Destiny - Review Thread

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That's not what I mean. The flaws are obvious, but they don't feel as weighty to me as everyone is making them out to be. For me, the core is /so/ good that it overshadows the flaws to the point they become minor niggles instead of game breaking cracks.



I agree with him. Destiny is one of the best games of the year, IMO.

It's just insanity how polar opposite the views are of this game. (no hate here)
 
I've been surprised that the review scores got it right. Sterling was on the mark. Its so sterile and what a waste of Dinklage.

What was Bungie thinking? Also not having the option to name your persona in an mmo type game is ridiculous
 
Hey look, Destiny OT3 and its mostly Gaffers talking about playing the game. If a large portion of this cynical crowd is enjoying it, despite the circle jerk of negativity in here, I'm sure the casuals are eating it up. Activision already knows the reviews don't mean shit.

Which explains why they based if Bungie were to get their, 2 million was it?, bonus purely based on the overall review average being high. Yup, clearly don't give a shit.
 
People expected Destiny to be beyond Halo level of mechanics. These are the Halo devs deep into their career. It should be at a minimum Halo-level mechanics at this point. This is a studio with incredible pedigree and gamers expected them to continue to advance their pedigree forward. Not take steps backward. This game was steps backward. Devs with this much exp shouldn't be taking steps backward in the only genre they've developed. That's why backlash. If this was some newbie studio, backlash wouldn't be so severe. But this is Bungie. The world expected better.
Yep, this is it for me. After all these years playing their games, I expect a certain level of quality from Bungie, and Destiny dissapoints in pretty much every way (only the audio and the visuals are truly great, IMO)

The Halo games had excellent gameplay mechanics, great level design (for the most part) the enemy encounters were varied and very replayable, the multiplayer was fun and balanced, and the feature set only kept improving with each new game.

Destiny, on the other hand, has good (but shallow) gameplay machanics, awful level design, the enemy encounters are very dull and have an alarming lack of variety (those bosses...) the multiplayer is an unbalanced mess, and the feature set is laughable (no custom games, no split-screen, no theatre mode, no firefight...) There's also some really stupid design decisions, like not being able to read the grimoires or manage your clan from inside the game.

Bungie can do much better. Halo 3, for example, had me replaying some of its levels over and over, because they were just great, and I had fun with them even after dozens of playthroughs. And it didn't need loot or any kind of progression system to keep me hooked, the excellent gameplay and encounter design was more than enough. Destiny is, in a way, the antithesis of that; it has all these systems designed to keep you hooked (the quest for better loot, leveling your character and gear, etc) but it lacks that compelling gameplay loop (something the Halo games excelled at)
 
See, this is the difference. You shouldn't have to play a game for many hours just to get a different gun (and yes, a gun that does 1250 and one that does 1500 dmg are two different guns), is a sentence I find very strange. I don't agree because how many hours is subjective, and after playing many many mmos on pc, I can tell you that you don't have an idea what many hours mean.

Except I didn't say "many hours" now did I? I said "tens of hours" which isn't really subjective at all.

Also, you should probably not make assumptions on what I have and haven't played in the past. I'm not much of an MMO person, but I've been using the PSO series as examples for a reason. I've played those games for countless hundreds of hours over the years. Hell, I played over 1200+ hours with one character, out of multiple in PSU (something I'm not immensely proud of), which was another game with a garbage loot system. In fact the things PSU did that caused so many to hate it in comparison to PSO, are things that Destiny largely manages to get wrong as well. They both had boring as hell loot outside the very rarest of shit, with everything you use on your way to the end game being pretty much a recolor with different numbers. They both let you spend hours in search of a rare drop, only to then make it possible for the rare drop to turn into something shite. You were claiming that there was nothing like Destiny on consoles, and then rattled off a list of stuff that not only exist in plenty of other online games (including Borderlands), but are almost universally done better in these games.

The saddest part of all this, is that for all the shit Phantasy Star Universe got wrong. It still had entire different classes of weapons for players to work towards on their way to the end game (double sabers, axes etc). It still had many unique bosses that had interesting attack patterns. It still gave each class a defining role, something they brought to the team that no other class could do comparably (such as healing, sniping, melee etc). It still had many unique environments and missions, rather than 4 with differed waypoints. It still had unique mission objectives that required real teamwork and puzzle solving to progress. It still had a fully contained story that didn't expect you to pull up a phone app to work out why you should care. It still allowed for proper communication amongst players, and the ability to easily find new people with the same goals as you. It still allowed players to trade amongst each other, so the next time your 15 hours is paid off with an item that's no use to you, you can swap it with someone that has something that is. It did all this, whilst managing to even still include a full OFFLINE mode.

Please stop playing the "you don't get MMO's" angle in Destiny's defence, as it falls short of even some of the crappiest examples of the genre in console history. And definitely don't try to tell me I have no idea what "many hours" means. Thank you.
 
I'm completely mystified by the reviews. It's more an indictment on the quality of videogame journalism than a reflection of the quality of the game.

Destiny isn't just good, it's as good as it gets.

Remember folks, 2001 got bashed on release.
I'm having issues with my team repository this morning. This gave me a good laugh and broke the sweating I'm doing. Now nothing can ruin my day :D
 
Yeah. This is definitely not true from what I've seen at all. CoD4 was was almost universally beloved and had high user and critic scores everywhere. Destiny has neither and in fact the user reviews are even worse than the critic's ones.

metacritic user score by platform

PS3: 4.2
360: 4.4
XB1: 5.2
PS4: 6.4

How on earth is that possibly universally adopted? CoD4 average user reviews are literally double the PS3/360 user score to make your claim even more laughable. And it's not just Metacritic either, it's not getting good user reviews anywhere. On amazon the most helpful post is a 3/5 and it barely has any down votes at all.

The reviews do matter and even if sales are strong out the gate they will start to crater very soon.

Just look at how poorly CoD Ghosts, RE6, God of War Ascension and Gears Judgment did in comparison to previous titles. The bad word of mouth surrounding these games had a significant effect on sales and the same will happen with Destiny.

Hey, I'm just stating my experience. To this date this group of people has been a pretty accurate predictor of things. Both sales and reception by the casual public. They pretty much predicted like you said about CoD Ghosts, RE6, God of War, etc. Maybe that won't turn out to be true in this instance. I'm not sure, really. It's pretty fascinating to me now, though.

I have to wonder if Bungie limited interaction to people you actually knew (or actually had on your friends list) on purpose. Basically doing anything with people you know is going to be more fun than not. So it has turned into a sort of forced social experience, and maybe that's what's swaying these particular people. That sort of masks how good the game actually is.

I don't know. I'm not really trying to make some sort of sweeping generalization. I'm just saying in my experience these guys have been a great barometer. This is what they're experiencing now: universal praise. I find that interesting. That's all. I'm fascinated by Destiny so much I might end up buying it just to see what's up, good or bad, lol.
 
Yeah. This is definitely not true from what I've seen at all. CoD4 was was almost universally beloved and had high user and critic scores everywhere. Destiny has neither and in fact the user reviews are even worse than the critic's ones.

metacritic user score by platform

PS3: 4.2
360: 4.4
XB1: 5.2
PS4: 6.4

How on earth is that possibly universally adopted? CoD4 average user reviews are literally double the PS3/360 user score to make your claim even more laughable. And it's not just Metacritic either, it's not getting good user reviews anywhere. On amazon the most helpful post is a 3/5 and it barely has any down votes at all.

The reviews do matter and even if sales are strong out the gate they will start to crater very soon.

Just look at how poorly CoD Ghosts, RE6, God of War Ascension and Gears Judgment did in comparison to previous titles. The bad word of mouth surrounding these games had a significant effect on sales and the same will happen with Destiny.


User scores are a joke.
 
Publishers ain't got no shame.


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The game made all of it's money back in day, right? So the content will eventually come. Bungie & Activision have been saying for a long time that this game has a 10 year lifespan. The gameplay is solid. Just need to fill it up.
 
The game made all of it's money back in day, right? So the content will eventually come. Bungie & Activision have been saying for a long time that this game has a 10 year lifespan. The gameplay is solid. Just need to fill it up.

I believe what Activision said was that they sold $500 million to retailers on the first day but I don't think there's been any PR on how much it has sold to consumers.
 
Wonder if they can improve the game with updates. If and how.

Kinda like Blizzard did with D3. Game was 'meh' at release, it's truly awesome now.
 
Wish I could be a fly on the wall at the Bungie offices Monday morning. Activision isn't going to be pleased.

Since Bungie is independent, Activision can be mad all they want. They can't be dictatorial like they are with their owned developers. Yet Destiny sold really well day one, so Activision will be happy. Some non-enthusiast sights for major news outlets are still giving it the "oh it's a new big game? 9.5" review. They will be making money. What Acitivsion is probably mad about is that they're all about the yearly cycle, and if Bungie doesn't drastically increase the content, variety and story/world payoff in the game, next year might be rough.
 
So as someone who hasn't played it...hearing all the talk about it having too little content makes me wonder, what were Bungie putting their effort (and hundreds of millions) into for all those years?

I think they were making a full on monthly fee mmo like WoW until 2012 when SWToR crashed, 38 stuidos went bankrupt, and FFXIV was a disaster. @ that point, the game switched to $60 with dlc, and they had to salvage what they could.

If the above is the case, then they did a good job.
 
Publishers ain't got no shame.


Ok I'm switching sides, destiny is still a really really fun and great game, it's just not as good as halo, doesn't mean it's 6/10, I would say 8/10, which is already enough of a lesson for bungie/activision. With all the complaints I got, I'm still at level 20 now and still having a blast.

This game gets too much hate... We have to stop the hate train and turn it around, gaf. While trying to articulate that this game is not as good as we hoped it would be, we overshot by a mile....

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Big issues

1). Cant play solo? God damn it I cant pause the game even if I got something urgent to do for a second. Its like other random players are doing anything. Most of the time there is no one with me or they are doing random shit. But I cant pause my game.

2). Garbage story, no memorable character or iconic enemies. Great music though

3). God damn nothing to loot or explore as promised. 90% of the caves are same looking, and there is nothing in there. Why is it even there? Just to fill up map?

4). No mission varity (go to a place, take out ghost, protect him while he is scanning and start shooting) the fuq?

This game is absolutely let down if you dont have friends. I on the other hand is having blast playing with 2 of my friends. But I am basically enjoying the gun play and customization.

Sometimes I even have the game sound on mute and we are just talking in party chat about random stuff and killing enemies. Just to give you an idea of how uninteresting it is.
Very good criticism and basically how I feel about the faults in the game. I'm still enjoying it in spite of all of that.
 
7-8's are an accurate assertion of the game. But a 6 and saying it is as bad as the Defiance game? lol
They have TONS of content. Unfortunately they decided to hold alot of it back to sell as dlc and to release a little at a time to try and increase the longevity of the game. Its a shame that we have to pay a hundred dollars to get a few months of content out of a game instead of it all being released with the game.
You must have some insider knowledge at Bungie that nobody else has. Please enlighten us.
 
7-8's are an accurate assertion of the game. But a 6 and saying it is as bad as the Defiance game? lol

You must have some insider knowledge at Bungie that nobody else has. Please enlighten us.

Well, there's the 2 (announced) DLC expansions, the much-rumored Comet expansion, the Raid that wasn't in at launch because... reasons, the planned content schedule they released...
 
Ok I'm switching sides, destiny is still a really really fun and great game, it's just not as good as halo, doesn't mean it's 6/10, I would say 8/10, which is already enough of a lesson for bungie/activision. With all the complaints I got, I'm still at level 20 now and still having a blast.

This game gets too much hate... We have to stop the hate train and turn it around, gaf. While trying to articulate that this game is not as good as we hoped it would be, we overshot by a mile....

Abrv5Yq.gif

Perfect gif.

I see where your coming from, and for you I'm sure Destiny might just be an 8. The issue is how a game is presented and sold and what is promised and delivered. The focus on what is missing or what is disappointing can drive people the other way. Spore is a pretty good example. What was promised, then what we got. Lots of people still liked and even loved spore, but for many it deserved the anger it received.
 
I played the entire campaign by myself due to no matchmaking and friends never being on when I am. It was very difficult at times. I had a blast playing due to the awesome AI and environments. I feel that is the only thing this game has going for it. I had no clue what the hell was going on in the story.
 
But Destiny's gunplay is fantastic.

If only Gearbox could somehow infiltrate Bungie and figure out how to get that part right. Because IMO that part is the only lackluster part of the BL series, and perfecting it would make the series incredible. And conversely, maybe Bungie should have tried to make this game more like Borderlands instead of a fake MMO with MMO mechanics that don't need to be there.

A collaboration game by both developers would be incredible.
 
I played the entire campaign by myself due to no matchmaking and friends never being on when I am. It was very difficult at times. I had a blast playing due to the awesome AI and environments. I feel that is the only thing this game has going for it. I had no clue what the hell was going on in the story.

I wrote up a summary, if you're interested:

Edited for brevity and only dealing with the main content.

-You are awoken by a Ghost, a fragment of the Traveler given sentience and tasked with supporting the Guardians, those capable of wielding the Traveler's light against those that would threaten the solar system (sorta).
-As you travel through Old Russia, you become aware that a Warmind (a powerful AI that coordinated the Solar System's military forces during the Golden Age) survived, and apparently the Hive have a) set up shop on Earth and b) are trying to kill it.
-Looking to understand the new Hive presence on Earth, you go to the moon, where you discover that they're massing an invasion.
-You successfully defuse the upcoming invasion by destroying a Shrine of Oryx, which the Hive use to communicate with their god/king/godking. At some point (memory's a bit cloudy), you also receive a message warning you of a much worse threat brewing on Venus, so you head there to check it out.
-When you reach Venus, you begin clashing with a mysterious race of robots known as the Vex. A mysterious Exo Hunter (who isn't a Guardian, interestingly enough) tells you that these Vex are the absolute worst of the worst out there, and you should really put some effort into stopping them. Apparently they're headquarted in something called the Black Garden, and the Queen of the Reef can help you get there. So you set out for the Reef.
-The Reef is a very strange place. The Queen and her Brother seem to rule there, and they're not terribly fond of outsiders (especially the brother). Still, she thinks it might be useful to have a Guardian owe her a favor, so she tells you that to get into the Black Garden you need to get her the head of a Vex Gate Lord. Having done so, she makes her brother give you the component you need. Unfortunately, it's dead. In the further interest of a) stopping the Vex and b) making absolutely certain both you and the rest of the Guardians would owe her, she makes you aware that you need to go to Mars to recharge the thing. So you do.
-On Mars, you successfully recharge the Gate Lord thingy, though you have to kick the ass of quite a few members of the Cabal (a race of interstellar conquerers using Roman legionare tactics, more or less) to do it. After that, you raid the Black Garden. Once there, you discover something peculiar: the Vex do inded exist in the past, present, and future, and they coordinate across all three. They have begun worshipping an entity they discovered... somewhere, and are conquering reality for it. Apparently, it's vulnerable to something the Guardians are able to bring to the table, so after a quick boss fight it flees. Queue self-congratulatory "this is only the beginning" cutscene.

All in all, it's an interesting plot, but that alone does not a good story make. Good characters make a good story. Destiny doesn't have any good characters.
 
If only Gearbox could somehow infiltrate Bungie and figure out how to get that part right. Because IMO that part is the only lackluster part of the BL series, and perfecting it would make the series incredible. And conversely, maybe Bungie should have tried to make this game more like Borderlands instead of a fake MMO with MMO mechanics that don't need to be there.

A collaboration game by both developers would be incredible.

Which is the big miss here in my my opinion. And what devs and publishers should take away from this. If this game felt as big as Boarderlands, with Bungie mechanics and art, and if the story had more content, it would have been stellar.
 
I'm not sure why someone would play the entire campaign by themselves. At least the normal missions should have people that can join on the fly if you have firesteams open right?
 
I think my time with destiny might be drawing to a close soon, I enjoyed what little story there was. The endgame is like wow endgame from wrath. Spend forever doing the same dungeons over and over for drops and grinding for marks and shit so you can get good vendor gear. All the patrol missions are the same, for whatever reason the public events I've been in were all almost impossible even at 21. But the main thing is, I feel the armor is really boring. It is so plain and uninspired. Guns can look pretty cool and have some neat effects, I like the idea of leveling gear for new stats and skills, but when I look at my character I essentially see the same level 1 dude with a fancier cloak and thats the only real change that's comprehensible because the gear is so boring and samey looking. Crucible is decent. But with no real unique game modes it doesn't really offer anything fresh. Advanced Warfare is out in like just over a month, so that will be my go-to multiplayer shooter. I hope the content they add makes the game better. I think Destiny is a good game right now, but extremely shallow. I'll probably pop in for a strike or two since the actual gameplay is fun, I'd like to do a raid, but grinding marks and reputation? Fuck that. That is not fun. The end rewards they have in place for doing that don't seem worth it.

I think 6-7 is a fair score. As a straight up shooter it has great gunplay, probably the best looking game I've ever seen at times. The shadows and lighting are amazing. The story is good but super short. It seems like just when it got going somewhere, the game was over.

It will be interesting to see how this game shapes up over time. Some fundamental core changes are necessary, which seemingly may not be possible with updates. We'll see, I certainly hope it does improve because its good, just not the blockbuster it could have been. If it does evolve into a better game I wouldn't mind grinding out some bullshit.

If I could make one recommendation to Bungie regarding loot; you have the fantastical class names, Warlock, Titan, Hunter, make the gear crazier and have it live up to those names in looks. Incorporate more fantasy into the armor designs. Everything is too grounded and plain looking. Take a look at WoW endgame armor sets. Now imagine those altered to look like space man outfits. That's what Destiny should be going for, imo.
 
I don't undertsand the complaints against encounters and level design. I find them top notch and It's one of the best FPS experience I ever had. I'm playing the game solo on hard mode and it's very intense but always fair.

The only encounter who sucked was the
one against the Swarm Princes

If someone could elaborate on those points.

I have recorded one of the most intense and epic fight I had in a FPS, I was shaking at the end.

http://youtu.be/A-JW4VmxLPc

Could someone point to me what sucks in this encounter ?
 
Meristation(Spain): 8/10.

http://www.meristation.com/playstation-4/destiny/analisis-juego/1841151

Free translation.

I little help with google translate.

Conclusion:

Destiny is an FPS who wanted to venture to other genres with mixed fortunes. Bungie imagined a title full of ambition and finished offering a remarkable, fun and intense, but with various elements that blur the outcome experience. In terms of content, Destiny offers much more than most competitors in its genre, but quantity does not mean quality per se. The enemy AI, the intensity of the battles, huge bosses, the essential strikes and providing fun playing co-op with friends Destiny take off at full speed. Gaining levels, gain new skills, improve our equipment. Everything goes smoothly in your boot.

But when the world finally opens, Destiny begins to have small cracks in its proposal that are far from the excellence that could be expected considering the huge project that Activision and Bungie have in hands. The excessive reuse of locations is unattractive to enjoy a game thought several times of their missions. And the real goal of practically all missions, kill everything that moves, is a double-edged sword: we have a first class shooting thanks to the skills of our characters and varied patterns of each enemy, but against the experience is diluted for the lack of variety.
Even Bungie key elements of the past, such as vehicles, only have a symbolic role in Destiny. On the other side we also have matchmaking, that won't compete with the other great multiplayer of recent times, but it knows how to exploit his game modes with with good map design and the particularities of the Guardian's abilities. Is not going to make history, but it has reason to attract players for hours.

So is it a bad game? Not at all. Destiny grabs you and feel the need to replay attacks, and PvP missions to gain experience, improve skills, acquire new equipment, legendary weapons, climb beyond 20 levels to unlock extra content and difficulty. But the experience is not as polished and complete than expected, and lack of knowledge of the content to be arriving in the coming weeks, hard to imagine how you can extend its life for months playing in the same four locations and the current base content. However much difficulty add up the challenge, and other enemies (which it does). This does not mean that we can enjoy a minimum of 25 hours on the net game content. Hours memorable but not without moments of ups and downs (secondary exploration and unconvincing). Ultimately, Destiny has first class virtues in gunplay, cooperative, masterful soundtrack, memorable battles and level of challenge; make known personality with the skills, equipment and customization, but in turn has design decisions and lack of variety that are far from the alleged Masterpiece purported to be.

The good:

  • First class shooting with frantic encounters and toughest bosses.
  • The enemy AI and the variety of patterns of our enemies.
  • Good amount of content, highlighting the Strikes.
  • A lot of Weapons, equipment and unlockables.
  • High quality Soundtrack. The house brand.

The bad:

  • History almost non existent.
  • Exploration mode uninteresting.
  • Lack of variety in the missions.
  • The Reuse of locations makes it less attractive in subsequent rounds.
 
If only Gearbox could somehow infiltrate Bungie and figure out how to get that part right. Because IMO that part is the only lackluster part of the BL series, and perfecting it would make the series incredible. And conversely, maybe Bungie should have tried to make this game more like Borderlands instead of a fake MMO with MMO mechanics that don't need to be there.

A collaboration game by both developers would be incredible.
If Gearbox could get down the same fluid feedback in there shooting mechanics as bungie then borderlands would be dangerous.
 
How long before the class action lawsuit?

I don't think there was any gross misrepresentation. Yeah they definitely made the game sound way bigger than it turned out to be, but nothing on the level of Gearbox creating totally fake demos that don't in anyway represent the final product like Aliens.
 
I'm not sure why someone would play the entire campaign by themselves. At least the normal missions should have people that can join on the fly if you have firesteams open right?

There doesn't seem to be a way to make your fireteam public on the X1 version.

I saw on Reddit we should be able to open the party app and make it joinable but that didn't make any difference for me.
 
What is real here is that Bungie attempted to tell a story without any real context, without any real characters without any real motivations, and have no real arcs, while constantly telling their player base to visit their website if they want those things and they're being raked through the coals for it.

But I see you are equating criticism of the story as screaming so I suppose it seems unjustified to you.

When people are so upset they throw the baby out with the bathwater yes I call that screaming. People are so upset about the lack of "why" or lack of story it ruins the game for them. Look at the 6.5 in the egm review. Great gunplay and addictive gameplay but no story and I don't feel like the hero so 6.5. That's getting really upset that there isn't a good story.
 
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