Well, "bullet sponge" and whatnot are not very good metrics.. I mean most world combats don't tend to last for more than 30-60 seconds.. maybe up to 120 seconds if things get nuts. regardless of how many "bullets" a monster takes, combat is pretty short per encounter already. your suggestion is to make most encounters, what...? 10 seconds? 20 seconds? I am not understanding I guess.All things I've already been doing, I reach rank 10 as a Galatic Knight and I know how to time my attacks to make use of the combos ability. Monsters are still bullet-spongy. Which is why I made the complaint in the first place. I let them charge to max to increase that damage even more as well. I know how the combat mechanics work or else I wouldn't be suggesting to decrease it.
The game frankly does an awful job of explaining what each thing does, and there're so many sub-systems it's really easy to forget about them altogether until way later in the game, just like how I ran around NLA trying to find my skell in some hangar until I realized I had unregistered it by mistake, how I finally realized how TP arts worked after over ten hours of playing, or how I randomly came across the fashion gear and augmentation submenus when I was trying everything in order to find just where augmentations were supposed to be.
I don't think these are easy problems/fixes though. I mean yes there are WAY too few tutorials in the game.. but on the other hand, there are so many systems in the game that having tutorials for all of them would probably equate to HOURS of hand holding, which I also don't think anyone wants.. so yeah they could have definitely had more/better tutorials.. but I do think ultimately we still would have ended up with stuff left to us to find/read/google/etc.