Xenoblade X Eurogamer Preview: Maybe 2015's Most Impressive Open World

In a year where Fallout 4, Witcher 3, Etc released there is no way the west is going to put this as anyone's game of the year. Maybe on personal lists but I don't see it at all from big sites.

Even though I'm hyped and I'm sure it will be pretty great judging from the impressions.

I admire your optimism, but I just don't see it. Would be a nice surprise though.


To be honest, I myself don't think it's highly likely that the game will win GOTY, but I was responding to someone saying that there's no way it would happen, and I simply disagree.

So I'm not exactly optimistic about its chances, but I'm not pessimistic about its chances either. Conceivably, I could see it winning GOTY awards, even if I don't believe it will actually happen.
 
Gamespot interview with Takahashi
http://www.gamespot.com/articles/designing-xenoblade-chronicles-x/1100-6432549/
There's some interesting info in there and some nice concept art I'm not sure I've seen before.

Thats a really legit reason for having the story mode gated. It was a design choice and they wanted players to fully explore and play the game thoroughly. Because I for one go through games story first before doing anything else. So i accept this limitation. I will be able to explore the world fully and force me to see everything this game has to offer.
 
Thats a really legit reason for having the story mode gated. It was a design choice and they wanted players to fully explore and play the game thoroughly. Because I for one go through games story first before doing anything else. So i accept this limitation. I will be able to explore the world fully and force me to see everything this game has to offer.

I always feel like it's a good thing when game designers don't just design a game and toss it out into the world, but instead spend time thinking about what they want players to do, and what players tend to *actually do*, so they can design around that knowledge.
 
It just looks good. No matter the platform.let's stop trying to make it seem as if some special case has to be made for Wii U game to look good. It looks amazing period!!!!

I get what he is saying thought, the character model looks iffy at times, lots of pop ins, the art direction is amazing it's much more impressive considering it's on the Wii U. There's game with much better graphics thought on other platform, different budget aswell but with what Monolith had to work it, it's gorgeous but graphically speaking it not even on the same level as a few other games. I really like the art style they are going for, except the faces, I don't find them ugly as some other people would say but they do look odd.
 

I don't know but I've seen streamers be able to play the party member of their choice.

In more mainstream publications? Ehh, don't see it. What makes you think that? Especially considering by all reports story and RPG aspects have been toned down (see Fallout 4 as well).

Hell, if we are talking actual RPG vs open world discussion, you could make the case for TitS SC taking GotY in RPGs. And then Trails of Cold Steel is releasing end of December.

Overall though I don't see how anything is going to beat Witcher 3.

Let's be honest, GOTY award are usually obtained by multiplaforms games.
Dragon age inquisition is a good example here, because it came out late during year it was released (october?) but still became GOTY because it was release on multiple hardwares where there was no real AAA games out at that moment.

I won't be surpise if Fallout 4 will be GOTY since it follows the same pattern as DA:I (coming out late, be the only big AAA of the end of the yeah and multiplaforms). My point is : multiplarform games have more chance to get GOTY award since more people played them so more votes for them and that's it (even if they're hella bugged). That's how any voting system work.
 
It just looks good. No matter the platform.let's stop trying to make it seem as if some special case has to be made for Wii U game to look good. It looks amazing period!!!!

Exactly. The world of the game looks better than Fallout 4 or Metal Gear, on more powerful consoles.
 
To be honest, I myself don't think it's highly likely that the game will win GOTY, but I was responding to someone saying that there's no way it would happen, and I simply disagree.

So I'm not exactly optimistic about its chances, but I'm not pessimistic about its chances either. Conceivably, I could see it winning GOTY awards, even if I don't believe it will actually happen.

I think it will win a few GOTY's.
 
ninjablade said:
thats looks like a solid 30fps on 360 during gameplay.

Can we not do this in this thread? Its not a graphics comparison threand and even though Dark mentioned some tech stuff that wasn't at all the point of the thread. You think it looks shit. Fine. Can you not link other games in here?

When the DF game analysis comes out make a thread and go ape shit by all means. For the sake of like genuine discussion can you leave other games out of it? I didnt open up "Xenoblade X Preview" to read about Red Dead Redemption.
 
So I played an hour just to see how it's looking and I walked away impressed.

You can see its limitations, but it runs quite well and includes some things I didn't expect (such as object motion blur in many instances).

I must say that it feels 100x better to play than Xenoblade simply due to the animation. The original was just so sloppy looking in motion. Terrible running and jumping animations that cheapened the presentation. Here, though, characters have more weight and feel connected to the world while running around. The sense of scale is also much larger.

The first town in Xenoblade always felt barren as if you were exploring a distant LOD model rather than a proper town. NLA feels genuinely massive in comparison. Much more immersive.

That very good to hear. I'm looking forward to the DF analysis.
 
In what world was Red Dead a solid 30fps? Not in this one.

Face-Off: Red Dead Redemption

By and large we see that both games are capped at 30 frames per second, but it's the PlayStation 3 version that is more prone to dropping below this. However, it is interesting to note that there are some key scenes, usually involving higher-LOD characters on-screen simultaneously, that can see the 360 dropping more harshly, accompanied by some screen-tear.

Can we not do this in this thread? Its not a graphics comparison threand and even though Dark mentioned some tech stuff that wasn't at all the point of the thread. You think it looks shit. Fine. Can you not link other games in here?

But I agree with this guy.

Get this Framerate and Performance Talk outta hear!
 
Gamespot interview with Takahashi
http://www.gamespot.com/articles/designing-xenoblade-chronicles-x/1100-6432549/
There's some interesting info in there and some nice concept art I'm not sure I've seen before.

What about those with a Wii U who just want a cool game to play, and haven't been as willing in the past to spend 40, 60, or 100 hours to complete a game? According to Takahashi, this less-committed audience isn't the audience Monolith made X for.

"Since we're aiming for the next evolution in JRPGs, I have to admit that our original goal was not to aim for simplicity," he said. "We were looking for new directions and so that means adding new elements to an existing structure that people might have an innate understanding of. As such, I have to be honest, there is going to be some complexity that comes in, but I feel that we've created a really compelling experience from that."

Ouch. It seems like the kind of game where you have to use everything to your advantage to make things easier on yourself, or even break the game in your favour. Not something that people who play casually may think of immediately, where they want to be able to just get through.
 
It already is my personal GOTY after watching tons of videos back in April, so I guess there's that :p

Ouch. It seems like the kind of game where you have to use everything to your advantage to make things easier on yourself, or even break the game in your favour. Not something that people who play casually may think of immediately, where they want to be able to just get through.

That's really nothing new in RPGs.
 
Gamespot interview with Takahashi
http://www.gamespot.com/articles/designing-xenoblade-chronicles-x/1100-6432549/
There's some interesting info in there and some nice concept art I'm not sure I've seen before.

2969862-conceptsocial3.jpg

I'm pretty mesmerised by this thing
 
I get what he is saying thought, the character model looks iffy at times, lots of pop ins, the art direction is amazing it's much more impressive considering it's on the Wii U. There's game with much better graphics thought on other platform, different budget aswell but with what Monolith had to work it, it's gorgeous but graphically speaking it not even on the same level as a few other games. I really like the art style they are going for, except the faces, I don't find them ugly as some other people would say but they do look odd.


There are not many games with a seamless open gameworld with flora and fauna with AI routines and a size comparable to Xenoblade Chronicles X that have much better graphics. In fact, I can't think of a single one.

Just Cause 2 has a gameworld of comparable size, and its graphics are much better (on PC), but that game map is largely void of moving objects in its environment and doesn't have much going besides rendering massive swaths of terrain.

So no, XCX's graphics aren't exceptional by today's standards, but considering the kind of game that it is, I'd say its graphics are quite remarkable.
 
There are not many games with a seamless open gameworld with flora and fauna with AI routines and a size comparable to Xenoblade Chronicles X that have much better graphics. In fact, I can't think of a single one.

Just Cause 2 has a gameworld of comparable size, and its graphics are much better (on PC), but that game map is largely void of moving objects in its environment and doesn't have much going besides rendering massive swaths of terrain.

So no, XCX's graphics aren't exceptional by today's standards, but considering the kind of game that it is, I'd say its graphics are quite remarkable.

They hold their own very well against the standards. I look at the Witcher 3 for example (the standard), and I can go back to Xenoblade and still be impressed by it.
 
Not being rude, but why do you guys engage ninjablade and his obvious shtick to detail WiiU threads with hardware talk? He reminds me of farnham in PlatinumGames threads. 😒

Anyway. Can't wait for this!
 
What point are you trying to make? That the barren, empty world of Red Dead somehow is more impressive than X? If so, fucking lmao.

They hold their own very well against the standards. I look at the Witcher 3 for example (the standard), and I can go back to Xenoblade and still be impressed by it.


man i just watched footage of both games, and witcher 3 looks like it belongs in a different gen graphically. i guess you must be really crazy about X's art, because tech wise, other then size of the world, witcher 3 is in different world graphically.
 
Has anybody done one of those videos that show how long it takes to walk from one edge of the world to the opposite?

It takes nearly 10 minutes for the first cotinent...so I would guess your need about 45-50 minutes to run across all continents. If you would walk double or tripple that time.

I'm curious what time it would take to walk around the entire map on the outline of each continent and not straight across.
 
I always feel like it's a good thing when game designers don't just design a game and toss it out into the world, but instead spend time thinking about what they want players to do, and what players tend to *actually do*, so they can design around that knowledge.

Yup, like i said he designed this for people like me. I was listening to IGN's podcast and how Jose was saying that the story missions were locked and didnt like that. It seemed baffling at first but realizing that this game is so huge, they would need to do this. And for a reviewer case who would just complete a game in no time and review it. Now he would play the game in and out
 
Honestly, thus far, world size seems like a negative thing to me. As in other open world games, just running across a large expanse is not fun in and of itself (at least not for me). I think I like the concept of an open world more than the reality. It does feel rather impressive here, though, due to a great sense of scale often lacking in such games.

Am I the only one that loves the soundtrack, by the way? I feel like I heard people talking bad about it a while ago. I never really loved the soundtrack for the last game outside of some select tracks, but for some reason, I'm really digging this.
 
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