The.Great.One
Neo Member
I wonder how close this game will be to Nomura's original version as Luna is now the main female cast :|
...it was an exclusive to begin with. am I supposed to be indifferent about that fact?As long as you're aware of it. Man, that stupid sounding and nonsense sophistry to boot.
Sorry if this has already been discussed but has anyone figured out what the light blue gauge and the orange gauge above the weapon selection UI are for?
I wonder how close this game will be to Nomura's original version as Luna is now the main female cast :|
Based on old interview snippets, one is probably the "limit break" for activating Armiger/Phantom Swords, and the other for magic since magic in XV doesn't use MP.
Based on old interview snippets, one is probably the "limit break" for activating Armiger/Phantom Swords, and the other for magic since magic in XV doesn't use MP.
...it was an exclusive to begin with. am I supposed to be indifferent about that fact?
plot twist of that being Stella turned into a female dragoon, who then proceeds to kill Luna.
I was thinking armiger for the orange bar. But I don't get why a bar would fill up for magic rather than deplete. Also, Tabata made it sound like magic use a draw system kinda like FF8.
The light blue bar is used for activating companion tech from what I saw in the video.
Sorry if this has already been discussed but has anyone figured out what the light blue gauge and the orange gauge above the weapon selection UI are for?
They haven't explained that, but the blue bar goes up when he attacks. Its the Armiger because I can see the command pop up a couple times under that bar. The segments might be for how many times you can use the warp strike flashy move. (L1+R1 to unleash the Armiger)
The orange bar segments are ally special attacks because you can see a segment drop when they use Tempest, Mark and Flash Bomb. (L1 to open the menu for ally specials) It doesnt drop for Gladio's move but im willing to call that a UI glitch for now.
I think the health bars flash red when X-Strike is available.
still no idea how magic will be utilized.
Reserving proper judgement until I play the game. Combat hasn't convinced me yet. This trailer still doesn't.
Really not feeling the combat. Looks like a poor man's Platinum game.
Music is hype though and the graphics look very nice.
love the stealth music
Kojima did it again.
OH BOY A STEALTH SEQUENCE IN A NON-STEALTH GAME
THIS IS SURE GONNA BE FUN AND NOT ANNOYING LIKE ALL THOSE OTHER STEALTH SEQUENCES IN GAMES NOT FOCUSED ON STEALTH
None of that looked like fun, it looked like a bunch of mediocre western mechanics from other genres thrown in together(shooting section, supposedly optional stealth, cinematic after cinematic which look like one big qte without the obvious button prompts) or even an RPG outside of hit points being displayed.
Lighting looks good. They picked a good section to show off the stronger aspects of their engine. (Animation, lighting) while hiding behind the simplicity of a generic cargo bay.
Doesn't look like FF13, we're finally leaving that era. YES.
But, stealth, Kingdom Hearts/Devil May Cry combat in FF game.
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edit: and TURRETS, too?! Aw, man, what?
Haha. A turret section. The worst.
Not impressed at all. Looks kinda janky. If you showed me these screens with nothing attached to them and I didn't know about this game's troubled history I would never have guessed this is a Final Fantasy game. Will wait for the next mainline game that they go back to what made these games appealing to me.
People said TW3 combat looked bad but this takes the crown easily, yikes.
According to who? Who's making these rules?Yes, actually.
Exclusive games add value to video game platforms. That's the way I perceive the market, and it's worked for me for the better.You are conflating added value to the console with added value to your experience, which is total nonsense.
I guess it doesn't matter what I say because you'll just make assumptions out of me regardless. But on the offset chance that you won't, no, I'm not playing the "console wars" at all here. Simply put, if a game is exclusive, that's a factor that I consider when looking for a game to play, but that's of course just one thing out of many, many others. How I pick and choose what to play shouldn't be a means of being judged by other people.Unless your playing console wars of course, in which case, grow up.
Is the name Niflheim just coincidence? There's no connection to FF7 right?
They already explained elemental magic. You "draw" magic from hotspots in the environment and much like how you have to equip magic in FFVIII, you have to equip magic in FFXV and you have a limited number of uses for that kind of magic (until you draw more).Just rewatched it, the blue bar is for Armiger since it increases whenever you get damaged or do damage. The orange bar is for the companion command, it depleted when getting Ignis to set the marker for warp. So yeah, still no idea how magic will be utilized.
as it started out as a game originally supposed to be a playstation exclusive, yeah, i'd be more interested in it. i know that makes me sound like an asshole but it's not about other platform owners not getting to play it, it's about my platform of choice having added value for having an exclusive game.
How I pick and choose what to play shouldn't be a means of being judged by other people.
Is the stealth section ending like that scripted?
If not, then does none of that stuff in the video happen if you successfully reach whatever goal is in there without getting discovered?
If so, then what is the point of a stealth section if the outcome is the same (kill everyone)?
I'd rather have the opportunity to interact with it, even if I choose not to. It's an immersion thing. If the enemy soldiers have it, why can't I turn it against them?You ever controlled a turret in a game and though "man this is so fun"? I haven't.
This is just one part of the game. Other FFs have had similar more grounded industrial courtyard/enemy base locations, so not sure why this is suddenly "not FF". You'll get your more fantastical environments. How have you people already forgotten shit like this:It looks absolutely nothing like a Final Fantasy game. And that section looked like the generic bad stealth section that most games have, doesn't look fun at all to me.
as it started out as a game originally supposed to be a playstation exclusive, yeah, i'd be more interested in it. i know that makes me sound like an asshole but it's not about other platform owners not getting to play it, it's about my platform of choice having added value for having an exclusive game.
DAMN, the salt is strong and real in this Thread. Making people happy is like super hard this days. All this negative bias is funny.
The mission is to capture or destroy the base. It'd probably be easier to stealth one-hit kill all the enemies instead of taking them all on. And if people don't like stealth, you can just get discovered and do the latter.
Look at all those enemies on the radar...
wait, did they announce it coming to PC ?
It looks absolutely nothing like a Final Fantasy game. And that section looked like the generic bad stealth section that most games have, doesn't look fun at all to me.
wait, did they announce it coming to PC ?
Just rewatched it, the blue bar is for Armiger since it increases whenever you get damaged or do damage. The orange bar is for the companion command, it depleted when getting Ignis to set the marker for warp. So yeah, still no idea how magic will be utilized.
I still don't understand how people randomly shows up in a FFXV thread these days and say it looks nothing like a FF game. Like, where have you been in the past 10 years?
None of that is true. The enemies have GREAT reactions when being hit (you can clearly see the impact when they are hit and using the right weapon/moves can break the enemis or parts of them), the action seems surprisingly easy to follow and there's really not all THAT much on the screen to follow.It's not salt. Most people want the game to be good. But there's a lot of stuff that goes into making a combat system good and, based on Squeenix's record and the trailer, the combat's looking like a flashy, swingy mess. Hard to follow, poor enemy reactions, too much stuff on screen; if it ends up like Kingdom Hearts 2 for instance it'll be a failure.