Splatoon |OT| Squidstyler

Submitted this via the Miiverse mailbox:

y7q1r.png


only one "Yeah"

Make a fanfiction about Squidward and an Inkling, 100+ yeahs guaranteed.
 
It really does seem like the best. It's great for map control and harassment, and on some areas on some maps (sorry for not being specific) you can place them in very hard-to-hit places.

We should add each other. =D I want to see 8 Chargers on 1 map one day.
 
Hi it's my first day with Splatoon today. I played for about one hour and it was great. My progress was really fast. I'm almost at level 5, I won about 2 games out of 3 and was generally the second best player of my team.

The game must be a success in Japan because there are a lot of japanese players.

Hope to splat some of you in the coming weeks !
 
I mean, it's a gun designed for player combat, not for inking terrain.

The fact that it can do both extremely well is actually pretty OP lol.

It's not that great in smaller areas, but the sprinkler definitely makes up for it. I don't use sub weapons too often but you really need to have a sprinkler out at all times.
 
Holy shit... Our team was losing pretty bad and we were all at a choke point near our base. I superd and got the inkzooka, managed to get a team wipe and we beat the other time by quite a margin.
 
For those who've finished the story do you get enough upgrade orbs from just playing the levels once. Or do you need to replay levels to upgrade everything fully?
 
For those who've finished the story do you get enough upgrade orbs from just playing the levels once. Or do you need to replay levels to upgrade everything fully?

You definitely won't be able to upgrade everything from one playthrough.

I do hope there will be DLC packs for the single player. What was there is really good, but it clearly has much more potential.
 
Yeah I'd imagine while the diehard Nintendo fans will stick around for all the content updates (like me) the majority of people will just be dissapointed and lose interest before they start coming out

Splatoon has been out for four days. The diehard fans are the ones who have the game before ranked battles are even unlocked. I don't think the people who would become so easily disinterested even have the game yet. This game needs an active community of players but it's a new franchise without recognizable characters on a console owned by 10 million people. Those factors explain Nintendo's decision to enable modes gradually. I suspect that the threshold for enabling ranked battles is based on a ratio of the total player base that's 10 or above. Because they need enough people playing ranked but also enough unqualified players coming in to keep standard turf wars active.
Anyway, I did my part.
I got to level 10 in a six hour marathon on launch day. :P

The game is terribly addictive and stole my whole weekend. Painting the floor might sound like a weird concept for a shooter but the layered value of inkplay makes the game. Your ink enables fast movement, provides hiding spots, creates ammunition reload sites, kills enemies if you hit them, denies your opposition space, and directly contributes to victory.

The result is a surprisingly strategic experience behind a deceptively simple facade. Splatoon is accessible enough to be described in a sentence but deep enough to sustain an essay. The hidden depth gradually reveals itself as you play pushing you to keep playing in order to explore your newly discovered insights.

In addition to the above, the game has that difficult-to-define fun factor. I don't know where time goes when you're playing. This is a dangerous game to play a few hours before any appointment. Some people hate Callie and Marie's interruptions but I have to thank them for telling me when 4 hours have passed!

Since I'm not a huge fan of online shooters I wasn't sold on Splatoon until the testfires. IMO, the full game lives up to the promise and is likely to get better as additional content is released. Good job Nintendo. You still have "it". I hope Splatoon does well and gives the Wii U another boost.
 
An updated repost...

Upcoming Stages:

Port Mackerel (released in the update arriving in a few hours)
gS8VaCG.png


Bluefin Depot
REW7n6Z.png


Kelp Dome
ezSj9eY.png


Camp Triggerfish
3gWnxJ3.png
 
Is the small paint brush from the trailer actually in the game btw? It's in one of the trailers with the Splatoon song, and someone is using it to paint a wall.
 
Ok, this may be a silly question to you veteran players but... How exactly do you pull off that incredibly high jump? I've noticed some players do it and was curious. I started playing the story mode but quickly transitioned to online. I assume they guide you through the special abilities and such online, but I couldn't resist inking online.
 
Is the small paint brush from the trailer actually in the game btw? It's in one of the trailers with the Splatoon song, and someone is using it to paint a wall.

Not yet, I'm assuming it'll come with one of the upcoming map updates like the NES Zapper is today.

Ok, this may be a silly question to you veteran players but... How exactly do you pull off that incredibly high jump? I've noticed some players do it and was curious. I started playing the story mode but quickly transitioned to online. I assume they guide you through the special abilities and such online, but I couldn't resist inking online.

Do you mean the super jump? To do that you just tap one of your teammates that is a live on the gamepad screen.

But if you just mean a general jump, you can get a lot of height by inking up the ground, especially on a ramp then gaining speed as an squid and launching up with the jump button at the right moment. Be sure to experiment with the ramps, you can do a lot of unique approaches that I haven't seen many other people attempt. In the skatepark level(s) for example, the halfpipes are perfect for this, spray up the walls then sneak around the opponent by turning into a squid and surprising them from above. Of course you can't do the same trick every time, but once you figure out a few variations that work you're pretty much golden on killing the enemy before they splat you.
 
can't wait to ink the shit out of it

story time

I was driving around yesterday getting food and I passed by this thrift store. the outside of it was all painted like that cotton candy blue ink in splatoon. the first thought that popped into my head was "man, I want to ink the shit out of that with pink ink" haha


my name is phanphare and I am a Splatoon addict..
 
For those who've finished the story do you get enough upgrade orbs from just playing the levels once. Or do you need to replay levels to upgrade everything fully?

If you have the Amiibo's you can get all the upgrades. I did a hub area, then did the Amiibo challenges, did a hub area, did challenges.
 
Painting the floor might sound like a weird concept for a shooter but the layered value of inkplay makes the game. Your ink enables fast movement, provides hiding spots, creates ammunition reload sites, kills enemies if you hit them, denies your opposition space, and directly contributes to victory.

The result is a surprisingly strategic experience behind a deceptively simple facade. Splatoon is accessible enough to be described in a sentence but deep enough to sustain an essay. The hidden depth gradually reveals itself as you play pushing you to keep playing in order to explore your newly discovered insights.

Great post here, and it's a really good point--it's interesting how they pulled this off. I've never really played an FPS before where you so directly trade on "mobility," focusing on controlling movement with an element other than just "camping the hallway" or "planting bombs."

It's really neat to basically Direct where and how confrontations can go down since you're so crippled out of your own ink, and that the scoring structure supports it is only further support for that constant truth--that Nintendo does what it wants, how it wants, when it's damned well good and ready.
 
Splatoon has been out for four days. The diehard fans are the ones who have the game before ranked battles are even unlocked. I don't think the people who would become so easily disinterested even have the game yet. This game needs an active community of players but it's a new franchise without recognizable characters on a console owned by 10 million people. Those factors explain Nintendo's decision to enable modes gradually. I suspect that the threshold for enabling ranked battles is based on a ratio of the total player base that's 10 or above. Because they need enough people playing ranked but also enough unqualified players coming in to keep standard turf wars active.
Anyway, I did my part.
I got to level 10 in a six hour marathon on launch day. :P

The game is terribly addictive and stole my whole weekend. Painting the floor might sound like a weird concept for a shooter but the layered value of inkplay makes the game. Your ink enables fast movement, provides hiding spots, creates ammunition reload sites, kills enemies if you hit them, denies your opposition space, and directly contributes to victory.

The result is a surprisingly strategic experience behind a deceptively simple facade. Splatoon is accessible enough to be described in a sentence but deep enough to sustain an essay. The hidden depth gradually reveals itself as you play pushing you to keep playing in order to explore your newly discovered insights.

In addition to the above, the game has that difficult-to-define fun factor. I don't know where time goes when you're playing. This is a dangerous game to play a few hours before any appointment. Some people hate Callie and Marie's interruptions but I have to thank them for telling me when 4 hours have passed!

Since I'm not a huge fan of online shooters I wasn't sold on Splatoon until the testfires. IMO, the full game lives up to the promise and is likely to get better as additional content is released. Good job Nintendo. You still have "it". I hope Splatoon does well and gives the Wii U another boost.

If I could "like" a post, I would like this twice. What a succinct and accurate summation of Splatoon, Bravo.
 
I want to like the rapid blaster and I keep going back to use it, but I think I just suck ass with it. Anyone that uses it with some success have any lololprotips?
 
Do you mean the super jump? To do that you just tap one of your teammates that is a live on the gamepad screen. But if you just mean a general jump, you can get a lot of height by inking up the ground, especially on a ramp then gaining speed as an squid and launching up with the jump button at the right moment.


Thank you. I was curious about the super jump. Is there a downside to performing this move?

I appreciate the help. I'm just a rookie but soon enough, I'll be taking you all down! Ha ha.

Only kidding. If you see a Kristina out there- super jumping everywhere, you know that's me.
 
Great post here, and it's a really good point--it's interesting how they pulled this off. I've never really played an FPS before where you so directly trade on "mobility," focusing on controlling movement with an element other than just "camping the hallway" or "planting bombs."

It's really neat to basically Direct where and how confrontations can go down since you're so crippled out of your own ink, and that the scoring structure supports it is only further support for that constant truth--that Nintendo does what it wants, how it wants, when it's damned well good and ready.

I just love everything that comes with the ink. For example, you can have surprisingly in depth communication with your teammates even without voice chat through the ink. Paint a path of ink as you travel and I've noticed that your team will likely follow in your steps, so it's a cool way to lead a charge against the enemy, even when you are matched up with a bunch of mute random players.

I'm interested to see how the ink usage changes in the various new modes that come out. Even if the scores aren't based on total ink coverage hopefully people don't forget that a good spread of ink on the ground is critical to success, in my opinion.
 
Started using the Aerospray, not because I particularly like it, but because my score count absolutely rockets when covering ground compared to other weapons. It's the only really overpowered weapon in the game, I think, not so much when it comes to combat, but just in terms of how little ink it uses and how weirdly fast it racks up scores. As the fastest firing weapon in the game, the most sensible nerf would be to make it go through ink at the fastest rate as well. There's no reason why the Splattershot Pro, for instance, should drain so quickly when firing relatively slowly. If the Aero is to be so efficient, it should be draining its ink tank in a couple of seconds on full auto fire.

Also, despite the complaints, I really like the Callie and Marie updates. They're only about 20 seconds long and are a nice introduction back into the world of Splatoon.
 
Non-Charger? =P

I need to make breakfast and finish some things for the day. I'll be back on either in 2-3 hours or at the end of the day pacific time.

nah, I tried other weapons but they just don't feel right. I guess I just have to become good with the New Squiffer until we get some new weapons
 
Top Bottom