Over the last several months, there has been a lot of debate in the Final Fantasy XV threads over "stylized" and "realistic" character aesthetics. Which of the two styles used is better? Which should be used going forward? Why are there two drastic styles to even begin with?
For those not in the know, Final Fantasy XV is also releasing a movie titled Kingsglaive which features a very different style compared to that of the game. Basically the game goes for the usual "pretty" aesthetic SE is known for and the movie has a more realistic approach. For comparison:
So now this thread was mostly created with the concern of what this means going forward into SE's future FF titles. I will say personally that I have nothing against either of the styles, but in a time where we are not short on games that strive for realism, I do side with the game aesthetic more and I do feel there is still room for experimenting to just outright abandon it.
A common complaint I see is how the current SE style of characters are not able to emote properly. It's a valid point which, while I don't entirely agree with, I can understand where the issue might be coming from. I don't believe this is at fault of the model looking like a doll itself, but more down to a conscious animation choice. This observation comes from a panel VisualWorks held last year where they go over their entire workflow, and there's a section where they talk about their facial rigging/animation. Note what is being said about what they do to keep their characters looking "pretty" (the segment is just short of 5 mins):
https://youtu.be/gyt9xZCx_YY?t=3917
The technology is certainly there, but they deliberately dial it down to keep the "fair" features of their characters - hence why they look like dolls.
Disney and Pixar animations all have characters that straight up look like dolls, but they are perfectly able to emote through the way they're (amazingly) animated. I dont htink anyone can argue that their characters don't convey emotion clearly, unless of course someone wants to contest this.
So yeah, that's my piece. Debate away!
For those not in the know, Final Fantasy XV is also releasing a movie titled Kingsglaive which features a very different style compared to that of the game. Basically the game goes for the usual "pretty" aesthetic SE is known for and the movie has a more realistic approach. For comparison:
The Game (Stylized) vs The Movie (Realistic) said:
So now this thread was mostly created with the concern of what this means going forward into SE's future FF titles. I will say personally that I have nothing against either of the styles, but in a time where we are not short on games that strive for realism, I do side with the game aesthetic more and I do feel there is still room for experimenting to just outright abandon it.
A common complaint I see is how the current SE style of characters are not able to emote properly. It's a valid point which, while I don't entirely agree with, I can understand where the issue might be coming from. I don't believe this is at fault of the model looking like a doll itself, but more down to a conscious animation choice. This observation comes from a panel VisualWorks held last year where they go over their entire workflow, and there's a section where they talk about their facial rigging/animation. Note what is being said about what they do to keep their characters looking "pretty" (the segment is just short of 5 mins):
https://youtu.be/gyt9xZCx_YY?t=3917
The technology is certainly there, but they deliberately dial it down to keep the "fair" features of their characters - hence why they look like dolls.
Disney and Pixar animations all have characters that straight up look like dolls, but they are perfectly able to emote through the way they're (amazingly) animated. I dont htink anyone can argue that their characters don't convey emotion clearly, unless of course someone wants to contest this.
So yeah, that's my piece. Debate away!