I wonder if I'll be able to replay MGS1-MGS3 without the phantom pain MGS5 left me with. I hope TPP didn't ruin the great games for me.
No. Why would it be?Serious question now.
Is Ground Zeroes a better MGS game than Phantom Pain?
Why would it? The events of TPP really only affect MG1 and MG2. It changes nothing in MGS1-3 other than giving a motive for Ocelot to assassinate Miller.
Or do you mean the gameplay is so good in V that it makes the older games hard to go back to. I know I'm replaying 3 on Vita and boy, the controls are difficult.
Serious question now.
Is Ground Zeroes a better MGS game than Phantom Pain?
You know thinking about it, it's kind of funny. Every seems to have their own idea's of what really stands out. Which I think is part of the charm of the series. Oh a vampire isn't out of bounds, but a marriage in gun fire is. Everyone seems to draw the line of where the series "jumped the shark" in terms of being crazy in different parts.
Serious question now.
Is Ground Zeroes a better MGS game than Phantom Pain?
I'm just worried about my brain constantly reminding me of TPP. I personally wanna forget everything about it.
The stuff with Huey is almost Indiana Jones 4 bad.
Ōkami;177912917 said:I would also call the Subsistance missions the truly difficult ones.
Serious question now.
Is Ground Zeroes a better MGS game than Phantom Pain?
Well it is the same in the real world come to think of it. Why do people follow the US President when it's his assistant (White House's Chief of Staff) who is doing most of the things?
Honestly Ground Zeroes felt fine in comparison to PW & MGSV in terms of that 'MGS feel'.
You don't lose your Fulton in them. Easy cheese.
Mission 45 is the only one I can think of that is truly hard without using rank restricting items.
Serious question now.
Is Ground Zeroes a better MGS game than Phantom Pain?
I think Ahab would be much more interesting to follow if he was more of his own character rather than just a vessel for the player. I don't mind him not being any different from Ishmael when in role, but it would be nice to see him breaking from knowing his life was taken from him, and he couldn't even trust his memories anymore. His conflict between wanting to be who he really was but not knowing any other way to live other than as Big Boss would be interesting, but instead he barely reacts because it's supposed to make us react, not Ahab. The problem is that most people, instead of reacting with a "FUCK YOU, BIG BOSS", reacted with a "fuck off, Kojima". He broke the 4th wall and the players broke it right back at him. Fiddles everywhere.
this.No. And while everyone is entitled to their opinion, the constant "MGSV is a great game but a bad MGS game" just makes me roll my eyes. I get that gamers hate change but come on.
i think tis a tigher experience with a good ratio of cutscene to gameplay that promised me that TPP was going to be kind of a different from what we got. I also prefered playing as Big Boss.
No. And while everyone is entitled to their opinion, the "MGSV is a great game but a bad MGS game" line of thought makes me roll my eyes. I get that gamers hate change but come on.
this.
i don't see how in any world a new metal gear solid sequel could be a room-by-room stealth action game in 2015. it was played out and almost gone in mgs4. the best parts of that game were when the level design opened up. mgsv is that taken to an extreme.
Wasn't speaking about canon (I don't really know or care if it is or not), but was talking tone. Risng pretty clearly seems to do it's own thing without having to be bound by much of anything from the entries focused on Snake/BB.Isn't it part of the canon? I mean yes, it's a spinoff and a different genre, but it's chronologically the last game in the MGS saga.
i blame the fans.I was expecting the horn embedded in Venom's brain to, you know, actually cause hallucinations and make him and the player question what's real and what isn't? Instead, what, the only hallucinations he has are Paz (presumably, since I didn't pop that whole encounter) and a few seconds during the climactic moment in episode 51 that we have to watch on fuckin' Youtube because it isn't even in the game. His phantom identity is also a perfectly crafted hypnosis that doesn't crack or haunt him at all over the course of the game. It should. It should be a descent into madness and darkness because of both of those things. Instead, Venom stares blankly.
All the supernatural elements are handwaved away as parasites, or pseudoscience desperately trying to fully explain Psycho Mantis's ESP.
Supernatural is supernatural no matter what, guys. You just ruin the mystique of it by trying to shoehorn it into plausible reality with some lame catch-all excuse, just like with nanomachines in MGS4, or midichlorians in that other thing about phantoms. The End has magic camouflage because he's fucking magic, okay? Spare me five hour long cassette tapes about how parasites can do everything. We have Jehuty powers and wormholes in the 1980s. That's magic too. Let it be the magical world it so desperately wants to be.
I honestly feel like this was intended to happen but was cut for several reasons.This game should of ended with a final boss battle where you are solid snake and you kill medic. Intrude n313
I honestly feel like this was intended to happen but was cut for several reasons.
All I can say now after reading pages of these comments...Jeremy Blaustein was right...
No one is opposed to change there. MGSV being serious is something I actually enjoyed, but the lack of cutscenes, mute protagonist, and the dumbshit twist of us playing as a vessel is what's stupid. Face it; MGSV has the best gameplay in the series, but one of the weakest stories.
different games with different types of open world. gtav's open world is one you have to persistently exist in no matter what. mgsv's open world is something you drop yourself into, and out of. that's why the 'return to acc'' option is right there on the pause screen instead of making you get a chopper every single time.There's a middle-ground between a 'room-by-room stealth action game' and an open world game.
Take the cutscenes, for instance. There's a middle ground between MGS4 and MGSV. GTAV has a different kind of cutscene/gameplay balance that works, for instance.
Whooooo?
No. And while everyone is entitled to their opinion, the "MGSV is a great game but a bad MGS game" line of thought makes me roll my eyes. I get that gamers hate change but come on.
All I can say now after reading pages of these comments...Jeremy Blaustein was right...
Why are a lack of cutscenes stupid, other than "previous Metal Gears had a shitload of them"?
I actually agree that MGSV has one of the weakest stories, but that is not a deal breaker at all.
Even with all the problems this is still my goty over bloodborne and witcher
Wasn't speaking about canon (I don't really know or care if it is or not), but was talking tone. Risng pretty clearly seems to do it's own thing without having to be bound by much of anything from the entries focused on Snake/BB.
Why should it have to feel like the Solid games in tone when it's clearly not meant to?
Yeah, seriously. Him being fired as a bad move on Kojima's part.
All I can say now after reading pages of these comments...Jeremy Blaustein was right...
It's leading my list. First game in a while to make me want to play it 10 hours a day.
Yup, I'd take some minor inconsistencies with the localization if it didn't result in the unnatural dialogue from 2 onwards ("Rubbing our noses in bloody battlefield dirt!").
Same here. Despite the game being full of more holes than swiss cheese in a number of different ways, it's a fantastic stealth game and the ultimate realization of Metal Gear gameplay. The reason it's so disappointing is because what's there is so great that if the game had fixed its issues it would have honestly been one of the ultimate classics that people talk about for years to come, just like MGS1 was for its time. As it stands people will praise it for masterful game design but it will most likely remain the most heavily divisive entry in the series otherwise.It's leading my list. First game in a while to make me want to play it 10 hours a day.
Again, everything points to this being the original intention, especially since the game ends with Venom about to listen to Boss briefing Snake on Operation Intrude. Mother Base is an empty shell of what it was supposed to be. We can't go inside of most of it, it's huge empty space. It should have been the final destination, Outer Heaven (which Venom even calls it at certain points), the ultimate payoff for building it up over the course of 60+ hours. Most likely another aspect of the game that was axed during development. Alas.I was hoping that a big twist would be that the more powerful you made yourself, the bigger your base and the more R&D you did to get all the cool stuff and make your PMC unstoppable, the harder and crazier the final mission would be when you played as Solid Snake dropping in to the player-built Outer Heaven, with only your bare hands and on-site procurement to kill Big Boss in the final mission. Design the base, outfit the troops, defend against various external threats over the course of the game to make you put in the work in earnest, all during your descent into darkness, and then have to take it on, completing the circle.
It's nice to want things...
Tell me more.
Just cause MGSV does great open world in-the-moment stealth and has smooth-ass gameplay doesn't automatically make it a great overall game. Not saying you're wrong either by saying it's a great game, it's just that there's more to a game than just how it feels when you play. Destiny is a great example of that.
who thought it was a great idea to start off every single mission with the same fuckin' intro, zooming into the back of not-Big Boss's head, walking over to the side door, sitting on the side as you slooooowly approach the landing zone, wait for the "exit helicopter" prompt to show up, "be careful out there boss!", and then you got to run/drive/ride several hundred meters to the action anyway.
Every
Single
Time
With opening credits spoiling any surprises.
I think it's always brought up in conversations because it's part of the main canon. Hence my questioning. You're not wrong, it's tonally different from the rest of the games and I'm glad it isn't bound by the tone of the previous entries.
Yup, I'd take some minor inconsistencies with the localization if it didn't result in the unnatural dialogue from 2 onwards ("Rubbing our noses in bloody battlefield dirt!").
i don't get the "it's a bad mgs game" part either. as far as tactical espionage action goes, that's mgsv to the letter.