Gears of War UE - Cinematic Comparison

Hmmm, really not sure about this. I'm always very cautious when people do more than just "remaster" a game so that it runs better than it used to. Although on a technical level the newer version is clearly better but stylistically it's very different and I do think it's lost something. The characters in these games have always heavily stylised and it's lost some of that with the more realistic rendering.

I know that people like different things but I'd have been much happier with the original game running at a nice steady 1080/60 instead of this. I really wasn't a fan of the revisions to Halo 1 & 2 and I'm not liking the revisions to this either.

Am I right in thinking that this dies;t have the option to switch between the remake and the original's graphics like you could in the Halo revisions?
 
I don't think not knowing the intent of the original team is going to be an issue given that Rod Fergusson is running the Coalition. For better or worse the changes made are intentionally done against the context of original design.

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It was a reference to the Journey face-off.
 
Outside of the effects which are significantly better in the Remaster I don't get how anyone prefers the new games look. Something about the character models looks unfinished or something. Almost like they are missing some specific shaders. They just don't look good.
 
I think the new one is an improvement on most levels. All around, the cinematography has some nice changes. And yes, the old flashes (and in most cases, when they were used) felt like someone realizing that can use a flash transition in Windows Movie Maker for jump-cuts for the first time, and then overusing them as a result.
 
New one looks immensely better.

Thinking back to gears 1, did not remember the camera work in the cinematic's being that bad.

New one just had better models, animation, effects, camerawork, etc. Wow, can't wait to start this up.
 
I'll be a little sad if the new version is still pre-rendered like the original was. I was hoping for all real time cutscenes this time around, but this looks a little too good to be real time.
 
The tonal change is pretty massive. I don't like the new faces much. They look like gnomes. And the weird lack of specularity just seems odd. Like everything is matte painted or made of clay. Facial animations are better though but they seem flatter and less detailed...as does everything in fact. Its a very odd change imo. Just doesn't feel like the same game really. At least atmospherically.

don't even know where to begin with this...

this is the most impressive remaster to date [imo, of course] - there's not a single thing about this remaster that doesn't look infinitely better than the original.
 
That was one of the few pre-rendered scenes in the original game. Wonder if it's real-time now? We've seen vastly superior destruction and effects work with Arkham Knight (ue3) so I'm hopeful that the new version is RT.

That said, I like the original color scheme much better.
 
The new cinematic is superior in every way
On paper maybe, but it looks weird as hell in places, and not in a good way.

Seriously, Minh's face looks whack. And why is everybody's skin so smooth and soft? Looks like they've polished away some of the rough edges that gave the original cinematics some character and mood, while adding some of their own janky bits. A mixed bag really, with some improvements and some off-putting bits.
 
New one is much better. I liked the original game weird shaky close up and flashes during kim's death and i think they went a bit overboard with the contrast with the fire (it's so dark/smokey that it looks like it's night time) but it's still an improvement. They really changed the game look so I can understand some people not liking it.
 
It's terrible. This is the same concern I have with the Uncharted Collection. "Yeah yeah, better graphics, but you totally fucked up the beauty of the design"
 
It's terrible. This is the same concern I have with the Uncharted Collection. "Yeah yeah, better graphics, but you totally fucked up the beauty of the design"

Mmm I dunno the new Cinematic is better, yet it lack the original design it was intended like the flashback flashy effects or their face reactions being more credible or more expresssive, the camera angles are way better yet the models looks like too fast or least intended to move in a cinematic perspective compared to the old one in slow mo speed
 
Wow. I strongly prefer the original. The updated version has a lack of emotion and doesn't set the tone in my opinion. The original had a sense of frantic urgency which the new one lacks.
 
It's terrible. This is the same concern I have with the Uncharted Collection. "Yeah yeah, better graphics, but you totally fucked up the beauty of the design"

What's Uncharted got to do with this? They're remastering those games, not completely overhauling the textures, character models and cinematics like Gears of War UE. And Naughty Dog have input into them, so if they're not happy with a change, I doubt they'd be made.

But yes, I hate what they've done to Gears of War. The new cinematic, textures and character models may technically look better but they've butchered the art style of that game in the process. It looks so bland and uninteresting now, closer to a half-assed Gears of War clone like Army of Two or that awful Tecmo one, than the original Gears of War.
 
don't even know where to begin with this...

this is the most impressive remaster to date [imo, of course] - there's not a single thing about this remaster that doesn't look infinitely better than the original.

They fucked up the tone.

Does it use a newer better engine with better models, lighting, and effects? Sure!

None of that precludes the fact that they messed up the horror like vibe of the 1st game.
 
There's something about the redone scenes that just looks off. Also, a bunch of individual scenes seem longer for no particular reason. In the grand scheme of things not that big of a deal. It just seems the artistic license that The Coalition took didn't pan out in this particular scene.
 
They really put in work on those cinematics. Looks really good.

What's Uncharted got to do with this?

He mentioned Uncharted because there were some comparison shots posted a couple of days ago that had a difference in tone as well.

Not as drastic as this though.
 
It's a bit prettier in places, but I don't think they really know what they're doing.

Marcus' expression was WAY off base. I would expect the next scene to feature him crying into a hankerchief in the corner.

Aside from that, just lots of changes for no apparent benefit. Feels like the Coalition was keen to get their 'fingerprints' all over this version, rather than stick to the script they were given.
 
I would have preferred the original lightning, but the rest looks so much better. Those flash cuts back then were a bit weird
 
The new cutscenes have better camera angles and eye-lines, general composition.. the models and effects changes look great too. Nothing is lost for me with the lack of flash transitions in that particular scene. They always seemed overly cliche videogamey to me anyway. Like old Resident Evil games. I see the charm but it doesn't really make sense. They're jump cuts with little to no reason for the flashes in the first place. He's not dazed, he's not having a nightmare, he's literally just looking around and keeping an eye out for danger. If it's to startle the viewer or something, I guess it might work on some level but otherwise?

I think it looks pretty good! Much more effort than I was expecting
 
And the new one loses the artistic touches that made the original unique.

Oh well, guess I shouldn't expect anything less from Microsoft.

Really, man? Anyway I sort of agree that the old one had style to it, even if the new one looks way better for all intensive purpose.
 
...Absolutely not
On a technical level sure the engine is probably capable of much more expression, but from a stylistic level, yep, it is my opinion the older models had more character and expressed more emotion. They were much more stylistic and actually seemed to be expressing an emotion. Now they just have faces.
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Marcus and Cole both look angry/engaged in the Old Version.
Now they just look like they are standing there, no real emotion.
And yes, a few seconds later in the New Version in the scene that I grabbed Markus from they finally add some emotion to his face, but I am just talking when characters are standing there in the scene. My opinion is they have more character in the older version.
As someone mentioned above, the characters in the older version had more style.
 
It's definitely different, that's for sure. The one thing I don't like about the new character models is that at certain points (possibly due to the camera angle being too far), they look too smooth. It's as if they have no texture; almost cartoony in a Pixar Animation/Team Fortress sort of way. It gives them less of a grizzled appearance and more like they're made out of rubber. The one change I'm happy about is Cole. He was horrifically rendered in Gears 1. Now he looks like an actual human being - a synthetic human perhaps - but human nonetheless. :)

I wish they had kept the original version of the Baird/Cole "Where's Rojas?" convo. I always liked the close-up of Baird's face when he looked around and didn't see one of his squad members.
 
Really embarrassing the people saying the old one looks, "100x's better" and can't believe the one on the left is the old one (youtube comments). Are people really that blind or way too consumed with nostalgia?

The cinematography, effects, animations are miles better in the remaster. But it is cool to act like the old one looks better, so there is that...
The cinematography in the new one is 100x better. Like an actual camera instead of like a weightless video game camera.
 
It's definitely different, that's for sure. The one thing I don't like about the new character models is that at certain points (possibly due to the camera angle being too far), they look too smooth. It's as if they have no texture; almost cartoony in a Pixar Animation/Team Fortress sort of way. It gives them less of a grizzled appearance and more like they're made out of rubber. The one change I'm happy about is Cole. He was horrifically rendered in Gears 1. Now he looks like an actual human being - a synthetic human perhaps - but human nonetheless. :)

I wish they had kept the original version of the Baird/Cole "Where's Rojas?" convo. I always liked the close-up of Baird's face when he looked around and didn't see one of his squad members.
his kid turned 10 last month



:(
 
Crack heads. Crack heads everywhere

On a technical level sure the engine is probably capable of much more expression, but from a stylistic level, yep, it is my opinion the older models had more character and expressed more emotion. They were much more stylistic and actually seemed to be expressing an emotion. Now they just have faces.
Db2b.jpg

Marcus and Cole both look angry/engaged in the Old Version.
Now they just look like they are standing there, no real emotion.
And yes, a few seconds later in the New Version in the scene that I grabbed Markus from they finally add some emotion to his face, but I am just talking when characters are standing there in the scene. My opinion is they have more character in the older version.
As someone mentioned above, the characters in the older version had more style.

Cherry picking at its finest.

In that cutscene, Cole is clearly troubled and disappointed. The camera then pans to COG tags, telling us, and Baird, that Rojas is dead.

Right after Raam stabs Kim, the camera zooms onto Marcus' face, showing us the state of shock he is in from seeing what just happened in front of him.

It's like you didn't even watch it...
 
Crack heads. Crack heads everywhere
Probably a matter of first impressions. Seeing this kind of footage - the first thing that some of us who've played the original game a bunch are going to key in on - all we're going to notice at first is the stuff that's changed, that's dissonant from our own memories.

As I rewatch it more its definitely growing on me, but Minh and his expressions and movements still look strange and wrong.

Its weird though, as Halo 2's completely reworked cinematics floored me right from the get-go. Nothing was off-putting in the way some things are here.
 
Crack heads. Crack heads everywhere



Cherry picking at its finest.

In that cutscene, Cole is clearly troubled and disappointed. The camera then pans to COG tags, telling us, and Baird, that Rojas is dead.

Right after Raam stabs Kim, the camera zooms onto Marcus' face, showing us the state of shock he is in from seeing what just happened in front of him.

It's like you didn't even watch it...
Wow this is rich. You accuse me of not even watching it, yet you clearly did not even read that I wrote "And yes, a few seconds later in the New Version in the scene that I grabbed Markus from they finally add some emotion to his face,"

And cherry picking? I grabbed the 2 out of about 4 scenes TOTAL where there are close ups of characters and a comparison, and the reason I did this is these are the 2 that are the closest close ups and are the ones actually worth discussing as the other few scenes have two characters on screen from further away and quite frankly neither version do the characters have any emotion.

So I was cherry picking? And I did not even watch it right?

Give me a fucking break. I have a different opinion then yours. Accept it. Accusing me of shit like "you did not even watch it" and "cherry picking" because you disagree? How fucking old are you 15?
 
The facial performances are a lot more evident in motion.
http://i.imgur.com/YRVZPoZ.webm
http://i.imgur.com/HAdnKfL.webm
Yes, they eventually have emotion and it is subtle and more evident in motion, but that still does not change the fact I think that overall the characters in the original look more expressive overall. And that I like the overall design of the original characters better and feel like whether it is at a quick glance or over time stylistically they convey more emotion.
 
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