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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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duckroll

Member
How do I set my chopper song?

It was easy in Ground Zeroes but I can't find it here.

Took me TWO DAYS to find this out so I'll gladly help you out. Go to the cassette tapes, find the track you want to set, and just press [] on PS or X on Xbox. That's it. It's that easy, except the UI is so bad there is NO INDICATION of that.
 

kris.

Banned
So early game spolier question

i heard 2 guys talking about a naked girl at the powerplant, is that quiet?

I decided to trek up their early but the place was pretty empty

Yeah, it's her. As I understand it, you have a random chance of running into her before the story mission that she shows up in. I haven't seen her yet, though.
 
I'm also really not a big fan of the single take thing for all the cutscenes. It feels very showy, contrived, and artificial, like its not really a benefit form using it all the time and it becomes distracting.

There's a lot of cinematic effects Kojima does in here that just feel like he's doing them because the tools are available, and not for a lot of deliberate impact.
 

nOoblet16

Member
This. I'm guessing these people just want to burn through the game and wanted everything to have a pristine presentation during their first (and only time) through. I say sucks to be them. I for on am glad I have the ability to intentionally or unintentionally solve the mission in one of many completely different ways. Makes the game way more replayable. This game was made for me.

I'm so glad I didn't get another Metal Gear Solid game. I got another Peace Walker game which is more enjoyable to play.

Yea wait till you finish chapter 1

People seem to be upset by the super simple "Kill X", "Collect Y" objectives but they're the best thing about the game. It's not filler, it's not laziness, it's freedom - it's the designers having confidence that the mechanics and the player's creativity will result in fun.

Who cares if the objective is simple if there are infinite number of ways to achieve it.

And how is having an objective going to make this worse?
How is having a reasonable outcome to the objective you complete with something more complex than extract X or Y going to hinder the game's freedom?

Take a look at Farcry 3/4 for example, they give you a lot of freedom yet they atleast manage to make the objectives a little more interesting and rewarding even if in the grand scheme of things it doesn't matter much. If I am to go and extract a dude, I need something more than 2 lines of dialogue at the end of the mission that makes me feel like it was worth doing that.

All I am saying is, that it gets old...especially when you keep going back to the same locations to do the same things.
 

Woffls

Member
Why are some side ops still white after I've completed them?
I think they're just side-ops which you can repeat indefinitely for the purpose of extracting prisoners as staff members. I guess they're relatively skilled, otherwise it would be utterly pointless.
 

backlot

Member
So early game spolier question

i heard 2 guys talking about a naked girl at the powerplant, is that quiet?

I decided to trek up their early but the place was pretty empty

Yes but you need to wait until the story progresses to a certain point before she actually shows up. I did the same thing.
 
This is the thread on GameFAQs where the guy said he redid the mission for Malak and didn't get him back. I'm assuming that's just a generic message, or maybe there is another prisoner with the skill?

http://www.gamefaqs.com/boards/718564-metal-gear-solid-v-the-phantom-pain/72421544

No clue, but I would assume it would be greyed out in the mission list if he was considered extracted like the other specialists I got. Going off your idea, maybe his speciality "transfers" to another character in the mission? If it was greyed out in the menu, I wouldn't have even brought it up.
 

Iorv3th

Member
Just beat mission 7. I also have done about 4 or 5 side ops, which are nice ways to get some quick GMP.

I think 6 and 7 are the best missions so far. Mission 6 was fun, giving you ways to experiment into infiltrating the location. The
psuedo boss fight at the end
was a little lame, though. Mission 7 was pretty cool, too. I chased a jeep on horseback and took down the two passengers to get to the first target. The second one, I missed the Jeep so I had to ride all the way up to the meeting point. I ended up accidentally getting spotted and I wound up jumping through a window to quickly CQC the last target. I made enough noise there so the enemies were distracted while I fultoned him to safety. I must admit, the sandbox is pretty fun to play in.

Quick question: how do I get extra side ops? I only have a handful unlocked, and they are not in order at all. I've got like 1, 3, 5, 11, 27, 50 or something like that.

Mission 7 I got lucky and had a sandstorm blow in at the meeting site and I got 2 of them during it.

For the side ops I am about the same spot as you but I think one way to get them is to upgrade your intel team.
 
I'm not a fan of a silent snake either... I don't know if that was because Kiefer was expensive or a decision to "immerse" the player more... but I miss Snake being so talkative.

Yep that's what really drew me to Snake in the first place and made him one of my most beloved protagonists. I've always played a lot of JRPGs, Zelda, Half-Life etc games known for their silent protagonists.

A hero like Snake, who was opinionated and always spoke up when something mattered to him, was a very different experience in MGS1 and 2. And he often had some very insightful things to say about the world and humanity that reflected on me as a young person.

Big Boss is obviously a different character from Solid Snake but he was far from silent in MGS3. He was young and naive but he still spoke a lot, still asked The Boss a lot of questions about her own insights.

He still spoke quite a bit in Peace Walker too, though he did take more and more of a backseat to Miller at times.

I'm not sure why this has changed and why Snake is now a borderline silent protagonist, but I don't like it. Sutherland does a great job with the lines he has and the facial capture makes Big Boss even more of an interesting character to me. But there are times when another character carries an entire conversation with Big Boss and there's not even a response from him. Ocelot will directly ask him a question and he doesn't even answer. It's pretty weird and seems out of character. Granted I'm still early in the game but it just rubs me the wrong way.

Edit: he does speak quite a bit more in the cassette tapes. It's just kind of odd in the first few major cutscenes. Like he's pre-occupied or just absent despite things happening and people talking to him. Maybe it's just part of how they're doing cutscenes this time around.
 
I'm also really not a big fan of the single take thing for all the cutscenes. It feels very showy, contrived, and artificial, like its not really a benefit form using it all the time and it becomes distracting.

There's a lot of cinematic effects Kojima does in here that just feel like he's doing them because the tools are available, and not for a lot of deliberate impact.

Not to add on to all of the people disagreeing with you, but ive loved the camerawork so far.
 

Jarmel

Banned
That scene didn't seem so bad to me because he was in the chopper when the altercation started. He wasn't just standing around vacantly like in most cutscenes. Bringing Miller to the base the first time and having Big Boss just stare blankly at him while he talked about the traumatic shit he went through was super weird though.

Chapter 11
You have Ocelot and Miller both arguing on the radio and BB is saying nothing despite how high the tensions are. Then Miller has armed teams meet you and BB says nothing despite Miller saying he won't let her set foot on the base. There's just nothing until he prevents them from firing.
 
Are the servers still fucked? I can't download my Ground Zeroes save into the game yet.

Also does being connected to online still make the iDroid chug heavily?
 
I get that sentiment as far as terrain goes, but the amount of bs they fill their open worlds in in FC isn't preferable to me. And the fucking Eagles in 4...I need to go lie down.
I wouldn't want the crazy amount of Ubi-style stuff, but I do wish more emergent stuff happened.
 

Greddleok

Member
I was sitting in the chopper customizing my gear, and my brother came over. So I was showing him how I turned my guns and vehicles and base pink, and then I went into first person mode and said "and look at my silver bikini sniper friend" and as if on cue, moments later she did this.



Got a mini lap dance. This has never happened before, I'm guessing it's related to me having 100 rating with her.

Alright, this finally convinced me. I'm getting it this weekend.
 

Karkador

Banned
I'm also really not a big fan of the single take thing for all the cutscenes. It feels very showy, contrived, and artificial, like its not really a benefit form using it all the time and it becomes distracting.

There's a lot of cinematic effects Kojima does in here that just feel like he's doing them because the tools are available, and not for a lot of deliberate impact.

MGSV Drinking Game

Take a shot every time the camera deliberately zooms or pans into the Diamond Dogs patch on someone's uniform
 

WITHE1982

Member
I think they're just side-ops which you can repeat indefinitely for the purpose of extracting prisoners as staff members. I guess they're relatively skilled, otherwise it would be utterly pointless.

For me it's the
target practice ones on MB
. So I can technically just spam them over and over for cash money if needs be?
 
Man, I just jumped in last night. This game is insane. The whole opening is just bananas in possibly the best kind of way.

That said, having played only Snake Eater previously, the very fist mission shows I need to up my stealth game a LOT.
 

ced

Member
20 hours in...MGS5 really is 2014's Destiny. The similarities are staggering.

+AMAZING play mechanics, feels great to play when the action starts
+Looks really nice, although clearly cross-gen

-Open World is really a few walled off linear hot spots used for main missions and filler "free roam" missions, with resources to collect. Areas you think you can traverse, ya can't. Its a hassle getting from one side to the other. No NPCs, villages, anything particularly interesting or notable.

-You spend a lot of time sitting in loading screens after you extract from every mission. Your ship takes you back to the hub base, until you realize its horrifically boring with maybe 2 activities and you can't interact with anybody, so you go back to the loading screen ship.

-There's not a whole lot of narrative momentum or structure, you can play for hours and not really have much of an emotional investment in any of the world or its characters. Main character feels like an avatar and not a person. You do "main" missions thinking they'll advance the plot, and not only are they very similar to the filler missions, but it feels like nothing you did mattered anyway. Just another chore taking care of.

-There's a big grinding metagame they attached to it, so you're always on the lookout to collect a hundred different things to build yourself up and micromanage various components of your loadout. IDK, they felt this was a needed evolution over the old games where you just played it and found cool shit in the world. Now they make you grind for it.

Can't wait for the expansion next year that makes MGS5 a great game

This saved me from having to type that much, I can't really disagree. I'm pretty disappointed overall, but like Destiny, the core gameplay is damn good.
 

cackhyena

Member
I wouldn't want the crazy amount of Ubi-style stuff, but I do wish more emergent stuff happened.
Yeah, something like Miller on the radio telling you he got intel that there's a hit squad on the hunt for you while you are on the way to a mission. Stuff like that would be cool.
 

Broken Joystick

At least you can talk. Who are you?
Oh my god
Was returning to Mother Base with Quiet
while it was raining
and got /that/ cutscene.

( ͡° ͜ʖ ͡°)

It was really cute though
 

Alienous

Member
Big Boss isn't a great silent protagonist.

He's quiet but opinionated. If the idea is to stop Big Boss from conflicting with my own views as a player, they failed. He still makes big decisions without my input. He still has a clear personality.
 

bombshell

Member
They are repeatable.

I think they're just side-ops which you can repeat indefinitely for the purpose of extracting prisoners as staff members. I guess they're relatively skilled, otherwise it would be utterly pointless.

But why is it still presented as a new side op, meaning the menu annoyingly still includes it in the count of how many new side ops I have and it has that little circle besides the mission?

An example mission that is still white and marked as new after completion:
Prisoner Extraction 02

You have the same?
 

Iorv3th

Member
Yeah, something like Miller on the radio telling you he got intel that there's a hit squad on the hunt for you while you are on the way to a mission. Stuff like that would be cool.

Would be cool to occasionally see rebels and the russians fighting or something as well. Or different PMC's etc.
 

Netprints

Member
Took me TWO DAYS to find this out so I'll gladly help you out. Go to the cassette tapes, find the track you want to set, and just press [] on PS or X on Xbox. That's it. It's that easy, except the UI is so bad there is NO INDICATION of that.

I was going to asked this too. Thank you for the info.
 

grimmiq

Member
Really liking Quiet, just got to
Chapter
_
2 where she gets the kid's necklace and is interrogated. I knew it was her in the opening, surprised it took so long for it to be brought up

Also love how natural many cutscenes happen, go off and do 2-3 side ops, come back to a cutscene and learn some interesting stuff.
 

Alienous

Member
Would be cool to occasionally see rebels and the russians fighting or something as well. Or different PMC's etc.

Shit, that's what MGSV is missing.

Even MGS4 had that. It would have been awesome to expand on that. Though I guess it would have been very 'Far Cry'.
 
What the fuck is up with Mission 16...seriously.

I start it, I go to the village/camp about 200m east of the LZ...

Then i have to hightail to a truck about 1km north-north west travelling to the riverbank another 1km north west. I get there and a cutscene auto plays and its mission over?
did you listen to the audio? You need to extract the truck befofe it gets there.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Would be cool to occasionally see rebels and the russians fighting or something as well. Or different PMC's etc.

Yes, this. Oddly enough, ideas MGS4 was toying with would be far more at home in MGSV. The "living battlefield".
 

Yen

Member
After I did episode 23, I got a call telling me that Mother Base has set up
a quarantine and to act on anyone I suspect of being sick
. Am I just to go through the staff management screen and pick out anyone with a medical cross beside their name?
 
Rocket launcher. Though it's basically a round about way of saying "this misison has heavy armoured vehicles so you might want something to damage them". I found C4 traps to be more useful with rockets as a backup.

Oh, that works. I thought I would be shooting down something but yeah I've gotten by fine with c-4 so I'll try that, thanks!
 

SomTervo

Member
It's sort of a game at war with itself isn't it?

I'd call this a masterpiece, but there are several aspects I'm not enjoying that much.

- As everyone's discussing, Big Boss is a defined, singular character who is not speaking when he should. In a way it would work better if we played our own custom-created character

- as much as I love the open world and the game structure, it's totally at odds with the story and sense of pace. We have a story which is compelling and pulls us through, making us want to see more of it – on the other hand you have lots of missions which don't advance the story in any way, even ostensibly story-focused ones which are even under the 'Main Mission menu'

I want to play tonight, but mainly I just want to see what happens next (on Episode 18 I think). However I know at least one of the Main Missions on my list might as well be a Side Op, and worse than that, I have lots of Side Ops to do.

It really pulls you both ways at once. What a strange game.

Would be cool to occasionally see rebels and the russians fighting or something as well. Or different PMC's etc.

It's absolutely gutting that this isn't in the game, especially after Alienous (who's finished it) agreed.

In my first few hours I was literally thinking "if there are skirmishes/dynamic battles at certain times, this will be the GOAT. I mean, MGS4 had it so surely this will"

:(
 

Kagari

Crystal Bearer
Tapes replacing the trademark MGS cutscenes are really disappointing :(. I'm one of the people who liked the long story scenes.
 
Would be cool to occasionally see rebels and the russians fighting or something as well. Or different PMC's etc.

Omg yes. It would do a lot to add to the world feeling alive and the historical angle (and I keep hearing about rebels in the area but only ever see soviets), but it would add another cool gameplay layer by playing the sides off eachother.
 

duckroll

Member
Yes, this. Oddly enough, ideas MGS4 was toying with would be far more at home in MGSV. The "living battlefield".

I wouldn't be surprised if we would have eventually seen something like that if Konami didn't decide to shitcan Kojima Productions. I don't blame them for not wanting to explore that in MGSV because it's already a huge achievement for them to jump from MGS4 and PW to this level of quality and depth in an open world. But after they mastered the implementation and the tech, making stuff more dynamic with self-evolving battlefields would definitely be the next step.
 

Tacitus_

Member
Behold: the greatest obstacle the Big Boss ever faced on his missions

toGovQp.jpg

Can't go under it, over it or through it with C4. I tried following the ridge to climb up, but the way terminated to a chest high cliff that he couldn't climb either.

Had to call in a heli to get there even though I started the mission from free roam.
 

Bumhead

Banned
Just got to Episode 3
0
.

Absolutely amazing.

For anyone who has got past this point;

This isn't the end, right? What's this Chapter 2 stuff mean? I've seen the credits and then there's that sizzle reel that seems to suggest there's still a LOAD of narrative still to come (some of which looks pretty damn tasty). I'm still loving playing the game, so it's wise to push on again and keep playing? And there are still narrative goodies ahead beyond just replaying missions and Mother Base?
 
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