sick of it the writers would have gotten...
An actual reserve party would have helped so much. It's such a natural addition I was sure I was missing something when characters didn't stay in the 'reserve party' - but no, it's just there to taunt us.
The reserve party members thing honestly shocked me. That I have to hunt them down in the city one by one every time I want to switch just means that 99% of the time I rock the same party. I'm not sure what the rationale was to make something simple like team composition such a hassle, but it's a sure fire way to make me not change anyone ever except when absolutely required.
Yeah all of the little annoying things about the game are starting to annoy the shit out of me. If it were just one or two I could definitely power through it but there are just so many terrible QOL decisions that make the game far more of a chore than it should be. It doesn't help that most of the content consists of garbage fetch quests with mostly uninteresting stories tied behind him. The game DOES have an amazing overworld (arguably the best ever) and a fantastic combat system but that's not really enough anymore. I'm probably going to shelve the game once I get my Skell.
I've seen countless of people ask this which makes me confused, as the game answered those question in the very same chapter as the reveal if I remember right.
Basically, nobody but select few knows. Which is why some NPCs are sad. As for the numbers, who knows. Not touched upon. I just pretend others think it's some general energy supply for New LA.
You can check your party member's location using the map in case no one knows.
It should. They basically count as (free) DLC, which you can obviously install after starting a save.Hey everyone, I just got the game at lunch but haven't downloaded the data packs yet. If I start the game before they are installed, and install them after, will it still detect them? Im guessing yes but just want to be sure.
Hey everyone, I just got the game at lunch but haven't downloaded the data packs yet. If I start the game before they are installed, and install them after, will it still detect them? Im guessing yes but just want to be sure.
They more or less do come out of nowhere. All that matters is that you're in range of their attack. It's the same for you, if you look at your attack animations. As long as you're in range, the attack will do damage depending on accuracy and evasion stats, rather than the weapon actually visually connecting with the enemy. It's very RPG in that sense, not action.
Yeah, some people testemonied that they were able to play while it was downloading.
I didn't do it myself so I can't confirm this info.
where exactly is elmas first herat to heart? are there any unlock requirements?
Is there a fast way to boost affinity with a character?
There are so, so, so many things competing for "worst thing in the game". Like every game in the Huge RPG genre, the game is all about whether the great can compensate for the bad.
For me, the unholy intersection of...
- Forced Party Members
- Affinity Requirements
- Terrible Party Swapping mechanics
are the game's central trainwreck.
Maybe it's just me, but I don't mind being stuck with Elma and Lin 99% of the time since I actually enjoy their characters. The affinity stuff doesn't bother me either since I dig being a sidequest whore. I'll give you the party swapping though; not fun in the slightest to have to hunt down party members in the city every time you want them to join you. Especially if you like to spread the love around and rotate constantly.
Maybe it's just me, but I don't mind being stuck with Elma and Lin 99% of the time since I actually enjoy their characters. The affinity stuff doesn't bother me either since I dig being a sidequest whore. I'll give you the party swapping though; not fun in the slightest to have to hunt down party members in the city every time you want them to join you. Especially if you like to spread the love around and rotate constantly.
Same.Maybe it's just me, but I don't mind being stuck with Elma and Lin 99% of the time since I actually enjoy their characters. The affinity stuff doesn't bother me either since I dig being a sidequest whore. I'll give you the party swapping though; not fun in the slightest to have to hunt down party members in the city every time you want them to join you. Especially if you like to spread the love around and rotate constantly.
Agree.Ideally, they'd just have had everyone go hang out in BLADE HQ after they joined you.
From roomate (lvl 40+) : "do normal missions with them, is the quickest way I found. I did 10 normal quests with 3 new character and I already have 2 hearts with them"
An actual reserve party would have helped so much. It's such a natural addition I was sure I was missing something when characters didn't stay in the 'reserve party' - but no, it's just there to taunt us.
Maybe it's just me, but I don't mind being stuck with Elma and Lin 99% of the time since I actually enjoy their characters. The affinity stuff doesn't bother me either since I dig being a sidequest whore. I'll give you the party swapping though; not fun in the slightest to have to hunt down party members in the city every time you want them to join you. Especially if you like to spread the love around and rotate constantly.
From roomate (lvl 40+) : "do normal missions with them, is the quickest way I found. I did 10 normal quests with 3 new character and I already have 2 hearts with them"
Well, at least they mark their locations on the map. Plus, I got a good memory so I can usually remember where everyone is (I talk to everyone I can to 1) get them in the affinity chart and 2) I know where they are when I need them later). That system could definitely be improved upon.
Btw, when an art says "improves dmg of melee/range combos" does it mean increased dmg when you activate melee/ranged arts back to back?
Not sure what the game considers combos
Yeah I'm definitely used to most RPGs having garbage core mechanics but decent QOL features. Hell even most MMOs have this stuff sorted out.What makes this weird is that it is such a different tradeoff point than we're used to seeing. Core gameplay mechanics wise, it is great, which I don't think can be said about about the last three Huge RPGs (DA:I, Fallout 4, and of course, Witcher 3). The game is so huge and elaborate that no developer could pull it off consistently well, especially not a smaller developer like Monolith.
Two threads over the last few days (XCX vs Fallout 4, and "I want Zelda U to be as big as XCX") had people responding when they are clearly in the honeymoon phase. Game's great, but the game is very, very flawed.
I'm kind of expecting an NX port at launch. There's so much low-hanging fruit to address for what will hopefully be a console that sells more. It would also explain why they haven't addressed this stuff in the 7 months since the JP release.
Easy things to improve for the NX version:
- Text Size
- Text Speed
- Skippable dialogue without skipping the entire spoken scene (like every other damn RPG made in the last 8 years)
- Reserve Members / Swap Interface
- Not having to use Elma and Lin all the damn time (they can still appear in cutscenes like Tatsu!)
- Remove/Reduce Affinity requirements (this was Bebpo's big complaint, but most people aren't at the point where it is a giant fucking wreck. But, oh, you'll know!)
- Revise spawn rates/requirements/appearance on the map for fetch quests
- Sound mixing
- Being able to select vocal/instrumental (I wish...)
Xenoblade do many thing better than XCX, which is a bit surprising
Usually a studio make mechanics better over generations, but this one has gone backwards
Yeah I'm definitely used to most RPGs having garbage core mechanics but decent QOL features. Hell even most MMOs have this stuff sorted out.
Xenoblade do many thing better than XCX, which is a bit surprising
Usually a studio make mechanics better over generations, but this one has gone backwards