Uncharted 4 Gameplay Demo [Up: Sony - Was running at 30 fps]

I made a list draft of what I liked and didn't like. The latter was too long so I'll just say the visuals are excellent as expected and the gameplay is Uncharted. Which is why I will rent it.

lol. Is this an attempt at a drive by troll post?
 
Like this:
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i don't know, the roofs on the buildings that aren't on the player's immediate vicinity looks pretty bad imo
 
I watched the gameplay again and holy crap man, Drake just keeps running around in a nonlinear fashion, it‘s amazing. You could never tell where he‘d go next. And the placement of enemies who instead of spawning they seem very naturally scattered about.
 
Come again? I'm talking about going from a non-PBR model to a PBR model.

Err there are no moving goal posts your reply to the post about additional physics/particles was about you can not add them .

If you read my reply I clearly stated two things
1)one engines/rendering pipelines are extensible . Otherwise an engine could not include small alterations and optimization a
2)I made it clear a significant jump in physics (again refer to my post on trying to make the game physics model explain black hole physics) is not possible

So it seems you're just using a technical point to be argumentative because you assume other ppl in this thread don't know things about programming or modeling in general .
 
Jesus, I sleep for 6 hours, wake up to find VFX pushing his ridiculous AC agenda in a non AC thread! High 5 buddy, high 5.
 
JohnDrake.jpg

" Like a young John Mclaine dealing with Indiana Jones problems".
I'll repost this photo because i wanted to see more Uncharted in the Uncharted thread.
Is it wrong? :C
 
I made a list draft of what I liked and didn't like. The latter was too long so I'll just say the visuals are excellent as expected and the gameplay is Uncharted. Which is why I will rent it.

The franchise that has won hundreds of GoTY awards and is critically acclaimed should fundamentally change its gameplay?
 
Heres a great breakdown of some things you guys probably didn't catch.

https://www.youtube.com/watch?v=VcQ_VJX0BNo&list=UU7Jo0VTzeyYbZ8cVk3k-EhA&spfreload=10

This guy knows his stuff.

I'd been waiting for this. So much technical wizardry and attention to detail that is going over most peoples heads.

Just cements the conclusion that I'd come to myself after watching the RGB corrected Gamersyde video over half dozen times that it's the most impressive game I've ever seen on so many levels.

Watch, listen and learn folks.
 
Only an imbecile would stick to his position when confronted with proof to the contrary; so I have to make amends. I was slightly disappointed by the reveal footage, as I was expecting ND to tower over the rest without breaking a sweat...But I took my time, and watched the gamersyde footage. Holy Cow! I have never seen anything so fluid and organic in a videogame in my life. The graphics are some of the best, easily. But the real star are the animations/ Absolutely phenomenal stuff; that, and the borderline crazy attention to details (that foliage was cruel for the competition). I love how open and intuitive everything seems to be....
The wait is gonna be so hard! :(
 
I made a list draft of what I liked and didn't like. The latter was too long so I'll just say the visuals are excellent as expected and the gameplay is Uncharted. Which is why I will rent it.

Renting is great! Grab a drink and popcorn while you're there.
 
Game is definitely, no question, a disappointment graphically. That first trailer set such a high bar. I'm a huge Naughty Dog fan, but they should've done better here. Sony is General is pretty much shitting the bed this generation, aside from Second Son, first party output has been, and continues to be underwhelming on a technical level. Not to mention just merely good (not saying they've been bad), but far from great. Even LBP3 was flaccid on arrival. I like underdog Sony much, much better.

I don't think it is a disappointment in any way. The model in the game is the same model used in the teaser. The facial rig is exactly the same. When looking at the hair and details, it is clear that the shadowing and lighting is not. Even though it doesn't look as good as the initial e3 teaser, it still managed to blow my mind.

I am impressed with how many details and effects they have crammed into just this small area. There are so many neat little touches that only Naughty Dog could have pulled off. For example, it looks like the light from the flash light was refracting in the deep water.

The most impressive thing is the apparent simulation of plant movement. This is extremely complex to do in realtime.

In the past, Naughty Dog used Side Effects' Houdini to create pre baked simulations that were exported to an animated mesh. The simulation is pre-baked. For example, we see his shirt and hair blowing in the wind in the initial cut scene. I am almost certain that this is pre-baked along with the rocks falling at the end of the demo. I also think the plant foliage simulation is prebaked as we don't see the wind direction or force change in real time. If I see a wind gust, I would be even more impressed.

Pre-baking animation for simulation is fine if the objects aren't colliding in realtime or the forces aren't changing. With the plant movement Drake is walking and interacting with the foliage and it appears to bend. I'm pretty sure it is just an illusion and probably a combination of the pre baked and calculated movement, but damn does it look great.

In past games, Naughty Dog has said "The overall result of all these effects is to overwhelm the player so that they don’t really have time to pick it apart and figure out: ‘Hey, that’s pre-simulated, and that’s real-time.’ We just want them to get caught up and pulled into the whole experience. All they know is they’re controlling Drake and trying to survive."

The coolest simulation they have ever done was the rigid body dynamics in the Ocean level in Uncharted 3. I was completely floored when I learned the whole thing was driven by physics.

I am pretty sure that they are layering pre baked simulation with real simulation in Uncharted 4. It's hard to tell what is calculated and what is not. The important thing is that it is very convincing and believable.
 
Grimløck;142309747 said:
uh. left says "Uncharted 4" and the right one says "Uncharted 3":

B4TDTSeCcAAatNk.jpg
That's the picture I'm referring to! I'm saying that the U4 model in these pictures looks way younger than the one we've seen in the official U4 videos Sony has released! Why would they go to the trouble of recreating this highly detailed and younger Drake only to use an older one instead!?

Either I'm missing something or we're looking at a scrapped early Drake U4 model.
 
That's the picture I'm referring to! I'm saying that the U4 model in these pictures looks way younger than the one we've seen in the official U4 videos Sony has released! Why would they go to the trouble of recreating this highly detailed and younger Drake only to use an older one instead!?

I'll admit sometimes he's looking young again in these shots, especially in this one where he reminds me of U1 Drake:

B4TB2MmCUAAXQAL.jpg


I suppose its just the blur and lighting angles hiding the age though. Did anyone record this event or is this all we will get out of it?
 
That's the picture I'm referring to! I'm saying that the U4 model in these pictures looks way younger than the one we've seen in the official U4 videos Sony has released! Why would they go to the trouble of recreating this highly detailed and younger Drake only to use an older one instead!?

Either I'm missing something or we're looking at a scrapped early Drake U4 model.
Or he just isnt completely covered in dirty,sweat cuts and bruises.
 
Am I the only 1 that feels like the Uncharted universe needs the character models to have...bigger lower bodies/legs. Like it looks so unporportionate, do they all skip leg day? Drake, pls start doing squats, preferably 2-3x a week
 
I'm more excited by the fact the game play isn't corridor shooter like the previous games and is open like TLOU.

Also the Nolan North+Troy Baker buddy movie game is finally a reality.
 
That's the picture I'm referring to! I'm saying that the U4 model in these pictures looks way younger than the one we've seen in the official U4 videos Sony has released! Why would they go to the trouble of recreating this highly detailed and younger Drake only to use an older one instead!?

Either I'm missing something or we're looking at a scrapped early Drake U4 model.

Game of Thrones Season 4 spoiler/foreshadowing

I think Season 4 of Games of Thrones scared them for life with the old character model

But damn, look at those gorgeous eyes, they sure do pop don't they?
 
some people in this thread needs to have their eye sights checked. Comparing this to AC hahaha its just too funny.

It´s nowhere near the graphic quality of this game. I guess the only thing I can complain about is that ND could have at least told us that the reveal was non gameplay graphics but cutscene graphics. They made it sound like it wasnt in that tweet.

The cutscenes in this new Demo is the same as what we saw in that reveal trailer so no downgrade there. Gameplay is a downgrade compared to the cutscenes, which is too bad, cause I think most of us in here thought the game would look like that when playing.
 
I don't want to start a flame war with this comment, and I'll preface by saying I'm a HUGE Uncharted/ND fan

But anybody still expecting this to be 1080p/60 on release might as well drop that expectation immediately. They're coding gods, but the is not going to be 60fps.

Removing that expectation now is in your best interest.
 
In his GTA V video he made a couple big mistakes... not sure if I would say he knows his stuff.

For example, at the beginning of that video he mentions adaptive tesselation even though there is no evidence of it beyond the fact that you can see triangle edges (which does not mean tesselation necessarily at all). Conjecture...

ALso he mentions POM, even though it looks like god damn normal mapping. God that annoys me.
Yeah, he seems to make a lot of claims that I see no evidence of.
 
He hasn't played ACU if he thinks UC4 animation blows it away. In game animation for Unity is impressive and Elise in cutscenes is great.

Agreed. I actually wasn't too overly impressed with the animations in the UC4 demo. There is a nice variety of animations and some of them look amazingly lifelike and smooth, such as when Nathan was reaching for outcroppings in the beginning climbing sections, but many of the other animations look very janky to me and unnatural. I'm sure these will be improved a lot by the time the game comes out though. At least I hope so. Uncharted 3 had jankier animations than Uncharted 2, in my opinion.

Overall, Uncharted 4 is still a technical marvel and will definitely be one of the best looking games of the year, and likely the best-looking game on consoles next year.
 
Wooow
Thank you and thanks to the guy of the video. There are a lot of details I couldn't see.
It's fu**ing insane!
I think this videos are good because of the stuff he spots, but as others have said you need to be wary about the actual specific technical claims.
 
Btw the one complaint for the demo I have is drake just feels superhuman . I guess in uc2 and 3 he was too but with seeing the more realistic graphics and physics of uc4 coupled with having played tlou that part just seems off . But then without those aspects it might not be uc anymore but it did stand out . I was like awesome and at the same time a bit too fantastical
 
likely the best-looking game on consoles next year.

Disagree. The Order 1886 will be better. And to be quite honest, I don't expect any major leaps from 1886 throughout the generation. Very tiny, gradual improvements perhaps. But nothing like we've seen in previous generations.

Familiar architecture, better coding tools, etc means maximizing both performance and optimization is far easier than in the past. We're already heading toward the upper limit and in many ways I think The Order 1886 represents it (and Uncharted 4).

Which is also why I said anybody expecting this game to be 60fps might as well drop that expectation now, because they're only setting themselves up for disappointment.
 
I think this videos are good because of the stuff he spots, but as others have said you need to be wary about the actual specific technical claims.


Is the framerate analysis trustworthy, though?

I heard claims of torn frames, but I've seen nothing of the sort as well.
 
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