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Xenoblade Chronicles X |OT| You want a baked Potatsu? http://youtu.be/8qPGXDk23mE

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Aaahaha, came across these enemies stacked. Of course it had to be the silly ones that sound like traffic horns.

wiiu_screenshot_tv_01ymstz.jpg
 

Haunted

Member
L was in there as well when you meet him
There has been at least one mission where you are supposed to escort someone and they showed up in that spot until you completed the mission. I haven't seen any other use for it.
Ah gotcha. It's fine they use that to show people you're escorting etc. I just thought it might've been something like giving support bonuses based on which character's in there, like in Legend of Grimrock or something.
 

Wichu

Member
Aaahaha, came across these enemies stacked. Of course it had to be the silly ones that sound like traffic horns.

wiiu_screenshot_tv_01ymstz.jpg

The higher level one in front is actually mentoring the stacked up ones (it's more obvious if you watch them for a bit). The in-game bestiary has a lot of random trivia like this about the various enemy types - it's well worth a read if you want to know more about the game world :)
 

Malus

Member
The higher level one in front is actually mentoring the stacked up ones (it's more obvious if you watch them for a bit). The in-game bestiary has a lot of random trivia like this about the various enemy types - it's well worth a read if you want to know more about the game world :)

I just learned yesterday after 70 hours that the game has in depth descriptions for the various species. It doesn't show when you "view all enemies."
 
I restarted to rename myself after much deliberation. However, the second run through goes infinitely faster because you can skip cutscenes and have a pretty good idea of what you want to do. I have about 6 and a half hours so far and I'm doing chapter 5 with ~20% survey rate on each of the starting 3 continents.

Worth it and I'm still enjoying doing stuff I've already done, surprisingly.
 

NeonZ

Member
If you want to gain affinity faster, you could just wait for the support missions in the post game. Of course,
that doesn't work for Lao.

The creature design in this game is something else.

Some of the late-game indigens... damn.


edit: I see four slots for traveling companions, but many hours in, I've only gotten Tatsu. Does that ever change?

The other are quest specific, like a Noppon merchant in Oblivia.
 
I only just noticed this but the character voices when inside Skell don't have a megaphone effect.

Also the last place I expected to see an animated cutscene (as opposed to the usual standing heads) was during an affinity mission for
Nagi
https://d3esbfg30x759i.cloudfront.net/ss/WVW69irE5WQA9ai4tP
I kind of killed the mood after that by
getting party wiped then just nuking the enemies with my Skell

Is there a way to mess up the Oblivia Caravan quest?

I chose to
gather the 14 Kiweggs instead of fight
.

I'm just afraid somehow a death will come from my innocuous choices.
The worst thing about your choice is
spending about 5 minutes at the caravan with you skell parked on the collectibles and constantly exiting and returning to skell until you get the 14 needed.
 

El Odio

Banned
Nearly 60 hours in and I just realized that I never officially got the nopon to start migrating to NLA. Everyone's complaints about getting stuck in the affinity missions made me put doing off all but the required ones so I never did the BFFs one.
 
Finally got my Skell! Its a ton of fun wrecking these monsters now.

I've got a couple questions though:
When do the other party members get skells?
Should I just fight everything in the skell from here on?
Also, where do I buy skell insurance?
 

Jisgsaw

Member
Oh my god, the manual is the most helpful piece of literature devised by humans. It explained a lot and made a lot of stuff make more sense. My battles have gotten better handled and it's been easier to find stuff.

THAT BEING SAID the marks on the map that indicate what's in that hex seem...inaccurate. A number of them that label where missions are or affinity missions or treasure boxes or tyrants...aren't actually there.

For missions, it means the mission ends in that hex, which doesn't necessarily mean it starts there.
 

Regiruler

Member
L was in there as well when you meet him

I wish L was a traveling companion whenever he wasn't in your party. He could use more lines.

We should start doing nominations for OT 2's title. I think something like "The Planet of the Asscaves" would be appropriate.
This is, hands down, the most epic battle to ever grace an RPG:

tumblr_nzlsaoqsCg1up93fko1_1280.jpg

If it's the same cat from MGR and Bayo 2, that crab is fucked.

EDIT: Am I a bad person if I hate (chapter 5 spoilers)
the ma-non? They're like jar jar crossed with alvin and the chipmunks.
 

El Odio

Banned
Finally got my Skell! Its a ton of fun wrecking these monsters now.

I've got a couple questions though:
When do the other party members get skells?
Should I just fight everything in the skell from here on?
Also, where do I buy skell insurance?
1. You'll have to by everyone else a skell once they're level 30. Alternatively when you reach level 30 you can assign the initial skell to anyone level 20 or over.
2. I could be wrong but I think you get less exp if you fight small enemies with a skell. I think some npc might have said that.
3. Skell insurance is given automatically with each skell. Each one comes with 3 bits of coverage but you can save them by perfecting the button prompt if you're about to lose your skell.
 
1. You'll have to by everyone else a skell once they're level 30. Alternatively when you reach level 30 you can assign the initial skell to anyone level 20 or over.
2. I could be wrong but I think you get less exp if you fight small enemies with a skell. I think some npc might have said that.
3. Skell insurance is given automatically with each skell. Each one comes with 3 bits of coverage but you can save them by perfecting the button prompt if you're about to lose your skell.

Awesome, thanks! This skell battle music though...
 

AnnTiPa

Member
2. I could be wrong but I think you get less exp if you fight small enemies with a skell. I think some npc might have said that.

Also, you can't target some body parts if you're in a Skell. Better to fight small enemies without one for better drops.
 

Doorman

Member
EDIT: Am I a bad person if I hate (chapter 5 spoilers)
the ma-non? They're like jar jar crossed with alvin and the chipmunks.

They annoyed the hell out of me at first, but over time they've wound up growing on me quite a bit, to my surprise.
Their voices still suck, though.

Finally finished my skell license test last night and have gotten to tool around with it a bit today. Good lord as if the game wasn't already complicated enough now there's even more to try and manage with all the skell gear. To make matters worse, the shopping and equipment menus for Skells feel like they often omit some pretty important information. You can't view what a weapon's associated art is unless you buy and equip it first? Supposedly each skell is assigned a level that you have to be to pilot it, but this also doesn't seem to appear anywhere in the frame purchasing menu. It makes it awfully hard to properly construct what you want when you can't tell what something will do without equipping it.

All that and I still feel like I have no idea what to actually do with overdrive, or the random instances of cockpit-view when in skell combat. The game and the UI tends to get too busy for its own good, at times, which makes it hard to actually plan and execute combat strategies properly.
 
Chapter 5:

HOLY SHIT

Some nice twists and revelations. I dont like the Man-on, they sound like annoying kids. All humans being robots (or Mims) make sense and stuff like how they can jump so damn high or never get tired or can breath in this atmosphere make sense.

So the Ganglion are basically the Covenant? Their Skells look awesome though.

I'm also warming up to Tatsu. The pre-mission cutscenes are lame but the banter between him and Lin are still pretty funny.
 

Shahadan

Member
We should start doing nominations for OT 2's title. I think something like "The Planet of the Asscaves" would be appropriate.


]

I was thinking the other day about proposing

Xenoblade Chronicles X [OT] Man, what a bunch of asscaves


I'm also warming up to Tatsu. The pre-mission cutscenes are lame but the banter between him and Lin are still pretty funny.

I like Tatsu now, but I must admit it's mostly because of his voice actor. That guy does a great job.
 

Moondrop

Banned
I like playing this game at a relaxing pace. I've explored 4 continents but haven't even started chapter 5 or gone online.

Class system is kind of bizarre in how much you're handicapped when switching to a new class. Going shield was almost nonviable for actual missions; had to keep switching back to other weapons. Now I'm working on the bottom lines and it's going more smoothly.
 

-MB-

Member
Chpater 5:

HOLY SHIT

Some nice twists and revelations. I dont like the Man-on, they sound like annoying kids. All humans being robots (or Mims) make sense and stuff like how they can jump so damn high or never get tired or can breath in this atmosphere make sense.

So the Ganglion are basically the Covenant? Their Skells look awesome though.

I'm also warming up to Tatsu. The pre-mission cutscenes are lame but the banter between him and Lin are still pretty funny.

Just find it weird they would have a robot/avatar of a human already in the lifehold stored in a stasis pod itself, makes little sense to me.
 

Ridley327

Member
Man, the third quest for Tobias sure is a wakeup call to anyone thinking they can sleepwalk through Skell combat.

Despite being level 39, the Tyrant can easily rip apart your Skells, even with high evasion, and the ground game just isn't happening period. The strategy that ultimately worked for me was setting up each of the Skells with healing shields on both arms to repair destroyed arms and to offer up more physical resistance, and creating a kind of bind trap to minimize the amount of time he has to attack with the shoulder weapon that has a high chance of staggering if you're being targeted by the enemy. I wound up being the one more often than not doing the binding, and with how quickly the shoulder weapon cools down, I got a good rhythm going and minimized the Tyrant's impact. It seems like breaking his legs is also a good idea, since he'll use his ground pound far less when they're gone.

That being said, I attempted it enough times to be overjoyed that the final hit was my Skell's big rail gun shooting him in the face. Fuck him and fuck Tobias.
 
I have to eat crow regarding the soundtrack. The vocal tracks are corny when the vocals show up but the main continent themes are absolutely on point. Every other day I have a new favorite.

Theyre done really well. Theyre epic but also have a simple memorable melody that you dont get tired of hearing 20 hours in a row. The ambient / instrumental stuff is excellent, especially the night versions of the field themes. Sawano did good.

I've spent some time on Oblivia and the night theme gives my brain a huge boner. And it goes without saying but the 2 or 3 main theme epic tracks are pretty rad too.

I like Tatsu now, but I must admit it's mostly because of his voice actor. That guy does a great job.

Yeah his scared-and-running-away scream is great.
 

Wichu

Member
Just find it weird they would have a robot/avatar of a human already in the lifehold stored in a stasis pod itself, makes little sense to me.

(end of chapter 5 spoilers)

I think mims are more like Terminators, in that although they're robotic at the core, they have biological skin etc for comfort. They can eat/drink like humans, which is all also presumably done via biological components. Although the robot core would be fine for long periods, the biological components would need a stasis pod. The mim pods were stored outside of the Lifehold Core, which is obviously relevant for story reasons.
 
Holy crap the skell is powerful! I'm level 27 along with Lin and Elma with a level 21 Lao in my party and we just took down a level 30 tyrant! Do any of your class skills apply to the skell or is it entirely based on skell equipment? I'm falling in love with this game all over again!!!
 

NeonZ

Member
Holy crap the skell is powerful! I'm level 27 along with Lin and Elma with a level 21 Lao in my party and we just took down a level 30 tyrant! Do any of your class skills apply to the skell or is it entirely based on skell equipment? I'm falling in love with this game all over again!!!

There are a couple of skills specifically to boost Skells (Galactic Knight has one of them).

How do I actually get pets in the game? Are they missions you get from mission-control or something?

You need to do that Nine Lives Gwin Affinity Quest first (It's in the commercial district, IIRC). After that, you'll get basic missions in the mission list to rescue random pets around the world. When you rescue them, you also can choose one of them as your pet. You choose your current pet in the barracks customization menu.

They annoyed the hell out of me at first, but over time they've wound up growing on me quite a bit, to my surprise.
Their voices still suck, though.

Finally finished my skell license test last night and have gotten to tool around with it a bit today. Good lord as if the game wasn't already complicated enough now there's even more to try and manage with all the skell gear. To make matters worse, the shopping and equipment menus for Skells feel like they often omit some pretty important information. You can't view what a weapon's associated art is unless you buy and equip it first?

Hold R while scrolling the weapons and you'll see its assigned art listed.

Supposedly each skell is assigned a level that you have to be to pilot it, but this also doesn't seem to appear anywhere in the frame purchasing menu.

It IS there. The necessary level is listed as the Skell level. The weapon level also needs to be the same or bellow the Skell level in order to be used by it.

All that and I still feel like I have no idea what to actually do with overdrive, or the random instances of cockpit-view when in skell combat. The game and the UI tends to get too busy for its own good, at times, which makes it hard to actually plan and execute combat strategies properly.

Cockpit-view is temporary invicibility and making all of your arts fully charged at once.
 

El Odio

Banned
How do I actually get pets in the game? Are they missions you get from mission-control or something?
You need to do Gwin's affinity mission nine lives. Then from the mission control board you'll start getting quests about missing pets. If you find the pet you can keep that breed in your barracks.
 

Xenoboy

Member
You need to do that Nine Lives Gwin Affinity Quest first (It's in the commercial district, IIRC). After that, you'll get basic missions in the mission list to rescue random pets around the world. When you rescue them, you also can choose one of them as your pet. You choose your current pet in the barracks customization menu.

You need to do Gwin's affinity mission nine lives. Then from the mission control board you'll start getting quests about missing pets. If you find the pet you can keep that breed in your barracks.

Thanks guys, I guess I'll do that one after the Alexa affinity mission then.
 
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