Firewatch |OT| With Me

Bought this on steam without hesitation. I usually do not like the First person viewpoint, but this game reminds me of Gone home and the Stanley parable which makes me the more interested in it.
 
The review thread should be nice...



Glad to know Im not the only one who wrote about that

"Nice" like

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or "nice" like

latest


?
 
Don´t understand the "picked it up - hope it´s good" posts.

Why don´t you guys just wait a few hours for reviews?

What´s the difference?
 
OS part misleading?
I was just referring to the 'minimum system requirements' part of the first post just refers to Windows 7 and there's no reference to OS X and Linux which the game is also for.

I appreciate the work the OP has put in and the great thread they've made. :)
 

4/5

However, Firewatch’s final few minutes provide a rush of revelation and reconciliation that caps a triumphant and involving piece of emotional storytelling. It is, in the end, like a choose your own adventure book, played without dice or fighting. You are Henry. And you’re glad you played Firewatch.
 
According to the Guardian review it sounds something like Dear Esther, was kinda hoping for a little more than that..
 
I love what Nathan wrote in that guardian review but yeah, there are things in it that I'd say are a teeny bit spoilery.
 
I was refunded for the Witness due to horrible motion sickness. Now I'm nervous about buying any other games digitally that may give me the same feeling as I won't get any other refunds. The fact that this has a reticle makes me hopeful.
 
Come to think of it, I dunno if I have played such a game that uses Unity. What games this gen have used it?
There are a very small handful of console Unity games which run well. Very few indeed.

Escape Plan is actually one of the few to the point that I didn't even realize it was Unity. In most cases, after 5 minutes of playing, I can usually guess if a game was made in Unity and 99% of the time I have been correct. There is an inherent instability in the performance of most Unity titles that, only within the last couple weeks, has finally reached a boiling point. I'm stick of the engine. It is very easy to use, I can agree, but it rarely results in something that performs properly. Even on the PC, so many Unity games struggle to run well or suffer from inherent problems.

Galak Z, for instance, runs at 60fps easily on a PC...but the scrolling motion is inherently choppy. Why? Same deal in Jazz Punk, Kairo, Grow Home and many other titles. Bad programming? Perhaps, but it's something games designed in other engines never seem to suffer from. Games where camera motion is out of sync with the actual frame-rate resulting in a juddery, lurchy mess.

Unity is NOT suited for these consoles and barely adequate on the PC unless you're making something very simplistic or are quite talented with optimizing the engine.

I'm hoping that the latest iteration of the engine has made strides but I'm not holding my breath just yet.
 
The first comment on that Guardian review is brilliant.

One question - who has time for this stuff??

Imagine spending the time opening a review of a videogame you know already that you have no interest in because you don't like videogames, reading it anyway, and then posting a comment to complain about how little time there is in the world.
 
The first comment on that Guardian review is brilliant.



Imagine spending the time opening a review of a videogame you know already that you have no interest in because you don't like videogames, reading it anyway, and then posting a comment to complain about how little time there is in the world.

Sounds like the internet.
 
There are a very small handful of console Unity games which run well. Very few indeed.

Escape Plan is actually one of the few to the point that I didn't even realize it was Unity. In most cases, after 5 minutes of playing, I can usually guess if a game was made in Unity and 99% of the time I have been correct. There is an inherent instability in the performance of most Unity titles that, only within the last couple weeks, has finally reached a boiling point. I'm stick of the engine. It is very easy to use, I can agree, but it rarely results in something that performs properly. Even on the PC, so many Unity games struggle to run well or suffer from inherent problems.

Galak Z, for instance, runs at 60fps easily on a PC...but the scrolling motion is inherently choppy. Why? Same deal in Jazz Punk, Kairo, Grow Home and many other titles. Bad programming? Perhaps, but it's something games designed in other engines never seem to suffer from. Games where camera motion is out of sync with the actual frame-rate resulting in a juddery, lurchy mess.

Unity is NOT suited for these consoles and barely adequate on the PC unless you're making something very simplistic or are quite talented with optimizing the engine.

I'm hoping that the latest iteration of the engine has made strides but I'm not holding my breath just yet.

Yeah, I googled and found a list of games that have used Unity. Escape Plan was the only one of them I've played, and I presume framerate fluctuations wouldn't be that much of an issue in a game like that.

Hopefully it won't have a noticeable negative effect on experiencing Firewatch on the PS4.
 
There are a very small handful of console Unity games which run well. Very few indeed.

Escape Plan is actually one of the few to the point that I didn't even realize it was Unity. In most cases, after 5 minutes of playing, I can usually guess if a game was made in Unity and 99% of the time I have been correct. There is an inherent instability in the performance of most Unity titles that, only within the last couple weeks, has finally reached a boiling point. I'm stick of the engine. It is very easy to use, I can agree, but it rarely results in something that performs properly. Even on the PC, so many Unity games struggle to run well or suffer from inherent problems.

Galak Z, for instance, runs at 60fps easily on a PC...but the scrolling motion is inherently choppy. Why? Same deal in Jazz Punk, Kairo, Grow Home and many other titles. Bad programming? Perhaps, but it's something games designed in other engines never seem to suffer from. Games where camera motion is out of sync with the actual frame-rate resulting in a juddery, lurchy mess.

Unity is NOT suited for these consoles and barely adequate on the PC unless you're making something very simplistic or are quite talented with optimizing the engine.

I'm hoping that the latest iteration of the engine has made strides but I'm not holding my breath just yet.
Yeah, Unity needs a complete overhaul or devs need to stop using it. The performance is totally out of wack in every game I've played on it.
 
what framerate is this supposed to be on PS4? i would guess that even the PS4 should manage 1080p 60fps. the game looks great but it looks so cartoony. doesn't look that intensive.
 
Yeah, I'm surprised this is not locked 60FPS on PS4.

I guess the devs added options to improve the framerate by reducing visual effects, thus not optimizing the game fully.
 
The first comment on that Guardian review is brilliant.

Imagine spending the time opening a review of a videogame you know already that you have no interest in because you don't like videogames, reading it anyway, and then posting a comment to complain about how little time there is in the world.

Never read the bottom half of the internet. There be demons.
 
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