2. How would releasing HL3 not be a good business decision? You know, one of their most successful franchises ever.
Well, which team do you take employees from to make HL3? Is it really good business?
- TF2 team, used to train new employees, still has a good amount of players, and makes a good amount of money. Some of the dudes on this team have started on TF and made nothing but Team Fortress for a decade or more. Dota 2 occasionally pulls people from this team for larger updates as needed. Team size is about a dozen people, a lot of which are new employees, the rest have been working on TF2 for, basically, ever.
- Dota 2 team, insanely popular game, insanely profitable game. The ROI per employee for Dota 2 must be absurd. Once a year requires an "all hands on deck" tournament, where the majority of the staff from the other games chip in to help with the event. One employee (Ice Frog) from this 20 something sized team will also not leave the team.
- CS:GO team, insanely popular game, insanely profitable. Basically the same exact situation as Dota, just in a First Person Shooter variety. I think the team is roughly the same size as Dota 2.
- Everything else. Minor security or quality of life fixes for older game servers like Team Fortress Classic, CS:Source and Left4Dead 2. These servers still get patches once a year or so.
- Steam, ever growing in size, requires large amounts of server maintenance. Along with security, support, and new features. This is likely where the majority of employees work, and is probably the hardest team to pull people from.
- Hardware, controllers, vr, etc. A lot of hardware engineers that might not have a software background needed for HL3.
- Writers, working on comics, but could easily just do whatever. Probably the most flexible employees.
- Finance, lawyers, advertisers, economists, Gabe, and everyone else basically useless for game development
Let's say mass hiring is off the table due to their culture.
From where do you pull resources to work on HL3, in a way that guarantees the ROI for HL3 will exceed that of just keeping the people on the team they were on?
They have enough time/resources to produce this game and keep their other plates spinning if they wanted.
I don't think they do. When Dota 2 started serious development back in late 2011, early 2012, TF2's updates suffered as people from the TF2 team were brought into the Dota 2 team.
Even these days, CS:GO, TF2 and Dota 2 feel stretched at times. League of Legends, Dota 2's largest competitor, gets several heroes a year. Dota 2 went from one a week, to one a month, to one every few months, and now Dota 2 gets 2-3 heroes a year.