I'm sure the game will be awesome (and it's a treat visually), but why the goddamn assassin's creed grass and far cry marks and ugly highlight stealth-UI.
Pushing towards "me-too" stealth implementations adds nothing at best, and makes things bad at worst.
I have no issue with MGS and Far Cry, I don't hate "options", I don't hate "approaches", I don't hate "playstyles", quite the contrary actually, there are very few linear games I truly enjoy. But Uncharted is one of the series that makes the best out of linear encounters and sequences, so why do they have to have that, it's beyond me.
I know they can be pressure to adopt common trends in the AAA business (no doubt why the last Tomb Raider sacrificed half of its predecessor's taste for tightly crafted scripted combat encounters, in favor of "zomg do it all in stealth" sequences that turn out to be crap when played as straight up shooting).
But here it's fucking Naughty Dog, they're one of the few devs that can do whatever the hell they want, so why did they chose to do this ? why add bits of "the same things every other game does" ?
Uncharted 2 and 3 had way enough stealth imo, but let's say you'd want more : The Last Of Us did have "different approaches", but was its own brand, I enjoyed that.
Here the mix and match from other games is just baffling.
Again, I know, I don't have to engage in that, etc etc. And before I've tried it, I can't acertain that the firefights will be less good in those "open" environments + I know linear stuff and set pieces are in there and this is probably just a small portion of the experience.
So most likely I'll just shoot my way through those few sequences without marking a single dude and be fine with this. This very likely won't hamper my enjoyment of the game. I'm just wondering why the hell.