Games that you just don't understand the appeal of

You should have said you don't get platformer at all.

I can't said that i don't get what people like about any games.

I'm surprise of what i read here.

I like platformers, not a lot, but some of them. and I really enjoyed SMB 1-3 on my NES (long, long time ago).
I also played some new "iterations" on Wii and (3)DS, but never finished them, because I got bored of them pretty fast. I don't get why they are selling so much, when it's basically the same as every other mario jump n' run game before. And as far as I can remember, you don't play a Mario game for the story either (usually the princes get's kidnapped). So... it's basically the same as CoD, just in another genre with another target group. at least thats my opinion/impression
 
*Sees topic*

This is gonna be a Minecraft thread isn't it.

*CTRL-F Minecraft*

'21 results'

Yup.

League of Legends

No offence to the league players here but it just seems like a very empty MOBA. Last time I played it was 2 or 3 years ago though, so idk how much changed.

Also, MMOs in general. Although I've had my fun with the genre.

Seems like you last played in S2, maybe even S1 , and the game has changed a whole lot since then. If you enjoy other MOBA's might wanna give it a second look.

Then again, if you enjoy other MOBA's you'll probably be busy enough playing those instead of LoL anyway.
 
Borderlands.

It's ugly and boring. The shooting is not satisfying at all and everything about the game just gives me a headache. The worst part is that I played 30 hours of the first game because people told me it'd be great.

Oh, and fucking Ice Climbers.

Why would you play 30 hours of a game you hate??? That is crazy haha

I don't think there are any I would say I don't understand the appeal of (that I've played at least). There definitely are games I haven't enjoyed but I understand why others would like it.
 
For the MOBA people: I guess you just have to play hours and hours to really get into it. The first 10-20 hours I didn't even know what I was doing.
2 days later I found myself playing DOTA2 for 9hrs straight without eating the whole day. It was like a thunder hit me, suddenly I enjoyed buying different items every round and communicating to gank others. 5 guys jumping on someone who didn't even think about something like this could happen is just hilarious.

I don't really see the appeal now that they've changed the series into an action game, but then I love turn based games.
I never understood why people liked Final Fantasy. Well, I've to say I hardly ever play any anime/manga/however you guys call it games. But even back than at PS1 days, when I was watching nothing else on TV but anime and manga series, I didn't get the hype for the game.
 
Metal Gear Solid
Minecraft
Dark Souls and most of RPGs
Pokémon
Persona
Final Fantasy
 
MOBA is the only thing I don't get. I understand liking all sorts of games that im not into but MOBAs just look like the death of fun.

Isn't that more the culture surrounding it than the game design though?

I also have no interest in MOBAs, but it's more that I don't have the time/inclination to put up with them anymore. Back when I was in high school (grandpa talking), I did like to play RTSes.
 
I googled "moe-styled game" and was too ashamed to copy-and-paste any one of the results here to show you what I mean. But I don't get the appeal of those styles at all (I'm generalising, but there's a lot of unique animé art styles I outright despise.)
 
Most roguelikes. They seem so... pointless? Their basic mechanics feel like a skinner box, not really leading anywhere worthwhile.

In classical roguelikes, it's the thrill of the unknown combined with a challenge that's imposing but usually winnable and fair to the player. No two playthroughs will ever be the same, but every one is a potential victory if you know the game's mechanics inside and out and can play "perfectly."

I would actually argue that they're not much like a Skinner box at all due to their short-term nature, lack of permanent progression, and the randomization forcing you to think in broad strategies instead of repeating rote steps to get a desired outcome.

Starting a new game is like shuffling a deck of cards and starting a ridiculously hard game of solitaire.
 
I googled "moe-styled game" and was too ashamed to copy-and-paste any one of the results here to show you what I mean. But I don't get the appeal of those styles at all (I'm generalising, but there's a lot of unique animé art styles I outright despise.)

I just assume with anime style games that the people who like them also watch lots of anime and want their games to look like it.

I mean, I might not like it, but the appeal isn't hard to see.
 
...Basically none?

There are plenty of games that don't click with me, but I'm almost always able to accept some answer to the question of "Why does anyone like this?" Very, very rarely do I conclude that a game is actually unlikeable and that all the people who seem to enjoy it are delusional or pulling one over on me.

The finer points of what exactly people like about a game might escape me in some cases, but that tends to make me more curious about the game rather than incredulous or disgusted.
Well said. This thread sadly just reads as a testament to how close-minded and self-centric in thought people can be.
 
Animal Crossing
Minecraft (the fuck?)
The Sims

Different tastes I guess.

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Exactly what I was going to list.
 
Zelda

I just don't see the appeal.

They just feel like ok games, not these timeless masterpieces as most imply.

Also Mario Kart

Those games just make me super butthurt while playing, and I just don't enjoy them.

But then again, its probably just my tastes.
 
For the MOBA people: I guess you just have to play hours and hours to really get into it. The first 10-20 hours I didn't even know what I was doing.
2 days later I found myself playing DOTA2 for 9hrs straight without eating the whole day. It was like a thunder hit me, suddenly I enjoyed buying different items every round and communicating to gank others. 5 guys jumping on someone who didn't even think about something like this could happen is just hilarious.

It's what friends who have succede into getting in MOBA/DOTA keeps telling me, but 10-20 hours before having fun with a game can be a lot when you have a job ^^
 
High end raiding in MMOs.

Not necessarily for the encounters themselves, but I can't get behind the hole tedium of currency/gear grinding. I hate gear grinds in PvP and I love PvP, so my tepid tastes towards PvE don't help endear me to 20-hour raid weeks.
 
MOBAS - can't really understand how people like them, they look like team tower defence games

All SOULS games- they feel like unfinished games, like they are still alpha versions, with mising some basic content you expect or take for grantage in most rpgs , very underwhelming IQ and badly optimized engine with micro stutter and very bad camera control, for a modern game.
 
Yeah.

I don't understand (that's "understand" not "like") Minecraft, therefore, I'm a philistine

I'm not calling you a philistine, silly.

Xer0 said:
You re-created a thing in the game that you saw in something else.

If you substitute "the game" for "Lego", "photography", "drawing" or "painting", then you can see what I mean. The appeal is you are given tools to create whatever the hell you want. I'm not a fan of the game but even I can see that.

What's not to understand...?

EDIT: Being called a "philistine" for not liking Lego XD
 
MMO's, I've tried a few and just couldn't understand why they're so popular. The story and character interactions aren't remotely as good or focused as single player RPG's and the gameplay feels like micromanagement non stop.

Honestly it just reminds me of actual work, like logging on and playing feels like punching in and wishing you were doing something else.
 
In classical roguelikes, it's the thrill of the unknown combined with a challenge that's really imposing but usually winnable and fair to the player. No two playthroughs will ever be the same, but every one is a potential victory if you know the game's mechanics inside and out and can play "perfectly."

I would actually argue that they're not much like a Skinner box at all due to their short-term nature, lack of permanent progression, and the randomization forcing you to think in broad strategies instead of repeating rote steps to get a desired outcome.

Starting a new game is like shuffling a deck of cards and starting a ridiculously hard game of solitaire.

I meant a Skinner box as in the thrill is derived from short term loot (not behavior change, you're right). Action->feedback. Like eating candy. There's no sense of long term progression, as the cards are, as you say it, shuffled again next time. I guess you're right that you could approach them as pure mechanics games, and as such I understand the appeal. Personally though, I think I'm more of a dynamics and aesthetics guy.
 
Seems like you last played in S2, maybe even S1 , and the game has changed a whole lot since then. If you enjoy other MOBA's might wanna give it a second look.

Then again, if you enjoy other MOBA's you'll probably be busy enough playing those instead of LoL anyway.

I'm always open to trying it out again, unfortunately what you said is true and all the friends I originally played LoL with have moved on as well.
 
This made me sit down and really think, but I can't recall anything at the moment.

There's reasons why people like what they like and eventually one can find an explanation. I guess I've been in gaming long enough that I've seen explanations for why someone enjoys just about every entertainment possible.

Funny enough Minecraft was always one of the most obvious to me. It's an interactive set of building bricks in a virtual world that is very intuitive. It's no wonder it just keeps selling. Same reason lego and building toys will never go out of style.
 
Bayonetta. I found it mediocre at best, but it seems to have some sort of religious following. Is it simply because it's from Kamiya? If someone else developed it, would it have that following?
 
GTA games.
Serious Sports games.
Serious sims (racing etc).
Modern military FPS's.
Minecraft.
MOBA's.
MMO's
Those action games like AC that ain't really action games as they lack any kind of combat mechanics.

I think i included every popular genre now, damn.
 
Is everyone really conflating "[Game] didn't do anything for me" with "I cannot possibly imagine a single aspect of [game] that a reasonable person could ever possibly enjoy"?

More like we understand how some people might enjoy it (we all have different tastes after all), we just don't understand why [Game] gets universal praise and/or millions in sales when it is so fundamentally flawed, or the genre is overrepresented and hasn't changed or grown significantly in 15 years.

Of course, if it is a game/genre we like, we'll ignore/excuse the fact that it hasn't changed in 15 years! ;-)
 
Grand Thief Auto after 1 & 2. Felt the game got way too repetitive and the story was unappealing. I actually beat Sleeping Dogs which is similar but could never get myself to give a damn about GTA to play more than an hour or two.
 
Persona 4 Golden. I've sunk over 20hrs into it already and I don't get the appeal at all. Wandering around the school and town is so boring, wading through dialogue and choosing replies that are of no consequence because you can just repeat the conversation and choose another response, terrible voice acting for the most part... I do enjoy some of the themes and story elements but unfortunately I actually have to play a really boring game to get to them. What am I missing :S
 
MOBAS - can't really understand how people like them, they look like team tower defence games

They're team-based action-RPGs that inherited their control scheme and perspective from an RTS. Towers just happen to be the "pegs" that measure the progress of a game, because that's what the developers had to work with in the level editor.

"Tower defense" usually implies defending one or more stationary points against very large waves of enemies by placing static defenses and occasionally using an ability of some sort.

The lanes in MOBA games have towers in them, but the dynamic is more like pushing through an automated version of a defensive line in a game like American football or rugby. They're extremely mobile games that emphasize an entire team tightly controlling their positions and abilities to set up and execute "plays" that will put them ahead.
 
Honestly , I dont get the appeal of Speluncky at all.

As a platrformer the controls and the design aren't as tight as they should be and the combat is laughable.
 
Call of Duty
Assassins Creed
MOBAs
Halo
Guild Wars 2 (Living Story sucks incredibly)
Shooters
More shooters
Games with guns as a main weapon
 
To be honest, I feel like I can see the appeal of almost everything, even stuff that I can't stand like Borderlands.

But I'm obviously missing something about Dark Souls. I have absolutely no problem with playing a single segment repeatedly until I get it right in other games, but it bores me to tears in DS.
 
I meant a Skinner box as in the thrill is derived from short term loot (not behavior change, you're right). Action->feedback. Like eating candy. There's no sense of long term progression, as the cards are, as you say it, shuffled again next time. I guess you're right that you could approach them as pure mechanics games, and as such I understand the appeal. Personally though, I think I'm more of a dynamics and aesthetics guy.

Loot is just a means to an end in most roguelikes, your overall goal is still to reach the bottom of the dungeon and actually complete a playthrough. Picking up a good magic weapon is exciting because it means you'll have a better chance of dealing with stronger threats in the near future, but it's hard for loot to be that rewarding since you have plenty of other things to worry about. To continue the card/board game analogies, loot is like your initial hand in draw poker or the letters you get in Scrabble. You can get good stuff by chance, but there's still work to be done on your part if you want to turn that luck into an actual victory.

And yeah, I'm thinking about this almost entirely in terms of rules and mechanics. Roguelikes are generally not the genre you should play if you're looking for well-written characters, amazing sights/sounds, or a story other than the one that's written by the gameplay.
 
-Minecraft

-Monster Hunter games (I get the initial appeal but the execution just sucks IMO, bad controls, grindy, boring)

-Halo

-COD post COD4

-SimCity

-The Sims
 
Devil May Cry series , Bayonetta, God of War series, Octodad: Dadliest Catch. (That game is infuriating!) Dead Rising 1. Any of the COD series after World at War.
edit: an earlier poster reminded me of Saints Row. That series is so mind numbingly juvenile.
 
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