Prisoner KSC2-303
Member
The bolded isn't entirely true though. The gamepad and off-TV gaming has brought a change even for many who do not enjoy gaming on it. Many urban westerners do also have "only" one or two TVs but found it enjoyable to play in a room where the console isn't, or just to not be hogging the TV screen for themselves. I mean, if we're going to account for Nintendo's successes and failures of the WiiU, off-TV gaming has to be in the success column. Sure, it doesn't appeal to everyone and their mother's and it certainly wasn't enough to make the Wii an overall success, but it's not part of its failures as far I can understand. Let's also keep in mind that the PS4 remote play, when it DOES work and devs put time into adapting the control scheme has also been warmly welcomed. It's no stretch to say that's also a success of the WiiU's influence to some extent. As for the Gamepad ergonomics, every thread about it brings a torrent of positive feedback alongside some (considerable but I'm not sure it's more) negative comments. It's not so clear cut.
The debate hangs on whether a console should be built to appeal to the largest number of COD / GTA / FIFA gamers or if there's a place for something different. If there is, the WiiU's failures are only that for the aforementioned category of players. I have no problem with gaming existing in different states on different platforms generating different commercial wealth.
I agree in part on off-TV play, but the problem with filing this under successes is that for a lot of people playing in another room just wasn't possible. Personally, I never managed to get it working more than about 15 feet away in a straight line, so I never got into another room. A lot depended on thickness of walls, doors and other wireless devices around which meant it certainly wasn't the robust semi-remote play solution I'd hoped for.
If they have to keep the second screen with the NX, then they need to make it playable over a home network.