Aye, I will agree with that. No need to replay the whole section, and really no need to force the player though funky repeats of older missions. Losing Quiet is also a bad design choice. I'd like to play the game again, concentrating only on the missions that are critical to the story (thus cutting out the filler), but can't because for some missions I'll want to take Quiet with me, but she's gone. :/It wasn't the worst thing but Holy shit it was a terrible design decision to make you redo the same exact parts you did in the beginning all over again even with the tutorial like you haven't been playing for 40 hours at least already. Once they showed the revelation that you had plastic surgery skip straight to the ambulance scene. Shit the whole mission could've been a cutscene. It was just padding.