It's on Linux and OS X too, the OS part of the system requirements is a bit misleading.
OS part misleading?
It's on Linux and OS X too, the OS part of the system requirements is a bit misleading.
Clearly, and I found it humorous.
Yeah... about that. I'd imagine most ps4 reviews will comment on this.
The review thread should be nice...
Glad to know Im not the only one who wrote about that
All this talk of PS4 framerate is making me consider getting it on PC instead, will have to wait until the reviews come out to be sure though.
"Nice" like
![]()
?
"Nice" like
![]()
If I had to bet, would bet it will be this nice
Im very curious on what other people think of the game, and I know some Gaffers reviewed as well. So it should be a fun thread
I was just referring to the 'minimum system requirements' part of the first post just refers to Windows 7 and there's no reference to OS X and Linux which the game is also for.OS part misleading?
The Guardian have jumped the gun with their review, I think?
http://www.theguardian.com/technolo...review-first-person-simulation-adventure-game
The Guardian have jumped the gun with their review, I think?
http://www.theguardian.com/technolo...review-first-person-simulation-adventure-game
However, Firewatchs final few minutes provide a rush of revelation and reconciliation that caps a triumphant and involving piece of emotional storytelling. It is, in the end, like a choose your own adventure book, played without dice or fighting. You are Henry. And youre glad you played Firewatch.
The Guardian have jumped the gun with their review, I think?
http://www.theguardian.com/technolo...review-first-person-simulation-adventure-game
Do not read that review if you're trying to avoid spoilers, seriously.
Do not read that review if you're trying to avoid spoilers, seriously.
Feb 8 at 10am PT.
Finished my review yesterday. Curious to see how my thoughts lineup with others.
There are a very small handful of console Unity games which run well. Very few indeed.Come to think of it, I dunno if I have played such a game that uses Unity. What games this gen have used it?
One question - who has time for this stuff??
The first comment on that Guardian review is brilliant.
Imagine spending the time opening a review of a videogame you know already that you have no interest in because you don't like videogames, reading it anyway, and then posting a comment to complain about how little time there is in the world.
Is this similar to The Vanishing of Ethan Carter and/or Everybody's Gone to the Rapture?
There are a very small handful of console Unity games which run well. Very few indeed.
Escape Plan is actually one of the few to the point that I didn't even realize it was Unity. In most cases, after 5 minutes of playing, I can usually guess if a game was made in Unity and 99% of the time I have been correct. There is an inherent instability in the performance of most Unity titles that, only within the last couple weeks, has finally reached a boiling point. I'm stick of the engine. It is very easy to use, I can agree, but it rarely results in something that performs properly. Even on the PC, so many Unity games struggle to run well or suffer from inherent problems.
Galak Z, for instance, runs at 60fps easily on a PC...but the scrolling motion is inherently choppy. Why? Same deal in Jazz Punk, Kairo, Grow Home and many other titles. Bad programming? Perhaps, but it's something games designed in other engines never seem to suffer from. Games where camera motion is out of sync with the actual frame-rate resulting in a juddery, lurchy mess.
Unity is NOT suited for these consoles and barely adequate on the PC unless you're making something very simplistic or are quite talented with optimizing the engine.
I'm hoping that the latest iteration of the engine has made strides but I'm not holding my breath just yet.
Yeah, Unity needs a complete overhaul or devs need to stop using it. The performance is totally out of wack in every game I've played on it.There are a very small handful of console Unity games which run well. Very few indeed.
Escape Plan is actually one of the few to the point that I didn't even realize it was Unity. In most cases, after 5 minutes of playing, I can usually guess if a game was made in Unity and 99% of the time I have been correct. There is an inherent instability in the performance of most Unity titles that, only within the last couple weeks, has finally reached a boiling point. I'm stick of the engine. It is very easy to use, I can agree, but it rarely results in something that performs properly. Even on the PC, so many Unity games struggle to run well or suffer from inherent problems.
Galak Z, for instance, runs at 60fps easily on a PC...but the scrolling motion is inherently choppy. Why? Same deal in Jazz Punk, Kairo, Grow Home and many other titles. Bad programming? Perhaps, but it's something games designed in other engines never seem to suffer from. Games where camera motion is out of sync with the actual frame-rate resulting in a juddery, lurchy mess.
Unity is NOT suited for these consoles and barely adequate on the PC unless you're making something very simplistic or are quite talented with optimizing the engine.
I'm hoping that the latest iteration of the engine has made strides but I'm not holding my breath just yet.
The first comment on that Guardian review is brilliant.
Imagine spending the time opening a review of a videogame you know already that you have no interest in because you don't like videogames, reading it anyway, and then posting a comment to complain about how little time there is in the world.
Definitely more interested in this now, thanks.Neah. This is more like a Telltale game in FPS form (comparing on a very superficial level here).