Alright, since I'm seeing a lot of different points being attacked and regurgitated, I'm going to quick summarize why a lot of people are up in arms with this. I can't speak for everyone, but if you're confused as to why people are getting upset over cosmetic DLC, I think this is going to be fairly accurate.
1. The Promises of Destiny
Destiny was introduced with hope. Hope that the series would run for years, that it would equal and surpass the great shit Halo pulled off. Hope that the worlds would be huge, that "see those mountains, you can run over to those mountains" would, well, happen. And to Bungie's credit, Destiny pulled off a lot of what was promised. It attained things we were hoping for. Seemlessly moving from area to area with no loading (unless you got a super fast sparrow) worked. Going on a Raid was fun as hell. It did a lot right.
However, Destiny also got criticized for its lack of content. It turned out that no, you
couldn't go over to those mountains you saw. The patrol areas were still very large, but missions and strikes repurposed them, not unlike that Simpsons episode where Marge kept repurposing that pink dress to make it seem new.
Basically, a lot of Destiny was repetitive. It was designed that way; the player wasn't meant to engage with the same mission story fifty times. They were meant to engage with the core gameplay, and the allure of upgrading and trying out new weapons and armor fifty times. It was alleged that there simply wasn't enough content in Vanilla Destiny. It's an arguable point, and one I can understand from both points of view.
2. Expansion Packs
Destiny is not an MMO. Or maybe it is. But it isn't. But is it? It's a question scientists and scholars will never debate because who gives a fuck. The bottom line is Destiny doesn't have microtransactions, and it doesn't have contemporary DLC. Instead, it has old-school expansion packs:
The Dark Below and
House of Wolves. Vanilla Destiny was released for the standard $60, and these expansion packs were subsequently sold for $20 each ($35 total if you bought them in a pack).
Like the initial release, there was both good and bad with the expansion packs. Some people felt that they too lacked content (again, they recycled patrol areas and retrofitted them for new missions). Some even felt that the two expansions had been carved out by Activision from the Vanilla release as a money grab. Is that true? Probably not, but Destiny's content issues were serious enough to make that possibility seem like, well, an actual possibility.
That's not to say the expansion packs were a disaster. The raid in the first expansion pack, connection issues aside, was good. Not as good as the first one (generally perceived), but still a solid raid. House of Wolves has been received even better. Is it still worth $20? Yes. No. Maybe. Subjective. Some people were pissed about a lack of Raid. Others are loving Prison of Elder (the battle arena that replaced the raid) and Trials of Osiris (a new high stakes PVP mode). Regardless of whether or not you feel the expansion packs were worth $20, the fact is they were each released for $20 (or $17.50 if you preordered them both). Which leads us to...
3. The Fustercluck
Destiny went through an interesting first year to say the least. Bungie and Activision kept a lot of promises and delivered a game that seemed to be inline with their initial vision. I've personally spoken to three different Bungie developers and heard some "fun" stories regarding development, but I said I wouldn't repeat them and I stand by that. It's been a divisive game (even before this thread!). It has a group of people that were burned so much that they still come into threads to trash it. It has an even louder and more passionate group of defenders. You may find the game boring, but the Destiny social experiment and experience can be described as anything but.
So here we are approaching "Year 2". Bungie and Activision are releasing a BIG expansion for $40. It's not as big as the Vanilla game, but not as small as the previous two expansions. So $40 seems like a reasonable middle ground. It'll be hard to assess that claim until the thing actually releases.
However, Bungie and Activision also announce a special collector's edition aimed at new buyers, which has all of the old content bundled, plus some special shaders and dance moves and pieces of neat armor.
As of a day or so ago, the only way people who had already purchased the original game and expansions could get these special items would be to re-buy the original game and expansions. Which made no sense. It was absurd. Worse still, Bungie's mouthpieces sidestepped any argument that this apparent purchase practice was ill-conceived. That's where Luke Smith's apology stems from.
Today, that got overturned in a sense. Now, people who want to buy the new upcoming expansion can also purchase those special items without having to re-buy the old content. This is a welcome and obvious change. It makes sense. So the original issue which people had has now been fixed.
Here's the new one, or at least one of the new ones: Bungie and Activision are asking fans to pay $20 for a handful of skins, dancing moves, and gear. Why does this suddenly seem to matter now?
Destiny is not an MMO. Or it is. Or it isn't.
But the one thing Destiny has never had is microtransactions and DLC, with the
exception of the full-fledged expansions. There
have been collector's editions and pre-order bonuses and other advertising tie-ins (exclusive E3 shaders, shaders you could get for pre-ordering other Activision games, etc).
But now, as a result of this bundling snafu, we're seeing a DLC pack of shaders, dancing moves, and gear.
And maybe that's not the worst thing in the world. There are tons of full-priced games that offer additional DLC and microtransactions.
The problem here is not one but many. Destiny has never had microtransactions and non-expansion DLC before. Now they do. Destiny has sold those previous expansions for $20. Now this paltry DLC is also $20. Destiny has arguably been starved for content in the past. Now they're making players pay extra for a small amount of trinkets.
So that's where all the piss and vinegar is stemming from. I didn't touch on the fact that people who are buying the Digital Collector's Edition are getting shafted compared to the Physical Collector's Edition buyers, because that's more of an industry-systemic issue.
Are there solutions to all this? Yes. Solutions that will appease everyone, Bungie and Activision included? Probably not.
But there's been a shitload of fuckery this past week, my friends. And unlike the Speaker, I did have time to explain why I had time to explain.
Or something. God damn Destiny's writing has some fucking problems.