Dead Rising 3 PC Performance Thread

You have way better specs than me and I run the game at medium settings. Obviously there's still some performance issues here and there (stuttering, etc.), but I played it for a long-ass time last night and it was still fun.

I run it at 720p (60Hz) with medium settings for everything except Sky, which is High. I turn Ambient Occlusion off, Motion Blur off, and tone down anisotropic filtering to x2. I believe I use the default AA setting, too. I also do this in NVIDIA Inspector: http://img.techpowerup.org/140906/nvidia_20140906_161452.png (thanks again, BONKERS!)

My specs:

GTX 560 Ti
Athlon II X4
4GB RAM

Game runs decently for the most part (I'm not bothering with 60 FPS at the moment) and the obvious performance issues--which disappear after a few seconds of moving--don't hamper my fun. The highs definitely outweigh the lows for me. And, yeah, I wish I could play this at 1080p no problem at 60 FPS--heck, even 900p--but it's definitely playable if you mess around with the settings and are willing to compromise. "Willing to compromise" being the key phrase, here. I know many aren't.

Well well well. This confirms that my GPU is the culprit and I was OCing my CPU *facepalm*

I have AMD Phenom II X6 OCed to 3.4 Ghz, 8 GB RAM and OCed AMD 6850. I am struggling to maintain 30 fps on lowest settings at 720p.
 
So through some crazy workaround I was able to get past the loading screen crash and got to play about 2 hours last night. Pretty much had everything on the lowest settings and the framerate was barely playable. Crashed once, then rolled back my Nvidia driver and it was all fine. All in all, not impressed with how this plays.
 
I've been able to get a mostly stable 30FPS with everything maxed out. It sometimes will hover around 29-28, depending on screen action. I only have a 4GB 760/i7-3770k, so not really rocking highest end for either processor or GPU. The cutscene drops are horrendous. I am not super sensitive to frame drops, so it doesn't bug me too much. I haven't gotten any CTD yet and have about six hours played. I guess I'm lucky in that regard.

I chose story mode first and it's fairly standard DR fare, so far, except for not really rescuing a ton of survivors. I'm only around level 15 right now, so I can't wait to get to 50 and bust some heads in the other game modes.
 
I just thought I'd add in my experience. With an i7 980 and a GTX 780 I have everything pretty much maxed including game quality set to full (at 1440p), with the exceptions being SMAA and motion blur. I'm getting a solid 30 fps, cutscenes included. When I disable the frame cap, its peaks at 35 to 38 fps. I just don't think this game was made to run much higher than 30 fps. It's fine, I guess. I'm just so used to 60 fps at this point; Dead Rising 3 is an underwhelming experience on a technical level. Maybe with a few driver updates and game patches things won't look so disappointing in a couple months.
 
I mean in the sense that, companies usual put a warning on the system requirements "Laptop GPU's may work, but are not supported". Games usually work fine but they have this small print on there.

I never ever herd about that separation...Laptops and PC's are technically the same...how can they not be supported ?! Specially when most decent laptops today, top medium/high gpu's.

The laptop I used for work, could run BF3 on high settings very easily, how can they neglect amongst users on the same "platform".
 
Quoting myself from the Steam thread. Hope this can help anyone else having these issues.

So after 2 'in game time' hours of trying to get Dead Rising 3 to run...I finally have succeeded. I don't know which one did it, but I disabled FRAPS + the Steam Overlay and it now runs.

For some reason, it still keeps going to windowed mode out of full screen (I think it's something Steam) and crashes when trying to change the options. Still a ton of issues, but at least I can run the damn thing.

So, for those of you with immediate CTD or 'deadrising3.exe stopped responding' issues, trying disabling all overlays.
 
So i try to start the game and i get

" Dead Rising 3 Stopped Working "

Any known fix for this, using nvidia gtx 660
As soon as i click the game in my steam library it goes to a black screen and gives that message :(

Tried rolling back drivers
restarting steam
restarting computer
verifying game cache
 
So i try to start the game and i get

" Dead Rising 3 Stopped Working "

Any known fix for this, using nvidia gtx 660
As soon as i click the game in my steam library it goes to a black screen and gives that message :(

Tried rolling back drivers
restarting steam
restarting computer
verifying game cache

I have the same card. Once I got the goddamn thing running, it runs fine except for hiccups when there's tons of shit on the screen. I also always crash when I close the game too...but it still works otherwise <_<
 
So i try to start the game and i get

" Dead Rising 3 Stopped Working "

Any known fix for this, using nvidia gtx 660
As soon as i click the game in my steam library it goes to a black screen and gives that message :(

Tried rolling back drivers
restarting steam
restarting computer
verifying game cache

read my post directly above yours
 
After playing a few hours heres what Im getting

Alienware X51
i7 3770 3.4
GTX 660

* Framerate locked @ 30 fps
* Settings 720p without motion blur, dof and subsurface scattering

* Gamplay seems mostly locked to 30fps with the odd dip to 27fps if i turn the camera fast or drive into a huge amount of zombies
* Shadows seem low res even at high, medium settings look awful
* Cutscenes vary they can play perfectly fine at 30fps or jump up and down between 22-30 fps, for some reason it seems to mostly happen when a zombie gets a close up shot
* In Afterburner it says my gpu usage is 40% which is odd i assume this is whats causing most of this, its possible that a driver update could solve everything
 
based on a recommendation on the Steam forums, I lowered the shadow quality and the framerate in cutscenes improved considerably. I'm thinking about giving 60 fps a second try.
 
based on a recommendation on the Steam forums, I lowered the shadow quality and the framerate in cutscenes improved considerably. I'm thinking about giving 60 fps a second try.

Shadows seem to have the biggest effect on performance apart from rendering resolution and ambient occlusion. Shame that even medium shadows result in ugly ass jaggy messes. Would still take that over an even more sluggish framerate though.
 
My crashes also stopped when i moved the game to my ssd, now im running it at high, 1080, locked 30 fps w/ Vsync on, could be worst, and the game is very fun.
My specs: Gtx680 2gb, 4670k, 8gb Ram
 
Does the favoring of AMD GPUs in this game have anything to do with the fact that the X1 uses an AMD GPU, or is it probably down to drivers?
 
After playing a few hours heres what Im getting

Alienware X51
i7 3770 3.4
GTX 660

* Framerate locked @ 30 fps
* Settings 720p without motion blur, dof and subsurface scattering

* Gamplay seems mostly locked to 30fps with the odd dip to 27fps if i turn the camera fast or drive into a huge amount of zombies
* Shadows seem low res even at high, medium settings look awful
* Cutscenes vary they can play perfectly fine at 30fps or jump up and down between 22-30 fps, for some reason it seems to mostly happen when a zombie gets a close up shot
* In Afterburner it says my gpu usage is 40% which is odd i assume this is whats causing most of this, its possible that a driver update could solve everything
You have exactly the same spec as I do and I get the exact same fps with same resolution.

I think I'm gonna upgrade for new gpu (if I can with X51).
 
I noticed on my 295x2 that GPU 1 and 2 are both being used albiet only at around 40% utilization (Using Skyrim's crossfire profile as they mentioned on various forums), I'm thinking about trying that driver that came out for the 285 that was modified to work with the rest of the cards on Guru3d. I had read on the steam forums it helped some users...

for those interested it is here

Last night I was having a blast though, but I'd just chug to about 15 fps while driving with my buddy. I would alt+tab out and back in and the frames would jump up to high 70-80fps for a bit for a few minutes then just start crawling again. I noticed on MSI Afterburner my VRAM usage was all the way maxed out....I mean I'm playing with everything at max settings and all but hot damn....

Hopefully things get ironed out cause I'm really enjoying playing this game co-op with my buddy.
 
Patch was just released right now (10mb).

Let's see what it does...

Edit:

Wow, seems to be a step in the right direction. It's absolutely way smoother vs before.
 
Patch was just released right now (10mb).

Let's see what it does...

Edit:

Wow, seems to be a step in the right direction. It's absolutely way smoother vs before.

Really? The patch notes make no mention of performance improvements. Anyhow, thanks for the heads up. I'll check it out later tonight. :-)
 
I haven't tried it yet, but is it possible that it's just frame time adjustments? I know digital foundry said that they were really erratic, and I know using the in-game cap/vsync is really juddery versus forcing a cap and vsync outside of the game.
 
I haven't tried it yet, but is it possible that it's just frame time adjustments? I know digital foundry said that they were really erratic, and I know using the in-game cap/vsync is really juddery versus forcing a cap and vsync outside of the game.

Could very well be, I'm not sure. It still definitely isn't completely solid 60fps always but like I said it's more playable vs how it was prior on my setup.

Patch Notes:

Fixed an issue which caused game progress to not save or load correctly when Steam Cloud is enabled.
Fixed an issue which made it impossible to select native resolutions on some video card / monitor setups.
Fixed an issue which was causing the game to not shut down properly.
 
R9 295x2, i5-2500k overclocked, 16gb RAM.

I maxed out everything at 2560x1440 resolution, uncapped framerate and AA is set to FXAA.

I was getting about 45-50fps....

I'm running the same settings on a single R9 290 and getting only slightly worse results.

Have we learned if this game is CPU-bound?
 
iEWjWSnDtjOTL.png

Here's my gpu usage, it flies everywhere...seemingly goes to less usage in situations where it would need more.
 
played a few hours post patch last night

1920x1200
GTX 770 2GB
i7 4770k @ stock
16GB ram
Max settings, motionblur off, everything else on/high

I don't think it dropped below 30fps, and for the most part hovered around 45-50fps. Performance was fine to be honest, 60 would've been nice but 45-50 will do until they sort out their shitty engine. The only thing that bugged me was texture streaming at times, there was some pop in, that shit I can understand cause I was driving at the time, but at one point it literally had scenery dizzolve while I stood still. Like I just panned the camera around me and a wall no more than a few feet behind me had to be re-drawn into the world
 
The gameplay crashes seem to be a problem on the driver level for nvidia users, so I wouldn't expect a fix until Nvidia gets off their ass and does a hotfix or whatever, and considering this isn't one of their moneyhatted team green (tm) titles, I wouldn't hold my breath on them busting ass to get it working.
 
Dont think there is a 30fps cap..I played it in full settings and there was no problem..
I only have problem when exiting the game..the game crashes every time
 
The gameplay crashes seem to be a problem on the driver level for nvidia users, so I wouldn't expect a fix until Nvidia gets off their ass and does a hotfix or whatever, and considering this isn't one of their moneyhatted team green (tm) titles, I wouldn't hold my breath on them busting ass to get it working.

This is a total assumption. It's just as likely that Capcom is using the drivers incorrectly in a way that non-NVidia cards handle better.
 
Glad the cloud saving and exiting bugs were fixed. I was using an older driver anyway, so those were my main issues.

I think the performance complaints are a little off-base. With a lot of PC games now, cranking everything up is not guaranteed to give you 1080p silky smooth on a mid-range PC, especially when a lot of the effects provide diminishing returns. I'm fairly happy this runs close to 60 at settings I can live with given the somewhat crappy game engine they were stuck with for the PC port. I'm having a good time with it.
 
The game performs better on my system since the patch, even with everything on or at max. I have it locked to 30fps and it dips in places still but it is smoother, the framerate not nearly as sporadic as it was before the patch. I'm still holding off on playing the game though, to see what other improvements the devs might make.
 
The game performs better on my system since the patch, even with everything on or at max. I have it locked to 30fps and it dips in places still but it is smoother, the framerate not nearly as sporadic as it was before the patch. I'm still holding off on playing the game though, to see what other improvements the devs might make.

Did they announce that they have performance enhancing patches in the pipeline? Also, what are you specifications? I bought it a couple of days ago, but I am not in a hurry to play it.
 
From the OT:
Capcom PR on Steam forums said:
Hello Dead Rising fans,

First and foremost, I’d like to thank all of you for your patience and tons of helpful feedback you’ve provided while the dev team worked on resolving the crashing issues.

The team has been working very closely with NVidia to find solutions to the crashes that have been affecting certain Nvidia users, and now we are happy to announce that the new 344.11 WHQL driver released today should address most of these problems.

We’ll follow up with additional details soon, but in the meantime please update to the latest driver linked below and give DR3 another spin. It is also highly recommended that you restart Windows upon installation to ensure proper driver initialization.

Direct download links:

344.11 WHQL drivers[www.geforce.com] for Optmus/laptop users
344.11 WHQL drivers[www.geforce.com] for discrete Nvidia GT/GTX cards

Note: the new driver set also includes an updated version of GeForce Experience (Version 2.1.2.0) which now recognizes Dead Rising 3 and includes optimized settings/profile for the graphics chip.

Laptop users: please ensure Dead Rising 3 is utilizing the Nvidia chip through NVIDIA Control Panel.

Open NVIDIA Control Panel and select Manage 3D settings in the left window pane.
In the right window, select the Program Settings tab
Select or Add Dead Rising 3 (deadrising3.exe) from the pull-down menu
Select either ‘Use global setting (Auto-select: NVIDIA GPU)’ or ‘High-performance’ NVIDIA processor’
Click the Apply button and close the NVIDIA Control Panel.


Thank you,

-wbacon
 
Driver worked for me so far, played and the game seemed more stable (no crash) and possibly ran a little better? I only played for about 30 minutes, but i crashed within 10 before the driver.
 
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