Uncharted 4 runs at 1080p and targeting 60fps

TLoU's announcement was just like this. CG wasn't any different than the gameplay when it came out.

BELIEVE

There was a huge difference between the pre rendered cutscenes and gameplay in all of Naughty Dog's games last generation.

In engine is such a bullshit term, designed to be deliberately misleading. If it's not rendered in real time then it's a prerendered bullshot.
 
Looks incredible. If not in-game graphics, I doubt it's that far from the truth. This is Naughty Dog we're talking about here.

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Watching this on the theater screen was pretty freaking nuts. My eyes were constantly darting all over the place taking in all the details. Everything was so damn crisp.

I was already blown away by the footage they showed from TLOU:R, but this was on another level.
 
..Why do you think the distinction exists?

in engine = gran turismo/forza photo mode
in game = gran turismo/forza gameplay

In engine means using target in game assets and a raw buffer for super sampling, it doesn't mean that it's realtime. It lets you get extremely high IQ, and gives you the ability to use higher tier models that may not be used during realtime gameplay.
 
in engine = gran turismo/forza photo mode
in game = gran turismo/forza gameplay

In engine means using target in game assets and a raw buffer for super sampling, it doesn't mean that it's realtime.
Both are in game / in engine... there is no difference... in the Replay mode they remove the user input processing and add that to effects/AA processing but at the end both are running in realtime on the hardware.

GT replay mode is the same than gameplay with better AA.

Edit - Ops... You said photo mode... again the Photo mode is in realtime too just using the user/gameplay processing to add better AA and post-processing effects but it is realtime too.
 
Watching this on the theater screen was pretty freaking nuts. My eyes were constantly darting all over the place taking in all the details. Everything was so damn crisp.

I was already blown away by the footage they showed from TLOU:R, but this was on another level.

Must've been an awesome experience!
 
in engine = gran turismo/forza photo mode
in game = gran turismo/forza gameplay

In engine means using target in game assets and a raw buffer for super sampling, it doesn't mean that it's realtime.

So the distinction is it being real time? Otherwise it's prerendered?
What about if the disclaimer were in engine, realtime?
 
Why would we be surprised about this? It's Naughty Dogs. Their technical reputation is well deserved and the Uncharted design really lends itself to throwing maximum amounts of detail in every scene thanks to the linear design.

Damn, this might just be the game to get me buy a PS4 when it comes out.
 
So the distinction is it being real time? Otherwise it's prerendered?
What about if the disclaimer were in engine, realtime?

if it were real time, then yes, that would mean what you see is what you get, otherwise take it with a grain of salt.

in-engine = realtime... the PS4 is processing the game... not a farm or PC.

not at all, it means that the engine running the game produced the results, could be at 1fps, then sped up to 60 fps. Could be rendered at tripple the resolution then downsampled for IQ, could have model and texture limits above what real time gameplay can offer.
 
There was a huge difference between the pre rendered cutscenes and gameplay in all of Naughty Dog's games last generation.

In engine is such a bullshit term, designed to be deliberately misleading. If it's not rendered in real time then it's a prerendered bullshot.

I was talking about VGA 2011 when they announced it. Not much difference in that trailer and gameplay IMO.

But it doesn't really matter that much. This is Naughty Dog we're talking about here. they always deliver.
 
in engine = gran turismo/forza photo mode
in game = gran turismo/forza gameplay

In engine means using target in game assets and a raw buffer for super sampling, it doesn't mean that it's realtime. It lets you get extremely high IQ, and gives you the ability to use higher tier models that may not be used during realtime gameplay.

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If anyone could achieve these visuals, it would be ND. Are people really doubting them after the sheer wizardry that was TLOU?

I mean, if Infamous looked that good in launch window....
 
Boom. Done.


Its real time folks.


I have been saying for over a year now people wouldn't believe the U4 trailer was real time.



Good call. And yeah. The ones in denial will constantly try to find a way to explain to us the difference between in-game/in-engine/realtime/pre-rendered. Because we were all born yesterday.
 
Corrine Yu and team :bow:
I can't freaking wait to see the insane eye bleeding stuff they'll pull off on PS4 hardware.
 
To all of you Corinne Yu is the lead Programmer of this game and a very skilled person (she worked on Hlao before and has Nasa Knowledge orr some kind of High Phd) and she is A PROGRAMMER and the lead one too, not a random 3D artist so she know what she is talking about!
 
UC @ 60 fps is an... interesting decision. Guess they want to keep the better graphics for whatever PS4 game they're working on in parallel to UC4.

Exactly my thoughts. Holy fu**! The moment I learned about the 60 fps target I said the same thing to myself. They'll probably go balls deep -graphically speaking- for their next project...
 
It'll probably be just like their other games. Some cutscenes are prerendered but in-engine with subtle enhancements beyond the console capability, some are realtime but with enchancements beyond whats possible in gameplay, and theres regular gameplay visuals.
 
Exactly my thoughts. Holy fu**! The moment I learned about the 60 fps target I said the same thing to myself. They'll probably go balls deep -graphically speaking- for their next project...
If they can have graphics this amazing at 60fps, then I would rather that they keep making 60fps games.
 
It'll probably be just like their other games. Some cutscenes are prerendered but in-engine with subtle enhancements beyond the console capability, some are realtime but with enchancements beyond whats possible in gameplay, and theres regular gameplay visuals.
I guess that too... they remove the "gameplay" calculations and use it to added effects/AA.

GT franchise do that pretty good.
 
Better give us the option of locking it at 30.

What console games have doen that? I'm sure there are some but they're few and far between.

You doubt ND talent? Look at Last of Us in PS3 and now we have easy and powerful PS4 with huge number of compute units which is custom designed. Only ND can utilize this compute and I'm sure they can hit 60 FPS in 1080p.

I can't tell if you're being sarcastic or not. If you aren't well...Last Of Us ran like absolute crap in certain places (any place that involved spores and that terrible underwater subway section, I swore it was like 10 FPS there) and I wouldn't be surprised if the framerate barely sustained itself at 30. Sure, ND squeezed a lot of graphical juice out of the PS3 but they definitely sacrificed performance to do it. The graphics they showed in that UC4 trailer were impressive as hell. I probably wouldn't get 60 FPS out of my PC with those graphics and I guarantee it's better than whatever the PS4's got. All ND is doing is getting some early hype by "targeting" 1080P 60FPS. The game will either look worse than the trailer and run at 60FPS or it will look just as good and run at sub 60FPS. Or worse case scenario, it'll look worse and run like crap.
 
She is going to be stuck answering that question until a gameplay trailer is out. People will go in circles arguing semantics until the cows come home.

You're absolutely right, and it's started just now in this thread.

I think it'll look great, but as explained by the poster you quoted, not quite as clean as this first look. If PC games haven't achieved this level of realism in game play visuals, how the fuck can a PS4?
 
It'll probably be just like their other games. Some cutscenes are prerendered but in-engine with subtle enhancements beyond the console capability, some are realtime but with enchancements beyond whats possible in gameplay, and theres regular gameplay visuals.

yep still i wonder if still need to do cutscenes are prerendered but in-engine maybe this time it's only the last two on your list .

What console games have doen that? I'm sure there are some but they're few and far between.

Two Sony games this gen already did with KZ SF and SS .
 
how can this be real time in engine ? I mean look a the fly. you want to tell me that is real time ? when all other Devs cant even manage half that ?

I said it in the other thread and I will say it here as well. I don't believe this is real time. maybe target render. I will be happily wrong too lol

I think there is a difference between real time and in-engine.

You probably wouldn't see flies that detailed outside of cutscenes. Too far away for it to matter.
 
To all of you Corinne Yu is the lead Programmer of this game and a very skilled person (she worked on Hlao before and has Nasa Knowledge orr some kind of High Phd) and she is A PROGRAMMER and the lead one too, not a random 3D artist so she know what she is talking about!

I can still remember some gaffer discrediting her that she's an incompetent programmer and work her way up through her husband.
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It'll probably be just like their other games. Some cutscenes are prerendered but in-engine with subtle enhancements beyond the console capability, some are realtime but with enchancements beyond whats possible in gameplay, and theres regular gameplay visuals.

Read my previous post, Naughty Dog did this on the first Unhcarted only, adding extra effects and AA on the cutscnes but they kept the same models ingame, since the second they stopped that and made the game and custscnes use all same efefcts with no upscaling or extra effects in the cutscenes.

Uncharted 3 characters swapped models and got lower poly characters in multiplayers when 3D is enabled

Dunno about TLOU though, they surely used lower poly characters that looked different from custscne to ingame while they could have kept the same models in it with 720p but that because they wanted to do it in the remastered version, just to fool as as if they brought new things and upgrades besides more FPS and higher res and AA.

With Uncharted 4 on PS4 they promised to get parity between custcnes and gameplay because the hardware allows that for them!
 
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