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Destiny - The Taken King |OT| Time to Explain

I've been wanting this since month one. Real shame the potential is huge. Hell... add a SMG class... dual weilding of certain pistol weapons etc. How about a few more elemental classes... add some more mele-based weaponry (like the upcoming sword that fills a heavy spot).

Well... They've certainly been making improvements. Maybe not to the element variety part, but in Dark Below Swords became a very regular thing for players to screw around with, even being an integral part of the Raid. Granted they were all temporary.

In House of Wolves we got a new weapon class called the Sidearm, which acts like a short range rapid fire pistol that fits in the secondary slot. On top of that we got a new vehicle, and another new temporary weapon called the Scorch Cannon. The Scorch Cannon acted like a remote detonating rocket launcher in 3rd person.

Now in TTK side arms are getting much more fleshed out, and we have actualy equippable swords entering into play.
 
Exactly. Speaking of neat weapon mechanics... Didn't the JuJu do something cool with chain kills?

free reload on kill, not sure if that was toned down in 2.0.

Thinking about it some rifles had ammo where getting a headshot kill or every shot would make them explode but their radius was so tiny and the damage was only a portion of the bullet, so overall you were dealing less because the bullet damage was less.

The damage boost on reloading from an empty clip was nice but it was only two seconds long, in that time you only got about 2 bullets shot.
 
Take that dudes advice. Dgaf is here for you.
We'll hook you up with all the endgame content.

Diving in now.

Also, I Didn't buy any of the expansions. Holy cow! Is it right that to get the rest of the content from the base game I'm looking at £75? £35 for the first two and £40 for the taken king?
 
Tried the new crucible experience. I love it.

Hard light seems godlike compared to what it used to be. Did Bad Juju get a crazy PvE buff? I was ruining everything in strikes with it. Reloaded about 4 times up to the boss.
 
I've been wanting this since month one. Real shame the potential is huge. Hell... add a SMG class... dual weilding of certain pistol weapons etc. How about a few more elemental classes... add some more mele-based weaponry (like the upcoming sword that fills a heavy spot).

Low impact ARs are SMGs.

There's more to the game than PVP.


I believe people are misunderstanding what these weapons are. They are white tier, nothing fancy.

1) Those perks are still bad. Most of the new perks are bad. Bungie should be looking to games like Diablo 3 for interesting perks. Let me spawn an overshield on successive headshots, or have a chance to convert red bar enemies to fight for me, and so on and so forth.

2) The perks on those weapons are still bad. Which is the core of my problem. Destiny has hampered a lot of the perks (wtf, an 80% reduction in speed reload speed?) and added a bunch of new boring ones. Guns are fundamentally less exciting than they were six months ago. Again, look at things like House of Wolves, where you can get guns with elements that contradict the enemies they fight, and the guns have narrower use case scenarios than average guns you can buy in the store. Like, you might get a void scout rifle that has does damage to shanks... but shanks have arc shields, so it makes no sense. Perks like "25% bonus damage melee after a kill" aren't really useful for a shotgun, where most of the time, you're going to kill an enemy quicker just by shooting it to death. A shoot-punch combo in the crucible will kill anyone--that bonus punch damage ain't helping anyone.

Destiny's raid tier guns used to be: primaries get elements, all guns have outstanding stats, all guns have some special perk that makes them interesting, and a bonus perk against the raid they're from.

Crota comes along and we get less interesting stats and less interesting perks (eg, mark a guy, which lasts for all of a second or two, and has no tactical benefit). They were nice against Hive, however, and had use outside the raid.

Then along comes House of Wolves, and we get guns with bad perks, perks that don't synergize, and more importantly, the second tier perk is always specific to Fallen, often just one kind of Fallen, meaning that those guns are almost never useful. My arc shotgun, a Found Verdict, will wreck the floor with a Fallen Captain, where the shotgun designed to kill Fallen Captains will do worse, because it's a flame shotgun--and captains have arc shields. They actually resist my damage, and the chance to suppress their abilities never seems to trigger.

That's why no one plays House of Wolves. Not only is it not particularly fun due to repetitive maps (why didn't Bungie just use crucible maps for horde mode? Lots more variety and fun there), but because none of the loot is actually worth getting.

1. Gunsmith bounty weapons are not supposed to be amazing. They're simple bounties which casual players can knock out for a weekly Legendary weapon delivery. The double kill with a sniper one? Kill Dreg's on Patrol if you can't do it on PvP. Unless specified, bounties don't have to be done I crucible.
2. 4 round mag on a sniper isn't bad. With Field Scout gone, 6 round snipers will all but disappear.
3. If by last round of perks you mean House of Wolves, that expansion introduced perks like Hidden Hand, Battlerunner, Army of One, Full Auto for Scout Rifles, Smallbore for LitC builds...not just Icarus.
4. What's the bug? I did all six subclass quests.

1) I can do them. The perks are just awful. Bounties are not the problem. The guns not being fun to use is. I love the way they look and sound, but a sniper that spends more time without ammo than with because it can only carry 19 rounds, and a perk that almost never triggers? Lame. Again, this isn't just about those guns--this is about things like an exotic shotgun having a signature perk that's "get ammo back for rapid headshots."

A shotgun.

2) Yes. They will all but disappear. And that sucks. Because six rounds is better than 4, unless you've got an efrideet's spear with a combination of speed reload (oh wait, that got nerfed by 80%) and final round. A gun like that will only be useful in normal crucible these days. They're leaving good guns and perks behind, nerfing perks, generally making weapons less enjoyable across the board.

3. Yes, most of the House of Wolves perks suck. I used Icarus as an example.

4. You were supposed to get an emblem, which you will not get if you complete the quests, and Bungie is not offering a way to get them back. I'm not sure if this is true for everyone, but it is something they mentioned.
 
That rocket launcher they added which leaves behind a fire grenade was a good start, more weapons need to have more unique damage dealing methods attached to them.

like really the thorn is the only poison weapon still? I would have expected another gun to get DoT propaties even if it was only for PvE.

If they add another poison weapon I'd quit Destiny on the spot.
 
Diving in now.

Also, I Didn't buy any of the expansions. Holy cow! Is it right that to get the rest of the content from the base game I'm looking at £75? £35 for the first two and £40 for the taken king?
Check and see if GameStop is around and doing the trade in offer for destiny in your country. That way you can save a ton of money and get all destiny content to date (including the taken King) at once.
 
I've been wanting this since month one. Real shame the potential is huge. Hell... add a SMG class... dual weilding of certain pistol weapons etc. How about a few more elemental classes... add some more mele-based weaponry (like the upcoming sword that fills a heavy spot).

Well... They've certainly been making improvements. Maybe not to the element variety part, but in Dark Below Swords became a very regular thing for players to screw around with, even being an integral part of the Raid. Granted they were all temporary.

In House of Wolves we got a new weapon class called the Sidearm, which acts like a short range rapid fire pistol that fits in the secondary slot. On top of that we got a new vehicle, and another new temporary weapon called the Scorch Cannon. The Scorch Cannon acted like a remote detonating rocket launcher in 3rd person.

Now in TTK side arms are getting much more fleshed out, and we have actualy equippable swords entering into play.

that's thing is though, it all seems like a slow drip-feed of small new things that dont feel like they are fully fledged design choices, but yes, I would like to see more Vestian Dynasty-like weapons and more Omolon etc
 
Diving in now.

Also, I Didn't buy any of the expansions. Holy cow! Is it right that to get the rest of the content from the base game I'm looking at £75? £35 for the first two and £40 for the taken king?

You want the Legendary Edition of Taken king, which includes base game and ALL DLC. It is $60 (so probably £60 for you because lolexchange rates) It's certainly cheaper than buying all the DLC separately.

And as eloquent mentioned, here in the US gamestop is running a trade in promotion to get that version for $40 when you trade a vanilla disc, so see if there is a similar deal in your area of euroland.
 
What if it was only effective against the darkness? light damage or something.

Then what good would it be in Crucible at all?

I love poison damage, but I was a guy who never had trouble surviving Thorn. If I died to Thorn, it was because I wasn't relying on my mobility enough. I find a lot of people who complain about Thorn are folks who like to camp and snipe. Not everyone, of course, but many. They don't like Thorn because they don't counter it by moving. I never really liked Thorn. It's not fun in PVE, and I enjoy Hawkmoon more in PVP. Of course, Hawkmoon got that nerf, so...
 
Delete or keep them.

Oh ok, was it just a way for me to try the new weapons before TTK next week? I thought the gunsmith was going to have daily / weekly gun prototypes that we needed to test in certain ways to unlock an exotic or something. Oh well.
 
Then what good would it be in Crucible at all?

I love poison damage, but I was a guy who never had trouble surviving Thorn. If I died to Thorn, it was because I wasn't relying on my mobility enough. I find a lot of people who complain about Thorn are folks who like to camp and snipe. Not everyone, of course, but many. They don't like Thorn because they don't counter it by moving. I never really liked Thorn. It's not fun in PVE, and I enjoy Hawkmoon more in PVP. Of course, Hawkmoon got that nerf, so...

Lol I do everything from camp snipe, to mobile snipe, to blink shotgun, and just plan ol run and gun. Thorn is an abomination. Worse idea I've ever seen in a video game.
 
4. You were supposed to get an emblem, which you will not get if you complete the quests, and Bungie is not offering a way to get them back. I'm not sure if this is true for everyone, but it is something they mentioned.

Emblem will come from PVP related subclass quests. See Luke Smith's latest tweets.
 
Then what good would it be in Crucible at all?

I love poison damage, but I was a guy who never had trouble surviving Thorn. If I died to Thorn, it was because I wasn't relying on my mobility enough. I find a lot of people who complain about Thorn are folks who like to camp and snipe. Not everyone, of course, but many. They don't like Thorn because they don't counter it by moving. I never really liked Thorn. It's not fun in PVE, and I enjoy Hawkmoon more in PVP. Of course, Hawkmoon got that nerf, so...

I think it's okay to have some items that are designed for one mode or the other, particularly PvE since that's the meat of the game. The Hunter Celestial Nighthawk helmet, for example, is designed for PvE.

The direction the PvE gear is going with TTK is toward situational specialization (have the right burn resistance on armor for a given Nightfall, for example). So a pistol that had a perk to short circuit Vex might be interesting. Could still be useful even in PvP without that perk. You'd want most gear to be overlap, but the odd specialization here and there would be fun.
 
Not to say that waving a sword at Oryx won't be a death wish, but they DID add sword clashing mechanics with 2.0. Saw a vid on YT of a clash against a Gatekeeper in the Bridge segment of Crota's End...

Gatekeeper got staggered and the sword wielding Guardian went in for the kill...

I've seen this guy some place before :P What's up Mejilan
 
does everything need to work in pvp? that's most likely why we have so little weapon damage buffs as it is.

No, but typically Bungie doesn't like to create strong discrepencies between PvE and PvP content.

They don't want a gun/weapon to feel drastically different in 1 area of the game compared to another.
 
I think it's okay to have some items that are designed for one mode or the other, particularly PvE since that's the meat of the game. The Hunter Celestial Nighthawk helmet, for example, is designed for PvE.

The direction the PvE gear is going with TTK is toward situational specialization (have the right burn resistance on armor for a given Nightfall, for example). So a pistol that had a perk to short circuit Vex might be interesting. Could still be useful even in PvP without that perk.
So wait, are you telling me theres a chance we might get elemental shields?

Well then im gonna play destiny until Borderlands 3 comes out.
 
For anyone on the fence about coming back, I highly suggest it. I hadn't played since October or November of last year and came back a few days before 2.0 to try out Warlock. I've been hooked since, the 2.0 changes makes it feel like a new game to me. I've been lurking in dgaf and people are so helpful in there and willing to help.
 
Anything significant you get for digitally preordering just the taken king?

I'm waiting to hear the wide spread opinion on ttk after release and will go with Mgs5 if I'm not all in.

I got pretty burned out from destiny+first two expansions, and from the 2.0 only changes haven't changed my mind much...
 
Anything significant you get for digitally preordering just the taken king?

I'm waiting to hear the wide spread opinion on ttk after release and will go with Mgs5 if I'm not all in.

I got pretty burned out from destiny+first two expansions, and from the 2.0 only changes haven't changed my mind much...

Suros weapon pack and Hakke weapon pack, I believe.
 
asked in OT but asking here as well
does anyone know if Attack level matters on an individual item or if it all gets parsed by your light level?

I.E. Let's say you still love fatebringer at level 40 and you max out everything else, class item, artifact, would that pull up the FB damage threshold a bit or is the game still looking at it's individual attack level?
 
I've been wanting this since month one. Real shame the potential is huge. Hell... add a SMG class... dual weilding of certain pistol weapons etc. How about a few more elemental classes... add some more mele-based weaponry (like the upcoming sword that fills a heavy spot).

dual weilding is never a good option imo....
it becomes a thorn type problem

i do agree with having an smg though
have it do little impact but explode out like a fire house
high recoil once out of 'fire form the hip' distance

What happens to all out weapon parts and armor mats now we have the new armor mats?

all armor parts will be universal now
 
asked in OT but asking here as well
does anyone know if Attack level matters on an individual item or if it all gets parsed by your light level?

I.E. Let's say you still love fatebringer at level 40 and you max out everything else, class item, artifact, would that pull up the FB damage threshold a bit or is the game still looking at it's individual attack level?

It's a combination of the attack value of the weapon, and the light level. So higher armor and weapons will help Fatebringer, but how much depends on how the two metrics are weighted, which we don't know. If we assume a 50/50 mix (meaning a 170 Fatebringer and a 170 total light level = 340 damage), then lower level weapons would be a huge disadvantage. From how they've described the system, that will likely be the case.

I'm sure people will work it out via testing after TTK is out.
 
we aren't getting trials tomorrow right guys :/ i wonder if bungie might bring something awesome tomorrow. i hope they put mayhem in, just for tomorrow :( but i can only dream lol.
 
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