Mighty No. 9 |OT| The Blue Bomba


I'm getting that feeling. After the demoralising launch I wonder if they'll bother spending any more time and effort getting those to release.

But it seems like those versions had a huge impact in the game overall, so dropping them would probably be gutting.
 
So far it's...ok. The graphics are really bland, but the gameplay is close enough to Mega Man that it's not bothering me.

except

THOSE DAMN TURBINES IN THE PLANT STAGE

Crouch-Dash? I've been doing that and I just pop up right into the bottom of the turbine when I come out of it. So irritating.
 
So far it's...ok. The graphics are really bland, but the gameplay is close enough to Mega Man that it's not bothering me.

except

THOSE DAMN TURBINES IN THE PLANT STAGE

Crouch-Dash? I've been doing that and I just pop up right into the bottom of the turbine when I come out of it. So irritating.

If you hold the button it goes longer. It's weird but there you go. I got stuck there too for a while before I noticed the dash lasts longer if you hold it rather than press.

There is another purple death bit in the the Seismic level where you need to do that on a moving platform. At least I assume you have to, I've not been able to get past it.
 
So far it's...ok. The graphics are really bland, but the gameplay is close enough to Mega Man that it's not bothering me.

except

THOSE DAMN TURBINES IN THE PLANT STAGE

Crouch-Dash? I've been doing that and I just pop up right into the bottom of the turbine when I come out of it. So irritating.

You know level design is strong when it has to pop up a tutorial message right before the hazard.
 
I found a similar reference on reddit last night when I was searching. The first Mighty No. I took on with just my standard blaster was Batallion. The reason? I played the crap out of his stage in the beta so I more or less remembered how to beat him.

Although I did shun the guide in the fight against Brandish and used my regular blaster instead of Seismic's ability. Either I wasn't using it right or it didn't deal much damage as quickly as peppering him with regular shots.
 
The clock just ticked past 3am on Friday the 24th of June and Mighty No. 9 finally arrived on the Australian PSN store.


And none of my backer codes work.


SnBY48C.gif
 
Crouch-Dash? I've been doing that and I just pop up right into the bottom of the turbine when I come out of it. So irritating.

I got up to that same part and don't even know what the hell a crouch-dash is. Is it different from a regular dash? I could not for the life of me figure out how they wanted me to get past that and stopped playing.
 
I got up to that same part and don't even know what the hell a crouch-dash is. Is it different from a regular dash? I could not for the life of me figure out how they wanted me to get past that and stopped playing.
Hold down when you dash. You'll be able to tell because of a marginally different dash animation.
 
If you hold the button it goes longer. It's weird but there you go. I got stuck there too for a while before I noticed the dash lasts longer if you hold it rather than press.

There is another purple death bit in the the Seismic level where you need to do that on a moving platform. At least I assume you have to, I've not been able to get past it.
Yeah I posted a video since I saw people have trouble with it. My advice is hold it fully because you can let it go and die.

Edit: Also here is my rant against the Mine stage aka the worst level I ever played.
 
LOL. Has Capcom ever done that prior to SFV? Because Ben Judd left Capcom like 7 years ago at this point.

To be fair SFV actually doe shave Single Player content. People just ignore that the 1 player modes exist because they are bad.

They probably put more resources into them than doing a legit arcade mode would have too, which is the really frustrating thing.
 

I found a similar reference on reddit last night when I was searching. The first Mighty No. I took on with just my standard blaster was Batallion. The reason? I played the crap out of his stage in the beta so I more or less remembered how to beat him.

Although I did shun the guide in the fight against Brandish and used my regular blaster instead of Seismic's ability. Either I wasn't using it right or it didn't deal much damage as quickly as peppering him with regular shots.

Dynatron's weapon seemed almost useless against Countershade. Sure, it helps by being able to sort of reach around corners, but it does so little damage (like 5%?), but the weapon energy consumed on that weapon is so high that you can get maybe 4, 5 shots before it's depleted.
 
Dynatron's weapon seemed almost useless against Countershade. Sure, it helps by being able to sort of reach around corners, but it does so little damage (like 5%?), but the weapon energy consumed on that weapon is so high that you can get maybe 4, 5 shots before it's depleted.

It does more damage if you can hit him with the full barrage of them.

I agree though, it's not really worth using. He's a pretty easy boss so the basic buster does enough since he stands still for half his attacks.
 
Yeah I posted a video since I saw people have trouble with it. My advice is hold it fully because you can let it go and die.

Edit: Also here is my rant against the Mine stage aka the worst level I ever played.

Yup. The mine is by far the worst level I've played. There are drops where you an just die because the killer purple stuff is just off screen and the only way is down so you need to know it's death down there before you drop, multiple bits where moving platforms can kill you, bits where you need the shoot-through power up of you can't complete the level (because you'll die using the jumpback shoot "action" button thing) AND the bit I mentioned earlier, turns out you DON'T use the same "low dash" as taught in a different stage, you HANG ON THE EDGE OF THE MOVING PLATFORM which is something you'd think would be reserved for a secret area and not a key progression thing. And I bet they never use that again in the entire game!
 
heads up for the european backers: the (psn) codes on the humble bundle site changed. i guess we now have the "real" codes for the european store (they still wont work until tomorrow midday!). they also added the digital art book, soundtrack.
 
I'm 943 - I didn't realize it was such an early number, lol - and I'm a little bummed that my name isn't listed? I can't imagine I never gave my name during any of the registration or survey steps. (I wouldn't even care if I hadn't realized my name would have been so startlingly high in the roll.)

Edit: I guess there was a survey in Nov 2014 that was specifically for the credits name. Maybe I just didn't catch that one, I guess?

Even if I fucked up, it's still strange as hell that they wouldn't, like, just get all this information at once. Not sure I've backed anything that had so many survey and registration things.
 
My full name isn't in the credits (Mighty No. 7676), even though I set it to be public. Who do I contact to correct this as part of a future game update?
 
My full name isn't in the credits (Mighty No. 7676), even though I set it to be public. Who do I contact to correct this as part of a future game update?

This post is cute. You think they're going to update Mighty No errors and that there will be future updates for the game. It's adorable!

mightyno9@comcept.jp is their e-mail address I believe. Good luck getting a response.
 
heads up for the european backers: the (psn) codes on the humble bundle site changed. i guess we now have the "real" codes for the european store (they still wont work until tomorrow midday!). they also added the digital art book, soundtrack.

Only the digital artbook and strategy guide, no OST yet.

Mine's not working either, EU PSN here.

Game is up tomorrow.

My full name isn't in the credits (Mighty No. 7676), even though I set it to be public. Who do I contact to correct this as part of a future game update?

lol
 
I randomly popped in Strider 2 today and boy is that game super satisfying to play right from the jump and it really illustrates how badly Mighty No. 9 missed the mark.
 
heads up for the european backers: the (psn) codes on the humble bundle site changed. i guess we now have the "real" codes for the european store (they still wont work until tomorrow midday!). they also added the digital art book, soundtrack.

My code hasn't changed so looks like I will be without the game a while longer.

Somebody else's name is where my name should be in the credits too.

Cheers Inafune...
 
I honestly don't even know how I would find my backer number or if I gave them the okay to put my name in the credits.

Found my number on my Kickstarter account, checked a video of the credits, looks like I'm credited as a generous backer...guess I missed out on the e-mail where we were meant to drop our names in.

Not that I'm terribly broken up about it, mind you.

Edit: Wow according to Twitter the credits survey was way back in 2014. No wonder I wouldn't remember such an e-mail.

Edit 2: Dug through my inbox, looks like that e-mail is marked as "read" so I definitely saw it. I wonder what went down there. Hmm.
 
So far it's...ok. The graphics are really bland, but the gameplay is close enough to Mega Man that it's not bothering me.

except

THOSE DAMN TURBINES IN THE PLANT STAGE

Crouch-Dash? I've been doing that and I just pop up right into the bottom of the turbine when I come out of it. So irritating.

That section's visual is so bad that it's almost impossible to tell if you will stay alive or not if you take one more step toward the turbine.
 
The Mighty No.s don't match up perfectly with KS backer numbers; if you search for a Nov 2013 email "Mighty No.9 Forum Login Information" it should have your number.
 
Top Bottom