Anyone else surprised by Sony's focus on Japanese partnerships? Whats next?

Positively surprised.

Sony being willing to pour some money into the japanese industry takes it another step away from going full mobile. I'm sure there are still tons of devs over there that want to make games for the big screen but maybe struggle to fund the development or justify going to console when the mobile market is so much stronger over there. NIS for example seems to be a company that made the decision to go to Sony to keep being able to make console games.

Now if only Sakaguchi would get over himself and start working with Sony then maybe he wouldn't be stuck with making a freaking mobile game. -.-
 
I'd be very, very curious what the budget on Bloodborne was. My bet is that it's profitable at many fewer copies sold than something like Tomb Raider 2013 or DmC.

I'm always curious to learn more about game budgets (particularly to see how development costs differ in North America/Western Europe compared to Eastern Europe and Asia), but developers rarely talk openly about it. They're probably under NDAs for stuff like that, I guess.

Also, I seem to recall the TR reboot only became profitable after something crazy like 6 or 7 million copies sold. It's probably why S-E's sales expectations were so skewed in the first place.
 
They want a piece of the market back, yeah? I guess they haven't completely surrendered to the mobile gods yet. Well, it sounds good to me.
 
They're surely trying to get Kojima.

It'd be FFXIII on 360 levels of crazy if it happens.

Well, let's look at who could realistically house such a titan of the industry:

Nintendo: well, they could definitely afford it, but I don't think Kojima's games really gel with anything Nintendo does. From his point of view I don't really see this as a good deal as he always seems to strive for cutting-edge tech and visuals, which isn't Nintendo's domain at all. They could however be a wildcard and try to appeal more to a different gamer, like they have done with Bayonetta 2 or Devil's Third. Anything Kojima makes would likely be a much bigger and more expensive production than either of those, however.

Sony: perhaps the most logical assumption, largely because of his history with them and their platforms for almost a decade, as well as Sony's investment in Japanese development at the moment. They already make the kind of games which gel with Kojima's development style, and both parties have prospered from the other, so one would assume there's a good relationship there. I think the biggest issue would be where would Kojima fit into the organisation? SCE have made quite a few cuts in the last few years and Japan Studio is just coming out of a very dark time, so I doubt they'll want to add a significant number of new staff who would likely be piggybacking with Kojima.

Microsoft: this doesn't strike me as likely, mainly because MS don't really seem to care about Japanese development any more (with the exception of Scalebound), although if anyone could convince them to set up a dev team in Japan it's Kojima. I think they're so laser-focused on keeping up in Western markets that they're not going to invest in new major Japanese projects.

Square Enix: I seriously doubt it. Their type of games don't really gel with anything Kojima makes and I think they're too busy trying to sort out their Japanese development arm to add another major team which wants $40 million to develop a new game.

Bandai Namco: again, I can't see them being able to accommodate someone like Kojima with his epic budgets, and his work isn't really like anything else Bamco produce at the moment. Of course, it could be that they want to invest in a new field and make an expensive lavish story-driven action adventure, so who better to get on board for this than Kojima?

Capcom: I think they're back in profit now after a few rocky years, aren't they? In which case I think they're probably the most likely Japanese publisher to hire him. They already make plenty of action adventures so it's a genre they have lots of experience in, and they make a lot of games of similar scale and budget to your typical Kojima game.

Platinum: I guess out of all the Japanese independent developers Platinum would be the most likely who could house Kojima, partly because of their history with him thanks to MGR: Revengeance. On the other hand I don't see him going to a work-for-hire company like Platinum, and instead he's going to ideally want creative control with a large budget.

Set up his own small indie studio: I think if he wants to maintain full creative control and own his next development this is his best option, but he'd then need to start working with a budget probably 1/20 of that he's used to. He might go the Kickstarter route like Inafune, I guess.

Set up a mid-sized studio and partner with a Western developer: I'm thinking similarly to Mikami and Tango Gameworks, and I think this is one of his most likely options. I don't know who might be interested in partnering - maybe Bethesda or EA? Ubisoft perhaps? Deep Silver? Doubtful on Activision, Warner or Take Two.
 
Japanese 3rd party games on a Playstation home console? Is this real life?

No, I'm happy about some of the recent announcements but it is expected. WiiU is a failure and the Xbox isn't relevant, of course games will be developed for the best selling console right now. Especially when Sony doesn't have a problem if the games hit PS3 and or Vita as well.

Most of the stuff is more or less expected, if they can get DQ11 or something as big as an exclusive though...uuh.
SF5 was expected? An exclusive souls game was expected? You sir, are very talented.
 
Sony needs its own Platinum exclusive. :)
also need to get more support for there handheld. Lot of games are on 3DS exclusively by default because devs are making good money just working with Nintendo. I'm sure MH will go wherever the installed base is, but getting companies to do ports IMO could be achieved by Sony and give Vita and a potential successor a stronger launch. Youkai Watch and Final Fantasy Explorers, Bravery Default, and the new Monster Hunter Stories are all good examples of games Sony should have fought for ports of. MH/YW are not Nintendo games, it's not wise for Sony to let the games be associated with only 3DS for half a decade.

I'm cool with PS4 as my main console and 3DS as my portable though really. They compliment each other very well.
 
It is definitely an advantage they have over Ms. It is probably an easier sell for Sony to say to Japanese Devs "hey, makes games for our console" than it is for Ms to do the same thing.
 
Not really surprised after that Japan conference they had last year before TGS where they were all like: 'Please develop on PS4, we think there's still hope' ... looks like it worked
 
I really wish Microsoft would pursue some Japanese developed games as well. I'd love a Blue Dragon 2 on the Bone, or even bring back Otogi or Ninja Blade.
 
Sony needs its own Platinum exclusive. :)

I wouldn't mind seeing a Platinum game from Sony, although I imagine they're pretty busy right now, with probably Scalebound and MGR2 taking up all their resources.

also need to get more support for there handheld. Lot of games are on 3DS exclusively by default because devs are making good money just working with Nintendo. I'm sure MH will go wherever the installed base is, but getting companies to do ports IMO could be achieved by Sony and give Vita and a potential successor a stronger launch. Youkai Watch and Final Fantasy Explorers, Bravery Default, and the new Monster Hunter Stories are all good examples of games Sony should have fought for ports of. MH/YW are not Nintendo games, it's not wise for Sony to let the games be associated with only 3DS for half a decade.

I'm cool with PS4 as my main console and 3DS as my portable though really. They compliment each other very well.

I hate to break it to you, but original big games the Vita isn't happening. Sony's own efforts with Freedom Wars, Soul Sacrifice, Tearaway, Killzone have largely failed, and it has become a machine for indie ports and niche Japanese games. The sooner you accept this the more comfortable you will be.
 
Well, let's look at who could realistically house such a titan of the industry.

There's really, I think two feasible scenarios :

- Kojima alone leaves
- Kojima and the core leadership of KojiPro/+friends leave.

If it's the former, then I could see options on the table for western devs/publishers.

If it's the latter though, I think the options would be largely limited to Japanese publishers ,setting up his own small studio first, or an extremely gungho MS who is willing to invest in a new studio in Tokyo just for Kojima. (not likely lol) I don't think Kojima would have many of his friends migrate overseas.
 
I wouldn't mind seeing a Platinum game from Sony, although I imagine they're pretty busy right now, with probably Scalebound and MGR2 taking up all their resources.



I hate to break it to you, but original big games the Vita isn't happening. Sony's own efforts with Freedom Wars, Soul Sacrifice, Tearaway, Killzone have largely failed, and it has become a machine for indie ports and niche Japanese games. The sooner you accept this the more comfortable you will be.
I think Vita is already done and Sony has accepted that, most of the focus seems to be on PS4. What I'm talking about is long-term. When Capcom wants to make a console version of MH or try something new, or with YW being a popular new IP that wasn't associated with any platform. Why not fund a port and allow Japan studio to work on them? If this does nothing but sell another 400K for your platform it's beneficial, and more importantly, it's about having relationships with the big devs in Japan. When new ideas etc...go into the works, isn't Capcom going to be looking at N+ and New 3DS or it's successor instead of PS4 and PSP2?

My Vita is tucked away in a closet somewhere and I still have my 3DS on my wishlist. lol I'm not the biggest handheld player, just trying to see if Sony is ok not battling for the handheld space anymore because they essentially seem to be not pushing for big name content anymore even for future growth. Does that make sense or is every platform refresh it's own thing and devs don't care that much about past success?
 
I wouldn't mind seeing a Platinum game from Sony,

I can't see this happening as I keep reading about some bad blood between them and Sony or something... or was that just Kamiya and Sony? Either way...

I really wish Microsoft would pursue some Japanese developed games as well. I'd love a Blue Dragon 2 on the Bone, or even bring back Otogi or Ninja Blade.

Possibly they'll announce at least one of those at some point for a cheap nostalgia pop I'd say
and then they won't want to pay for the game to actually get made.
 
I really wish Microsoft would pursue some Japanese developed games as well. I'd love a Blue Dragon 2 on the Bone, or even bring back Otogi or Ninja Blade.

I think they would've been better off just trying to get jrpgs on their console. Instead of exclusives

The fact that the games were exclusive hurt the ip/developers more than it helped
 
Kagari confirmed that.

I think people should get used to the idea that the 360 JRPG's last gen were just an experiment that failed.

I'll concede that it was an experiment of sorts but it was also a different time under a different management. Reading EuroGamer's article, you get a sense that folks like Kevin Bachus were really passionate about bringing Japanese Devs on-board (they even sat down with Mikami).
 
I think they would've been better off just trying to get jrpgs on their console. Instead of exclusives

The fact that the games were exclusive hurt the ip/developers more than it helped

Good advise. MS should offer every Japanese dev free port to Xbox.
 
I'll concede that it was an experiment of sorts but it was also a different time under a different management. Reading EuroGamer's article, you get a sense that folks like Kevin Bachus were really passionate about bringing Japanese Devs on-board (they even sat down with Mikami).

At the end of the day, passion only takes you so far though.

For all intents and purpose, 360 was the second hammer on the nail after OG that proves that Japan... simply doesn't give a shit about the Xbox brand, even with a massive effort put into audience conversion.

Even Sony, who has the negotiation advantages of PS3/Vita ports/SKUs to convince devs to jump on-board PS4 development as an additional SKU, has to rely so strongly on cross-gen to get Japanese devs on-board.
 
At the end of the day, passion only takes you so far though.

For all intents and purpose, 360 was the second hammer on the nail after OG that proves that Japan... simply doesn't give a shit about the Xbox brand, even with a massive effort put into audience conversion.

Even Sony, who has the negotiation advantages of PS3/Vita ports/SKUs to convince devs to jump on-board PS4 development as an additional SKU, has to rely so strongly on cross-gen to get Japanese devs on-board.

Better cross-gen than nothing at all though.
 
Is it a shift in strategy?
Or is it just easier to convince dev with PS4's sales number?
Surely they would've wanted these last gen also?


I will only said its good till Valkyria Chronicle 4 announced.
Still waiting on that sega announcement
Though I rather have shenmue or skies of Arcadia!
 
I think Sony are in a unique position....their PS4 is doing gangbusters around the world. Not so much in Japan. But in Japan, a lot of people still have PS3's, and Vita is actually a thing, and there is a small but vocal growing fanbase on PS4 who want good domestic games for their new console(else DQH would not have sold 250,000 and Bloodborne 185,000 so far)

So up-porting those games to PS4 with Sony's help is a lot less effort than they would need to risk japanese exclusives on a world wide audience without the fallback of their own territory(or in reverse)
 
Also, from what we see right now, what can we expect in the future?

I understand that certain factors have it made it far easier for them to acquire them, most notably PS4's success.
More from Capcom, CC2, several more from SE (all console, and not remasters), a couple things from L5, some stuff from Sega, and something from Namco Bandai (unrelated to the obvious games that are always exclusive to Sony platforms). That's some of your important "collaborations" (or unofficial assisted efforts) over the coming years. A lot of the current announcements that have taken place have been in the works for a long time, so they're not really tied to PS4s success. (It just takes a while for things to start happening, because you have to juggle available resource, timing, and other factors. It's like moving an elephant at times.) Although, that obviously will help moving forward, particularly with western efforts in terms of publisher deals, marketing, and blah blah blah. The effect of this is probably a little different from what most people imagine.

Collaborations make sense from a resource perspective, and for SCEJ/A in particular, due to the nature of those markets, and the unique challenges they face. You have to do the work, negotiate, and gain others confidence to invest with you. It's fair to say PS4 will be the platform where you'll have the opportunity to play most of the notable Japanese third party franchises, including some forgotten, some that have been away for a while, and some new ones being created. Most of the notable announcements are yet to come. These are your appetisers basically (except SFV since that's a big deal).

But really, what matters is the quality of the games from a fan perspective. It's nice to have a lot of interesting games eventually be announced, but if they don't deliver, it'd probably be more disheartening for most folks, since you came close to almost getting what you want, but ultimately didn't. (Which I imagine are good or great games rather than mediocre stuff you'll forget.)

Also, SO5 is going to be crap. It's a good for several reasons from a business point of view, but it's still going to be crap. Kind of harsh, but it's true. I saw those videos of the last one. I know what it did to people.
 
Even Sony, who has the negotiation advantages of PS3/Vita ports/SKUs to convince devs to jump on-board PS4 development as an additional SKU, has to rely so strongly on cross-gen to get Japanese devs on-board.

But why does that even matter? I can understand being upset with crossgen games if the existence of a last gen version is going to impact the current gen version from a gameplay perspective. But which Japanese crossgen games would really do that? I don't really think that Star Ocean 5 or Persona 5 would change all that drastically from a gameplay perspective if they were just made for the PS4. And if anything you're likely to get a benefit from them being crossgen, which is that it's much more likely that they'll run at 60fps. It might not change things alot in a game like P5 since it's menu driven, but having a locked 60fps for SO5 would be great with it being an ARPG.

Games still sell well in Japan for the PS3, unlike in the west where last gen consoles have dropped off, so it's pretty unrealistic to expect them to just ignore that fact. With this approach I think everyone wins. Those of us that want a current gen version are able to get that, while those companies are able to make sure they secure the sales they need in Japan. There's been fan speculation that mainline Dragon Quest could return to PS, and I think most expect hat if it does it'll be PS3/4. Which is just fine.
 
More from capcom and cc2?
Too bad it won't be breath of fire 6 :(


Also, SO5 is going to be crap. It's a good for several reasons from a business point of view, but it's still going to be crap. Kind of harsh, but it's true.
Did you ever make hints about SO5?




More from Capcom, CC2, several more from SE (all console, and not remasters), a couple things from L5, some stuff from Sega, and something from Namco Bandai (unrelated to the obvious games that are always exclusive to Sony platforms).

Xenosaga remaster or something else?
You remembered which Dragon quest is getting remastered yet?
 
Sony needs its own Platinum exclusive. :)

It would be interesting but I think it's truly out of the question. Getting an exclusive platinum game would require too much legwork from Sony as they have zero relationship with them and would be a huge and risky investment to boot. I doubt that Platinum wants to work with Sony anyways as they're busy juggling Nintendo and Microsoft for the foreseeable future.
 
This is good because otherwise they would go mobile. They will eventually go mobile however because I doubt Sony will keep funding game development if the interest isn't there.

I do see Bloodborne happening, but I doubt things like FF:D or SFV would remain exclusive.
 
I for one am extremely happy about it, it felt like it took too long for the RPGs, action adventures, etc. to come to PS3 for some unknown reason. Vesperia never coming, the 360 getting them compounded the situation too I guess.
 
But why does that even matter? I can understand being upset with crossgen games if the existence of a last gen version is going to impact the current gen version from a gameplay perspective. But which Japanese crossgen games would really do that? I don't really think that Star Ocean 5 or Persona 5 would change all that drastically from a gameplay perspective if they were just made for the PS4. And if anything you're likely to get a benefit from them being crossgen, which is that it's much more likely that they'll run at 60fps. It might not change things alot in a game like P5 since it's menu driven, but having a locked 60fps for SO5 would be great with it being an ARPG.

Games still sell well in Japan for the PS3, unlike in the west where last gen consoles have dropped off, so it's pretty unrealistic to expect them to just ignore that fact. With this approach I think everyone wins. Those of us that want a current gen version are able to get that, while those companies are able to make sure they secure the sales they need in Japan. There's been fan speculation that mainline Dragon Quest could return to PS, and I think most expect hat if it does it'll be PS3/4. Which is just fine.

Some 'people' want bonafide exclusives because stupid reasons like thinking a game made for the PS4 won't somehow look like a PS3 game.

And different kinds of reason.
 
More from CC2

*sigh*

Silent-Bomber-logo-300x161.png
 
Can you blame them? Nintendo's 3DS all but forced their hands. Although modest in sales from previous handhelds from Nintendo (mostly due to the ever expanding threat that is mobile gaming), it has received the majority of major 3rd party Japanese releases so far this generation. The software and sales speak for themselves. Good to see Sony finally make an effort though. Better late than never I guess...
 
Dunno about surprised, but it's very cool to see.

I'm definitely feeling good about Japanese gaming again...and its been a while. Can't wait for Yakuza 5, Persona 5, MGS5, Godzilla, and DQ Heroes.
 
Verendus you the real MVP man, don't ever leave us pls. Also, you need to keep faith in SO5 becoming a decent product :p

I do think it's kind of funny that PS4 is the only current console without a Platinum exclusive.
Specially when their games sold best on PS3 last gen. Puzzling stuff.
Need? lol
Yeah pretty much haha I think it's Platinum who needs to strike a good deal with Sony (which Sony themselves need to offer them of course) since they are mostly dependant on things like that.
But they are sitting pretty comfortably with Nintendo and Microsoft right now so they have nothing to worry about which is good.
 
It would be interesting but I think it's truly out of the question. Getting an exclusive platinum game would require too much legwork from Sony as they have zero relationship with them and would be a huge and risky investment to boot. I doubt that Platinum wants to work with Sony anyways as they're busy juggling Nintendo and Microsoft for the foreseeable future.
In regards to the first bold, that's not really true. PG is very busy at the moment of course, but it doesn't really require too much legwork, since SCEJ/A is doing more legwork with other things. I'm sure it's a lot easier to get things done with them, than it is to manoeuvre behemoths like Sega. You just have to extend a hand, and take things from there. It's not difficult to make a phone call, or sit down with another party to talk about things. I'll be honest, there's like, a lot of sitting around, and talking about things. That's a lot of what some executives do. Talk. Talk. Email. Talk. Email. Talk etc. Sprinkle in some computer work, and Bob's your uncle.

As for what I've bolded second, I don't think they'd have much of an issue working with SCE. I've met Minami-san myself last year, so it's not like there are any problems. It's a long generation, and I think it'd be more of a case of whether SCE is the interested party, since I doubt PG would decline if an approach was made. Also, bear in mind, that it probably wouldn't be a huge, and risky, investment for SCE since you have to be sensible about things. Plus, SCE has done dumber things. It's not like they're the brightest bulbs in the room sometimes.

probably because they're cheaper than big american franchises and companies?
With any title, you have to look at the commercial viability, and your overall strategy. What are you going to offer them exactly? And do they really need your help? Think of it from a different perspective. It's not just about having exclusive titles, but it's moreso about association. If you can push a title, and through a sustained effort closely affiliate two brands, it ultimately helps your bottom line anyway, and at a reduced risk for both parties. It's also not about scoring that one big exclusive title since that's not what's going to make a big difference to the bottom line. It's about the numbers pretty much. The big publishers, anywhere, have to consider the overall global market. Japanese companies can be a little unique, and the situation is different which makes it easier to get exclusive titles from those companies, than it does from big western publishers, but it's not like the titles being announced so far are going to be selling 10 million copies or something. There's still deals with western publishers though.
 
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