Normally, when I play rpgs, I save areas with hardcore ass names for later. 9 times out of 10, if a cave is called, "Evil ass cave of evil," in a jrpg, the shit has lots of evil shit in it. I'm around lvl 40, so I decided to try my hand at Bitter Black Isle, cause who knows, it could be that 1 time out of 10.
Breh...
Fuck that place.
I walk through the gates and catch one of the warnings. I get the
face.
Walk down and get jumped by wolves.
Clear them out without getting a scratch. This is how you start?
Explore a little more and the warnings start to sound ominous as fuck, until I hit the door with the ghost basically yelling, "TURN BACK OR DIE!!!"
Bitch, I'mma boss, stfu.
I open the doors and a goon from Castlevania pops up. I see the life bars
You still gonna catch this work.
I fire about 9 sets of ricochet arrows and the bar didn't move. He swiped once and deaded two of my pawns.
He turns towards me on some, This is a no flex zone, ya bish
shit and leaves.
This place must be meant for the 70 and over club.
Which Silent Hill's have you played? The first one is really good with combat and that's what I like about it. It has a lot of the setbacks from RE worked on and in particular, I'm referring to the melee weapons and a lot more mobility. (Feels great to dodge attacks on such an old game)
I saw a play through of 3, looks scary as fuck.

but I beat the first one, I know I can handle it~ I hope haha. I'm gonna get the second one and then try SH3, if you like it I'm sure it's gonna be great (BCT, we have great taste, all of us LOL).
The first four, but my memory is hella shaky on them. I should probably revisit them, before I double down on the combat comment. LOL. The mobility was good though. The characters ran with a sense of purpose.
Yea, 3 has some spooky shit in it. lol. I think the mall being so large, gives you a false sense of security. You would think that you could hide, but there was so much evil shit running around, that even having a pistol on you doesn't ease your nerves.