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Wolfenstein: The New Order; PC Performance Thread

Denzar

Member
Hey guys, one question. Bought the key through Kinguin.net and activated it on day of release. This is what my steam says I activated/bought: "Wolfenstein: The New Order ROW Pre-Purchase". I live in bruges, Belgium.

This appears to be the uncensored version, yet decapitation and limb removal happens rarely. Even when mowing down a bunch of Nazi's using the double auto-shotguns. Any explanations? Is it something I should turn of or in the setting (checked that but did not find anything).

Repeat for new page. Anybody?
 
Ok something weird is going on. Just now during a certain scene I played with all settings on max, but with DOF on medium and I got ~40 fps. I lowered them all to medium and got a slight drop from 60fps. Then I turned them back to max, but kept max ppf on 16 and I still got ~60fps so I thought that was the culprit. Now I turned that back to max too and I still have ~60fps during the same scene restarted and all.

EDIT: No. It's Max PPF that does it. Restarted the game using max ppf 64, dof on medium and everything else on max. Dropped and stayed on about 40fps.
Restarted the game with max ppf 16, dof on medium and everything else on max. Now it's pretty much locked on 60. There's also less texture pop-ups.
Did not have this issue in Rage. I'd like a GPU transcode option in this too. That doubled the texture streaming performance for me in Rage.

I found lowering PPF to 32 made texture pop in far more noticeable tho, so i keep it at 64.
I also found last night, when i forced Vsync from nvidia control panel, it destroyed my FPS. When i set it to Adaptive, it made no difference. Adaptive (halve refresh rate) locked it to 30fps, and then just setting it to 'on', made my FPS fluctuate wildly from 30 - 60.
 

Lonely1

Unconfirmed Member
Are you sure v-sync is functioning? I didn't realise D3DOverrider supported anything other than DirectX games. This game uses an OpenGL renderer, as such the triple buffering setting in nvidia control panel and inspector actually works. I get nice results forcing v-sync and triple buffering that way.
Well, Screen tearing stopped at least.
 

riflen

Member
But the FX8350 scores over 9000 in Passmark and the i5 2500k only 7000, how is that possible?

I found lowering PPF to 32 made texture pop in far more noticeable tho, so i keep it at 64.
I also found last night, when i forced Vsync from nvidia control panel, it destroyed my FPS. When i set it to Adaptive, it made no difference. Adaptive (halve refresh rate) locked it to 30fps, and then just setting it to 'on', made my FPS fluctuate wildly from 30 - 60.

The behaviour you describe is what would be expected.
Adaptive V-sync
Using this option, v-sync will only be enabled when you are maintaining 60fps. As soon as your system cannot sustain precisely 60fps, sync is disabled and you will probably experience tearing of the image. However the frame rate is free to change to any value (it may only drop to 59, for example) without consequence. If/when you return to 60fps rate, sync is re-enabled. This should make a pretty consistent and responsive experience for most players.

Adaptive (halve refresh rate) is exactly what is sounds like. The same as Adaptive, only the frame rate needed to maintain v-sync is 30 instead of 60. It will therefore cap you to 30fps.

Standard V-sync
Adaptive differs from standard v-sync. Standard v-sync will cap you to 30fps in an instant if you cannot maintain 60fps. If you can't maintain 30, it will drop you to 20, then 10 and so on. Standard v-sync is what you were forcing when you set v-sync on in the nvidia control panel and you were probably just dropping a frame or two here and there. The result is often an inconsistent, jarring experience as it caps you to 30, then 60, then 30 again and again.

It's worth mentioning again that the v-sync option selectable in the game itself is Adaptive.
 
The behaviour you describe is what would be expected.
Adaptive V-sync
Using this option, v-sync will only be enabled when you are maintaining 60fps. As soon as your system cannot sustain precisely 60fps, sync is disabled and you will probably experience tearing of the image. However the frame rate is free to change to any value (it may only drop to 59, for example) without consequence. If/when you return to 60fps rate, sync is re-enabled. This should make a pretty consistent and responsive experience for most players.

Adaptive (halve refresh rate) is exactly what is sounds like. The same as Adaptive, only the frame rate needed to maintain v-sync is 30 instead of 60. It will therefore cap you to 30fps.

Standard V-sync
Adaptive differs from standard v-sync. Standard v-sync will cap you to 30fps in an instant if you cannot maintain 60fps. If you can't maintain 30, it will drop you to 20, then 10 and so on. Standard v-sync is what you were forcing when you set v-sync on in the nvidia control panel and you were probably just dropping a frame or two here and there. The result is often an inconsistent, jarring experience as it caps you to 30, then 60, then 30 again and again.

It's worth mentioning again that the v-sync option selectable in the game itself is Adaptive.

Standard V-sync does generally not cap your framerate to 30 if you can't maintain 60 at all. Standard V-sync only syncs the image so you don't get any tearing no matter what fps you get. The only cap you get is the same fps as the refresh rate of your monitor at max. It will never go above it, but it certainly doesn't cap it at half of that if you can't maintain this maximum.
 

Cygnus

Banned
Hey guys i have all in game settings set to their lowest options but i only get 50fps, is there a way to force DOF to low or off and other quality settings to low?
 

riflen

Member
Standard V-sync does generally not cap your framerate to 30 if you can't maintain 60 at all. Standard V-sync only syncs the image so you don't get any tearing no matter what fps you get. The only cap you get is the same fps as the refresh rate of your monitor at max. It will never go above it, but it certainly doesn't cap it at half of that if you can't maintain this maximum.

It does depend on the implementation, but in my experience, yes that is what double-buffered v-sync will do. Double-buffered v-sync is what I mean by standard, seeing as it's overwhelmingly the most common implementation and is certainly what you'll get by forcing standard v-sync on through nvidia control panel.
The behaviour you describe will require a different implementation.
 

riflen

Member
Double buffered VSync is rare in modern games.

My god I wish that were the case. Anyway, it doesn't matter because I was responding to a post by someone who was experiencing massive frame rate drops when enabling v-sync. It's a fair bet that double-buffered v-sync was the cause of that.
 

Damian.

Banned
Using double buffered Vsync is what causes the drop from 60 to 30 if 60 can't be maintained, right? It's very rare a game behaves this way, last notable one I can remember is ACIV, but that can be remedied by Alt-Tabbing a couple of times.
 

Pakoe

Member
Games runs perfect but when i turn everything up and select a 4k resolution to take some pics, the game crashes and i get an error that my hardware does not meet the minimum specifications. Obviously i will never get playable fps on such settings but i don't care about that, anything i can do about this?
 

Moff

Member
Create <afoldername> beneath this path:
C:\Users\USERNAME\AppData\Local\MachineGames\Wolfenstein The New Order\

Create wolfconfig.cfg here:
C:\Users\USERNAME\Saved Games\MachineGames\Wolfenstein The New Order\base\

In the config add the variable fs_cachepath <afoldername>
thanks, but didnt help one bit

looks like I havet to wait for a driver update for this
right now its unplayable for me, or at least not enjoyable
 
It does depend on the implementation, but in my experience, yes that is what double-buffered v-sync will do. Double-buffered v-sync is what I mean by standard, seeing as it's overwhelmingly the most common implementation and is certainly what you'll get by forcing standard v-sync on through nvidia control panel.
The behaviour you describe will require a different implementation.

In pretty much every game I've ever played double buffered V-sync does not cap the framerate to half of that of your monitors refresh rate. Neither the implementation of the game in question or by force through Nvidias drivers in particular. You get double buffered v-sync by forcing it in the drivers, but it does NOT cap the framerate from 60 to 30. In some games perhaps, but in 99% of them it doesn't. Only games I know of that does this is Dead Space 1 and 2.
 
My god I wish that were the case. Anyway, it doesn't matter because I was responding to a post by someone who was experiencing massive frame rate drops when enabling v-sync. It's a fair bet that double-buffered v-sync was the cause of that.

Despite what I wrote in response to you just now this is also true. I know the v-sync setting in Borderlands 2 does this. But forcing it through the drivers instead doesn't affect performance unlike the game setting. So double buffered v-sync on it's own doesn't cut the performance in half.
 

Pjsprojects

Member
I posted this in the other Wolfenstein topic but think it would be better in here.

Anyone know how I fix this? Looks like it's not displaying textures??? Everything set to max at the mo.

inGqcSWT7uFyE.jpg
 

Dice

Pokémon Parentage Conspiracy Theorist
999 mode unlocked. Now I can just cruise and not give a single fuck about enigma pieces.
 

derFeef

Member
This is really annoying - anyone else having the audio and cutscene cinematics not match up? It's badly out of sync - no idea whats causing it.
 

lukazzo

Neo Member
Hi i have an i5 2500 8gb of ram and r9 290x but game have very bad fps. I tried a lot of settings but nothing change. You think is the i5 not powerful enough?
 

Arkanius

Member
Hi i have an i5 2500 8gb of ram and r9 290x but game have very bad fps. I tried a lot of settings but nothing change. You think is the i5 not powerful enough?

Catalyst 14.4?
I have an i5 3570k, 8GB of RAM and a 280X. I had 60 FPS flawless at all times. I've posted my settings before.
 

Bricky

Member
Just a little update; the new Nvdia 337.81 beta drivers got rid of a bunch of problems when using custom settings with a GTX560 Ti. Previously I had unplayable FPS when changing pretty much anything, now only shadow resulution and some texture related stuff give problems, but those at least make sense since I have but one gigabyte of vRam.

The engine still isnt anything special, but it runs well enough. No texture pop-in when playing from a SSD by the way, at least not for me.
 
Not really performance related but has anyone experienced the game crashing/going into a never ending loading screen at the beginning of chapter 4/4th level during the initial cutscene?

Edit: Actually the crashing is taking place during the cutscene towards the end of Chapter 3 where BJ is making coffee on the train.

Edit 2: Solved the issue by verifying the integrity of the game's cache which found a problem and re-downloaded 1.1 GB of data.
 
Got reflections working again by turning off MSAA (which I had already tried). Turns out the game saved the MSAA command at "8," I don't know because I don't have an config file or anything. Must have been a keyboard shortcut to save it. Does anybody know how to reverse this? I have to disable MSAA every time I go into an area now.

EDIT: This sucks.
 
Got home from a trip and fired this up.

People weren't kidding when they said that performance was bad.
Not that I doubted, but did not expect such a bad performance on my rig. (i7-860/GTX 780/8GB RAM/120GB SSD - I guess my CPU might be bottlenecking the GPU on this game)
I'm not even playing on Ultra, just on High with V-Sync on, but dat screen tearing tho.
 

Megasoum

Banned
Just a little update; the new Nvdia 337.81 beta drivers got rid of a bunch of problems when using custom settings with a GTX560 Ti. Previously I had unplayable FPS when changing pretty much anything, now only shadow resulution and some texture related stuff give problems, but those at least make sense since I have but one gigabyte of vRam.

The engine still isnt anything special, but it runs well enough. No texture pop-in when playing from a SSD by the way, at least not for me.

Hmmm where can I download those drivers? I can't find them on the nvidia website. Latest I see is 337.50 Beta

Edit: Nvm, found them... Let's see if it helps.
 

ymgve

Member
Another thing that might help others: Turn off ALL background programs. In my case it was Skype that was eating CPU once every minute or so, and that was enough to make the game freeze for half a second when it happened.
 

riflen

Member
Despite what I wrote in response to you just now this is also true. I know the v-sync setting in Borderlands 2 does this. But forcing it through the drivers instead doesn't affect performance unlike the game setting. So double buffered v-sync on it's own doesn't cut the performance in half.

Remember that this game, the game I was helping him troubleshoot, uses an OpenGL renderer. It's entirely conceivable that forcing v-sync through nvidia's control panel for OpenGL games causes the issue the poster was seeing.

I did some research on the topic of Direct3D v-sync. It appears that nowadays Direct3D can optionally employ a triple-buffer-like queue for v-sync (incidentally this feature is what we're able to force using D3DOverrider). It's not true triple-buffering (it adds latency), but it solves the 60,30,60 problem. I also discovered that if you use SLI, by its nature, more than 3 buffers are involved in v-sync, again making sure the 60,30,60 problem doesn't happen. This could explain why you don't see this problem in Direct3D games very often anymore.

Someone with the game to hand could test this in 5 mins and we'd be better able to advise people. It's all rather moot anyway, as everyone using nvidia GPUs should definitely be enabling triple buffering in the control panel.
 

Dave_6

Member
I bought this last night and after waiting 3.5 hours to download, it won't even launch. Goes to a black screen then backs out; have to run task manager to close it. I did what it said in the community hub about launching it as administrator and it did the same thing (I'm always logged in as the admin anyways). Any ideas?

I also had nothing else running at the time (RadeonPro, etc).

My setup:
3570K@4.4
Samsung 8GB RAM
7970 3GB
 
Performance is weird for me. General gameplay tends to run at around 60 with occassional drops, while scenes where you're interacting with NPCs tend to drop pretty heavily. Really hope they optimize it with patches/driver updates.
 

Levyne

Banned
Performance is weird for me. General gameplay tends to run at around 60 with occassional drops, while scenes where you're interacting with NPCs tend to drop pretty heavily. Really hope they optimize it with patches/driver updates.

The cutscenes are 30 fps so that's normal. Sometimes early in a cutscene I'll get a weird hiccup but then it will play out fine.
 
The cutscenes are 30 fps so that's normal. Sometimes early in a cutscene I'll get a weird hiccup but then it will play out fine.

I'm not talking about cutscenes, I'm referring to moments like the train sequence where you're choosing pictures. Also at the hideout, when I look at the computer screens, the framerate drops heavily again unless I dial down the settings that control lighting and texture filtering.
 

Levyne

Banned
Wait, that's meant to happen? So stuff like the train sequence where you're choosing pictures, they're meant to be 30fps?

Oh. When you said "interacting with NPCs" I assumed that meant cutscenes. That part I didn't have any issues with.

Edit: Weird..I'm not sure, then.
 
Oh. When you said "interacting with NPCs" I assumed that meant cutscenes. That part I didn't have any issues with.

Edit: Weird..I'm not sure, then.

What specs do you have, and what settings are you running at? I've got a 770 2GB, 16GB RAM, i7 4770K CPU, and running it at 1080p 60fps requires turning down that Max PPF setting to 16, and dialling the settings down a notch. The scene where you first meet Deathshead was particularly bad in terms of performance. Oh, and I'm forcing Vsync via the Nvidia control panel rather than through the game.
 

Levyne

Banned
780 3GB, 16gb @ 2133, 4770K @ 4.2 or 4.4. 1920x1200. I'm also forcing triple buffering through drivers. Highest settings and usually it works fine (60). Sometimes it ends up crawling though, something to do with how the textures work. Usually I have to either enable VT compression and sometimes that fixes it. Or sometimes if I just wait it will work itself back to 60fps. It's really kind of weird.
 

Dice

Pokémon Parentage Conspiracy Theorist
Or sometimes if I just wait it will work itself back to 60fps. It's really kind of weird.
Dynamic framebuffer at work. You're losing horizontal resolution when that happens, and no, there is no way to disable it. It's just an annoying thing they have decided to incorporate into idTech5 games.
 
Dynamic framebuffer at work. You're losing horizontal resolution when that happens, and no, there is no way to disable it. It's just an annoying thing they have decided to incorporate into idTech5 games.

Did Zenimax force them to use this shitty engine?
 

Pakoe

Member
Games runs perfect but when i turn everything up and select a 4k resolution to take some pics, the game crashes and i get an error that my hardware does not meet the minimum specifications. Obviously i will never get playable fps on such settings but i don't care about that, anything i can do about this?

I don't know what happened.
Instead of turning all the options on high and then starting a game, which crashed the game, i turned the options up while in game. This didn't crash the game lol.
 

jamsy

Member
Just got this. Game seems to run pretty well on my laptop - mostly at 60fps with occasional dips @1080p.

But I get horrific screen tearing during cutscenes. Any way to fix this?
 
Dynamic framebuffer at work. You're losing horizontal resolution when that happens, and no, there is no way to disable it. It's just an annoying thing they have decided to incorporate into idTech5 games.

Wait, the PC version has the dynamic frame buffer? Forced?!
 

Dice

Pokémon Parentage Conspiracy Theorist
Wait, the PC version has the dynamic frame buffer? Forced?!
Sure seems to. It's not very aggressive, but if you have settings over capacity you'll see a lot of framerate inconsistencies as it keeps adjusting itself back and forth and the jaggies can be awful. This is especially painful on AMD cards where it just doesn't keep its baseline as well as with nVidia. Though, I find CPU is another aspect of it. If it doesn't support GPU transcoding with your card (I know Rage doesn't for me, so this may not) then it puts that burden on your CPU, so you better have PPF at 16 or you'll get it way worse. I know it's happening with me because my CPU is cooking up to 80c (the crap-out line, unfortunately) even with a box fan blowing into my case. My room is really warm, but other games barely make it cross 70c. Good luck ever getting true 4k screenshots from it.
 
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