Consoles with upgraded hardware... Could this be the next step the industry takes?

I hope not. N64 DD, 32X, Sega CD. All failures in the long run. Nintendo did the right thing with the pack in RAM pack for some games (I recall Perfect Dark benefited greatly from it but I don't remember if it actually came with that game. Actually it wasn't really playable without one) but even then almost no game took advantage because the devs knew that not everyone would have one.

EDIT: RAM pack for N64 was apparently only packed in with DK64.
 
Pretty confident this will be a thing, yes.



OP's scenario means it absolutely does not fragment the market.



Hoooo boy. This is far down the list on things that could cause the industry to crash.

Well at the very least it means they would be targeting the minimum spec.
 
It really doesn't make any sense to put consoles on a fast upgrade cycle. Most people who buy consoles don't want to worry about if their hardware is as up to date as possible. They just want to have something to play the latest games on. As soon as you start introducing PS4 + hyper extreme editions you end up fragmenting your base and creating confusion amongst the mass market.

People who want to fiddle with hardware can do so on PC. Let the different platforms be good at different things.
Exactly. I don't like knowing that there's a better version of a ps4 out there with better graphics and that the experience I signed up for is now inferior. I'd rather have a completely standardized platform where everyone is on the same page and there's no pressure to upgrade until the next gen comes out in like 6 years.
 
I hope not. N64 DD, 32X, Sega CD. All failures in the long run. Nintendo did the right thing with the pack in RAM pack for some games (I recall Perfect Dark benefited greatly from it but I don't remember if it actually came with that game. Actually it wasn't really playable without one) but even then almost no game took advantage because the devs knew that not everyone would have one.

EDIT: RAM pack for N64 was apparently only packed in with DK64.

Damn, beat me to this post. Add-ons/upgrades to current consoles don't work. It'll fragment the userbase. People that care enough about having game run better/look better already own PCs.
 
With all other tech, it's to be expected at this point. Consumers have been trained to expect their tech to be updated annually for a price that remains basically the same year after year, instead of buying stagnant hardware that becomes cheaper over time but with no option for meaningfully better hardware until the cycle is complete. They buy something and keep it however long they want, with a reasonable life expectancy and then upgrade whenever they feel it is time. What stands out about the console market is the big budget and development time of much of the software and how publishers would utilize that iteratively updated hardware. Potentially, since they would have just a handful of iterations to take into account, they could lock down a set of pre-optimized settings for each version and avoid the more customizable but potentially more intimidating PC situation. In the end, the push back from publishers I think would be stronger than the push back from the mainstream consumer.
 
No, definitely not. The last thing developers will want is two platform specs which ups production cost. You'd also find that the higher powerful spec wouldn't get as utilised as much as it should. Cross-gen scenarios.

Edit: Although in camp MS, I can imagine they're next console to essentially be using the same OS as the X1 with their whole unity goal.
 
My thoughts/prediction leans toward a short gen with the next consoles both fully backwards compatible rather than add ons.
The same disc could be released for both ps4 and ps5 but it looks and runs better on the latest machine.
I doubt my prediction will be correct, but I'd certainly purchase a more powerful console and play the same games as ps4 owners but on ultra settings @60 fps.
 
Absolutely not, for the same reason why modular phones will never take off in the cell phone world. It completely undermines the business model.
 
Most of the replies in here are "no" but I think someone is going to try it. And soon.

The console industry is the only technology with the concept of these long cycles. Technology just moves forward too fast now and if you can make such a system successful you stand a shot at making some big revenue every couple years
 
No, definitely not. The last thing developers will want is two platform specs which ups production cost. You'd also find that the higher powerful spec wouldn't get as utilised as much as it should. Cross-gen scenarios.
How is it that games get developed for PC all the time? If the tools were right would varying hardware really be that difficult?
 
I'd like to see it happen. It may work. It may not. However better to try and fail than not try at all. Why don't we have build to order consoles? For example why not give the option to buy a PS4 that can natively play PS1, PS2, and PS3 games and playback 4k Blurays? It doesn't have to be built in mass quantities. Just order direct from Sony and it's something that they can make them a nice profit of.
 
No, definitely not. The last thing developers will want is two platform specs which ups production cost. You'd also find that the higher powerful spec wouldn't get as utilised as much as it should. Cross-gen scenarios.

Edit: Although in camp MS, I can imagine they're next console to essentially be using the same OS as the X1 with they're whole unity goal.

So when a game comes out on PC and it runs in like 4 different settings (Low - Ultra), couldn't consoles just have minimum and recommended?
Runs on PS4/X1 just fine, but recommended for the upgraded version. Something like that is what I think of.
 
This seems to be an idea that negates a great many advantages of game consoles without bringing much upside for either consumers or developers or even console manufacturers. I wouldn't really mind it if the industry moved in this direction, but I also wouldn't mind if game consoles died out altogether and we all went to PCs instead.
 
So when a game comes out on PC and it runs in like 4 different settings (Low - Ultra), couldn't consoles just have minimum and recommended?
Runs on PS4/X1 just fine, but recommended for the upgraded version. Something like that is what I think of.
I'm really not a fan of that system. When I had a gaming PC many times I met the minimum requirements but not reccommended, but then it ran at like 20 fps on low or something. Other times a game ran at 40 fps on medium. That's a really wide range. Those two just aren't specific enough to really get a good idea of what you're purchasing before your purchase it. Although with consoles you could look at how it runs with video reviews on the exact iteration of hardware you're using, while with PC it can be harder to find someone using the same exact build as you
 
A little more to say.

I buy consoles to not have to deal with upgrades... I even didn't like how so many patches you need to play your games today (SNES/PS1/PS2 age was the best).
 
How is it that games get developed for PC all the time? If the tools were right would varying hardware really be that difficult?

So when a game comes out on PC and it runs in like 4 different settings (Low - Ultra), couldn't consoles just have minimum and recommended?
Runs on PS4/X1 just fine, but recommended for the upgraded version. Something like that is what I think of.
In a market where AAA games are becoming few and far between because of the risk factor, any console title would incur extra costs. It's not as simple low/medium/high. Developers take a lot of time into tweaking profiles and profiling frame rates.

There was a good article for FH2 regarding this, how they used Azure to collect all their framerate data from automated tests across the entire map to ensure it was always rock solid at 30FPS.

If you've got another specification involved, all it does is take more time to develop and profile this, which incurs more cost.
 
I believe so. If the NX is really Nintendo mimicking apple and its iOS then yeah I can see that.

Some games are compatible with all the versions of iPhone and some are only compatible for the last two gens. I can see Nintendo doing that.

That way they don't fall behind the power race but also don't have to rebuild their install base each time.

Of course Nintendo probably won't upgrade annually. Perhaps every 3 years or 30 months or so.
 
Brought this up months ago and got shit on then too. I'm not sure if there's reason or demand for it, but I still feel like it has a reasonable chance of happening whether or not everyone likes it. They will make money wherever they can. If it makes financial sense, they will do it.
 
Brought this up months ago and got shit on then too. I'm not sure if there's reason or demand for it, but I still feel like it has a reasonable chance of happening whether or not everyone likes it.

This is where I at. I have no idea how the market at large would respond but I think someone is going to try it within the next couple years
 
Sony is the one rumoured to be doing it.

That was actually a quote that was taken out of context. The full interview was a hypothetical question, and he gave a hypothetical answer of 'an advantage a common x86 platform can benefit platform holders' , and even said it is not something they are working on. But in the age of online gaming clicks and spin, it hypotheticals somehow became a "rumor".

It could have easily been twisted to mean easier BC as well for the future.
 
Why? Please explain this. People say things like this and I just want to understand.
Probably because people buy consoles knowing they don't have to upgrade/buy another one for 5 years or so. People like consoles because they are easy to use. You buy it, unbox it, plug it in and you're good to go. There's nothing to troubleshoot, you just plug and play. If people wanted to upgrade their hardware every year and spend hours messing with drivers and settings then people would buy PC's and the console market would have imploded 20 years ago.
 
It would be interesting if MS released the info of how many Xbox One Elite systems were upgrading owners who already owned an Xbone if they possess the data.

I think the results would be.....surprising for many
 
Not that 10% of the install base would care, but it'd be nice to have upgrade-able gpu's like hdds. Certainly possible now that even enthusiast gpu's can get compact like the R9 Nano and GTX 970 Mini.

Considering cpu's last 6-7 years now: give me a console with a powerful i7 like cpu and let me buy the gpu myself.
 
This is straight up false, graphics will always be the main selling point to the masses for a game, it's one of the reasons why the PS4 is kicking the shit out of the X1 sales wise.

What consumes want is simple and making a console like a PC isn't going to work because of that.
Huh? Sure they do.

Sorry I should have been more specific. Most mainstream gamers don't care about graphics to the point where they'll buy the best system for that.

Most mainstream gamers don't even know what the difference between 900p and 1080p is.
 
As long as each device is guaranteed a minimum of 5 years of support, I'd be fine with an upgrade every 2-3 years.
 
Not that 10% of the install base would care, but it'd be nice to have upgrade-able gpu's like hdds. Certainly possible now that even enthusiast gpu's can get compact like the R9 Nano and GTX 970 Mini.

Considering cpu's last 6-7 years now: give me a console with a powerful i7 like cpu and let me buy the gpu myself.
Buy a PC?
 
It would be interesting if MS released the info of how many Xbox One Elite systems were upgrading owners who already owned an Xbone if they possess the data.

I think the results would be.....surprising for many

remember when MS came out with the 360(s) model. I believe it had higher specs and they had to dial it back.

Also, I see this happening as a way for MS/Sony to extend the life of the console. It could be console version 2.0 or you can add a simple plug in that will give you the same function as X-firing or SLIing. That's just a guess but I could that as a next gen thing, especially if everything ran at smooth 1080p and the console makers wanted to chase the 4k market.
 
It would be interesting if MS released the info of how many Xbox One Elite systems were upgrading owners who already owned an Xbone if they possess the data.

I think the results would be.....surprising for many

The xbox 360 elite is what I assume you're referring to? AFAIK, the 360 elite did not have more powerful hardware. If you're referring to the xbone with the elite controller? That also doesn't have more powerful hardware, it has a different controller. It's highly unlikely that someone with an xbone would sell their console to upgrade to the elite when they could purchase the controller separately.
 
People don't like upgrading stuff every other year.

Phones? Tablets (to a lesser degree)? Hell, cars for some people.

I don't feel like consoles would benefit all that much as a platform, since the benefits would be PC-like but not tangible to most console gamers, but at the same time the cost could become outrageous for both the consumer ($200 or more each time every couple years) and the developer (moving target).

I'm fine with, say, Sony releasing a PS4 that's got the VR stuff built in later or maybe has more USB ports on it (Jesus Backflipping Christ, Sony, why still only 2 USB ports? You had it right on PS3 launch!) would be appreciated, particularly for later adopters, but a full-out hardware upgrade...eh.
 
Either I'm dumb or pretty much everyone here is missing the point the OP is making.

Let's say the PS3 slim (2009) released with extra RAM/VRAM that allowed for better textures and framerate in some cases (like Bethesda games). What is the problem with that? It isn't like the original PS3 wouldn't be able to handle those games, no one would be forced to upgrade.

Not saying I agree with the idea, just that I don't see how this means being forced to upgrade and/or being complicated for a consumer.

I'd like a PS4 revision with a SATA3 port.
 
Not that 10% of the install base would care, but it'd be nice to have upgrade-able gpu's like hdds. Certainly possible now that even enthusiast gpu's can get compact like the R9 Nano and GTX 970 Mini.

Considering cpu's last 6-7 years now: give me a console with a powerful i7 like cpu and let me buy the gpu myself.

go buy a pc.
 
I already wait for games to release compete editions months to years later to get the full experience.
I'd prefer as a consumer not to have to do the same for consoles.
 
Looking at systems that have done this or are doing this -- specifically dedicated handhelds and mobile devices, I think the result will depend mainly on how developers react, and thus what this kind of policy does to the software ecosystem.

Firstly, I don't think this kind of system would (or should) just go on for the "lifetime of a console." A manufacturer doing this would probably do away with the conventional console cycle altogether and just keep refreshing the same architecture indefinitely like what Apple is doing with the iPhone and iPad, keeping backwards compatibility and continually refreshing the OS. Sony might do a "PS4S" or something but the PS5, if it's smart, would be the same architecture and OS with full BC but beefed up.

Anyway, a big part of the reason this works with Apple is because the developers don't all rush to primarily optimize around the latest hardware spec. You usually get very few iOS games or apps that only work with the latest model. Most have legacy support going back three or four models and just as many OS versions, while adding extra features for people using them on the latest model and OS. Some games get updated to run at higher resolutions on newer models. Some older games with unlocked framerates even just automatically run better. With Nintendo handhelds it's been a mishmash. There were a ton of Game Boy Color-exclusive games, but during that time you also had a lot of games that still ran on regular Game Boy but had extra GBC features. There were even a few games that had extra features when played on a GBA.

It's hard to say how console developers would react. AAA console developers love pushing specs as hard as they can, but they also want to reach the widest audience possible. Part of me says most of them would read where the market goes like how some current-gen games had last-gen versions but de-emphasized or cancelled them when they saw how much current-gen hardware was selling. Games like Madden would probably have legacy support going back like four or five hardware models.

As for customer confusion, I don't think they'd be anymore confused than they are with iPhone models. If a PS4S came out the people who want one would probably just sell their original PS4s and get into a routine of doing that every time the hardware refreshes.

If anyone tries this soon it'll be Nintendo with the NX. If it is indeed two machines sharing an ecosystem, I don't see why they couldn't eventually expand the number of form factors like Apple has over the years.
 
Either I'm dumb or pretty much everyone here is missing the point the OP is making.

Let's say the PS3 slim released with extra RAM/VRAM that allowed for better textures and framerate in some cases (like Bethesda games). What is the problem with that? It isn't like the original PS3 wouldn't be able to handle those games, no one would be forced to upgrade.

Not saying I agree with the idea, just that I don't see how this means being forced to upgrade and/or being complicated for a consumer.

No one would be forced to upgrade and no one would be incentivize to buy it early.

If I know that something better will come down the line, somewhat quickly, why would I rush to buy the 1st edition?
 
Please no. This is one of those lines that I will not cross. I want to be able to buy something for 300-450€ and be able to enjoy that for 5-7+ years. I feel upgrading PC parts every year or two is dumb in itself (if said previous parts still work perfectly fine), don't want that crap to infest consoles.
 
Not sure if people aren't reading the OP or what.

A PS4, for example, that had the VR box built in, had a hybrid HD and maybe a couple other new bells and whistles... no one thinks that's a good idea or would sell? Faster load times, no add on box for VR, something like that? Of course that would sell, and it would sell a good many boxes to existing owners.

I want to be able to buy something for 300-450€ and be able to enjoy that for 5-7+ years.

There's nothing saying you won't be able to do that in this scenario.
 
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