Submitted this via the Miiverse mailbox:
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only one "Yeah"
Make a fanfiction about Squidward and an Inkling, 100+ yeahs guaranteed.
Submitted this via the Miiverse mailbox:
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only one "Yeah"
.96 Gal is the best weapon, that why.
So, is aerospray just the best gun you can get right now? Because I find that every gun pails in comparison.
It really does seem like the best. It's great for map control and harassment, and on some areas on some maps (sorry for not being specific) you can place them in very hard-to-hit places.
I prefer the Tentatek Splattershot.So, is aerospray just the best gun you can get right now? Because I find that every gun pails in comparison.
I mean, it's a gun designed for player combat, not for inking terrain.
The fact that it can do both extremely well is actually pretty OP lol.
I, uh, thought it was something inappropiate at first...Submitted this via the Miiverse mailbox:
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only one "Yeah"
I replayed some stages once and I got to two lvl3 and one lvl2 upgrade at most.For those who've finished the story do you get enough upgrade orbs from just playing the levels once. Or do you need to replay levels to upgrade everything fully?
So, is aerospray just the best gun you can get right now? Because I find that every gun pails in comparison.
Same but I use the hero replica versionI prefer the Tentatek Splattershot.
Holy shit... Our team was losing pretty bad and we were all at a choke point near our base. I superd and got the inkzooka, managed to get a team wipe and we beat the other time by quite a margin.
For those who've finished the story do you get enough upgrade orbs from just playing the levels once. Or do you need to replay levels to upgrade everything fully?
Yeah I'd imagine while the diehard Nintendo fans will stick around for all the content updates (like me) the majority of people will just be dissapointed and lose interest before they start coming out
Ikr, it's crazy! I wonder if Splat Zones will be more predictable.The comebacks that are possible in this game are pretty nuts.
Alright, made an album with 4/5 maps(clean) and I will add the warehouse when it gets in the rotation. As said in my previous post, you can use them in paint or whatever to map your strategy or point to a good location for certain stuff like so:
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Here is the album
Alright, made an album with 4/5 maps(clean) and I will add the warehouse when it gets in the rotation. As said in my previous post, you can use them in paint or whatever to map your strategy or point to a good location for certain stuff like so:
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Here is the album
I just woke up can someone update me on ranked, a new map, nd weapon
alright, when I come back I need to use another weapon
Is the small paint brush from the trailer actually in the game btw? It's in one of the trailers with the Splatoon song, and someone is using it to paint a wall.
Ok, this may be a silly question to you veteran players but... How exactly do you pull off that incredibly high jump? I've noticed some players do it and was curious. I started playing the story mode but quickly transitioned to online. I assume they guide you through the special abilities and such online, but I couldn't resist inking online.
can't wait to ink the shit out of it
Thanks, I'll check it outCheck out the Micro Direct. New weapon (Duck Hunt zapper, high rate of fire and good ink efficiency), map (above), and ranked all out at 7Pm Pacific Time
For those who've finished the story do you get enough upgrade orbs from just playing the levels once. Or do you need to replay levels to upgrade everything fully?
Painting the floor might sound like a weird concept for a shooter but the layered value of inkplay makes the game. Your ink enables fast movement, provides hiding spots, creates ammunition reload sites, kills enemies if you hit them, denies your opposition space, and directly contributes to victory.
The result is a surprisingly strategic experience behind a deceptively simple facade. Splatoon is accessible enough to be described in a sentence but deep enough to sustain an essay. The hidden depth gradually reveals itself as you play pushing you to keep playing in order to explore your newly discovered insights.
Splatoon has been out for four days. The diehard fans are the ones who have the game before ranked battles are even unlocked. I don't think the people who would become so easily disinterested even have the game yet. This game needs an active community of players but it's a new franchise without recognizable characters on a console owned by 10 million people. Those factors explain Nintendo's decision to enable modes gradually. I suspect that the threshold for enabling ranked battles is based on a ratio of the total player base that's 10 or above. Because they need enough people playing ranked but also enough unqualified players coming in to keep standard turf wars active.
Anyway, I did my part.
I got to level 10 in a six hour marathon on launch day.![]()
The game is terribly addictive and stole my whole weekend. Painting the floor might sound like a weird concept for a shooter but the layered value of inkplay makes the game. Your ink enables fast movement, provides hiding spots, creates ammunition reload sites, kills enemies if you hit them, denies your opposition space, and directly contributes to victory.
The result is a surprisingly strategic experience behind a deceptively simple facade. Splatoon is accessible enough to be described in a sentence but deep enough to sustain an essay. The hidden depth gradually reveals itself as you play pushing you to keep playing in order to explore your newly discovered insights.
In addition to the above, the game has that difficult-to-define fun factor. I don't know where time goes when you're playing. This is a dangerous game to play a few hours before any appointment. Some people hate Callie and Marie's interruptions but I have to thank them for telling me when 4 hours have passed!
Since I'm not a huge fan of online shooters I wasn't sold on Splatoon until the testfires. IMO, the full game lives up to the promise and is likely to get better as additional content is released. Good job Nintendo. You still have "it". I hope Splatoon does well and gives the Wii U another boost.
Do you mean the super jump? To do that you just tap one of your teammates that is a live on the gamepad screen. But if you just mean a general jump, you can get a lot of height by inking up the ground, especially on a ramp then gaining speed as an squid and launching up with the jump button at the right moment.
Great post here, and it's a really good point--it's interesting how they pulled this off. I've never really played an FPS before where you so directly trade on "mobility," focusing on controlling movement with an element other than just "camping the hallway" or "planting bombs."
It's really neat to basically Direct where and how confrontations can go down since you're so crippled out of your own ink, and that the scoring structure supports it is only further support for that constant truth--that Nintendo does what it wants, how it wants, when it's damned well good and ready.
Non-Charger? =P
I need to make breakfast and finish some things for the day. I'll be back on either in 2-3 hours or at the end of the day pacific time.