SPOILER: Spoiler Metal Gear Solid V (TPS) Spoiler Thread (Contains Spoilers, Thanos).

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I've learned a lot these past two days. Mainly that everything I loved story wise in the first three metal gear solid games had little to do with kojima and most likely because of the people he surrounded himself with or got lucky enough to work with.
 
I've learned a lot these past two days. Mainly that everything I loved story wise in the first three metal gear solid games had little to do with kojima and most likely because of the people he surrounded himself with or got lucky enough to work with.

i hope this is sarcasm

Agreed. MGS1's dialogue flowed so much better than all the rest. I don't understand why Kojima is obsessed with 1:1 translations. Language was a major thing in MGSV, you'd think he'd understand that 1:1 translations don't work.
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I think the tapes are actually written pretty well. And MGS1 is still pretty funny with Snake repeating everything he's just been told, though that isn't really a translation problem.
 
Agreed. MGS1's dialogue flowed so much better than all the rest. I don't understand why Kojima is obsessed with 1:1 translations. Language was a major thing in MGSV, you'd think he'd understand that 1:1 translations don't work.

"Sans lingua franca - the world will be torn asunder." I like that line a lot.

I heard that someone close to Kojima told him that the script was butchered in the translation and that's why they fired Jeremy, since Kojima doesn't speak English that well. It's just a complete mess and fuck that snitch.
 
i don't get the "it's a bad mgs game" part either. as far as tactical espionage action goes, that's mgsv to the letter.

i mean, what the fuck even is a metal gear solid game? is it holding R2/L2 to open the menu? is it a top down camera view? excessive and indulgent cutscenes?

It's different things to different people. For example people say the same thing about RE4-6 if they're big fans of the older survival horror style games. Most people saying it just really liked the style the first 3 had.
 
i don't get the "it's a bad mgs game" part either. as far as tactical espionage action goes, that's mgsv to the letter.

i mean, what the fuck even is a metal gear solid game? is it holding R2/L2 to open the menu? is it a top down camera view? excessive and indulgent cutscenes?

Mostly boobies.
 
I've learned a lot these past two days. Mainly that everything I loved story wise in the first three metal gear solid games had little to do with kojima and most likely because of the people he surrounded himself with or got lucky enough to work with.

Like all things, the truth is somewhere in the middle of "God troll genius of video games" and "Glory-hound hack who's marketed his way to top on the back of others"
 
Okay yes I relistened to Ocelot's recapping the plot for people who don't keep up/didn't play the old ones briefing to Venom Snake, and in "Meeting Ocelot, and the Founding of a Certain Organization," he straight up is all "and then we all formed an organization [beat] ...Cipher."

So yeah, they've now retconned it so that the MGS3 Krew actually founded "Cipher" and "The Patriots" was only ever the AIs.
 
I was hoping that a big twist would be that the more powerful you made yourself, the bigger your base and the more R&D you did to get all the cool stuff and make your PMC unstoppable, the harder and crazier the final mission would be when you played as Solid Snake dropping in to the player-built Outer Heaven, with only your bare hands and on-site procurement to kill Big Boss in the final mission. Design the base, outfit the troops, defend against various external threats over the course of the game to make you put in the work in earnest, all during your descent into darkness, and then have to take it on, completing the circle.

It's nice to want things...

That's what I was hoping the epilogue would be. Playing as Solid Snake, voiced by Hayter, sneaking into the base you painstaking built for an entire game only to have to destroy it.
 
MGSV not being the 'missing link', yet again, is enough for me to be disappointed in it.

It is a stellar game mechanically, but it isn't the only one. I play MGS for things other than that, however, and V doesn't live up to what I expected.
 
I was expecting the horn embedded in Venom's brain to, you know, actually cause hallucinations and make him and the player question what's real and what isn't? Instead, what, the only hallucinations he has are Paz (presumably, since I didn't pop that whole encounter) and a few seconds during the climactic moment in episode 51 that we have to watch on fuckin' Youtube because it isn't even in the game. His phantom identity is also a perfectly crafted hypnosis that doesn't crack or haunt him at all over the course of the game. It should. It should be a descent into madness and darkness because of both of those things. Instead, Venom stares blankly.

All the supernatural elements are handwaved away as parasites, or pseudoscience desperately trying to fully explain Psycho Mantis's ESP.

Supernatural is supernatural no matter what, guys. You just ruin the mystique of it by trying to shoehorn it into plausible reality with some lame catch-all excuse, just like with nanomachines in MGS4, or midichlorians in that other thing about phantoms. The End has magic camouflage because he's fucking magic, okay? Spare me five hour long cassette tapes about how parasites can do everything. We have Jehuty powers and wormholes in the 1980s. That's magic too. Let it be the magical world it so desperately wants to be.

You're so right. The parasite bullshit would still be there, but everything would be so much better if Kojima worked more on Ahab as a character rather than just a twist waiting to be revealed. It would even further characterize Big Boss as "a bad guy" if Venom really went through some rough shit because of what they did to him. But he's just too busy thinking about his waifu or something to give a fuck, people talk to him, and he just wants to get home to watch the newest episode of Naruto.

I wish we'd get MGR2 so Armstrong could come back, and when questioned about how on earth he was still alive: "Parasites" :')
 
Kojima's got a huge ego when it comes to the words he's written, while seemingly not caring much at all for voice direction. I guess that's kind of a result of learning English from 80s media. He's an odd duck in that department.
 
I was hoping that a big twist would be that the more powerful you made yourself, the bigger your base and the more R&D you did to get all the cool stuff and make your PMC unstoppable, the harder and crazier the final mission would be when you played as Solid Snake dropping in to the player-built Outer Heaven, with only your bare hands and on-site procurement to kill Big Boss in the final mission. Design the base, outfit the troops, defend against various external threats over the course of the game to make you put in the work in earnest, all during your descent into darkness, and then have to take it on, completing the circle.

It's nice to want things...

That's counter intuitive to game design though. You would know what to expect. Killing any tension in said mission.
 
Okay yes I relistened to Ocelot's recapping the plot for people who don't keep up/didn't play the old ones briefing to Venom Snake, and in "Meeting Ocelot, and the Founding of a Certain Organization," he straight up is all "and then we all formed an organization [beat] ...Cipher."

So yeah, they've now retconned it so that the MGS3 Krew actually founded "Cipher" and "The Patriots" was only ever the AIs.

Wait, wasn't that a retcon in the first place? Did Kojima just retcon a retcon?
 
I'll quote my list again.

- "80's Filter": Removed for being system-intensive.
- Camp Omega Special Mission (E3 2013 Trailer): Unused for unknown reasons.
- P.T Active Decoy ("Lisa") (2014 TGS gameplay presentation): Presumably cut for relationship to the cancelled "Silent Hills" project.
- Missing Delivery Point Invoices (missing locations?): Removed for unknown reasons.
- Usable Battle Gear during free-roam (Piggyback Collector's Edition strategy guide): Removed for balance reasons.
- "Burned/Skull Boss" Model (Kojima 2015 Launch Trailer): Unused for unknown reasons.
- Africa Burning Village Cutscene (E3 2014 trailer): Removed for unknown reasons.
- Africa Child Soldier Training Cutscene: Unused for unknown reasons.
- TGS 2014 Africa Mission (TGS 2014 gameplay presentation)
- Mission 46 Unused Dialogue (found in game files)
- "Mission 51" Unused Mission (found on CE Blu-Ray disc)
- Unused/unknown alternate costumes from the leaked script, including "Foxtrot". "Sandstorm", "Realtree", "Panther", "MGS3 Naked", "MGS3 Sneaking" and "MGS3 Tuxedo", along with buddy uniforms like "Horse_Parade" and "Horse_Western". Removed for unknown reasons.

For reference, there were some text files in Ground Zeroes that seemed to hint at content in TPP that never showed up either, including several weapons like a Machete, AK102, Mosin Nagant, SCAR and M4. A Machete Key Item can be collected in TPP, but it's a weapon for D-Walker.

Wow, mission 51 seems way too important to cut like that.
 
I heard that someone close to Kojima told him that the script was butchered in the translation and that's why they fired Jeremy, since Kojima doesn't speak English that well. It's just a complete mess and fuck that snitch.

Scott Dolph. The Marine commander in MGS2 was named after him. He was Kojima's "body guard" and assistant at the time. From many accounts, he was a fat lazy piece of shit that didn't like Jeremy.
 
i hope this is sarcasm

No, I've done some reading and have come to the conclusion that the drop off in story quality is most likely because kojima was given absolute control and was probably surrounded by yes men.

We had three great stories followed by three horrible stories, there is a reason for the drop off in quality.
 
I hate the 'it's a bad MGS story that's why MGS fans hate it' spiel. It's very reductionist and black and white and misses the point of what people actually think. It's not divisive because there's no cutscenes or kojima craziness. It's getting fired upon because what we did get is slapdash, the pacing is horrific and the conclusion was empty.

Easier to just say it's metal gear fans being cry babies and not that Kojima mismanaged the project and didn't deliver a good story.
 
Okay yes I relistened to Ocelot's recapping the plot for people who don't keep up/didn't play the old ones briefing to Venom Snake, and in "Meeting Ocelot, and the Founding of a Certain Organization," he straight up is all "and then we all formed an organization [beat] ...Cipher."

So yeah, they've now retconned it so that the MGS3 Krew actually founded "Cipher" and "The Patriots" was only ever the AIs.
EVERYBODY GETS RETCONS
 
That's counter intuitive to game design though. You would know what to expect. Killing any tension in said mission.

You literally invade your own base as part of the FOB set-up, and FOB function.

Spare me. It would have been cool.

Okay yes I relistened to Ocelot's recapping the plot for people who don't keep up/didn't play the old ones briefing to Venom Snake, and in "Meeting Ocelot, and the Founding of a Certain Organization," he straight up is all "and then we all formed an organization [beat] ...Cipher."

So yeah, they've now retconned it so that the MGS3 Krew actually founded "Cipher" and "The Patriots" was only ever the AIs.

I didn't hear that in the tape. Are you sure about this?
 
I hate the 'it's a bad MGS story that's why MGS fans hate it' spiel. It's very reductionist and black and white and misses the point of what people actually think. It's not divisive because there's no cutscenes or kojima craziness. It's getting fired upon because what we did get is slapdash, the pacing is horrific and the conclusion was empty.
The entire game feels like ordering something off a menu and being given some of the ingredients, but not all. The Hamburgers of Kazuhira Miller, indeed.

The truth tapes about Zero were fantastic, however. They really did fill in the gap between his lovable codec self and the Zero we only hear about in MGS4/GZ. But again, they opened up new holes with Skull Face's XOF force (interesting concept for sure, but what did they actually do? They were the shadow of the FOX unit, I get that. Boss outshined Skull Face, I get that. But how? Why? What was Skull Face's relation to Zero, exactly? It seems to relate to that pin we'll never know more about, now, unless Konami decides to pursue that in their future Metal Gears.)
 
The End: oh spirits of the forest, give me strength for one final hunt *magic holy light pours in through the jungle canopy*

Code Talker: he had super bugs in him
 
MGSV not being the 'missing link', yet again, is enough for me to be disappointed in it.

It is a stellar game mechanically, but it isn't the only one. I play MGS for things other than that, however, and V doesn't live up to what I expected.

Yeah I agree with this to some point. It not being a real missing link is what killed me most. I was really expecting more stuff for the fans of the series. A ton of major characters are around in the 80s. So I was wishing it would be a celebration of sorts of the saga.

Recruit Gray Fox, see the naomi scene unfold.
See others who will later become foxhound.
Also recruit the members who would be bosses in MG1 and MG2.

Just a shame that it's once again not really the bridge we need, but rather another stop gap. As I have said before I still enjoyed the game, but it's a shame we didn't get the original vision and that this will be his last game. Since once again you can say things still havent been made to be full circle.

The End: oh spirits of the forest, give me strength for one final hunt *magic holy light pours in through the jungle canopy*

Code Talker: he had super bugs in him

Yeah the parasite stuff was basically midichlorians. Or the nanomachines for this era.
Stuff like that was better left unexplained.
 
No, I've done some reading and have come to the conclusion that the drop off in story quality is most likely because kojima was given absolute control and was probably surrounded by yes men.

We had three great stories followed by three horrible stories, there is a reason for the drop off in quality.

What reading?
 
V didn't have an American Sniper moment where he may have had jealousy. If anything he was put in a higher ranking position to become Big Boss. That's how I see it. He was already going through the mental damage of being in a coma, so when he awakens he is sorta alluded to the role immediately. His only revelation was to continue the mission he was assigned to, failure or not. He was surrounded by people that helped build his ego. Maybe that was why Kojima had him interact the way he did. Too much conversations would have alluded to another direction. His anger from punching the glass, his look to carry out the mission.

His acceptance was basically hidden in secrecy by the real man. Kojima didn't take time to bring back the real Big Boss and by that time it probably wasn't worth it. He put all the blame on his Phantom and he continued to work under the radar.

If you've lived under someone else's reign, you develop this "If I had this then I'd do that.." mindset. A lot like the film Blank Check where he gets the check and cashes it in for a set sum. The kid has a childish mindset, so he spends it whenever and however he wants. He just knows how adults do it. If anything, his Phantom took the role everyone was guiding him with and achieved whatever it was. He just didn't act that way and his only acceptance was the demon. A demon is like the devil, a liar and manipulator. It sorta fits his personality.
 
Kojima has stated several times that the games HE creates in the MGS universe is the only canon that matters (main canon).

Sounds like something Kojima would say...

That's counter intuitive to game design though. You would know what to expect. Killing any tension in said mission.

The mission isn't about tension, knowing the design just makes Solid Snake that much more of a badass as you navigate the base.

It's kinda poetic. You play an entire game as Big Boss' phantom building Outer Heaven, then you destroy it as an actual clone of Big Boss.
 
The End: oh spirits of the forest, give me strength for one final hunt *magic holy light pours in through the jungle canopy*

Code Talker: he had super bugs in him

Sometimes it's better to leave certain things unanswered. The supernatural and science fiction elements are great. MGSV tried to explain them with stupid ass pre-nanomachines (parasites).
 
I honestly feel like this was intended to happen but was cut for several reasons.

And I'll say it again, when Venom does show character it makes me love the twist. "I won't scatter your sorrow to the heartless sea." "You're right, it was my fault." His calmer, more gentle disposition that contrasts with Big Boss while mimicking his charisma at the same time. The only problem is how little he talks, essentially putting a giant hole in his character. If he was fleshed out more, like in the leaked tape (which offers a great performance from Kiefer and further gives him his own sense of identity) I think Venom would be a great character. Making him mostly a vessel was a mistake. He should have slowly regained his memories over the course of the game, or struggled in other ways - instead, we only glimpses of the real him.

Leaked tape?

No, really, which one? Do you have a link?
 
V didn't have an American Sniper moment where he may have had jealousy. If anything he was put in a higher ranking position to become Big Boss. That's how I see it. He was already going through the mental damage of being in a coma, so when he awakens he is sorta alluded to the role immediately. His only revelation was to continue who his mission, failure or not. He was surrounded by people that helped build his ego. Maybe that was why Kojima had him interact the way he did. Too much conversations would have alluded to another direction. His anger from punching the glass, his look to carry out the mission.

His acceptance was basically hidden in secrecy by the real man. Kojima didn't take time to bring back the real Big Boss and by that time it probably wasn't worth it. He put all the blame on his Phantom and he continued to work under the radar.

If you've lived under someone else's reign, you develop this "If I had this then I'd do that.." mindset. A lot like the film Blank Check where he gets the check and cashes it in for a set sum. The kid has a childish mindset, so he spends it whenever and however he wants. He just knows how adults do it. If anything, his Phantom took the role everyone was guiding him with and achieved whatever it was. He just didn't act that way and his only acceptance was the demon. A demon is like the devil, a liar and manipulator. It sorta fits his personality.
I was not prepared for a Blank Check reference.
 
I didn't hear that in the tape. Are you sure about this?

I was paraphrasing. Let me find a timestamp and specific quotation.


okay

Meeting Ocelot, and the Formation of a Certain Organization
(01:29)
"...this organization would go on to become... Cipher."

He never mentions "The Patriots," and in one of the Truth tapes (i think the second Zero was attacked whatever tape) he mentions "The Patriots" is the name they have for "Anderson's AI project," and even how the social goals of the project could be described as "patriotism" so the name is fitting.
 
Another thing... why the hell did Volgin walk under the platform holding up Metal Gear?

"hai gaiz ima kill myself nao"

Youre absolutely right. MGS5 is definitely MGS. Everything about the way it plays feels like a natural evolution of everything weve been playing for however many years. Gameplaywise, its the game that Kojima Productions always wanted to make.

When people say it doesn't feel like MGS, they aren't referring to gameplay (at least I'm not). It's referencing the story, the bullshit twist, and the ending which DID NOT bring everything full circle. It only retconned things that didn't need to be and brought up more questions.

Where's the link to the epilogue that was cut between big boss and venom snake ?

Search: Kingdom of Flies MGSV
 
i don't get the "it's a bad mgs game" part either. as far as tactical espionage action goes, that's mgsv to the letter.

i mean, what the fuck even is a metal gear solid game? is it holding R2/L2 to open the menu? is it a top down camera view? excessive and indulgent cutscenes?

Youre absolutely right. MGS5 is definitely MGS. Everything about the way it plays feels like a natural evolution of everything weve been playing for however many years. Gameplaywise, its the game that Kojima Productions always wanted to make.
 
I was paraphrasing. Let me find a timestamp and specific quotation.


okay

Meeting Ocelot, and the Formation of a Certain Organization
(01:29)
"...this organization would go on to become... Cipher."

He never mentions "The Patriots," and in one of the Truth tapes (i think the second Zero was attacked whatever tape) he mentions "The Patriots" is the name they have for "Anderson's AI project," and even how the social goals of the project could be described as "patriotism" so the name is fitting.

Sounds to me that the organization never had a name, after BB leaves it, Zero names it as Cipher.
 
I was paraphrasing. Let me find a timestamp and specific quotation.


okay

Meeting Ocelot, and the Formation of a Certain Organization
(01:29)
"...this organization would go on to become... Cipher."

He never mentions "The Patriots," and in one of the Truth tapes (i think the second Zero was attacked whatever tape) he mentions "The Patriots" is the name they have for "Anderson's AI project," and even how the social goals of the project could be described as "patriotism" so the name is fitting.

Right, I heard that. But it's not what you said. "would go on to become cipher" is absolutely not a retcon because we already knew that members of The Patriots broke off and Zero continued his work. The only real thing you could say was that The Patriots went unnamed until the AI was in place, but there is nothing definitive either way.
 
Another thing... why the hell did Volgin walk under the platform holding up Metal Gear?

"hai gaiz ima kill myself nao"



When people say it doesn't feel like MGS, they aren't referring to gameplay (at least I'm not). It's referencing the story, the bullshit twist, and the ending which DID NOT bring everything full circle. It only retconned things that didn't need to be and brought up more questions.

Mantis was controlling him, no?
 
Right, I heard that. But it's not what you said. "would go on to become cipher" is absolutely not a retcon because we already knew that members of The Patriots broke off and Zero continued his work. The only real thing you could say was that The Patriots went unnamed until the AI was in place, but there is nothing definitive either way.

I was continuing on from an earlier post in the thread about how previous games in the series talked about how the organization founded by the members and even the members themselves were called "the Patriots." (ie, MGS3's credits say that "The Patriots" are formed in 1970 as a new form of the American Philosophers, Ocelot says in PO that they'll become "The Patriots," EVA/Big Mama in MGS4 says that the organization was "The Patriots" and talks about "rest of the Patriots followed [Zero]" as in the founding members)
 
i don't get the "it's a bad mgs game" part either. as far as tactical espionage action goes, that's mgsv to the letter.

i mean, what the fuck even is a metal gear solid game? is it holding R2/L2 to open the menu? is it a top down camera view? excessive and indulgent cutscenes?

Its split up into missions and has a different structure overall. Little emphasis is placed on the boss fights which seem like an afterthought. Fultoning soldiers and base management is only in PW previously.

Superb game but it's totally different. It most certainly is not tactical espionage action. It is tactical espionage operations!
 
Leaked tape?

No, really, which one? Do you have a link?
I did, but it has since been removed

It has Venom coming to terms with being BB's shadow. There's a lot to interpret from it, but my favorite line was "Just another mission... right Boss?" The way Kiefer delivers the line just oozes a sense of loyalty and even affection from Venom, to the point where you begin to realize why he was BB's #1 even before he became his phantom. One of the only moments in the game where he's given a distinct sense of character. And it was cut. :/ Hopefully it's floating around the internet elsewhere.
 
I did, but it has since been removed

It has Venom coming to terms with being BB's shadow. There's a lot to interpret from it, but my favorite line was "Just another mission... right Boss?" The way Kiefer delivers the line just oozes a sense of loyalty and even affection from Venom, to the point where you begin to realize why he was BB's #1 even before he became his phantom. One of the only moments in the game where he's given a distinct sense of character. And it was cut. :/ Hopefully it's floating around the internet elsewhere.

https://a.pomf.cat/lzhrbe.webm
 
Had there been a third chapter, had chapter 2 actually been finished, had the last chapter been the actually missing link between the story of TPP and the original Metal Gear.

I rather have Venom as the playable character all throughout, then you have a different villain for each act, Skull Face, them Liquid, then Solid Snake.

The story would have to take some huge jumps in time from chapter 2 to 3, and some big story progressions, first of the dimamon dogs dissapear, Venom part ways with Miller and Ocelot (Miller and Code Talker open up a burger place) and Venom goes on to do Outer Heaven.

This longer story gives more time for Venom to truly become a villan as well, as there wouldn't be need for rushing, hell even Solidus could've entered the picture briefly.

My ending would be the very beggining of the original Metal Gear, Solid Snake starts to infiltrate Outer Heaven and gets the original codec call "This is Big Boss Operation Intruder N313" as Venom keeps talking the camera pans out showing Outer Heaven and Snake starts to infiltrate.

They could even put a Crisis Core and have the screen fade to black and a message showing "TO BE CONTINUED IN METAL GEAR."

It is nice to want things indeed.
 
I did, but it has since been removed

It has Venom coming to terms with being BB's shadow. There's a lot to interpret from it, but my favorite line was "Just another mission... right Boss?" The way Kiefer delivers the line just oozes a sense of loyalty and even affection from Venom, to the point where you begin to realize why he was BB's #1 even before he became his phantom. One of the only moments in the game where he's given a distinct sense of character. And it was cut. :/ Hopefully it's floating around the internet elsewhere.

Yeah it was a great piece, really surprised they didn't use it.
 
I did, but it has since been removed

It has Venom coming to terms with being BB's shadow. There's a lot to interpret from it, but my favorite line was "Just another mission... right Boss?" The way Kiefer delivers the line just oozes a sense of loyalty and even affection from Venom, to the point where you begin to realize why he was BB's #1 even before he became his phantom. One of the only moments in the game where he's given a distinct sense of character. And it was cut. :/ Hopefully it's floating around the internet elsewhere.

I love this
 
Play MGS1-3 and tell me it feels the same. Gameplay wise MGSV is great, the best even. Story wise it is not.
parasites = nanomachines. nuclear death robot = nuclear death robot. fruity metaphors = fruity metaphors, etc etc

it's metal gear solid. and that's the problem. it started overwhelmingly promisingly but the story died a death because it got bogged down in almost the worst excesses of metal gear storyline pitfalls.

the story would have been far better if it stripped out a lot of what makes a metal gear story.
 
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