IcyBlueStrawberry
Member
Good luck.Thanks. Hopefully I can manage at 1440p with no aa
I'm hitting the limit on both my 3GB of VRAM and 6GB of RAM.
Good luck.Thanks. Hopefully I can manage at 1440p with no aa
Good luck.
I'm hitting the limit on both my 3GB of VRAM and 6GB of RAM.
Sounds that way if 6gbs is getting filled.People should go check if memory usage increases over time.
Because if this game has memory leaks no amount of RAM or videocard memory is going to help.
A 144/120Hz monitor
It doesn't eliminate tearing entirely, but enough to keep vsync off
Haven't used v-sync since I got the VG248QE
I haven't been paying too much attention to how much of my PC's resources are being used at what time, but I will say that when I first started playing my RAM usage was around 4GB, and when I checked after a few hours it was at 6GB.People should go check if memory usage increases over time.
Because if this game has memory leaks no amount of RAM or videocard memory is going to help.
I haven't been paying too much attention to how much of my PC's resources are being used at what time, but I will say that when I first started playing my RAM usage was around 4GB, and when I checked after a few hours it was at 6GB.
General performance wise, things are pretty good with everything maxed and temporal SMAA. I'm running at 30Hz because I know I won't be able to hit 60 fps, but that aside I'm not noticing any dips at all. I get a little stuttering/hitching when I drive around quickly, but it's only about as bad as GTA 5 and the game only takes a fraction of a second to load more of the game. It's not optimal, but it's far from unbearable or even annoying.
My specs
i7 920 @ 4.2 GHz
7970
6GB RAM
I'm actually surprised how well my system is handling the game. After the dev tweets I was sure my CPU would be my downfall, but it's holding up well. And the game itself is fun as knobs. I was worried after watching the IGN stream yesterday, but I've already played 13 hours and it's really good. Also pretty. Very pretty.
I haven't even tried, to be honest.Hmmmm... that is very similar to my system except my CPU is clocked a little lower and I have 8 GB of RAM. Are you able to get close to 60 fps by turning down some settings by chance?
I haven't even tried, to be honest.
I just set my refresh rate to 30, cranked the settings and just started playing. Like a lot of Ubi games, it plays really smoothly when it's running at 30Hz.
And, assuming you're running at ~3.8GHz with a 920 or similar, your CPU will be fine.
You should be fine then.3.9 GHz with a i7 930 and a 7970 as well. Very similar PC.
Looking at this again, when it drops to 20 FPS the GPU usage goes down to 12%, while CPU remains the same, and the RAM usage goes down by almost 500Mb.
Meaning that it's neither GPU, nor CPU. This is memory management and maybe loading from disk.
Is it possible to get that same FPS / GPU / CPU temps and stuff with EVGA Precision? (Specifically In-game)
Could this be one of those games were the VRAM usage basically scales up to whatever you have for cacheing purposes but doesn't actually need it all?
If you want to cap at 30, create a custom resolution @ 30hz and just set the in-game option accordingly.What's the best way to cap a framerate for a 64 bit game?
i5 3570k @3.40Ghz
8Gb RAM
Sapphire HD 7950 Boost 3Gb
Windows 7 64 bit.
It's a nightmare. Let me explain:
Turning V-Sync on does the same thing as in AC IV where it basically locked the game at 30 fps unless you were looking at the wall. Without it it's like a roller coaster going from 30 to 60 and back down, if you are walking slowly is not that bad but driving is almost impossible. I mostly play on High becuase setting the game on Medium barely helped, you gain a few fps but the drops are still there.
I hope they fix it with a day one patch or some drivers by AMD. Ubilol at it's finest.
He has a 4770k too! Look at all 8 threads being used as well, nice. So glad i never listened to those saying i7's werent worth it for next gen gaming.
Goddamn. This game does NOT look good enough to be demanding this much performance. I am really having a hard time attributing the performance from this game to anything BUT poor optimization and/or a lack of Day 1 patch or updated nVidia drivers.
I fully expect to see some nVidia drivers soon that provide a 20-40% increase in performance in this game. Otherwise, this is ridiculous. If this looked like the 2012 video then maybe it would be justified, but it absolutely does not. I can run Crysis 3 better than this game, and that looks FAR nicer.
i5-4670K @ 4.2ghz
780 Ti @ 1500/7800 (core/mem)
16gb DDR3-1600
And I can barely manage to run the game a Ultra/1440p. And from the looks of it, SLi folks aren't having much luck, either. And forget AA at 1440p. I can maybe do FXAA and still get 40-60, else I am screwed.
What are other people's experiences with similar setups?
What's the best way to cap a framerate for a 64 bit game?
You do realize you're comparing a linear FPS to a sandbox game...
Water looks nice. But pretty much everything looks underwelming tbh. in screenshots atleast
A nightmare? That's simply the effect of utilizing double buffer v-sync. Triple buffering would solve that.It's a nightmare. Let me explain:
Turning V-Sync on does the same thing as in AC IV where it basically locked the game at 30 fps unless you were looking at the wall. Without it it's like a roller coaster going from 30 to 60 and back down, if you are walking slowly is not that bad but driving is almost impossible. I mostly play on High becuase setting the game on Medium barely helped, you gain a few fps but the drops are still there.
See, I don't think those are the highest settings. Effects I've seen in the Nvidia promo are straight up missing, and the one I noticed the most was the volumetric lighting. Other posters noticed other missing effects.Water looks nice. But pretty much everything looks underwelming tbh. in screenshots atleast
Thanks for posting my exact experience and my exact specs aside from the GPUI haven't been paying too much attention to how much of my PC's resources are being used at what time, but I will say that when I first started playing my RAM usage was around 4GB, and when I checked after a few hours it was at 6GB.
General performance wise, things are pretty good with everything maxed and temporal SMAA. I'm running at 30Hz because I know I won't be able to hit 60 fps, but that aside I'm not noticing any dips at all. I get a little stuttering/hitching when I drive around quickly, but it's only about as bad as GTA 5 and it only takes a fraction of a second to load more of the game. It's not optimal, but it's far from unbearable or even annoying.
My specs
i7 920 @ 4.2 GHz
7970
6GB RAM
I'm actually surprised how well my system is handling the game. After the dev tweets I was sure my CPU would be my downfall, but it's holding up well. And the game itself is fun as knobs. I was worried after watching the IGN stream yesterday, but I've already played 13 hours and it's really good. Also pretty. Very pretty.
i5 3570k @3.40Ghz
8Gb RAM
Sapphire HD 7950 Boost 3Gb
Windows 7 64 bit.
It's a nightmare. Let me explain:
Turning V-Sync on does the same thing as in AC IV where it basically locked the game at 30 fps unless you were looking at the wall. Without it it's like a roller coaster going from 30 to 60 and back down, if you are walking slowly is not that bad but driving is almost impossible. I mostly play on High becuase setting the game on Medium barely helped, you gain a few fps but the drops are still there.
I hope they fix it with a day one patch or some drivers by AMD. Ubilol at it's finest.
Same position. All those people who were like "YOU WILL NEVER NEED 6GB OF VRAM FOR A GPU"..."YOU WILL NEVER NEED AN i7 FOR GAMES, ONLY i5"
https://www.youtube.com/watch?feature=player_detailpage&v=ZTEfInwgxVs#t=79
I have
Intel Core i7 3770
670 GTX
16GB RAM
Would it possible to have it running 1440p at ultra or high setting with 60FPS? If not then I would have to go out and buy 780 ti GTX. >_<
People with framerate drops due to VSync:
Isn't the menu option GPU Max Buffered Frames essentially selection between double and triple buffering?
So if you enable Vsync and set this to 3 (or 2?) should it not eliminate drops from 60 to 30 the instant your framerate drops to 59 for example?
In AC4 I had to get triple buffering via D3D Overrider - game was unplayable without it - but AC4 had no such option in menu.
Can anyone try this?
Same position. All those people who were like "YOU WILL NEVER NEED 6GB OF VRAM FOR A GPU"..."YOU WILL NEVER NEED AN i7 FOR GAMES, ONLY i5"
https://www.youtube.com/watch?feature=player_detailpage&v=ZTEfInwgxVs#t=79