SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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Why would it? The events of TPP really only affect MG1 and MG2. It changes nothing in MGS1-3 other than giving a motive for Ocelot to assassinate Miller.

Or do you mean the gameplay is so good in V that it makes the older games hard to go back to. I know I'm replaying 3 on Vita and boy, the controls are difficult.

I'm just worried about my brain constantly reminding me of TPP. I personally wanna forget everything about it.
 
You know thinking about it, it's kind of funny. Every seems to have their own idea's of what really stands out. Which I think is part of the charm of the series. Oh a vampire isn't out of bounds, but a marriage in gun fire is. Everyone seems to draw the line of where the series "jumped the shark" in terms of being crazy in different parts.

I don't think it ever jumped the shark, I think it's always been crazy. Revolver Ocelot is the very first boss in the MGS series. Compared to what has happened after, he doesn't seem that bad but when you think about it he's kind of a ridiculous character.


And then you're fighting Psycho Mantis before you even hit disc 2.
 
Ōkami;177912917 said:
I would also call the Subsistance missions the truly difficult ones.

You don't lose your Fulton in them. Easy cheese.

Mission 45 is the only one I can think of that is truly hard without using rank restricting items.
 
Well it is the same in the real world come to think of it. Why do people follow the US President when it's his assistant (White House's Chief of Staff) who is doing most of the things?

yeah the but the president is the one saying the stuff

he y'know acts like a leader

like the ending narration for chapter 1 is all miller, you'd think he was the one doing everything by the sounds of it

all medic can say is "kaz"
 
Man, I just finished the game. I think I actually kinda like the storyline when I think about it outside the game, but the execution is so horrible that it all just kinda fell flat as I watched everything unravel. Fun game, but very disappointing as a whole.
 
You don't lose your Fulton in them. Easy cheese.

Mission 45 is the only one I can think of that is truly hard without using rank restricting items.

Ugh.

Subsistence showed me more of what I wanted from MGSV. Building up your equipment naturally. Having to use rifles because that's all you can get your hands on. But it still has the Fulton. What's the point in hiding someone in a dumpster or a toilet if you can hide them in the sky?
 
Serious question now.

Is Ground Zeroes a better MGS game than Phantom Pain?

i think tis a tigher experience with a good ratio of cutscene to gameplay that promised me that TPP was going to be kind of a different from what we got. I also prefered playing as Big Boss.
 
I think Ahab would be much more interesting to follow if he was more of his own character rather than just a vessel for the player. I don't mind him not being any different from Ishmael when in role, but it would be nice to see him breaking from knowing his life was taken from him, and he couldn't even trust his memories anymore. His conflict between wanting to be who he really was but not knowing any other way to live other than as Big Boss would be interesting, but instead he barely reacts because it's supposed to make us react, not Ahab. The problem is that most people, instead of reacting with a "FUCK YOU, BIG BOSS", reacted with a "fuck off, Kojima". He broke the 4th wall and the players broke it right back at him. Fiddles everywhere.

I was expecting the horn embedded in Venom's brain to, you know, actually cause hallucinations and make him and the player question what's real and what isn't? Instead, what, the only hallucinations he has are Paz (presumably, since I didn't pop that whole encounter) and a few seconds during the climactic moment in episode 51 that we have to watch on fuckin' Youtube because it isn't even in the game. His phantom identity is also a perfectly crafted hypnosis that doesn't crack or haunt him at all over the course of the game. It should. It should be a descent into madness and darkness because of both of those things. Instead, Venom stares blankly.

All the supernatural elements are handwaved away as parasites, or pseudoscience desperately trying to fully explain Psycho Mantis's ESP.

Supernatural is supernatural no matter what, guys. You just ruin the mystique of it by trying to shoehorn it into plausible reality with some lame catch-all excuse, just like with nanomachines in MGS4, or midichlorians in that other thing about phantoms. The End has magic camouflage because he's fucking magic, okay? Spare me five hour long cassette tapes about how parasites can do everything. We have Jehuty powers and wormholes in the 1980s. That's magic too. Let it be the magical world it so desperately wants to be.
 
No. And while everyone is entitled to their opinion, the constant "MGSV is a great game but a bad MGS game" just makes me roll my eyes. I get that gamers hate change but come on.
this.

i don't see how in any world a new metal gear solid sequel could be a room-by-room stealth action game in 2015. it was played out and almost gone in mgs4. the best parts of that game were when the level design opened up. mgsv is that taken to an extreme.
 
When departing from mother base off the command platform I noticed Code Talker on the higher levels, seems as he would be reacheable but was unable to find the location on a different ocation.

Also, on one cutscene after returning to mother base where Snake finds him right next to the landing zone, has anyone found out what the cryptic stuff he says mean?
 
i think tis a tigher experience with a good ratio of cutscene to gameplay that promised me that TPP was going to be kind of a different from what we got. I also prefered playing as Big Boss.

Very much this. Well said. Ground Zeroes is the last MGS game where we play as Big Boss.

Also, TPP doesn't really have the "DUUUUN, DUN DUN DUN" motif that GZ had. That sound effect is fuckin' cool. It was missing from the elevator explosion when Volgin comes at you and (the real) Big Boss.

No. And while everyone is entitled to their opinion, the "MGSV is a great game but a bad MGS game" line of thought makes me roll my eyes. I get that gamers hate change but come on.

No one is opposed to change there. MGSV being serious is something I actually enjoyed, but the lack of cutscenes, mute protagonist, and the dumbshit twist of us playing as a vessel is what's stupid. Face it; MGSV has the best gameplay in the series, but one of the weakest stories.
 
this.

i don't see how in any world a new metal gear solid sequel could be a room-by-room stealth action game in 2015. it was played out and almost gone in mgs4. the best parts of that game were when the level design opened up. mgsv is that taken to an extreme.

There's a middle-ground between a 'room-by-room stealth action game' and an open world game.

Take the cutscenes, for instance. There's a middle ground between MGS4 and MGSV. GTAV has a different kind of cutscene/gameplay balance that works, for instance.
 
Isn't it part of the canon? I mean yes, it's a spinoff and a different genre, but it's chronologically the last game in the MGS saga.
Wasn't speaking about canon (I don't really know or care if it is or not), but was talking tone. Risng pretty clearly seems to do it's own thing without having to be bound by much of anything from the entries focused on Snake/BB.

Why should it have to feel like the Solid games in tone when it's clearly not meant to?
 
I was expecting the horn embedded in Venom's brain to, you know, actually cause hallucinations and make him and the player question what's real and what isn't? Instead, what, the only hallucinations he has are Paz (presumably, since I didn't pop that whole encounter) and a few seconds during the climactic moment in episode 51 that we have to watch on fuckin' Youtube because it isn't even in the game. His phantom identity is also a perfectly crafted hypnosis that doesn't crack or haunt him at all over the course of the game. It should. It should be a descent into madness and darkness because of both of those things. Instead, Venom stares blankly.

All the supernatural elements are handwaved away as parasites, or pseudoscience desperately trying to fully explain Psycho Mantis's ESP.

Supernatural is supernatural no matter what, guys. You just ruin the mystique of it by trying to shoehorn it into plausible reality with some lame catch-all excuse, just like with nanomachines in MGS4, or midichlorians in that other thing about phantoms. The End has magic camouflage because he's fucking magic, okay? Spare me five hour long cassette tapes about how parasites can do everything. We have Jehuty powers and wormholes in the 1980s. That's magic too. Let it be the magical world it so desperately wants to be.
i blame the fans.

no, for real. i blame the endless questioning of mgs2 for v's plot problems.
 
This game should of ended with a final boss battle where you are solid snake and you kill medic. Intrude n313
I honestly feel like this was intended to happen but was cut for several reasons.

And I'll say it again, when Venom does show character it makes me love the twist. "I won't scatter your sorrow to the heartless sea." "You're right, it was my fault." His calmer, more gentle disposition that contrasts with Big Boss while mimicking his charisma at the same time. The only problem is how little he talks, essentially putting a giant hole in his character. If he was fleshed out more, like in the leaked tape (which offers a great performance from Kiefer and further gives him his own sense of identity) I think Venom would be a great character. Making him mostly a vessel was a mistake. He should have slowly regained his memories over the course of the game, or struggled in other ways - instead, we only glimpses of the real him.
 
I really want to write an in depth video about this game. I just can't stop thinking about individual elements, the lack of cohesion/pacing and the obvious behind the scene troubles.

I can't wait for a few years to pass so we can hear what happened straight from Kojima. It's going to be fascinating.
 
All I can say now after reading pages of these comments...Jeremy Blaustein was right...

Whooooo?

No one is opposed to change there. MGSV being serious is something I actually enjoyed, but the lack of cutscenes, mute protagonist, and the dumbshit twist of us playing as a vessel is what's stupid. Face it; MGSV has the best gameplay in the series, but one of the weakest stories.

Why are a lack of cutscenes stupid, other than "previous Metal Gears had a shitload of them"?

I actually agree that MGSV has one of the weakest stories, but that is not a deal breaker at all.
 
There's a middle-ground between a 'room-by-room stealth action game' and an open world game.

Take the cutscenes, for instance. There's a middle ground between MGS4 and MGSV. GTAV has a different kind of cutscene/gameplay balance that works, for instance.
different games with different types of open world. gtav's open world is one you have to persistently exist in no matter what. mgsv's open world is something you drop yourself into, and out of. that's why the 'return to acc'' option is right there on the pause screen instead of making you get a chopper every single time.

the middle ground you're looking for is right there in the game. you start a mission and it closes off a section of the open world to work within.
 
No. And while everyone is entitled to their opinion, the "MGSV is a great game but a bad MGS game" line of thought makes me roll my eyes. I get that gamers hate change but come on.

Yeah, but I get the argument.

Like Black Flag was a horrible Assassin's Creed game but a great pirate game. I went into that game expecting Assassin's Creed with pirate ships and got pirate ships with stealth and parkour instead. So much of what makes AC interesting was absent in that game.

With that said I don't think MGSV is a bad MGS game. It's just one of the weaker ones in my opinion.

Just cause MGSV does great open world in-the-moment stealth and has smooth-ass gameplay doesn't automatically make it a great overall game. Not saying you're wrong either by saying it's a great game, it's just that there's more to a game than just how it feels when you play. Destiny is a great example of that.
 
All I can say now after reading pages of these comments...Jeremy Blaustein was right...

Yeah, seriously. Him being fired as a bad move on Kojima's part.

Why are a lack of cutscenes stupid, other than "previous Metal Gears had a shitload of them"?

I actually agree that MGSV has one of the weakest stories, but that is not a deal breaker at all.

The cutscenes were fun to watch and helped move the story forward. Were they excessive in some parts? Yeah. But like with everything else, there is a middle ground. Kojima went too far in the opposite direction with TPP in terms of that.
 
Wasn't speaking about canon (I don't really know or care if it is or not), but was talking tone. Risng pretty clearly seems to do it's own thing without having to be bound by much of anything from the entries focused on Snake/BB.

Why should it have to feel like the Solid games in tone when it's clearly not meant to?

I think it's always brought up in conversations because it's part of the main canon. Hence my questioning. You're not wrong, it's tonally different from the rest of the games and I'm glad it isn't bound by the tone of the previous entries.
 
who thought it was a great idea to start off every single mission with the same fuckin' intro, zooming into the back of not-Big Boss's head, walking over to the side door, sitting on the side as you slooooowly approach the landing zone, wait for the "exit helicopter" prompt to show up, "be careful out there boss!", and then you got to run/drive/ride several hundred meters to the action anyway.

Every

Single

Time

With opening credits spoiling any surprises.
 
I think Venom just lacks personality completely, I could feel when the real Big Boss was on screen inmediately because he actually talked to Ocelot as an old friend, and knew what he was going to do. Venom was just a mindless vessel that do whatever Kaz and Ocelot want for most of the game and doesn't even try to talk to Skull Face once he gets there. He's as much of a character as Link.
 
Yup, I'd take some minor inconsistencies with the localization if it didn't result in the unnatural dialogue from 2 onwards ("Rubbing our noses in bloody battlefield dirt!").

Oh, did he fight against the unnatural sounding literal localization that happened post MGS1? If so, good on him.
 
I was hoping that a big twist would be that the more powerful you made yourself, the bigger your base and the more R&D you did to get all the cool stuff and make your PMC unstoppable, the harder and crazier the final mission would be when you played as Solid Snake dropping in to the player-built Outer Heaven, with only your bare hands and on-site procurement to kill Big Boss in the final mission. Design the base, outfit the troops, defend against various external threats over the course of the game to make you put in the work in earnest, all during your descent into darkness, and then have to take it on, completing the circle.

It's nice to want things...
 
It's leading my list. First game in a while to make me want to play it 10 hours a day.
Same here. Despite the game being full of more holes than swiss cheese in a number of different ways, it's a fantastic stealth game and the ultimate realization of Metal Gear gameplay. The reason it's so disappointing is because what's there is so great that if the game had fixed its issues it would have honestly been one of the ultimate classics that people talk about for years to come, just like MGS1 was for its time. As it stands people will praise it for masterful game design but it will most likely remain the most heavily divisive entry in the series otherwise.

I was hoping that a big twist would be that the more powerful you made yourself, the bigger your base and the more R&D you did to get all the cool stuff and make your PMC unstoppable, the harder and crazier the final mission would be when you played as Solid Snake dropping in to the player-built Outer Heaven, with only your bare hands and on-site procurement to kill Big Boss in the final mission. Design the base, outfit the troops, defend against various external threats over the course of the game to make you put in the work in earnest, all during your descent into darkness, and then have to take it on, completing the circle.

It's nice to want things...
Again, everything points to this being the original intention, especially since the game ends with Venom about to listen to Boss briefing Snake on Operation Intrude. Mother Base is an empty shell of what it was supposed to be. We can't go inside of most of it, it's huge empty space. It should have been the final destination, Outer Heaven (which Venom even calls it at certain points), the ultimate payoff for building it up over the course of 60+ hours. Most likely another aspect of the game that was axed during development. Alas.
 
Just cause MGSV does great open world in-the-moment stealth and has smooth-ass gameplay doesn't automatically make it a great overall game. Not saying you're wrong either by saying it's a great game, it's just that there's more to a game than just how it feels when you play. Destiny is a great example of that.

To me, stellar gameplay does make something a great overall game. But hey we have different priorities and I don't mind that.
 
who thought it was a great idea to start off every single mission with the same fuckin' intro, zooming into the back of not-Big Boss's head, walking over to the side door, sitting on the side as you slooooowly approach the landing zone, wait for the "exit helicopter" prompt to show up, "be careful out there boss!", and then you got to run/drive/ride several hundred meters to the action anyway.

Every

Single

Time

With opening credits spoiling any surprises.

I don't know but if it was Kojima, maybe it was a good idea for Konami to fire him.
 
I think it's always brought up in conversations because it's part of the main canon. Hence my questioning. You're not wrong, it's tonally different from the rest of the games and I'm glad it isn't bound by the tone of the previous entries.

Kojima has stated several times that the games HE creates in the MGS universe is the only canon that matters (main canon).

Yup, I'd take some minor inconsistencies with the localization if it didn't result in the unnatural dialogue from 2 onwards ("Rubbing our noses in bloody battlefield dirt!").

Agreed. MGS1's dialogue flowed so much better than all the rest. I don't understand why Kojima is obsessed with 1:1 translations. Language was a major thing in MGSV, you'd think he'd understand that 1:1 translations don't work.

"Sans lingua franca - the world will be torn asunder." I like that line a lot.

i don't get the "it's a bad mgs game" part either. as far as tactical espionage action goes, that's mgsv to the letter.

Play MGS1-3 and tell me it feels the same. Gameplay wise MGSV is great, the best even. Story wise it is not.
 
i don't get the "it's a bad mgs game" part either. as far as tactical espionage action goes, that's mgsv to the letter.

i mean, what the fuck even is a metal gear solid game? is it holding R2/L2 to open the menu? is it a top down camera view? excessive and indulgent cutscenes?
 
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