FINAL FANTASY XV - Niflheim Base Battle Footage

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Sorry if this has already been discussed but has anyone figured out what the light blue gauge and the orange gauge above the weapon selection UI are for?
 
just watched the ATR and wow... I really love what I have seen and heard. New Combat looks great and the swirling weapon effect when switching swords is a nice touch.

BUT I would reaaaally like to highlight the music in the new video. So damn beautiful, looove it. Could be the best FF OST to date, will definitely get the full Soundtrack of this beauty.
 
Sorry if this has already been discussed but has anyone figured out what the light blue gauge and the orange gauge above the weapon selection UI are for?

Based on old interview snippets, one is probably the "limit break" for activating Armiger/Phantom Swords, and the other for magic since magic in XV doesn't use MP.
 
Based on old interview snippets, one is probably the "limit break" for activating Armiger/Phantom Swords, and the other for magic since magic in XV doesn't use MP.

The light blue bar is used for activating companion tech from what I saw in the video.
 
Based on old interview snippets, one is probably the "limit break" for activating Armiger/Phantom Swords, and the other for magic since magic in XV doesn't use MP.

I was thinking armiger for the orange bar. But I don't get why a bar would fill up for magic rather than deplete. Also, Tabata made it sound like magic use a draw system kinda like FF8.
 
...it was an exclusive to begin with. am I supposed to be indifferent about that fact?

Yes, actually.

You are conflating added value to the console with added value to your experience, which is total nonsense. Unless your playing console wars of course, in which case, grow up.
 
looking good.

oh wait, was that a turret section?! Woa Tabata, what the fuck. game ruined, pre-order cancelled etc. remember those old great classic FF games with no turret sections? Only sadness now.

ffxv2jxseh.jpg
plot twist of that being Stella turned into a female dragoon, who then proceeds to kill Luna.
 
I was thinking armiger for the orange bar. But I don't get why a bar would fill up for magic rather than deplete. Also, Tabata made it sound like magic use a draw system kinda like FF8.

The light blue bar is used for activating companion tech from what I saw in the video.

Just rewatched it, the blue bar is for Armiger since it increases whenever you get damaged or do damage. The orange bar is for the companion command, it depleted when getting Ignis to set the marker for warp. So yeah, still no idea how magic will be utilized.
 
Sorry if this has already been discussed but has anyone figured out what the light blue gauge and the orange gauge above the weapon selection UI are for?

My own speculation.

They haven't explained that, but the blue bar goes up when he attacks. Its the Armiger because I can see the command pop up a couple times under that bar. The segments might be for how many times you can use the warp strike flashy move. (L1+R1 to unleash the Armiger)

The orange bar segments are ally special attacks because you can see a segment drop when they use Tempest, Mark and Flash Bomb. (L1 to open the menu for ally specials) It doesnt drop for Gladio's move but im willing to call that a UI glitch for now.

I think the health bars flash red when X-Strike is available.

still no idea how magic will be utilized.

It takes a spot on your D-Pad menu like a weapon. Its visible.
 
Reserving proper judgement until I play the game. Combat hasn't convinced me yet. This trailer still doesn't.

Yeah.

It sure is flashy, and sure has several attacks, moves, party attacks, X-attacks, magic, summons and what have you... But something about it is just not melding together for me.

Honestly the potential quality of FFXV is still a big question mark.
 
Really not feeling the combat. Looks like a poor man's Platinum game.

Music is hype though and the graphics look very nice.

love the stealth music


Kojima did it again.

OH BOY A STEALTH SEQUENCE IN A NON-STEALTH GAME

THIS IS SURE GONNA BE FUN AND NOT ANNOYING LIKE ALL THOSE OTHER STEALTH SEQUENCES IN GAMES NOT FOCUSED ON STEALTH

None of that looked like fun, it looked like a bunch of mediocre western mechanics from other genres thrown in together(shooting section, supposedly optional stealth, cinematic after cinematic which look like one big qte without the obvious button prompts) or even an RPG outside of hit points being displayed.

Lighting looks good. They picked a good section to show off the stronger aspects of their engine. (Animation, lighting) while hiding behind the simplicity of a generic cargo bay.

Doesn't look like FF13, we're finally leaving that era. YES.

But, stealth, Kingdom Hearts/Devil May Cry combat in FF game.

200.gif


edit: and TURRETS, too?! Aw, man, what?

Haha. A turret section. The worst.

Not impressed at all. Looks kinda janky. If you showed me these screens with nothing attached to them and I didn't know about this game's troubled history I would never have guessed this is a Final Fantasy game. Will wait for the next mainline game that they go back to what made these games appealing to me.

People said TW3 combat looked bad but this takes the crown easily, yikes.


DAMN, the salt is strong and real in this Thread. Making people happy is like super hard this days. All this negative bias is funny.
 
Is the stealth section ending like that scripted?

If not, then does none of that stuff in the video happen if you successfully reach whatever goal is in there without getting discovered?

If so, then what is the point of a stealth section if the outcome is the same (kill everyone)?
 
Yes, actually.
According to who? Who's making these rules?

You are conflating added value to the console with added value to your experience, which is total nonsense.
Exclusive games add value to video game platforms. That's the way I perceive the market, and it's worked for me for the better.
Unless your playing console wars of course, in which case, grow up.
I guess it doesn't matter what I say because you'll just make assumptions out of me regardless. But on the offset chance that you won't, no, I'm not playing the "console wars" at all here. Simply put, if a game is exclusive, that's a factor that I consider when looking for a game to play, but that's of course just one thing out of many, many others. How I pick and choose what to play shouldn't be a means of being judged by other people.
 
Looks dope as fuck,not sure if i can call this a FF game but i want to play it so bad.
First part of the trailer looked like multiplayer gameplay or something, like cloak&dagger match from mgsv lol.
Dragoon girl's armor looks very similar to Lightning's from LR imo.
 
Just rewatched it, the blue bar is for Armiger since it increases whenever you get damaged or do damage. The orange bar is for the companion command, it depleted when getting Ignis to set the marker for warp. So yeah, still no idea how magic will be utilized.
They already explained elemental magic. You "draw" magic from hotspots in the environment and much like how you have to equip magic in FFVIII, you have to equip magic in FFXV and you have a limited number of uses for that kind of magic (until you draw more).

And the "other kind of magic" is just Noctis' special magic (which includes the Phantom Sword stuff, the special attacks tied to different weapons and probably some more passive & more general moves/skills). All of that is probably tied to the meters & regenerating MP.
 
It looks absolutely nothing like a Final Fantasy game. And that section looked like the generic bad stealth section that most games have, doesn't look fun at all to me.
 
as it started out as a game originally supposed to be a playstation exclusive, yeah, i'd be more interested in it. i know that makes me sound like an asshole but it's not about other platform owners not getting to play it, it's about my platform of choice having added value for having an exclusive game.

That...doesn't really make a lot of sense to me. I mean if it was a first party title then sure, because it'd be weird as hell if Uncharted turned up on Xbox One for instance but v13 died a few years ago. XV was never positioned as PS4 exclusive I believe? So...are you still referring to PS3 or the PlayStation brand because by all accounts the best place for you to play it outside of a PC version in a year or two (which may be a shit port) is PS4, so your choice is no less valid or...valuable...I mean if anything Tabata hasn't diluted the game at all despite it being multi-plat.

I mean I can sorta of - even if I think it's very dumb for a third party exclusive - understand any grievances over V13 on PS3 never coming out...but lawd let it go :P You will still get the best - for now - version of the game at somepoint this year. Your platform of choice has value based of what you get out of it, to base it on speculation would be like the people who long for Half Life 3 and don't make jokes ironically.

Edit: I'm not really judging you it's just...I don't understand why value in something that never came to be is still relevant. Unless I am remembering wrongly and XV was a PS4 exclusive in 2013. And to be fair...it's a bit much to cry wolf when you basically acknowledged your op was a bit asshole-y.
 
How I pick and choose what to play shouldn't be a means of being judged by other people.

You're absolutely being judged on your criteria. You yourself admit it isn't a good look.

If you feel that way and don't want to be judged by others, then you shouldn't post it in a place for others to judge you.
 
In all seriousness, I reckon one day they will do a mainline turn-based game again for consoles. Just to see. Just because. They'll get bored and just try it. Just to experiment with all the things that can be done today in that format. Like a modern-day FFIX - a pure retro throwback instalment for fans and the huge amount of people who still love that kind of gameplay. And it'll be glorious. We'll call it Year of Dreams 2. It may not happen for five, ten or twenty damn years, but I think it'll happen at some point. Bookmark this post. 'Course some of us could be dead by the time they do it. Stay healthy, GAF. Eat your peas.
 
Is the stealth section ending like that scripted?

If not, then does none of that stuff in the video happen if you successfully reach whatever goal is in there without getting discovered?

If so, then what is the point of a stealth section if the outcome is the same (kill everyone)?

The mission is to capture or destroy the base. It'd probably be easier to stealth one-hit kill all the enemies instead of taking them all on. And if people don't like stealth, you can just get discovered and do the latter.

Look at all those enemies on the radar...

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You ever controlled a turret in a game and though "man this is so fun"? I haven't.
I'd rather have the opportunity to interact with it, even if I choose not to. It's an immersion thing. If the enemy soldiers have it, why can't I turn it against them?
 
It looks absolutely nothing like a Final Fantasy game. And that section looked like the generic bad stealth section that most games have, doesn't look fun at all to me.
This is just one part of the game. Other FFs have had similar more grounded industrial courtyard/enemy base locations, so not sure why this is suddenly "not FF". You'll get your more fantastical environments. How have you people already forgotten shit like this:


And that stealth didn't look bad. It looked fairly competently executed. Not something that could fill a proper 15 hour stealth game, but something that gives a decent change of pace from all the running around & fighting & driving.
 
as it started out as a game originally supposed to be a playstation exclusive, yeah, i'd be more interested in it. i know that makes me sound like an asshole but it's not about other platform owners not getting to play it, it's about my platform of choice having added value for having an exclusive game.

Is this for real?
 
DAMN, the salt is strong and real in this Thread. Making people happy is like super hard this days. All this negative bias is funny.

It's not salt. Most people want the game to be good. But there's a lot of stuff that goes into making a combat system good and, based on Squeenix's record and the trailer, the combat's looking like a flashy, swingy mess. Hard to follow, poor enemy reactions, too much stuff on screen; if it ends up like Kingdom Hearts 2 for instance it'll be a failure.
 
The mission is to capture or destroy the base. It'd probably be easier to stealth one-hit kill all the enemies instead of taking them all on. And if people don't like stealth, you can just get discovered and do the latter.

Look at all those enemies on the radar...

I'm mostly concerned. Bad, pointless stealth sections are anathema to my enjoyment of a game. If there's an unavoidable spotlight moving at you at light speed to indicate the scripted end of stealth that's really, really stupid.
But if there's a genuine reward for not getting detected like a completely different boss fight (doesn't even have to be easier), more money/exp than you would have gotten by fighting your way through, then I'm all for it.
The video doesn't make it clear which is the case.
 
It looks absolutely nothing like a Final Fantasy game. And that section looked like the generic bad stealth section that most games have, doesn't look fun at all to me.

I still don't understand how people randomly shows up in a FFXV thread these days and say it looks nothing like a FF game. Like, where have you been in the past 10 years?
 
<watches video>


Everything looks great but I'm not convinced on the combat at all. Not going to give them the benefit of the doubt considering past games so guess I'll just have to wait and see when it releases.
 
Im sold! Need this game now! Mostly because of the fluidity of the battle and the movement animations! By far the best ive seen in Gaming-History. Even in the Duscae Demo it was exrtaordinary!
 
Just rewatched it, the blue bar is for Armiger since it increases whenever you get damaged or do damage. The orange bar is for the companion command, it depleted when getting Ignis to set the marker for warp. So yeah, still no idea how magic will be utilized.

Oh wow I've been up for so long. Got the light blue and orange bar mixed up. Thanks for the clarifications.
 
I still don't understand how people randomly shows up in a FFXV thread these days and say it looks nothing like a FF game. Like, where have you been in the past 10 years?

Have you not been in a Final Fantasy thread for the past fifteen years? :P

That's nothing new.

FInal Fantasy XII had the same reaction.

So did XIII.

People have their own ideas of what a Final Fantasy is, and that doesn't always align with the developers idea.
 
It's not salt. Most people want the game to be good. But there's a lot of stuff that goes into making a combat system good and, based on Squeenix's record and the trailer, the combat's looking like a flashy, swingy mess. Hard to follow, poor enemy reactions, too much stuff on screen; if it ends up like Kingdom Hearts 2 for instance it'll be a failure.
None of that is true. The enemies have GREAT reactions when being hit (you can clearly see the impact when they are hit and using the right weapon/moves can break the enemis or parts of them), the action seems surprisingly easy to follow and there's really not all THAT much on the screen to follow.
 
OP, you told me I was going to see new FFXV footage and all I found was Metal Gear Solid Fantasy Rising!
 
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