Dead Rising 3 PC Performance Thread

I'm new to messing with NVIDIA Inspector, so how do I half the refresh rate if I ever need to do it to see if it helps with performance? I take it it's under "Other" as "Preferred Refresh rate," but the other option for me is only to override the highest available.

I found DR3 in the list and I switched Vertical Sync Tear Control to "Adaptive." That turns it on in-game for me, right? Also, do I need to leave it open for it to take effect in-game?
 
I'm new to messing with NVIDIA Inspector, so how do I half the refresh rate if I ever need to do it to see if it helps with performance? I take it it's under "Other" as "Preferred Refresh rate," but the other option for me is only to override the highest available.

I found DR3 in the list and I switched Vertical Sync Tear Control to "Adaptive." That turns it on in-game for me, right? Also, do I need to leave it open for it to take effect in-game?

Sync Tear Control: Adaptive.
Vertical Sync: Force On

Apply changes, and you should be good. Don't need to keep it open.
 
Specs:

i5-2400
GTX 750 ti OC'd
8 GB
7200rpm HDD

Game settings:

Resolution - 1080p (30fps)
Quality - 720p
Anti-aliasing - None
AF - 8x
Motion Blur, DOF, AO, Subsurface - On
Mirror - Medium
Everything else - High

Getting a stable 30 fps even in cutscenes. No crashes either. Tried turning quality to 1080p and it's a big improvement to image quality, but comes with frequent dips in framerate. 900p is mostly OK but dips pretty hard sometimes. Not worth it vs. stable 30 fps at 720p.

Never attempted an unlocked framerate since a 750 ti is not beefy enough for that.

Try it out. I have a 750 ti and unlocking makes it so I run about 50 fps on high settings, other than AA, shadow, and zombie detail. I never drop lower than 35 fps. I do have a 4690k though, as opposed to the 2400. It actually seemed ti make the game run better for me.
 
I'm new to messing with NVIDIA Inspector, so how do I half the refresh rate if I ever need to do it to see if it helps with performance? I take it it's under "Other" as "Preferred Refresh rate," but the other option for me is only to override the highest available.

I found DR3 in the list and I switched Vertical Sync Tear Control to "Adaptive." That turns it on in-game for me, right? Also, do I need to leave it open for it to take effect in-game?

Don't use adapative unless you want tearing when you drop frames. (Which with 30FPS really isn't going to make a difference. Use Triple buffering instead)


The settings you want are as follows http://img.techpowerup.org/140906/nvidia_20140906_161452.png (example profile I just made)

To avoid dropping from 30 to 20 (If you experience such a thing) forcing triple buffering on top of that with D3DOverrider is the next step

Mega is getting 6Mbps down for me. Maybe it's not good service in your area? Gamersyde is always a great option as well though. Watching video now.

Edit: I play on a monitor, and as such I watched on a monitor, but the 720p blur, alongside I'm assuming FXAA(?) and motion blur made that seem like a pretty unattractive thing to play.

I'd be interested in seeing a short clip like this, but instead being 720p like you have, no motion blur, and SMAA (not SMAA 2tx). I feel like it might be a more desirable experience.

Mega speeds are usually incredibly fast for me.
 
Some people seem to failt to realise that poor port on PC is generally still going to perform and look better than the console counterpart. Sometimes even at around minimum requirements.
 
Weird, this port is actually running really well for me on a 760 and 4670k.

Expected way worse given what you guys have been saying in the thread. Hope patches can help you guys!
 
Weird, this port is actually running really well for me on a 760 and 4670k.

Expected way worse given what you guys have been saying in the thread. Hope patches can help you guys!

You only perceive it as running well because...

fb0.jpg
 
Does anyone know if you can change the FoV? I don't have any issues running it but I wish the camera was pulled back a little
 
So I do get drops. In really heavy zombie areas when I'm on a vehicle it drops to 40s. I'm still impressed by the detail. When you add lighting and shadows to insane amounts of zombies it's going to make any system chug a bit.

Might try the rolling back my GPU driver, because as is, the game is a mess, crashes so much.

Otherwise, it runs ok, not great at 30fps and 1080p on my rig, looks ok on my tv, except the cutscenes look bad with textures loading late or not at all.

My rig:
core i7 3770
GTX 670
8gb ram

We have the same setup (except I have 16GB RAM), I wonder why you get crashing.

I use Nvidia driver version 340.52.
Don't use adapative unless you want tearing when you drop frames. (Which with 30FPS really isn't going to make a difference. Use Triple buffering instead)
I get no tearing with adaptive Vsync as you can see in my video, EXCEPT in cutscenes, and it's very minor. However as above, I don't drop below 40 during gameplay so maybe that has something to do with it.
 
So I do get drops. In really heavy zombie areas when I'm on a vehicle it drops to 40s. I'm still impressed by the detail. When you add lighting and shadows to insane amounts of zombies it's going to make any system chug a bit.



We have the same setup (except I have 16GB RAM), I wonder why you get crashing.

I use Nvidia driver version 340.52.

I get no tearing with adaptive Vsync as you can see in my video, EXCEPT in cutscenes, and it's very minor. However as above, I don't drop below 40 during gameplay so maybe that has something to do with it.

If you are using Adaptive Vsync and are getting 40FPS. You aren't getting Vsync.

Plain and simple. If you can't notice the tearing that's fine. But The whole point of Adaptive Vsync is that if you drop anywhere below 60FPS. Vsync is dropped.
 
For those with crashes at closing I found that on my rig it didn't actually crash it just stayed black. If I pulled up task manager then cycled back it finished closing fine. Not sure what the hell you would call that. More of a hang I suppose. Not sure if that will work for others but I figure I'll throw it out there. W8 64 bit FYI.
 
Does D3DOverrider work with DX11?

Edit: Yes, it does indeed.

I understand D3DOverrider may still be the preferred method to force-enable "triple-buffering" in DirectX games, but I've personally retired it a couple of years ago in favor of setting "maximum pre-rendered frames" to "1" when enabling vsync through Nvidia Inspector. It produces the (same) desirable results, and it's one less "dll injection" to worry about. :-)
 
If you are using Adaptive Vsync and are getting 40FPS. You aren't getting Vsync.

Plain and simple. If you can't notice the tearing that's fine. But The whole point of Adaptive Vsync is that if you drop anywhere below 60FPS. Vsync is dropped.
Watch the Gamersyde video.
 
I understand D3DOverrider may still be the preferred method to force-enable "triple-buffering" in DirectX games, but I've personally retired it a couple of years ago in favor of setting "maximum pre-rendered frames" to "1" when enabling vsync through Nvidia Inspector. It produces the (same) desirable results, and it's one less "dll injection" to worry about. :-)

Pre-rendered frames does not prevent the framerate from dropping from 60 to 30 with vsync. There are also other things about Pre-rendered frames but that's beyond the point.
 
I have the feeling that my GTX 580 would shit itself playing this... Shame we can't SLI since I have two.

Does anyone else have experience with this game and that card?
 
well on my 4790k and 680 with the user.ini unlock, the game seems to have fixed itself for me. no more crashes. i am also running it as admin and windows 7 comp. so i dont know if that helps
 
I think that regardless of whether you play at 30FPS or go for 60FPS, until (or ever) it gets fixed, you REALLY need to cap the framerate using MSIAfterburner to 60 or 30 to even out the frametime issues.

While playing at 30FPS with the game having no problems maintaining 30FPS in one area, I saw frametimes spike upwards of 40+ms making the game feel really choppy even if i'm getting a constant 30FPS.

That's a big no-no. Frames should be when capped should be an even 33.3Xms or 16.6Xms
 
Dipping down into the low 40's at 1440p with everything maxed and quality at full. Running an oc'd 780ti and 3770k. Using the 340.52 drivers. So far no crashing, unless I hit exit game and then it just hangs.
 
I have a 5770k and a 780Ti - gameplay runs 60fps with no dips but cutscenes run at 1 (yes, 1 so says Shadowplay) fps and typically crash the game.
 
turning motion blur off does indeed help it looks a lot better and it's smoother too

That's good to hear! I'm typically a motion blur fan but that implementation while rendering 720p gives a bit too much blur for my liking. Glad to hear it looks better off.
 
Also the AO in this game is awful - it looks like he's wearing fur boots the whole time.

When downsampling, the quality does improve, but some areas, like grass actually have darker clouds around them than before ha.

I thought about testing for a DX11 HBAO+ flag, but not am really feelin like it.
 
LOL people act like this is the only console port that ever had issues. Seriously, the indignation over a console port in here is just hilarious. It's a port of an open world console game that ran like shit on the console, of course it's going to run like ass on PC. I love how each new console port that has issues is dubbed 'WORST PORT EVER' until the next one comes out and so on and so forth. Seriously people, this is a first gen xbox one port of an open world game that had performance issues to begin with from a series that is known to have performance issues and poor PC ports from the beginning. Maybe you should think about WHY they capped it at 30 fps instead of circumventing it and then banging your head against the wall in frustration for days when it doesn't do what you want it to do. This is not the first or last console port that is capped at 30 fps and if you want to try and get around that then good luck, but maybe not act like a baby when it doesn't work out for you?
 
Bah, tried downgrading drivers to 337.88 but still can't get passed the 2nd cutscene - crashes before I can skip it ;/

LOL people act like this is the only console port that ever had issues. Seriously, the indignation over a console port in here is just hilarious. It's a port of an open world console game that ran like shit on the console, of course it's going to run like ass on PC. I love how each new console port that has issues is dubbed 'WORST PORT EVER' until the next one comes out and so on and so forth. Seriously people, this is a first gen xbox one port of an open world game that had performance issues to begin with from a series that is known to have performance issues and poor PC ports from the beginning. Maybe you should think about WHY they capped it at 30 fps instead of circumventing it and then banging your head against the wall in frustration for days when it doesn't do what you want it to do. This is not the first or last console port that is capped at 30 fps and if you want to try and get around that then good luck, but maybe not act like a baby when it doesn't work out for you?

Uh, yeah, that's some nice yelling at clouds and all but it crashes on 30fps settings too.
 
Bah, tried downgrading drivers to 337.88 but still can't get passed the 2nd cutscene - crashes before I can skip it ;/



Uh, yeah, that's some nice yelling at clouds and all but it crashes on 30fps settings too.

That's unfortunate but has little to do with my post. of course if the game won't run at all you have a legit complaint and I'm not referring to you in the slightest.
 
LOL people act like this is the only console port that ever had issues. Seriously, the indignation over a console port in here is just hilarious. It's a port of an open world console game that ran like shit on the console, of course it's going to run like ass on PC. I love how each new console port that has issues is dubbed 'WORST PORT EVER' until the next one comes out and so on and so forth. Seriously people, this is a first gen xbox one port of an open world game that had performance issues to begin with from a series that is known to have performance issues and poor PC ports from the beginning. Maybe you should think about WHY they capped it at 30 fps instead of circumventing it and then banging your head against the wall in frustration for days when it doesn't do what you want it to do. This is not the first or last console port that is capped at 30 fps and if you want to try and get around that then good luck, but maybe not act like a baby when it doesn't work out for you?

I've lowered settings and set it to 30fps on a 780ti and 4670k @ 4.4ghz. Last time it crashed I was in a menu.
 
That's unfortunate but has little to do with my post. of course if the game won't run at all you have a legit complaint and I'm not referring to you in the slightest.

Ok. So who died and made you the arbitrator of what is and isn't a legitimate complaint?
 
LOL people act like this is the only console port that ever had issues. Seriously, the indignation over a console port in here is just hilarious. It's a port of an open world console game that ran like shit on the console, of course it's going to run like ass on PC. I love how each new console port that has issues is dubbed 'WORST PORT EVER' until the next one comes out and so on and so forth. Seriously people, this is a first gen xbox one port of an open world game that had performance issues to begin with from a series that is known to have performance issues and poor PC ports from the beginning. Maybe you should think about WHY they capped it at 30 fps instead of circumventing it and then banging your head against the wall in frustration for days when it doesn't do what you want it to do. This is not the first or last console port that is capped at 30 fps and if you want to try and get around that then good luck, but maybe not act like a baby when it doesn't work out for you?

When you have other console ports that run at twice their framerate and look better than the console equivalent(Thief, Watchdogs, etc) you have a certain level of expectation ESPECIALLY coming from Capcom, as all of their ports have been great to this point. So why don't you get of your high horse okay?
 
So does this game not like Nvidia? My lowly i5 2400 and 7870XT have had a pretty solid 30fps with some 20fps cut scenes all the way through chapter six with zero crashes.
 
The more I am seeing of the game the more I understand the hefty requirements... It really is doing a lot in terms of scope and draw distance. The zombie count is fucking impressive.
 
So does this game not like Nvidia? My lowly i5 2400 and 7870XT have had a pretty solid 30fps with some 20fps cut scenes all the way through chapter six with zero crashes.

Nah, I have a 670, and I've not experienced any major problems. Some minor graphical glitches (mainly the occasional weapon vanishing depending on the angle of the camera). Otherwise, it's been solid. iQ way better than the console version, and, at least during gameplay, it's a good solid 30fps. I kept the cap on cause it can't reach 60 so I'd rather not have tearing.
 
If you want to reduce screen tearing but don't want to use v-sync, try overclocking your monitor over 60Hz and capping your framerate to 60.
 
The more I am seeing of the game the more I understand the hefty requirements... It really is doing a lot in terms of scope and draw distance. The zombie count is fucking impressive.

Just wait until later in the game and you're chaining 1000 zed combos :p
 
Like others have experienced, DR3 was randomly crashing and not responding while trying to exit game. Everything set to max detail at 1920x1080, with the frame rate uncapped.

Specs:
Windows 8.1 /64
i7 4770K
Z87 Platform
8GB RAM
Geforce GTX 780 3GB

The game no longer randomly crashes after rolling back to the NV 335.23 drivers, but is still unresponsive on exit. Performance is good even at night with the crazy amounts of red eye zombies.
 
Did turning off shader cache in the Nvidia control panel work for anyone? Just don't want to downgrade and lose my custom resolutions again, lol. This just seems like a bad driver set though, Last Light's recent patch made it start crashing as well which I suppose is on their part but it does only effect the latest set.
 
Has there been a fix for laptops yet? Apparently DR3 hates laptops.

My brother told me earlier it just crashes on start up on his laptop. He won't roll back because its not worth all the hassle when it'll run shit anyway so we're waiting (hoping) there is a patch soon so we can play coop.

As for my own performance I seem to get 43-60fps at 1440p on my 780 OCed, i7 2700k stock and 8GB RAM. I have AO, AA off and shadows on low (I think).

I'll get round to over clocking my i7 I think, see how many more frames I can squeeze out.
 
Top Bottom