Louis Cyphre
Banned
And in a potential world where the consoles had twice the power of the PS4, no developer would opt for 30 FPS over 60 FPS?
Wut.
How many PC games are locked at 30?
And in a potential world where the consoles had twice the power of the PS4, no developer would opt for 30 FPS over 60 FPS?
Wut.
It's become a hot topic because hardware is getting better all the time which now allows both great visuals and 60fps. Consumers will be satisfied just like before with 30fps but is anyone really going to complain if the game is 60fps? Only if it means the visuals would be downgraded. What I get tired of is the developers explaining why they chose 30fps over 60. We all know it's because the hardware cannot handle it so why not just say it?
I edited my post - Ryse is a better example. Graphically the best game on current gen and that got the same treatment.
It's developer making a PS4 exclusive. They ain't gonna say shit. Not while the PS4 is still new.
How many PC games look better than The Order 1886 even though I bought a graphics card that is much stronger than the PS4 in 2012?How many PC games are locked at 30?
Only clean faces. The mods I'm looking for unfortunately do not exist. But you can always humor me and list a few PC games that look better than the Order.Clearly you haven't played the right mods.
They are saying shit, it's why this topic exists.
How many PC games look better than The Order 1886 even though I bought a graphics card that is much stronger than the PS4 in 2012?
60 fps is better for gameplay, though.i don't know why you guys are all so upset that this is one developer who want to put gameplay first.
How many PC games look better than The Order 1886 even though I bought a graphics card that is much stronger than the PS4 in 2012?
It's become a hot topic because hardware is getting better all the time which now allows both great visuals and 60fps. Consumers will be satisfied just like before with 30fps but is anyone really going to complain if the game is 60fps? Only if it means the visuals would be downgraded. What I get tired of is the developers explaining why they chose 30fps over 60. We all know it's because the hardware cannot handle it so why not just say it?
Hardware is getting better but it still doesn't allow both great visuals and 60fps at the same time. It's either great visuals@30fps or ok visuals@60fps, just like last generation.It's become a hot topic because hardware is getting better all the time which now allows both great visuals and 60fps. Consumers will be satisfied just like before with 30fps but is anyone really going to complain if the game is 60fps? Only if it means the visuals would be downgraded. What I get tired of is the developers explaining why they chose 30fps over 60. We all know it's because the hardware cannot handle it so why not just say it?
How many PC games look better than The Order 1886 even though I bought a graphics card that is much stronger than the PS4 in 2012?
M°°nblade;113740711 said:I'd say '60fps changes the aesthetic' is the most polite way of saying you don't want to significantly downgrade your game because the hardware doesn't allow both.
I don't understand it.The irony of your statement is that if this game were on the PC it would likely be playable at 60fps (and beyond) and we would be comparing the different platforms. By having this exclusive to the PS4 the developers can say whatever they want as to why they chose 30fps. The Witcher 3 looks amazing and won't be as linear as this game. So it all about artistic choices and we will see games on the PC that will be comparable to this and also surpass it but at the same token they will not have to explain to us why they chose to lock it at 30fps because it's unlikely they will be.
This doesn't make any sense. There isn't some arbitrary cut-off point where visuals become "great", developers and fans are satisfied and they can lock it at 60fps and have the best of both worlds. There are always limits, no matter how good your hardware is, and developers need to decide whether they want to pursue image quality or frame rate, and will have to sacrifice one for the other.
Most developers choose image quality over frame rate, because the difference is more noticeable to their fans. They don't finish the game, try flip on the 60fps switch, and then the PS4 says "sry I can't handle. flip back to 30 pls!" They have targets, and they develop around those targets.
M°°nblade;113740711 said:Hardware is getting better but it still doesn't allow both great visuals and 60fps at the same time. It's either great visuals@30fps or ok visuals@60fps, just like last generation.
I'd say '60fps changes the aesthetic' is the most polite way of saying you don't want to significantly downgrade your game because the hardware doesn't allow both.
I don't understand it.
The game is created and targeted at 30 fps on a PS4.
A game created and targeted at 30 fps on a different platform would end up with different visuals.
You seem to have disputed this and the reason any game is 30 FPS is because they are on the PS4 and it's too weak and if only it had a few more teraflops everything would always be 60 FPS or something. As I said, I'm confused by the whole thing.
I don't understand it.
The game is created and targeted at 30 fps on a PS4.
A game created and targeted at 30 fps on a different platform would end up with different visuals.
You seem to have disputed this and the reason any game is 30 FPS is because they are on the PS4 and it's too weak and if only it had a few more teraflops everything would always be 60 FPS or something. As I said, I'm confused by the whole thing.
That sentences offers no insight into your argument unless your argument is that a platform with more power ran run games better than a platform with less power.Let me explain it to you in the simplest way possible then. The Last of Us will be coming to the PS4 and they are targeting it at 60fps.
Not so polite as it is just trying to spin a compromise into a win-win.
That sentences offers no insight into your argument unless your argument is that a platform with more power ran run games better than a platform with less power.
Which is not the argument you made before.
But if that is your argument then yes, you are right. Very insightful.
Let me explain it to you in the simplest way possible then. The Last of Us will be coming to the PS4 and they are targeting it at 60fps.
My argument is the same throughout, the hardware's limitations is why the game is being locked at 30fps and there is no reason for developers to have to explain why they chose 30 and not 60 unless it's to reaffirm that's why.
M°°nblade;113741860 said:How does this quote read like a win-win instead of a compromise?
The unstated assumption here is that they wouldn't aim at 30 FPS with better visuals if they had a more powerful target platform.My argument is the same throughout, the hardware's limitations is why the game is being locked at 30fps and there is no reason for developers to have to explain why they chose 30 and not 60 unless it's to reaffirm that's why.
Just wondering, why is that worrying at this point in time? Its been like that for many, many years now. Graphic fidelity do add to the feel of the game, so whats "playing at it's best" is actually a bit subjective.http://i.minus.com/iGU6gqvU3yHsM.gif
It's a little worrying that some folk would sacrifice a game playing at it's best just for improved graphics.
Erm .What is that supposed to prove?
That the PS4 can run PS3 games better than the PS3 can? You really think Uncharted 4 or Last of Us 2 are going to be 60fps? I somehow doubt it.
Because he's saying that it's actually a benefit that the game looks more cinematic when in a lower frame rate. Beautiful visuals + filmic feel = win-win.
He doesn't say that.Because he's saying that it's actually a benefit that the game looks more cinematic when in a lower frame rate. Beautiful visuals + filmic feel = win-win.
We're going for this filmic look, so one thing that we knew immediately was films run at 24 fps. We're gonna run at 30 because 24 fps does not feel good to play. So there's one concession in terms of making it aesthetically pleasing, because it just has to feel good to play.
If that's the way you feel then I assume you only game on a CRT monitor?It's a little worrying that some folk would sacrifice a game playing at it's best just for improved graphics.
Now THAT is just snobbery! ;-)If that's the way you feel then I assume you only game on a CRT monitor?
We're going in circles now. If those games are indeed 30fps then they have chosen visuals over gameplay. Nothing wrong with that but do we really need developers having to come up with excuses and trying to explain their position or console owners trying to dismiss why 60fps is preferred by some?
If that's the way you feel then I assume you only game on a CRT monitor?
Madworld, Schindler's List, Sin City all products with BS excuses for why they do not use colors then I guess because "artistic choice" is a BS excuse.
Yes, HD-CRT >> LCD/Plasma.
Madworld, Schindler's List, Sin City all products with BS excuses for why they do not use colors then I guess because "artistic choice" is a BS excuse.
Yes, HD-CRT >> LCD/Plasma.
But they don't say 30 fps is a more artistic framerate than 60 fps.I'm sure when The Order comes out remastered on the PS5 and is available at 60fps we are all going to turn our PS4's back on, sit in that Directors chair and say out loud "this is far more artistic."
All right, we hit the bottom. Did you just lump color choices and decisions based on hardware limitations together?
What adds to atmosphere and tension is the feel of being in control and being in the game, being one with your character. The stuttering mess which is TLOU is constantly breaking the fourth wall, screaming at you, HEY, I'M JUST A VIDEOGAME, SEE? DONT BELIEVE? LET ME STUTTER A BIT....YEEAAAH...YOU NEVER SAW THAT IN REAL LIFE BEFORE, DID YOU? HA! JUST A GAME!
It's horrible. I can't immerse in a game like that, because stuttering, judder, slow framerates, that is all so unnatural and artificial. There is no immersion in games with shit framerates.
It's not 30 FPS because a lower framerate fits their artistic vision, it's 30 FPS because technical limitations force them to choose between pwetty gwafix and 60 FPS.Who would "chose" to make black and white (30fps) over color (60fps), It has to be a bullshit excuse based on hardware limitations.
My point is despite me hating black and white movies and games (colors are superior), I doubt that adding colors would enhance the movies or game (MadWorld, Schindler's List, Sin City), in fact I'd say adding colors would most likely ruin the aesthetic vision the people creating them had when choosing to not have colors, and this despite the fact that there was/wasn't hardware limitations for not doing colors.
So just because 60fps makes a game more fluent, doesn't mean that it can't or won't totally change the aesthetic vision of a game compared to what it would have been if running in 30fps, hardware limitation or not.
I'd argue the primary reason the game is 30 FPS is that this way they can throw twice as much processing at each rendered pixel. I know that's a strange idea, but it's just what I think.
Pretty much. I mean, it's a valid choice to be able to render fewer nicer-looking pixels, no need to dress it up as something it's not.
Damn that is one terrible personal problem I hope I never get. That level of annoyance must make a person not want to play a lot of really awesome games.
Just wondering, why is that worrying at this point in time? Its been like that for many, many years now. Graphic fidelity do add to the feel of the game, so whats "playing at it's best" is actually a bit subjective.
If that's the way you feel then I assume you only game on a CRT monitor?
Damn that is one terrible personal problem I hope I never get. That level of annoyance must make a person not want to play a lot of really awesome games.
am I the only one who doesnt expect the game to look like that on release at all?
How many PC games are locked at 30?
I'd argue the primary reason the game is 30 FPS is that this way they can throw twice as much processing at each rendered pixel. I know that's a strange idea, but it's just what I think.
Pretty much. I mean, it's a valid choice to be able to render fewer nicer-looking pixels, no need to dress it up as something it's not.
Who would "chose" to make black and white (30fps) over color (60fps), It has to be a bullshit excuse based on hardware limitations.
My point is despite me hating black and white movies and games (colors are superior), I doubt that adding colors would enhance the movies or game (MadWorld, Schindler's List, Sin City), in fact I'd say adding colors would most likely ruin the aesthetic vision the people creating them had when choosing to not have colors, and this despite the fact that there was/wasn't hardware limitations for not doing colors.
So just because 60fps makes a game more fluent, doesn't mean that it can't or won't totally change the aesthetic vision of a game compared to what it would have been if running in 30fps, hardware limitation or not.