TheOnlyOneHeEverFeared
Member
What is it about Sony exclusives that brings out the concern in people?
Cos PS4 is lacking any 'incredible' exclusives right now.
What is it about Sony exclusives that brings out the concern in people?
Reviews for this game have been written in stone since GAF really started to hate the game. From my short time being here, the gaming media follows what is popular on GAF. That is where the clicks are. You can expect low scores across the boardIs it safe to assume that a lot of the gaming media are just as in the dark about this game as we are? You just seem awfully confident about some unknowns blowing us away, and the gaming media in general doesn't seem to share that sentiment.
Pre-ordering something you want and, paying 15 euros for something you clearly don't are the same things?
Yes, they're exactly the same thing. You got me Rembrandt.
And these Order threads have always been embarrassing.
Reviews for this game have been written in stone since GAF really started to hate the game. From my short time being here, the gaming media follows what is popular on GAF. That is where the clicks are. You can expect low scores across the board
I'll wait for the reviews first on this one. Looks amazing but game play wise just not seeing anything new.
Cos PS4 is lacking any 'incredible' exclusives right now.
Reviews for this game have been written in stone since GAF really started to hate the game. From my short time being here, the gaming media follows what is popular on GAF. That is where the clicks are. You can expect low scores across the board
So has there been an interview where jounalists address these worries/ problems to the devs?
Like I read the summary of the Edge preview and they had a list of problems with the parts they played. But weren't there any RaD reps there? And wouldn't it be kinda logical to get their take on this all?
Well stated. QFT.Naw , GAF is pretty diverse, unlike game critics as a whole. As, far as retail console stuff goes, game critics collectively like familiar easy games that don't require learning or practice yet are also new and innovative; that is, they want the same but different and they want deep engaging mechanics that require no effort or practice.
The real problem though, is they give themseselves the veneer of objectivity in order to justify their role in society and give value to their work, and that role is arbitor of game quality. Jeff Gertsman's review of driveclub, for example, called the driving mechanics broken. He did not say 'not to my taste' or 'too different from horizon to be comfortable', but broken. Given the fact that it is not broken but wholly consistent, why say it is broken?
Well, one possibility is that if your identity and self worth is wrapped up in your job, like most people, and you job is telling others what is good and what bad, and you fashion yourself as an expert in all things videogames, well if you don't like something then that something must be objectively bad. Then you cast about for reasons as to why, in this case the game must be 'broken'.
I think a more likely answer is that reviewers know that if they let the audience in on the secret that their collective opinions aren't objective, and are only valuable if the reader has the same tastes as a bunch of 20-40 y.o. writers who have to play 30+ mostly shitty videogames per year in order to make money, they might be out of a job.
The best course of action if you want advice on game purchases is to look at your favorite games, find reviewers/youtubbers/gaffers/irl-friends etc that share your tastes, and follow them. Do not look at an aggregate score or a random critic for guidance.
Or course they're in the dark, but I think quite a bit of the media will rip the game apart, undeservedly. It won't be anything other than a straight up solid third person shooter with a good story and drop dead gorgeous visuals and physics. Anyone expecting other than that will be disappointed, and I think a lot of reviews will go hard on the game for that reason and not "innovating enough".
So has there been an interview where jounalists address these worries/ problems to the devs?
Like I read the summary of the Edge preview and they had a list of problems with the parts they played. But weren't there any RaD reps there? And wouldn't it be kinda logical to get their take on this all?
Or course they're in the dark, but I think quite a bit of the media will rip the game apart, undeservedly. It won't be anything other than a straight up solid third person shooter with a good story and drop dead gorgeous visuals and physics. Anyone expecting other than that will be disappointed, and I think a lot of reviews will go hard on the game for that reason and not "innovating enough".
But come on, of course I'd react that way to someone who hasn't played it yet says "lol 4/10 game".
No, hence why I don't post anything like that.Have you?
Naw , GAF is pretty diverse, unlike game critics as a whole. As, far as retail console stuff goes, game critics collectively like familiar easy games that don't require learning or practice yet are also new and innovative; that is, they want the same but different and they want deep engaging mechanics that require no effort or practice.
The real problem though, is they give themseselves the veneer of objectivity in order to justify their role in society and give value to their work, and that role is arbitor of game quality. Jeff Gertsman's review of driveclub, for example, called the driving mechanics broken. He did not say 'not to my taste' or 'too different from horizon to be comfortable', but broken. Given the fact that it is not broken but wholly consistent, why say it is broken?
Well, one possibility is that if your identity and self worth is wrapped up in your job, like most people, and you job is telling others what is good and what bad, and you fashion yourself as an expert in all things videogames, well if you don't like something then that something must be objectively bad. Then you cast about for reasons as to why, in this case the game must be 'broken'.
I think a more likely answer is that reviewers know that if they let the audience in on the secret that their collective opinions aren't objective, and are only valuable if the reader has the same tastes as a bunch of 20-40 y.o. writers who have to play 30+ mostly shitty videogames per year in order to make money, they might be out of a job.
The best course of action if you want advice on game purchases is to look at your favorite games, find reviewers/youtubbers/gaffers/irl-friends etc that share your tastes, and follow them. Do not look at an aggregate score or a random critic for guidance.
So Pessino confirmed is best to play at hard difficulty
Ar U going this way GAFfers?
Yeah; I also think this game is going to get a lot of shit because it won't be seen as 'innovative' enough, and then I wonder whether other big forthcoming shooters like Rise of the Tomb Raider, Uncharted 4, Gears 4, Halo 5, Quantum Break, etc will be held to the same intangible standards.
I can guarantee that this game will suck
I suspect a 70 or lower on metacritic
well i had fun with Nier and it had a metascore of 68.
The only console that has "incredible" exclusives right now is the WiiU, The X1 doesn't either.Cos PS4 is lacking any 'incredible' exclusives right now.
The only console that has "incredible" exclusives right now is the WiiU, The X1 doesn't either.
Edit: and that assumes the "indie games don't count" premise.
That's why the latest Edge is such an interesting read. They don't have a problem with shooters, they have a problem with gameplay stuck in the past.
There is a lot of praise for Uncharted's gameplay, with its improved navigation, large toolset, new AI routines and highly dynamic combat sandboxes.
In comparison, they attack The Order for incredibly linear pop and cover shooting with awful AI, shitty stealth and QTE riddled gameplay.
Shooters aren't the problem, the difference in design philosophy is.
It's the only way I play any game, otherwise most are too easy.So Pessino confirmed is best to play at hard difficulty
Ar U going this way GAFfers?
I thought Sunset Overdrive was pretty damn fantastic - but thats also only 1 game.
I'm looking forward to this, but the game's cinematic nature has me worried about the replay value. At this point a rental will be in order.
I'm looking forward to this, but the game's cinematic nature has me worried about the replay value. At this point a rental will be in order.
The Order 1886 had been giving me The Last of Us vibes for some reason, expecting nothing but greatness out of this game. This might be Ready at Dawn's first console game, but guys and girls we are talking about Ready at Dawn here, the people who had masterfully crafted two incredible games in the form of God of War Chains of Olympus and Ghost of Sparta, which even today is heralded as the best god of war games even by our dear God of War creators at Sony Santa Monica Studio. Feb 20th, hurry up please sir!
So is XB1. Wonder what the disparity is.Cos PS4 is lacking any 'incredible' exclusives right now.
The Order 1886 had been giving me The Last of Us vibes for some reason, expecting nothing but greatness out of this game. This might be Ready at Dawn's first console game, but guys and girls we are talking about Ready at Dawn here, the people who had masterfully crafted two incredible games in the form of God of War Chains of Olympus and Ghost of Sparta, which even today is heralded as the best god of war games even by our dear God of War creators at Sony Santa Monica Studio. Feb 20th, hurry up please sir!
The game has gone gold but we still know very little about the game. Seems very odd.
Yup, replayability is my biggest issue, especially with non skippable cutscenes.
But if the game is really good, that won't be an issue. I've watched several movies several times over, I'm hoping the experience with The Order will be the same.
Yeah, they have a pretty good track record.
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Yet some people are sure this one will be mediocre at best.
Has there been any word on the campaign length? Last I heard it was 6-8 hours, but that could have been BS.
All entries in established IP.
Every concern that has been brought up is regarding game design. Which is something they've never done themselves before.
Same here with Driveclub (71%), Killzone: Shadow Fall (73%), and Destiny (76%). Hell, one of my all-time favorite games, Shadow of Memories, has only 78% average on Metacritic.
All entries in established IP.
Every concern that has been brought up is regarding game design. Which is something they've never done themselves before.
Know how I know you're European? Because I loved that game, but it's called Shadow of Destiny in NA
Dat Eike Kusch.
Anyway, got a bad feeling about this game. I have no doubt I'll love at and many other gamers, but the gaming media seems intent on bashing the shit out of this game.
That's true, but they've proven they can make games that play good. I wouldn't be surprised though, if the game receives a lukewarm critical reception, but is appreciated by gamers. It seems to have one thing in common with Driveclub, which had a similar disconnect, namely old school gameplay. It might not bring anything new to the genre, but hopefully it does what it does well.
EDIT:
Yeah, I know it's named differently in NA. =) I dunno why though. Loved the game's idea and atmosphere, and the fact you just solved puzzles.
Legend of Dragoon is 74%, one of my favorite games as well.Same here with Driveclub (71%), Killzone: Shadow Fall (73%), and Destiny (76%). Hell, one of my all-time favorite games, Shadow of Memories, has only 78% average on Metacritic.