The Order: 1886 has gone gold

Is it safe to assume that a lot of the gaming media are just as in the dark about this game as we are? You just seem awfully confident about some unknowns blowing us away, and the gaming media in general doesn't seem to share that sentiment.
Reviews for this game have been written in stone since GAF really started to hate the game. From my short time being here, the gaming media follows what is popular on GAF. That is where the clicks are. You can expect low scores across the board
 
Pre-ordering something you want and, paying 15 euros for something you clearly don't are the same things?

Yes, they're exactly the same thing. You got me Rembrandt.

And these Order threads have always been embarrassing.

Where did I say that? You're obviously concerned about how that poster spent his money, something you just criticized in your post. You're just being hypocritical, that's all.


Reviews for this game have been written in stone since GAF really started to hate the game. From my short time being here, the gaming media follows what is popular on GAF. That is where the clicks are. You can expect low scores across the board

There were negative previews the first or second time sites got to play the game.
 
So has there been an interview where jounalists address these worries/ problems to the devs?

Like I read the summary of the Edge preview and they had a list of problems with the parts they played. But weren't there any RaD reps there? And wouldn't it be kinda logical to get their take on this all?
 
I'll wait for the reviews first on this one. Looks amazing but game play wise just not seeing anything new.

Why does it have to be new? How about Just being good. COD is the same thing every year(added some movement this time) and no one seems to care. People actively get upset for changes to Halo. Seems there are double standards for new IPs.
 
I've side stepped the hype / concern for this game up to this point. For me it's just about waiting to see how it turns out without really having any expectations either way. Feels kind of good.

I'm doing the same with arkham knight, mostly avoiding media and previews. I think it's the best approach now, you can't really trust impressions good or bad these days.

I was burned so hard by being all aboard the Destiny hype train only to be crushed.

I think we should give this game a chance. Lots of people seem to already think it will suck.
 
Reviews for this game have been written in stone since GAF really started to hate the game. From my short time being here, the gaming media follows what is popular on GAF. That is where the clicks are. You can expect low scores across the board

Naw , GAF is pretty diverse, unlike game critics as a whole. As, far as retail console stuff goes, game critics collectively like familiar easy games that don't require learning or practice yet are also new and innovative; that is, they want the same but different and they want deep engaging mechanics that require no effort or practice.

The real problem though, is they give themseselves the veneer of objectivity in order to justify their role in society and give value to their work, and that role is arbitor of game quality. Jeff Gertsman's review of driveclub, for example, called the driving mechanics broken. He did not say 'not to my taste' or 'too different from horizon to be comfortable', but broken. Given the fact that it is not broken but wholly consistent, why say it is broken?

Well, one possibility is that if your identity and self worth is wrapped up in your job, like most people, and you job is telling others what is good and what bad, and you fashion yourself as an expert in all things videogames, well if you don't like something then that something must be objectively bad. Then you cast about for reasons as to why, in this case the game must be 'broken'.

I think a more likely answer is that reviewers know that if they let the audience in on the secret that their collective opinions aren't objective, and are only valuable if the reader has the same tastes as a bunch of 20-40 y.o. writers who have to play 30+ mostly shitty videogames per year in order to make money, they might be out of a job.

The best course of action if you want advice on game purchases is to look at your favorite games, find reviewers/youtubbers/gaffers/irl-friends etc that share your tastes, and follow them. Do not look at an aggregate score or a random critic for guidance.
 
So has there been an interview where jounalists address these worries/ problems to the devs?

Like I read the summary of the Edge preview and they had a list of problems with the parts they played. But weren't there any RaD reps there? And wouldn't it be kinda logical to get their take on this all?

Who wants a game made for critics except other critics?
 
Naw , GAF is pretty diverse, unlike game critics as a whole. As, far as retail console stuff goes, game critics collectively like familiar easy games that don't require learning or practice yet are also new and innovative; that is, they want the same but different and they want deep engaging mechanics that require no effort or practice.

The real problem though, is they give themseselves the veneer of objectivity in order to justify their role in society and give value to their work, and that role is arbitor of game quality. Jeff Gertsman's review of driveclub, for example, called the driving mechanics broken. He did not say 'not to my taste' or 'too different from horizon to be comfortable', but broken. Given the fact that it is not broken but wholly consistent, why say it is broken?

Well, one possibility is that if your identity and self worth is wrapped up in your job, like most people, and you job is telling others what is good and what bad, and you fashion yourself as an expert in all things videogames, well if you don't like something then that something must be objectively bad. Then you cast about for reasons as to why, in this case the game must be 'broken'.

I think a more likely answer is that reviewers know that if they let the audience in on the secret that their collective opinions aren't objective, and are only valuable if the reader has the same tastes as a bunch of 20-40 y.o. writers who have to play 30+ mostly shitty videogames per year in order to make money, they might be out of a job.

The best course of action if you want advice on game purchases is to look at your favorite games, find reviewers/youtubbers/gaffers/irl-friends etc that share your tastes, and follow them. Do not look at an aggregate score or a random critic for guidance.
Well stated. QFT.
 
Or course they're in the dark, but I think quite a bit of the media will rip the game apart, undeservedly. It won't be anything other than a straight up solid third person shooter with a good story and drop dead gorgeous visuals and physics. Anyone expecting other than that will be disappointed, and I think a lot of reviews will go hard on the game for that reason and not "innovating enough".

Yeah; I also think this game is going to get a lot of shit because it won't be seen as 'innovative' enough, and then I wonder whether other big forthcoming shooters like Rise of the Tomb Raider, Uncharted 4, Gears 4, Halo 5, Quantum Break, etc will be held to the same intangible standards.
 
So has there been an interview where jounalists address these worries/ problems to the devs?

Like I read the summary of the Edge preview and they had a list of problems with the parts they played. But weren't there any RaD reps there? And wouldn't it be kinda logical to get their take on this all?

Nope. From what I can gather in terms of The Order media, the only outlet that RAD had spoken to in recent weeks was Polygon/Verge.

As for the PSX demo preview by EDGE/other outlets, they got sent the PSX build to write/preview that section.
 
Or course they're in the dark, but I think quite a bit of the media will rip the game apart, undeservedly. It won't be anything other than a straight up solid third person shooter with a good story and drop dead gorgeous visuals and physics. Anyone expecting other than that will be disappointed, and I think a lot of reviews will go hard on the game for that reason and not "innovating enough".

But come on, of course I'd react that way to someone who hasn't played it yet says "lol 4/10 game".

Have you?

For me personally, If the game is more like that E3 section what I played of it (worse playing and slower movement than Gears with little room for flanking, clunky cover, less shooting and more unsatisfying smoke fire area of effects), then I'd make a silly snap judgment of 4/10 too. Before people start defending the E3 build being old, the PSX build isn't exactly a huge change other than shooting playing a bigger part, and that's always on them for releasing such a version or level or the publisher forcing them a deadline to release not the best vertical slices for convention demos. First impressions are important.
 
Naw , GAF is pretty diverse, unlike game critics as a whole. As, far as retail console stuff goes, game critics collectively like familiar easy games that don't require learning or practice yet are also new and innovative; that is, they want the same but different and they want deep engaging mechanics that require no effort or practice.

The real problem though, is they give themseselves the veneer of objectivity in order to justify their role in society and give value to their work, and that role is arbitor of game quality. Jeff Gertsman's review of driveclub, for example, called the driving mechanics broken. He did not say 'not to my taste' or 'too different from horizon to be comfortable', but broken. Given the fact that it is not broken but wholly consistent, why say it is broken?

Well, one possibility is that if your identity and self worth is wrapped up in your job, like most people, and you job is telling others what is good and what bad, and you fashion yourself as an expert in all things videogames, well if you don't like something then that something must be objectively bad. Then you cast about for reasons as to why, in this case the game must be 'broken'.

I think a more likely answer is that reviewers know that if they let the audience in on the secret that their collective opinions aren't objective, and are only valuable if the reader has the same tastes as a bunch of 20-40 y.o. writers who have to play 30+ mostly shitty videogames per year in order to make money, they might be out of a job.

The best course of action if you want advice on game purchases is to look at your favorite games, find reviewers/youtubbers/gaffers/irl-friends etc that share your tastes, and follow them. Do not look at an aggregate score or a random critic for guidance.

An absolutely wonderful post, sir.
 
Yeah; I also think this game is going to get a lot of shit because it won't be seen as 'innovative' enough, and then I wonder whether other big forthcoming shooters like Rise of the Tomb Raider, Uncharted 4, Gears 4, Halo 5, Quantum Break, etc will be held to the same intangible standards.

That's why the latest Edge is such an interesting read. They don't have a problem with shooters, they have a problem with gameplay stuck in the past.

There is a lot of praise for Uncharted's gameplay, with its improved navigation, large toolset, new AI routines and highly dynamic combat sandboxes.

In comparison, they attack The Order for incredibly linear pop and cover shooting with awful AI, shitty stealth and QTE riddled gameplay.

Shooters aren't the problem, the difference in design philosophy is.
 
That's why the latest Edge is such an interesting read. They don't have a problem with shooters, they have a problem with gameplay stuck in the past.

There is a lot of praise for Uncharted's gameplay, with its improved navigation, large toolset, new AI routines and highly dynamic combat sandboxes.

In comparison, they attack The Order for incredibly linear pop and cover shooting with awful AI, shitty stealth and QTE riddled gameplay.

Shooters aren't the problem, the difference in design philosophy is.

I would be hugely dissappointed, if Uncharted 4 didn't have any changes.
It's the 4 entry in the series and they made TLOU in between, something that provided alot of experience that could be taken over to UC4.
Besides that, Naughty Dog got alot of experience as studio while Ready at Dawn was mainly taking over philosophies of other games, so far.

Now I give them the benefit of the doubt, they have to set a foundation somewhere.
That genre isn't something that offers so many possibilities to create something new.
Even studios/directors who are know to push some boundaries like Shinji Mikami played it save with The Evil Within for example.

Of course that doesn't make The Order immune to criticism, especially the valid points that Edge brought up, but RAD get's a little bit more credit for their first game, at least from me personally.
It all depends on the whole package, and if they deliever a good package with a decent story ( the setting offers a great story), they're good to go.

I get that studios need to push the genres and offer something new, but that's something I'll usually expect from more experienced studios, like Naughty Dog,SSM,Nintendo.

I mean there are alot of studios who are stuck in the past, Bioware hasn't changed that much in Mass Effect or Dragon Age over the years, neither has Ubisoft with AC...or so many different studios.
Yet they'll release alot of games that get a ton of praise...
 
So Pessino confirmed is best to play at hard difficulty
Ar U going this way GAFfers?
It's the only way I play any game, otherwise most are too easy.
TPS games tend to improve more when set at a decent difficulty, uncharted, gears, TLOU I never assume anything but.

Just 4 weeks to wait, so desperate to play a solid TPS game with a strong narrative driven story in an amazing era that has been enhanced by the steampunk additions and the entire underworld, werewolf & horror element. Expectations are accurate for game, it is just the new Game A needs to be like (insert popular now format see open world) game b is not so can only hate!
 
I actually think ill enjoy the game a lot.
The gameplay looks totally fine and enjoyable but i really think the atmosphere combined with the story is what will really set this game apart from everything else.
 
I'm looking forward to this, but the game's cinematic nature has me worried about the replay value. At this point a rental will be in order.
 
I'm looking forward to this, but the game's cinematic nature has me worried about the replay value. At this point a rental will be in order.

I would be worried about this if other games like it didn't already exist. I played through TLOU about 6 times, atleast. Played through Uncharted 2 atleast a dozen times. Same with Tomb Raider ( atleast the first few hours of it anyway ), etc. etc.

If the ride is good, it is good several times over. I mean I can rewatch a movie 50x if it is a good one, despite it never changing.
 
I'm looking forward to this, but the game's cinematic nature has me worried about the replay value. At this point a rental will be in order.

Yup, replayability is my biggest issue, especially with non skippable cutscenes.
But if the game is really good, that won't be an issue. I've watched several movies several times over, I'm hoping the experience with The Order will be the same.
 
The Order 1886 had been giving me The Last of Us vibes for some reason, expecting nothing but greatness out of this game. This might be Ready at Dawn's first console game, but guys and girls we are talking about Ready at Dawn here, the people who had masterfully crafted two incredible games in the form of God of War Chains of Olympus and Ghost of Sparta, which even today is heralded as the best god of war games even by our dear God of War creators at Sony Santa Monica Studio. Feb 20th, hurry up please sir!
 
The Order 1886 had been giving me The Last of Us vibes for some reason, expecting nothing but greatness out of this game. This might be Ready at Dawn's first console game, but guys and girls we are talking about Ready at Dawn here, the people who had masterfully crafted two incredible games in the form of God of War Chains of Olympus and Ghost of Sparta, which even today is heralded as the best god of war games even by our dear God of War creators at Sony Santa Monica Studio. Feb 20th, hurry up please sir!

Yeah, they have a pretty good track record.
tJhcJt2.jpg

Yet some people are sure this one will be mediocre at best.
 
The Order 1886 had been giving me The Last of Us vibes for some reason, expecting nothing but greatness out of this game. This might be Ready at Dawn's first console game, but guys and girls we are talking about Ready at Dawn here, the people who had masterfully crafted two incredible games in the form of God of War Chains of Olympus and Ghost of Sparta, which even today is heralded as the best god of war games even by our dear God of War creators at Sony Santa Monica Studio. Feb 20th, hurry up please sir!

Ditto, oddly enough.
 
The game has gone gold but we still know very little about the game. Seems very odd.

You begin on a random planet, which is procedurally generated in a Universe which is also procedurally generated. From then on you can gather resources, explore, dogfight...
 
Yup, replayability is my biggest issue, especially with non skippable cutscenes.
But if the game is really good, that won't be an issue. I've watched several movies several times over, I'm hoping the experience with The Order will be the same.

If anything I'm kind of in a weird camp, I'm actually looking forward to playing a game I can finish in a reasonable amount of time lol. So many games are so jam packed full of content, that realistically I'll never dedicate enough time to feeling fulfilled with it. Y'know, you always feel like you're missing so much.

After recently completing TLOU, I was so happy to have finished something to it's fullest lol.

For one reason or another, it takes me FOREVER to finish games, because I spend so much time goofing off in the environment, and replaying segments to get them perfectly etc etc etc. I'm going to get a ton of mileage out of this.
 
Has there been any word on the campaign length? Last I heard it was 6-8 hours, but that could have been BS.

Well, I think it is quite a ripoff if campaign mode lenght is shorter than 10 hours. (Because we have only one mode.)

I'm quite worry about that since their GoW games are very short (6-8 hr.) but those GoW PSP price was $29.99 when launched if I remember correctly.
 
All entries in established IP.

Every concern that has been brought up is regarding game design. Which is something they've never done themselves before.

Alot of them weren't even copy-pastes of the formula though. They usually introduced several new mechanics, and did excellent jobs of conveying the story. I'd even argue that RAD was able to pull off "powerful story moments" better than the original devs.

So like those genre's, RAD seems to have built the base upon tried and tested formula's, then introduced a bunch of new elements that in my opinion will probably be great. But time will tell. I see little reason for pessimism.
 
Same here with Driveclub (71%), Killzone: Shadow Fall (73%), and Destiny (76%). Hell, one of my all-time favorite games, Shadow of Memories, has only 78% average on Metacritic.

Know how I know you're European? Because I loved that game, but it's called Shadow of Destiny in NA :(

Dat Eike Kusch.

Anyway, got a bad feeling about this game. I have no doubt I'll love at and many other gamers, but the gaming media seems intent on bashing the shit out of this game.
 
All entries in established IP.

Every concern that has been brought up is regarding game design. Which is something they've never done themselves before.

That's true, but they've proven they can make games that play good. I wouldn't be surprised though, if the game receives a lukewarm critical reception, but is appreciated by gamers. It seems to have one thing in common with Driveclub, which had a similar disconnect, namely old school gameplay. It might not bring anything new to the genre, but hopefully it does what it does well.


EDIT:
Know how I know you're European? Because I loved that game, but it's called Shadow of Destiny in NA :(

Dat Eike Kusch.

Anyway, got a bad feeling about this game. I have no doubt I'll love at and many other gamers, but the gaming media seems intent on bashing the shit out of this game.

Yeah, I know it's named differently in NA. =) I dunno why though. Loved the game's idea and atmosphere, and the fact you just solved puzzles.
 
That's true, but they've proven they can make games that play good. I wouldn't be surprised though, if the game receives a lukewarm critical reception, but is appreciated by gamers. It seems to have one thing in common with Driveclub, which had a similar disconnect, namely old school gameplay. It might not bring anything new to the genre, but hopefully it does what it does well.


EDIT:


Yeah, I know it's named differently in NA. =) I dunno why though. Loved the game's idea and atmosphere, and the fact you just solved puzzles.

That's probably exactly why it'll get middling reviews. The game is aiming to deliver a polished, somewhat tried and tested experience which reviewers occasionally use as a fallback in their criticism of a game (and other times, ignore completely).

I personally can't wait. I've been itching for a TPS, so much so that I brought out my dusty 360 and starting playing some Gears.
 
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