Destiny has gone stagnant - It's time for Destiny to show its hand [EUROGAMER]

Stinkles

Clothed, sober, cooperative
Those are some mighty gymnastics(lol everyone) you're employing to rebut a legitimate article.

And I'm sorry if this is inappropriate, but the state of Halo 5 makes your post even more difficult to parse.

Not rebutting anything, nor contradicting anything, just sharing an observation. YMMV, as they say. And there's nothing to parse. We have content coming out monthly. Hopefully you will like it. Maybe you will not.
 
Basically Destiny is the MMO game where every 2 years they expect people to start from level 1 and kill rats when not so long age you were super powerful hero fighting dragons. It's a formula that can easly backfire if people realize this when they suddenly announce Destiny 2 and say - have fun starting over :p

One thing that irritates me about Destiny is that because of how the enemies and stats scale you never feel super powerful. Even at level 40 with a 300+ light level you can still be overwhelmed and killed by level 10 enemies. A reset isn't that big of a deal if they do it.
 

Deku Tree

Member
Everyone I know who plays Destiny loves it. Everyone I know who plays any video games always wants more content for the things they love. Lots of people I know who play Destiny religiously still haven't seen the bulk of what's in TTK.

This statement seems to almost contradict itself.

Unless you know people who only strictly play PvP or strictly play PvE.

There are 2 major component to TTK. The 2 chapters of the Taken Invasion/War, and the 9ish PvP maps.

The Raid is there, yes, but I wouldn't call it the Bulk of the game.

Those are some mighty gymnastics(lol everyone) you're employing to rebut a legitimate article.

And I'm sorry if this is inappropriate, but the state of Halo 5 makes your post even more difficult to parse.

Well Stinkles did say "lots of people I know" which restricts his statement to certain people that he knows... however the statement "who play Destiny religiously" is open to interprelation I guess... and to add that those people "still haven't seen the bulk of what's in TTK" would seem to indicate that they are PvP only players who are never going to see the bulk of what is in TTK....

... anyone who plays Destiny "religiously" by GAF standards exhausted all the content in TTK many moons ago.
 

BouncyFrag

Member
One thing that irritates me about Destiny is that because of how the enemies and stats scale you never feel super powerful. Even at level 40 with a 300+ light level you can still be overwhelmed and killed by level 10 enemies. A reset isn't that big of a deal if they do it.
I'm glad you posted this. I only have one class at level 40 just under 300 light and I thought it was because I was sucking against super low level enemies which could still very well be the case.
 

exYle

Member
It certainly is strange that Destiny gets this much attention for stagnating. It's not quite an MMO, so it's not surprising that once people got the loot they were looking for, the playerbase would begin to move on. In fact, Destiny's longevity is pretty uncommon for most games. Nobody is writing articles on why people aren't still playing Fallout 4. Once D2 or whatever the sequel is called, activity will rise again. But for now, the content has grown old and there isn't new stuff on the horizon - why is there so much vitriol for what is, essentially, the regular lifespan of a game?
 

Kysen

Member
Wow was like this for years, waiting for patches/updates to the game. Seems the FPS crowd are new to this. When the loot treadmill jams people lose their minds.
 
I think Bungie was caught off guard with how to manage Destiny and have the pressure from Activision to produce a sequel on top of it. Poor project planning. Which is too bad because when Destiny is hot, it is super fun to play. They already losing users throughout this débâcle so they should come out and let us know what is happening.

FPS MMOs needs to be treated like... MMOs. We don't need sequels. Just keep producing content. Do that and things will calm down.
 
I find a lot of the Destiny community super entitled to be honest.
The game is finished. It's rare that a game continues to receive content updates after its first year of release.
Well done lads. You've played it, you've beat Destiny. You finished the last level.

Now move onto something else. You don't expect any other game to keep shovelling you content right up until the sequel is released, why is this any different? I don't expect any more DLC packs to be released for Advanced Warfare either.

This post completely ignores market trends, which actually sees more updates instead of less. Go look at GTA V, Diablo, multiple F2P games, etc. when the market changes, you adapt. This isn't 2006.
 

Stinkles

Clothed, sober, cooperative
Well Stinkles did say "lots of people I know" which restricts his statement to certain people that he knows... however the statement "who play Destiny religiously" is open to interprelation I guess... and to add that those people "still haven't seen the bulk of what's in TTK" would seem to indicate that they are PvP only players who are never going to see the bulk of what is in TTK....

... anyone who plays Destiny "religiously" by GAF standards exhausted all the content in TTK many moons ago.

More likely just talk about differently IRL than online.
 

border

Member
This post completely ignores market trends, which actually sees more updates instead of less. Go look at GTA V, Diablo, multiple F2P games, etc. when the market changes, you adapt. This isn't 2006.

GTAV got heists well over a year after the original game launched. Diablo got an expansion 2 years later. Destiny has had 2 DLCs and an expansion in around 15 months.
 

squadr0n

Member
This is exactly why partnering with Activision was a bad idea. Other than their cash flow Activision has done more harm than good for Destiny imo.

Bungie needs to fix their engine first and foremost so creating new content is easier and faster. From what weve heard about their tools they are working with some broke ass engine with their hands tied behind their back and probably just dont have time to fix it since they need to meet Activision's rushed timeframe. I feel really bad for the devs who really wanted to make something great but have had to settle for something less.

I really want to get back to Destiny soon but after finishing Taken King's content I havent touched it since atleast November. This is going to become a real problem fast if they dont start communicating with their fans/player base about what is coming next and when.
 

spyder_ur

Member
I'm a player since beta, and have ~550 hours in the game since it launched. I've played all the DLCs heavily from the day they released with a static raid group. I've beaten all the raids,hard modes, and challenge modes; played Iron Banner in good groups, been to Mercury (on someone's back, but still), etc., I don't convey this to brag about hours or anything, as MANY people on here have far beyond my play time and are far better at the game.

I've taken multiple multi-week and multi-month breaks. Well beyond the "detox" break where some folks found that after not playing for a few weeks they had literally no desire to play. These breaks came:
- after HM Crota launched, and it was immediately obvious that my static group wasn't inclined to face that meatgrinder every week with the forced level handicap and generally un-fun first encounter/
- after a few weeks of Prison of Elders, again understanding that PoE was/is a slog and antithetical to how my static group wanted to play (primarily for fun, rather than challenge).
- many weeks after TTK released, where, again, the unforgiving nature of HM (the Oryx fight, in particular) ground down many of our wills to proceed, coupled with the proximity to Christmas and other games we wanted to play (e.g. Fallout 4)

I go through all this to establish the context that I've been fortunate enough to see all* of Destiny (*I did skip Sparrow Racing League) in a best-case scenario, and have taken multiple, protracted breaks from the game.

I've enjoyed the breaks. I was glad to be "able" to play other stuff and not feel like I was missing out, or letting the raid group down by not wanting to do the same raid for the 30th time on the off chance I get the one random drop I haven't gotten yet.

All I want from Bungie is for them to give me and my group something to look forward to. Some of us have stuck around, playing most weeks for IB, SRL, Trials, etc., but I'm certain we'd all be back full-force when the next "real" content comes out.

I guess where I'm going with this is that lulls in content is OK, and even appreciated. What isn't OK or appreciated is the lack of communication. I totally get that the Destiny soup can't be on a full boil all the time. But if they'd keep us in the loop, they'd at least doing a better job keeping it at a simmer. As it is, the soup has gone stone cold. I really want more soup, Bungie, but if you're not going to give me the soup yet, at least start selling me the soup. You don't even have to commit to what the soup will be. Tell me you're into carrots right now, so it might have carrots. That you're thinking about what broth it'll be based on, and that you've narrowed it to pork or beef. Just be transparent that you haven't decided yet, and that it's subject to change, but when it does change, you'll let us know.

Soup.

I'll echo what it said here, and not just cuz I'm kind of reference in the group above. I don't have a huge problem with content droughts, but I'd like to have some idea of what to expect moving forward. I'm very, very worried that microtransactions, rather than awesome PvE content, is what is going to drive the game moving forward.

If they don't have a decent content drop on March 8th they are going to lose half their player base.

Maybe temporarily. I don't get the idea that the Division is this massive threat to Destiny, in particular because the moving and shooting appears in my view, to be mediocre at best.

I am going to give the Beta a shot and am looking forward to it.

Either way, that's a lot to put on an unreleased game. Destiny has had legs such far because it plays fucking fantastic.
 

Ryuuga

Banned
I played destiny for around 6-8 hours aday from its release up until TTK now I rarely put in 20 mins a week. TTK killed it for me.


This is where I sit as well except switch rarely to none at all. Once raid hard mode hit and I realized I was chasing numbers instead of gear that made the game fun to play (ala vanilla) I dropped the game cold turkey.
 

void666

Banned
I'm done with destiny and i'm ok with that. After having put over 1400 hours in this game.
I love destiny. And i'll come back when bungie releases meaningful content. I can wait for destiny 2.
 

stb

Member
I'm done with destiny and i'm ok with that. After having put over 1400 hours in this game.
I love destiny. And i'll come back when bungie releases meaningful content. I can wait for destiny 2.

I think this is what a lot of the Destiny hardcore/faithful are saying, albeit not so succinctly.

The problem this poses, however, is that even though MOST of us say "we'll come back when there's something meaningful", a certain percentage won't. The longer the delay is, the larger that percentage is.

The way Bungie can mitigate that is by retaining mindshare even if we w aren't actively playing. While stuff like teaser videos and dropping some random goodies in our postmaster would be really welcome, all it'd really take is meaningful communication.

At this point, I'd honestly rather they say "yeah, you know what? We're cancelling Valentine's Day, and aren't going to do anymore stuff like that. Instead, we're allocating 100% of resources towards [fairly detailed list of stuff], which we're intending to deliver on [tentative date/window]." and then keep us updated once a week on how that's going. Concept art, interviews, things they learned/decided in the last week, etc.
 
Everyone I know who plays Destiny loves it. Everyone I know who plays any video games always wants more content for the things they love. Lots of people I know who play Destiny religiously still haven't seen the bulk of what's in TTK.
I can totally believe this.

There are always those tip of the spear players who rush to binge through any new content as fast as humanly possible, and all that does it turn any of that new content into old hat by the second week. Games have their own rhythms, and Destiny will never have enough content to satiate the its-an-MMO crowd. Not without becoming a fundamentally different game.

Thats not to say their communication has been great. The mainline expectations are set by their messaging, and all the pre-TTK release talk of Year Two and the new Live Team was probably enough to set very high expectations for support along a road map that is pure speculation at the moment
 

Kyne

Member
I'm done with destiny and i'm ok with that. After having put over 1400 hours in this game.
I love destiny. And i'll come back when bungie releases meaningful content. I can wait for destiny 2.

yeah, this.

kind of exactly this.
where did my 1400 hours go..
 

StUnNeR H2K

Member
Weekly update gonna be good this week. All these articles coming out, they can't just say something, they need to deliver or at least adress them. After having such a clear direction in Year 1 with planned DLC like "The Dark Below" and "House of Wolves", to nothing in Year 2. So much for that 10 year plan.

I would also like to have some honest thoughts from the higher ups in Bungie that made the decision to go with the Activision deal. Second thoughts now maybe? Is the grass really greener?
 

Z3M0G

Member
I played destiny for around 6-8 hours aday from its release up until TTK now I rarely put in 20 mins a week. TTK killed it for me.

Yep. Similar story for me.

Endgame amounted to chasing numbers and not actual meaningful loot from the raid. PVP was destroyed when they nerfed everything where it became this boring meta of Pulse Rifles.

The game was much more fun and engaging in Year 1 than it is in Year 2.

It must suck to be the guys behind Destiny... every time they try something new, they get praised for the changes for a few weeks, then people realize in the long term how the changes made things more tedious than before... yet at the same time they are trying to appease many different levels of players... the casual and the hard core and everyone in between...
 

Raven117

Member
Wow was like this for years, waiting for patches/updates to the game. Seems the FPS crowd are new to this. When the loot treadmill jams people lose their minds.

Ive thought this as well.

Between that, and the "hardcore" crowd of Destiny which is really a more MMO/RPG crowd than it is pure shooter....then you get those guys leading the charge about the lack of content (like you would in an MMO)...instilling among the others that we should be expecting monthly updates.

I love Destiny. I do. No other game snared me in quite the same way.

I'm also thankful to be taking a break from that treadmill and will be Day 1 pre-order...all that when they announce Destiny 2.
 
AH so you're the one lagging all the games ... ;)

I assume you're teasing but if you like I can show you a pic of my wired ps4 and also my upload and download speeds, which are not too shabby. I'm guessing the lag is coming from people playing on wifi in their basement. I actually haven't seen too much lag, wondering if this is a west coast thing. Black ops 3, however has been lag infested for me lately.
 
The big difference is that the Warframe devs aren't trying to deliver Warframe 2 and meaningful new content for Warframe at the same time.
Warframe is constantly evolving, not just with new missions/locations/quests, but with new warframes, new systems, and refinements to existing gameplay. They've even upped they're game when it comes to storytelling with The Second Dream, which featured fully motion captured cut scenes and scripted events, and was far more interesting than anything in base Destiny (can't speak for The Taken King). It's arguably at "2.0" already, or at least it will be when they launch the new solar system map they've been working on.
 

border

Member
The problem this poses, however, is that even though MOST of us say "we'll come back when there's something meaningful", a certain percentage won't. The longer the delay is, the larger that percentage is.

Does Naughty Dog need to keep releasing The Last of Us DLC to get people to come back for TLOU2? Would people be more excited for Watch_Dogs 2 if Ubisoft was still releasing DLC for the first Watch_Dogs?

A full-fledged Destiny sequel with a sequel-sized marketing budget will pull people back in without a ton of effort.

That said, there's really no excuse for them not to have something to keep players engaged during downtime. The problem is that whatever they add people will burn through in under a month, then go back to complaining about not having any new content.
 
Why does this have to be a game that people never take a break from? I'd rather it go completely dead for a few months if it means Destiny 2 is everything it can be.
 
I stopped playing and never did the ttk raid. I am at like 312 light but am always afraid I am going to screw up everyone's game and setting aside alot of time with no distractions from life is quite difficult.
 
Not rebutting anything, nor contradicting anything, just sharing an observation. YMMV, as they say. And there's nothing to parse. We have content coming out monthly. Hopefully you will like it. Maybe you will not.

To be clear, your anecdote in a thread about an article discussing why Destiny's current model of communication and development should adapt doesn't serve to hand-wave the article from your perspective?

Also I don't see how drip feeding forge maps and playlists qualifies as a substantial amount of content given the release state of the multi player. I would have preferred to be less forge maps as release content or at least an expanded playlist at launch to tweak instead of such a small one, followed by actual maps in a reasonable time frame.

Sorry for the Halo 5 derail at the end.
 

LKSmash

Member
I joined at TTK, never finished any of the storylines and have seen only the latest raid. I still find myself playing a lot because I do have a lot of fun in PVP. Honestly, my biggest complaint isn't the lack of content but how shitty RNJesus is.
 
Ticking time clock to even get me back at all.

If The Division is a smash hit, then I don't see myself coming back if they can keep their momentum going and learn from Bungie's follies.

Plus, Street Fighter V will eat up my time no matter what.

They'd need Destiny 2 and it would have to be through the roof...
 

joecanada

Member
I assume you're teasing but if you like I can show you a pic of my wired ps4 and also my upload and download speeds, which are not too shabby. I'm guessing the lag is coming from people playing on wifi in their basement. I actually haven't seen too much lag, wondering if this is a west coast thing. Black ops 3, however has been lag infested for me lately.

totally kidding dude, no proof required. Destiny had plenty of lag all the way from the beginning and yes you are right it is probably those wireless basement people, but I still blame the developers. you put options in to pick local servers , or group people on ping, or dedicated servers, or GTFO. Trials of Osiris was perfect proof that no competitive stage worked in destiny because the lag made everything a crapshoot.
I've had it with this gen of shit cheap servers and the lag in all MP games. I will just say that so far battlefield has been the best only because you can search for local servers, its still not perfect but compared to COD its top notch.
 

Spoo

Member
Hey guys, I have a fix for your Destiny woes. Just buy Rocket League.

Rocket League is this really cool game that is basically the same as Destiny, but it does everything right. It has microtransactions, but don't worry -- they're just things like hats for your character. None of the content is timegated -- you can go right in and play whatever mode you like the most as soon as you finish downloading the game.

It has a 2v2 mode, too, because Valentines day is right around the corner.

Nevermind the modes, actually, there's plenty of them and you'll love all of them, but most importantly, when you join a server -- it's a dedicated server! Yup, no more peer-2-peer nonsense, and no more noticeable lag. The game plays at a smooth 60 fps on PC and consoles, so now you can have sweaty matches without worrying about how much DPS you do over the course of 30 frames.

And of course, it's balanced -- nomatter what car you use, you'll be evenly matched against your opponents, and it's up to you and your skill level to score those goals.

But seriously, sometimes lag happens, and people drop out of the game. But no worries -- your teammate will be immediately replaced with a bot that understands the rules of the game! In fact, it happens so seamlessly you won't realize that the bot is even a bot!

Grow your character over time with a ton of upgrades. You are rewarded for playing the game more, not penalized. Have fun!
 

Future

Member
This post completely ignores market trends, which actually sees more updates instead of less. Go look at GTA V, Diablo, multiple F2P games, etc. when the market changes, you adapt. This isn't 2006.

Their business model doesn't reflect this. They have ever verse, but it's nowhere near as prolific as what you'd see in a free to play or even GTA 5.

The problem to me is the game had a weak story and no defining "end." So people just look at loot for motivation and satisfaction and that ends quickly. They have weekly events that suggest continuous play, but the game doesn't actually support it well (weak quest system, no rankings). People have these grand expectations that they can't capitalize on

Best course of action is a destiny 2 that retains the characters we built and is designed from the ground up to fix all the above
 
I stopped playing and never did the ttk raid. I am at like 312 light but am always afraid I am going to screw up everyone's game and setting aside alot of time with no distractions from life is quite difficult.

I just recently started doing raids thanks to the100. While my first few were great and didn't take more than an hour or so and I had a lot of fun. Since then, it's been nothing but a time-waste (one time up to 5 hours) of game-breaking bugs and frustration. I tapped out after spending an entire snow day last week just finding one group that could finish without anyone dropping out.
 
Bungie is like the WWE of gaming - they insist that they're listening to the fans but they'll still keep doing the same old shit everyone complains about.
 
My issue with Destiny and the biggest reason I probably won't ever come back to the game even with new content is that they set up this MMO world but fail to allow players to set up groups INSIDE THE DAMN GAME!

How the hell did this game release without a Party Finder? it's mind-boggling. If a player is ever forced to use third-party websites to perform a fundamental task such as grouping with other players to play most of your content, you have failed as a developer. guarding us from "toxic" players or some content being "too hard" are horrible answers as well.

Every time I think about wanting to get one of the cool exotics, or do a weekly raid, I get pissed because I know I have to either bug my friends list, or spend an hour on one of the LFG websites.
 

Future

Member
Everyone I know who plays Destiny loves it. Everyone I know who plays any video games always wants more content for the things they love. Lots of people I know who play Destiny religiously still haven't seen the bulk of what's in TTK.

I'd agree that the people that play all the time are super positive. I used to do lfg for nightfall a lot and always wondered what type of personalities I'd get. I always got people pumped up and super excited when loot dropped.

Destiny is almost THE game to critique of you aren't playing. Probably one of the biggest ones in that category
 

FyreWulff

Member
My issue with Destiny and the biggest reason I probably won't ever come back to the game even with new content is that they set up this MMO world but fail to allow players to set up groups INSIDE THE DAMN GAME!

How the hell did this game release without a Party Finder? it's mind-boggling. If a player is ever forced to use third-party websites to perform a fundamental task such as grouping with other players to play most of your content, you have failed as a developer. guarding us from "toxic" players or some content being "too hard" are horrible answers as well.

Every time I think about wanting to get one of the cool exotics, or do a weekly raid, I get pissed because I know I have to either bug my friends list, or spend an hour on one of the LFG websites.

Yeah, they really need to get this in. I assume it's coming.

It's way too easy for people to troll the LFG sites, so I've never used them.
 

wipeout364

Member
There is an easy solution to this; most people just don't want to hear it. It's time to bring in the big guns:

Raven Studios
High Moon Studios
Vicarious Visions
Beenox
Demonware

The Activision clean up crew. You'll have content coming out your ass. I'm sure Activision is just waiting for bungie to break some contract clause to unleash these guys. Ask infinity ward how controlling their ip worked out for them.
 

ZehDon

Gold Member
It certainly is strange that Destiny gets this much attention for stagnating. It's not quite an MMO, so it's not surprising that once people got the loot they were looking for, the playerbase would begin to move on. In fact, Destiny's longevity is pretty uncommon for most games. Nobody is writing articles on why people aren't still playing Fallout 4. Once D2 or whatever the sequel is called, activity will rise again. But for now, the content has grown old and there isn't new stuff on the horizon - why is there so much vitriol for what is, essentially, the regular lifespan of a game?
You're comparing Fallout 4 to Destiny, when the marketing for Destiny painted it as "more than just a game." This isn't "a game that has had no DLC for a while". This is more akin to Activision Blizzard launching World of Warcraft 2, and then abandoning it a year in. The lead-up to Destiny's launch was insane, and it is easily the highest profile launch in a very long time. The game was stated to be a living, breathing, evolving world that the makers of Halo promised players would be able to live in for at least ten years. With all that, and then the awful reception it received at launch, Destiny's long term performance is interesting to many. Now, Destiny has become the continual and on-going story of Bungie's failure, and everyone loves a good shit show.

A better, more accurate comparison, would be Destiny to Diablo 3. However, where Diablo 3 has gone from literally the worst game its developer ever released, to a terrific value proposition and a damn solid game. Its not perfect, but its still pretty damn good, and hundreds of thousands enjoy it every day, Destiny has gone from an empty content starved shell of a game, to an over-priced micro-transaction riddled content starved grind.

The vitriol comes from fans because Bungie told them point blank: get invested. "Buy action figures, read the lore, love your characters; we're in this for the long haul, guys. This is Star Wars. This is Lord of the Rings. This is what you've been waiting for. We're gonna keep Destiny alive and well for ten years of amazing adventures!". And the fans believed them, and got invested. And then Bungie released their contractually obligated DLCs, expansion pack. Having done the bare minimum, Bungie decided to add micro-transactions to keep the money rolling in, and then completely abandoned the game. Now they write weekly updates so horrendously disconnected from reality, that it calls into question the mental health of the individuals writing them. Fans aren't over-reacting. The media isn't drumming up a storm. Bungie has utterly and continuously failed to deliver with their $500,000,000 franchise. That's news.
 
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