Sony WWS output thus far.

Sony WWS has been shockingly mediocre so far this gen with regards to AAA titles.

Knack?
KZ: SF?
Drive Club?
Order 1886? (so much negativity around this one, will likely review poorly)

The only one that scored well was I:SS, but even that paled in comparison to other
Infamous games. Then we have TLoU:R, but that's a last gen port.

Personally, Sony so far has become synonymous with the "style over substance" saying,
like we get it: the PS4 is capable of great graphics, but it seems to come at the expense
of compelling/substantial gameplay!

Complete props to Nintendo and MS for putting out worthwhile titles this year which
will no doubt succeed critically and commercially


Sony's biggest mistake is not putting out sequel after sequel. Good thing that will be fixed. We have LBP 3, Uncharted 4, maybe a GOW4 and GT 99 Prologue to look forward. /s

Seriously though, for all the cries for new IP I never understood why when we get them, they get compared heavily to games like them. Shouldn't they be judged on what they are trying to achieve rather than what previous game like it already achieved? New IPs cost money and they are ALWAYS knocked for having little content. Are publishers suppose to dump in tons of money into something that people may not like?
 
They hit it hard the last year or two of PS3 and none of the big names where ready.

We can guess ND will drop Uncharted next year but guys like Polyphony Digital and Quantic Dream are 2016 at the earliest.

Stigs game at SSM was going to be that studios next game and that got canned so that pushes the next SSM game a few years since it was probably only started soon after Barlog rejoined.

Media Molecule is the only top level studio that seems MIA right now. Its been years since LBP2 and Tearaway was only made by a fraction of that team. Wonder what is going on.


2014 seems to be left for the B tier teams. Like they want the audience to grow before dropping the big games.
 
Titanfall? Horizon 2? Sunset?

You know what all these games seemingly have in common? Great gameplay.

Titanfall is an EA game. Sunset is made by Insomniac and while is exclusive to the one would not be considered in the same way as something like the games you list here.
 
Last of us Remastered = awesome
Infamous SS = pretty good
Knack and Killzone = pretty solid.

and besides every single multiplat is eithr better on ps4 or equal to xbone. so ps4will win and continue to win all generation long.
 
Sony WWS has been shockingly mediocre so far this gen with regards to AAA titles.

Knack?
KZ: SF?
Drive Club?
Order 1886? (so much negativity around this one, will likely review poorly)

The only one that scored well was I:SS, but even that paled in comparison to other
Infamous games.
Then we have TLoU:R, but that's a last gen port.

Personally, Sony so far has become synonymous with the "style over substance" saying,
like we get it: the PS4 is capable of great graphics, but it seems to come at the expense
of compelling/substantial gameplay!

Complete props to Nintendo and MS for putting out worthwhile titles this year which
will no doubt succeed critically and commercially
Did you even play the game, or does it pale in comparison on metacritic....?
 
i have high hope for The Order 1886 but i expect it will get negative reviews because of "linear corridor and only singleplayer shooting"
 
They need compelling software, but nothing they've put seems fresh or innovative!

That's how you should have framed this thread. (just delete the word "seems")

You should stop caring what other people say about games. The fact that you included Order and Sunset in this conversation kind of suggests that you care too much about other people's perceptions.
 
I agree to some extent that Sony's first party lineup has been lacklustre so far for PS4, but it's not as though Sony are deliberately making bad first party games.
 
Sony's biggest mistake is not putting out sequel after sequel. Good thing that will be fixed. We have LBP 3, Uncharted 4, maybe a GOW4 and GT 99 Prologue to look forward. /s

Seriously though, for all the cries for new IP I never understood why when we get them, they get compared heavily to games like them. Shouldn't they be judged on what they are trying to achieve rather than what previous game like it already achieved? New IPs cost money and they are ALWAYS knocked for having little content. Are publishers suppose to dump in tons of money into something that people may not like?

I'll be honest with you, new IPs like Knack and DC are the worst of their kind due to
how shallow that are, whether in the gameplay department or content wise.

DC is as unfinished a game as I've ever seen. Despite the year delay it feels as if it's still a launch title!
They hit it hard the last year or two of PS3 and none of the big names where ready.

We can guess ND will drop Uncharted next year but guys like Polyphony Digital and Quantic Dream are 2016 at the earliest.

GG and Studio Japan hit launch and wont be seen again for another 3 years. Same with Sucker Punch.

Stigs game at SSM was going to be that studios next game and that got canned so that pushes the next SSM game a few years since it was probably only started soon after Barlog rejoined.



Media Molecule is the only studio that seems MIA right now. Its been years since LBP2 and Tearaway was only made by a fraction of that team. Wonder what is going on.

Fair point, they did unnecessarily pump out too many PS3 titles last year.

Hahaha I caught that too. We're onto you OP!

It was a mistake D:
 
So most of MS "exclusives" don't count then either. Can't have it both ways.
We're not talking about exclusives here. We're talking about the output of Sony's internal studios. Bloodborne doesn't count because Sony doesn't own the studio producing it. I don't know how that could be any clearer.

Bloodborne is a Sony's IP and a Sony's WWS game, so why is the people comparing this with Titanfall at all?
It's not a WWS game. It's being made by From Software with Sony's assistance. Like Titanfall was made by EA with Microsoft's assistance.
 
Why did ISS pale in comparison to the other infamous games?

For me, the game was just lacking. Size felt smaller, good vs evil was almost non existent (esp with how Infamous 1 handled it better). Felt rather repetitiveness IMO. I really liked it when I first played it, but once I went back to play the 1st game for 1st time, my opinion started to change for worse sadly.
 
We're not talking about exclusives here. We're talking about the output of Sony's internal studios. Bloodborne doesn't count because Sony doesn't own the studio producing it. I don't know how that could be any clearer.

It's not as clear because there is significant contribution from Sony Japan with Bloodborne. It's a joint effort.
 
People expect way too much from these studios. Really there aren't enough games to keep you satisfied while the studios we haven't seen yet get their games ready?
 
That's how you should have framed this thread. (just delete the word "seems")

You should stop caring what other people say about games. The fact that you included Order and Sunset in this conversation kind of suggests that you care too much about other people's perceptions.

This.

Being disappointed at Sony's output thus far? Favouring MS/Nintendo's output this year? Zero issues.

But bringing up The Order and Sunset Overdrive is pretty much going too far and bringing out the #concern card. Neither game are out. Sure, maybe Order will suck, but drawing that card right now for something you haven't even held in your hands is inappropriate.
 
For me, the game was just lacking. Size felt smaller, good vs evil was almost non existent (esp with how Infamous 1 handled it better). Felt rather repetitiveness IMO. I really liked it when I first played it, but once I went back to play the 1st game for 1st time, my opinion started to change for worse sadly.

It is incredibly repetitive, like shockingly so O.O

The scope isn't as large and the missions were the same 3-4 types spammed across a dozen districts.
 
Titanfall? Horizon 2? Sunset?

You know what all these games seemingly have in common? Great gameplay.

So you're counting Sunset as a great MS game, but you're writing off The Order because you don't think it will review well. Sure thing pal.

wait...whats wrong with Order 1886? Haven't heard much of it actually.

A lot of people are already criticising it because it's not trying to move the genre forward in any meaningful way.
 
It's Orochi. Same dude who shat up all those The Last of Us: Remastered threads with concern about the graphics. I also recall him doing the same in the Driveclub thread in regards to the visuals, of all things. Yet here we have a thread where he includes Driveclub in a list of games that focus too much on "style over substance." Not only that, but a game that hasn't even released yet is included.


OP:

From what I've read, the actual racing aspect of Driveclub is great fun. It's mostly the lack of content some people have had an issue with. You failed to include MLB 14: The Show and while you included an unreleased game because you can cite 'unfavorable' previews, you then also fail to acknowledge LBP3 and Resogun (which has been available since launch, mind you). But sure, keep on fighting that fight.
 
Well Resogun and MLB14 reviewed pretty well and the late-gen PS3 output was amazing, so I guess it'll take some time. inFamous was a great game too, but it did lack replayability. I love DriveClub too but I can see why the reviewers took some points out (soundtrack lacking, weather system not on Day 1).

There have been some disappointments for sure, in regards to firmware updates too. We'll have to see about Little Big Planet 3 and The Order 1866. Multiplatforms have been the bread and butter of PS4 so far but I'm not worried on the exclusive front overall either. Velocity 2X just came out and reviewed great and going forward into 2015, Bloodborne, Persona 5, Uncharted 4 will likely review amazing and I feel Tomorrow Children, Wild, Rime and the likes have good chances of reviewing great as well.
 
This sort of assistance happens all the time on third party exclusives. That doesn't alter the fact that they're third party games. I doubt Japan Studio is doing the heavy lifting here.

Maybe. All I know is that their name is featured just a predominantly as From Software & is being published by SCE. It might as well be a fully featured WWS title. The fact that this is Yoshida's passion project makes that even more so.
 
We're not talking about exclusives here. We're talking about the output of Sony's internal studios. Bloodborne doesn't count because Sony doesn't own the studio producing it. I don't know how that could be any clearer.


It's not a WWS game. It's being made by From Software with Sony's assistance. Like Titanfall was made by EA with Microsoft's assistance.
Then why is there "props" to MS, when their "internal" effort is non-existent? Only Nintendo has had sterling internal effort so far.
 
We're not talking about exclusives here. We're talking about the output of Sony's internal studios. Bloodborne doesn't count because Sony doesn't own the studio producing it. I don't know how that could be any clearer.


It's not a WWS game. It's being made by From Software with Sony's assistance. Like Titanfall was made by EA with Microsoft's assistance.

What!? Microsoft assisted with Titanfall? Where is the Microsoft studios logo on the gamebox? Oh wait you mean they used a moneyhat to keep the game off PS4, gotcha that is assisting in some way i guess.
 
This is pretty normal for early gen in my opinion. I don't think the Xbone output is much different.

Infamous is easily my favourite game so far this gen. I never got into the previous games in the series, but the core mechanics in this game are extremely solid and fun.
 
They're not hitting critical acclaim, but they're appealing to pockets of gamers. Picked up a PS4 today specifically because of Driveclub, and from what I've played couldn't be happier.
 
It's not as clear because there is significant contribution from Sony Japan with Bloodborne. It's a joint effort.
No, that's silly. That's like calling Titanfall a joint effort because of the game's reliance on Microsoft's cloud servers and the Microsoft engineers that enabled all that. Unless it comes out that Japan Studio was designing levels and producing assets, then it's easy to assume they were mostly supporting the PS4 hardware, and that the bulk of the work was still From Software.

What!? Microsoft assisted with Titanfall? Where is the Microsoft studios logo on the gamebox? Oh wait you mean they used a moneyhat to keep the game off PS4, gotcha that is assisting in some way i guess.
Titanfall can't run without Microsoft's cloud servers. Microsoft also provided assistance in getting EA running on Xbox One architecture.
 
Second Son was fantastic! Less than 24h playtime though and I was 100% done with the game, platinum achieved.

Aside from that, I haven't bothered with any Sony WWS exclusive as none of them really Seemed worth any sort of time investment. And nothing forward, save Bloodborne which is a collaboration, is looking to hold my attention either.

Driveclub looks dull compared to FH2. The Order had me hooked with werewolves and Victorian England when it was announced, but the more I see the worse it looks. And then more Uncharted. Which is okay, but nothing to sing home about. Give me something special, something that can grab ahold of my attention like Sunset Overdrive or Mario Kart 8. Anything that can get my excited as I am for Xenoblade X or Starfox or Halo 5. I just want a reason to start my PS4 up again.
 
I haven't played any of these games so i can't judge Sony's output on my own.The only one of the 4 titles mentioned in the OP that i care about is Driveclub and of course i'm still excited to try it.

I have stopped judging the quality of a game based on reviews (positive or negative) from gaming "journalists" a long time ago...
 
Sony WWS has been shockingly mediocre so far this gen with regards to AAA titles.

Knack?
KZ: SF?
Drive Club?
Order 1886? (so much negativity around this one, will likely review poorly)

The only one that scored well was I:SS, but even that paled in comparison to other
Infamous games. Then we have TLoU:R, but that's a last gen port.

Personally, Sony so far has become synonymous with the "style over substance" saying,
like we get it: the PS4 is capable of great graphics, but it seems to come at the expense
of compelling/substantial gameplay!

Complete props to Nintendo and MS for putting out worthwhile titles this year which
will no doubt succeed critically and commercially

I feel the opposite. I loved infamous, loved first light and TLOU on PS4 was my fav game in 2014.

Nothing that Nintendo have put out in 2014 has interested me that much, just 720p versions of games I played in the past.

Also what have MS pit out that looks good, Titanfall was slow and pants (got it on 360 and stopped after a day), and Ryse looked poor. Not into racing games.

The new Insomniac game looks interesting though, but that's about it.


And what exactly do you mean succeed commercially ? Must have been reading different NPD threads to you.
 
They hit it hard the last year or two of PS3 and none of the big names where ready.

I have the feeling that perception is mainly due to Last of Us. Beyond: Two Souls divided many, Ascension is considered to be the weakest entry in the GoW series, GT 6 went lost. Nothing bad, mind you, but that one standout title heavily changed the perspective.
 
I would like to think consumer reaction to these games hold some weight too surely. Basing the success of a game purely on reviews is just a dumb way to go about things. A reviewer at the end of the day is still a single individual and metacritic is such a flawed system to begin with.

You are also conveniently glossing over games like infamous and Rezogun and not also focusing on how games like Forza 5 scored... >_> Agenda much?
Problem is a lot of people; especially gamers seem to need reviews to make up their minds.

I haven’t used reviews to judge a piece of media for at least a 15 years because I realised that I am the best person to determine if I like a game. Some random reviewer isn’t going to connect with it in the same way I will, they aren’t going to prefer certain games like I do. Basically why would I put so much faith into another person’s views that it would determine and help shape what I think of that piece of media when every single person is different and will react differently to anything?

Some people need to seriously learn to form their own opinions without being influenced by others. Its not hard, it goes something like this:

• Game is announced – Does the story/gameplay/idea resonate with you? If yes keep an eye on it.
• Game development updates – Does it still align with your initial response to it when announced? If yes keep following it.
• Game is nearing going Gold – Does everything seem to have come together? If yes put on your wish list.

It’s really that simple! Now before people go on about ‘But I don’t want to waste my money/I can’t afford too many games’ I understand that gaming is an expensive hobby but I can honestly say that I can’t think of a game that I have purchased since only using my own judgement that I have thought ‘Damn that was a waste of money’.

You also have to take into consideration that putting so much faith into someone else’ review can skew your own opinion on the final product. You go into it expecting things they mentioned and it ends up being a self-fulfilling prophecy a lot of the time.

Please, for those who think a game lives or dies by its review scores, just try stepping away and using your own judgement because im sure you will manage just fine without someone else telling you what to play.
 
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